/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; namespace Game.Network.Packets { class BFMgrEntryInvite : ServerPacket { public BFMgrEntryInvite() : base(ServerOpcodes.None) { } public override void Write() { _worldPacket.WriteUInt64(QueueID); _worldPacket.WriteUInt32(AreaID); _worldPacket.WriteUInt32(ExpireTime); } public ulong QueueID; public int AreaID; public long ExpireTime; } class BFMgrEntryInviteResponse : ClientPacket { public BFMgrEntryInviteResponse(WorldPacket packet) : base(packet) { } public override void Read() { QueueID = _worldPacket.ReadUInt64(); AcceptedInvite = _worldPacket.HasBit(); } public ulong QueueID; public bool AcceptedInvite; } class BFMgrQueueInvite : ServerPacket { public BFMgrQueueInvite() : base(ServerOpcodes.None) { } public override void Write() { _worldPacket.WriteUInt64(QueueID); _worldPacket.WriteInt8(BattleState); _worldPacket.WriteUInt32(Timeout); _worldPacket.WriteInt32(MinLevel); _worldPacket.WriteInt32(MaxLevel); _worldPacket.WriteInt32(MapID); _worldPacket.WriteUInt32(InstanceID); _worldPacket.WriteBit(Index); _worldPacket.FlushBits(); } public ulong QueueID; public BattlefieldState BattleState; public uint Timeout = uint.MaxValue; // unused in client public int MinLevel; // unused in client public int MaxLevel; // unused in client public int MapID; // unused in client public uint InstanceID; // unused in client public sbyte Index; // unused in client } class BFMgrQueueInviteResponse : ClientPacket { public BFMgrQueueInviteResponse(WorldPacket packet) : base(packet) { } public override void Read() { QueueID = _worldPacket.ReadUInt64(); AcceptedInvite = _worldPacket.HasBit(); } public ulong QueueID; public bool AcceptedInvite; } class BFMgrQueueRequestResponse : ServerPacket { public BFMgrQueueRequestResponse() : base(ServerOpcodes.None) { } public override void Write() { _worldPacket.WriteUInt64(QueueID); _worldPacket.WriteInt32(AreaID); _worldPacket.WriteInt8(Result); _worldPacket.WritePackedGuid(FailedPlayerGUID); _worldPacket.WriteInt8(BattleState); _worldPacket.WriteBit(LoggingIn); _worldPacket.FlushBits(); } public ulong QueueID; public int AreaID; public sbyte Result; public ObjectGuid FailedPlayerGUID; public BattlefieldState BattleState; public bool LoggingIn; } class BFMgrQueueExitRequest : ClientPacket { public BFMgrQueueExitRequest(WorldPacket packet) : base(packet) { } public override void Read() { QueueID = _worldPacket.ReadUInt64(); } public ulong QueueID; } class BFMgrEntering : ServerPacket { public BFMgrEntering() : base(ServerOpcodes.None, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteBit(ClearedAFK); _worldPacket.WriteBit(Relocated); _worldPacket.WriteBit(OnOffense); _worldPacket.WriteUInt64(QueueID); } public bool ClearedAFK; public bool Relocated; public bool OnOffense; public ulong QueueID; } class BFMgrEjected : ServerPacket { public BFMgrEjected() : base(ServerOpcodes.None, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteUInt64(QueueID); _worldPacket.WriteInt8(Reason); _worldPacket.WriteInt8(BattleState); _worldPacket.WriteBit(Relocated); _worldPacket.FlushBits(); } public ulong QueueID; public BFLeaveReason Reason; public BattlefieldState BattleState; public bool Relocated; } public class AreaSpiritHealerTime : ServerPacket { public AreaSpiritHealerTime() : base(ServerOpcodes.AreaSpiritHealerTime) { } public override void Write() { _worldPacket.WritePackedGuid(HealerGuid); _worldPacket.WriteUInt32(TimeLeft); } public ObjectGuid HealerGuid; public uint TimeLeft; } }