using System; using System.Collections.Generic; using System.Diagnostics; public static partial class Recast{ static void calculateDistanceField( rcContext ctx, rcCompactHeightfield chf, ushort[] src, ref ushort maxDist) { int w = chf.width; int h = chf.height; // Init distance and points. for (int i = 0; i < chf.spanCount; ++i) src[i] = 0xffff; // Mark boundary cells. for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { rcCompactSpan s = chf.spans[i]; byte area = chf.areas[i]; int nc = 0; for (int dir = 0; dir < 4; ++dir) { if (rcGetCon(s, dir) != RC_NOT_CONNECTED) { int ax = x + rcGetDirOffsetX(dir); int ay = y + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir); if (area == chf.areas[ai]) nc++; } } if (nc != 4) src[i] = 0; } } } // Pass 1 for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { rcCompactSpan s = chf.spans[i]; if (rcGetCon(s, 0) != RC_NOT_CONNECTED) { // (-1,0) int ax = x + rcGetDirOffsetX(0); int ay = y + rcGetDirOffsetY(0); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0); rcCompactSpan aSpan = chf.spans[ai]; if (src[ai]+2 < src[i]){ src[i] = (ushort)(src[ai]+2); } // (-1,-1) if (rcGetCon(aSpan, 3) != RC_NOT_CONNECTED) { int aax = ax + rcGetDirOffsetX(3); int aay = ay + rcGetDirOffsetY(3); int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 3); if (src[aai]+3 < src[i]){ src[i] = (ushort)(src[aai]+3); } } } if (rcGetCon(s, 3) != RC_NOT_CONNECTED) { // (0,-1) int ax = x + rcGetDirOffsetX(3); int ay = y + rcGetDirOffsetY(3); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3); rcCompactSpan aSpan = chf.spans[ai]; if (src[ai]+2 < src[i]){ src[i] = (ushort)(src[ai]+2); } // (1,-1) if (rcGetCon(aSpan, 2) != RC_NOT_CONNECTED) { int aax = ax + rcGetDirOffsetX(2); int aay = ay + rcGetDirOffsetY(2); int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 2); if (src[aai]+3 < src[i]){ src[i] = (ushort)(src[aai]+3); } } } } } } // Pass 2 for (int y = h-1; y >= 0; --y) { for (int x = w-1; x >= 0; --x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { rcCompactSpan s = chf.spans[i]; if (rcGetCon(s, 2) != RC_NOT_CONNECTED) { // (1,0) int ax = x + rcGetDirOffsetX(2); int ay = y + rcGetDirOffsetY(2); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2); rcCompactSpan aSpan = chf.spans[ai]; if (src[ai]+2 < src[i]){ src[i] = (ushort)(src[ai]+2); } // (1,1) if (rcGetCon(aSpan, 1) != RC_NOT_CONNECTED) { int aax = ax + rcGetDirOffsetX(1); int aay = ay + rcGetDirOffsetY(1); int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 1); if (src[aai]+3 < src[i]){ src[i] = (ushort)(src[aai]+3); } } } if (rcGetCon(s, 1) != RC_NOT_CONNECTED) { // (0,1) int ax = x + rcGetDirOffsetX(1); int ay = y + rcGetDirOffsetY(1); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1); rcCompactSpan aSpan = chf.spans[ai]; if (src[ai]+2 < src[i]){ src[i] = (ushort)(src[ai]+2); } // (-1,1) if (rcGetCon(aSpan, 0) != RC_NOT_CONNECTED) { int aax = ax + rcGetDirOffsetX(0); int aay = ay + rcGetDirOffsetY(0); int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(aSpan, 0); if (src[aai]+3 < src[i]){ src[i] = (ushort)(src[aai]+3); } } } } } } maxDist = 0; for (int i = 0; i < chf.spanCount; ++i){ maxDist = Math.Max(src[i], maxDist); } } static ushort[] boxBlur(rcCompactHeightfield chf, int thr, ushort[] src, ushort[] dst) { int w = chf.width; int h = chf.height; thr *= 2; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { rcCompactSpan s = chf.spans[i]; ushort cd = src[i]; if (cd <= thr) { dst[i] = cd; continue; } int d = (int)cd; for (int dir = 0; dir < 4; ++dir) { if (rcGetCon(s, dir) != RC_NOT_CONNECTED) { int ax = x + rcGetDirOffsetX(dir); int ay = y + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir); d += (int)src[ai]; rcCompactSpan aSpan = chf.spans[ai]; int dir2 = (dir+1) & 0x3; if (rcGetCon(aSpan, dir2) != RC_NOT_CONNECTED) { int ax2 = ax + rcGetDirOffsetX(dir2); int ay2 = ay + rcGetDirOffsetY(dir2); int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(aSpan, dir2); d += (int)src[ai2]; } else { d += cd; } } else { d += cd*2; } } dst[i] = (ushort)((d+5)/9); } } } return dst; } static bool floodRegion(int x, int y, int i, ushort level, ushort r, rcCompactHeightfield chf, ushort[] srcReg, ushort[] srcDist, List stack) { int w = chf.width; byte area = chf.areas[i]; // Flood fill mark region. //stack.resize(0); stack.Clear(); stack.Add((int)x); stack.Add((int)y); stack.Add((int)i); srcReg[i] = r; srcDist[i] = 0; ushort lev = (ushort)(level >= 2 ? level-2 : 0); int count = 0; while (stack.Count > 0) { int ci = rccsPop(stack); int cy = rccsPop(stack); int cx = rccsPop(stack); rcCompactSpan cs = chf.spans[ci]; // Check if any of the neighbours already have a valid region set. ushort ar = 0; for (int dir = 0; dir < 4; ++dir) { // 8 connected if (rcGetCon(cs, dir) != RC_NOT_CONNECTED) { int ax = cx + rcGetDirOffsetX(dir); int ay = cy + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir); if (chf.areas[ai] != area) continue; ushort nr = srcReg[ai]; if ((nr & RC_BORDER_REG) != 0) // Do not take borders into account. continue; if (nr != 0 && nr != r) { ar = nr; break; } rcCompactSpan aSpan = chf.spans[ai]; int dir2 = (dir+1) & 0x3; if (rcGetCon(aSpan, dir2) != RC_NOT_CONNECTED) { int ax2 = ax + rcGetDirOffsetX(dir2); int ay2 = ay + rcGetDirOffsetY(dir2); int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(aSpan, dir2); if (chf.areas[ai2] != area) continue; ushort nr2 = srcReg[ai2]; if (nr2 != 0 && nr2 != r) { ar = nr2; break; } } } } if (ar != 0) { srcReg[ci] = 0; continue; } count++; // Expand neighbours. for (int dir = 0; dir < 4; ++dir) { if (rcGetCon(cs, dir) != RC_NOT_CONNECTED) { int ax = cx + rcGetDirOffsetX(dir); int ay = cy + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir); if (chf.areas[ai] != area) continue; if (chf.dist[ai] >= lev && srcReg[ai] == 0) { srcReg[ai] = r; srcDist[ai] = 0; stack.Add(ax); stack.Add(ay); stack.Add(ai); } } } } return count > 0; } static ushort[] expandRegions(int maxIter, ushort level, rcCompactHeightfield chf, ushort[] srcReg, ushort[] srcDist, ushort[] dstReg, ushort[] dstDist, List stack, bool fillStack) { int w = chf.width; int h = chf.height; if (fillStack) { // Find cells revealed by the raised level. stack.Clear(); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { if (chf.dist[i] >= level && srcReg[i] == 0 && chf.areas[i] != RC_NULL_AREA) { stack.Add(x); stack.Add(y); stack.Add(i); } } } } } else // use cells in the input stack { // mark all cells which already have a region for (int j=0; j 0) { int failed = 0; //memcpy(dstReg, srcReg, sizeof(ushort)*chf.spanCount); for (int i=0;i 0 && (srcReg[ai] & RC_BORDER_REG) == 0) { if ((int)srcDist[ai]+2 < (int)d2) { r = srcReg[ai]; d2 = (ushort)(srcDist[ai]+2); } } } if (r != 0) { stack[j+2] = -1; // mark as used dstReg[i] = r; dstDist[i] = d2; } else { failed++; } } // rcSwap source and dest. rcSwap(ref srcReg, ref dstReg); rcSwap(ref srcDist, ref dstDist); if (failed*3 == stack.Count) break; if (level > 0) { ++iter; if (iter >= maxIter) break; } } return srcReg; } static void sortCellsByLevel(ushort startLevel, rcCompactHeightfield chf, ushort[] srcReg, uint nbStacks, List[] stacks, ushort loglevelsPerStack) // the levels per stack (2 in our case) as a bit shift { int w = chf.width; int h = chf.height; startLevel = (ushort)(startLevel >> loglevelsPerStack); for (uint j=0; j> loglevelsPerStack; int sId = startLevel - level; if (sId >= (int)nbStacks) continue; if (sId < 0) sId = 0; stacks[sId].Add(x); stacks[sId].Add(y); stacks[sId].Add(i); } } } } static void appendStacks(List srcStack, List dstStack, ushort[] srcReg) { for (int j=0; j connections = new List(); public List floors = new List(); }; static void removeAdjacentNeighbours(rcRegion reg) { // Remove adjacent duplicates. for (int i = 0; i < reg.connections.Count && reg.connections.Count > 1; ) { int ni = (i+1) % reg.connections.Count; if (reg.connections[i] == reg.connections[ni]) { // Remove duplicate for (int j = i; j < reg.connections.Count-1; ++j){ reg.connections[j] = reg.connections[j+1]; } rccsPop(reg.connections); } else ++i; } } static void replaceNeighbour(rcRegion reg, ushort oldId, ushort newId) { bool neiChanged = false; for (int i = 0; i < reg.connections.Count; ++i) { if (reg.connections[i] == oldId) { reg.connections[i] = newId; neiChanged = true; } } for (int i = 0; i < reg.floors.Count; ++i) { if (reg.floors[i] == oldId) reg.floors[i] = newId; } if (neiChanged) removeAdjacentNeighbours(reg); } static bool canMergeWithRegion(rcRegion rega, rcRegion regb) { if (rega.areaType != regb.areaType) return false; int n = 0; for (int i = 0; i < rega.connections.Count; ++i) { if (rega.connections[i] == regb.id) n++; } if (n > 1) return false; for (int i = 0; i < rega.floors.Count; ++i) { if (rega.floors[i] == regb.id) return false; } return true; } static void addUniqueFloorRegion(rcRegion reg, int n) { for (int i = 0; i < reg.floors.Count; ++i) if (reg.floors[i] == n) return; reg.floors.Add(n); } static bool mergeRegions(rcRegion rega, rcRegion regb) { ushort aid = rega.id; ushort bid = regb.id; // Duplicate current neighbourhood. List acon = new List(); for (int i = 0; i < rega.connections.Count; ++i) acon.Add( rega.connections[i] ); List bcon = regb.connections; // Find insertion point on A. int insa = -1; for (int i = 0; i < acon.Count; ++i) { if (acon[i] == bid) { insa = i; break; } } if (insa == -1) return false; // Find insertion point on B. int insb = -1; for (int i = 0; i < bcon.Count; ++i) { if (bcon[i] == aid) { insb = i; break; } } if (insb == -1) return false; // Merge neighbours. rega.connections.Clear(); for (int i = 0, ni = acon.Count; i < ni-1; ++i) rega.connections.Add(acon[(insa+1+i) % ni]); for (int i = 0, ni = bcon.Count; i < ni-1; ++i) rega.connections.Add(bcon[(insb+1+i) % ni]); removeAdjacentNeighbours(rega); for (int j = 0; j < regb.floors.Count; ++j) addUniqueFloorRegion(rega, regb.floors[j]); rega.spanCount += regb.spanCount; regb.spanCount = 0; regb.connections.Clear(); return true; } static bool isRegionConnectedToBorder(rcRegion reg) { // Region is connected to border if // one of the neighbours is null id. for (int i = 0; i < reg.connections.Count; ++i) { if (reg.connections[i] == 0) return true; } return false; } static bool isSolidEdge(rcCompactHeightfield chf, ushort[] srcReg, int x, int y, int i, int dir) { rcCompactSpan s = chf.spans[i]; ushort r = 0; if (rcGetCon(s, dir) != RC_NOT_CONNECTED) { int ax = x + rcGetDirOffsetX(dir); int ay = y + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir); r = srcReg[ai]; } if (r == srcReg[i]) return false; return true; } static void walkContour(int x, int y, int i, int dir, rcCompactHeightfield chf, ushort[] srcReg, List cont) { int startDir = dir; int starti = i; rcCompactSpan ss = chf.spans[i]; ushort curReg = 0; if (rcGetCon(ss, dir) != RC_NOT_CONNECTED) { int ax = x + rcGetDirOffsetX(dir); int ay = y + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir); curReg = srcReg[ai]; } cont.Add(curReg); int iter = 0; while (++iter < 40000) { rcCompactSpan s = chf.spans[i]; if (isSolidEdge(chf, srcReg, x, y, i, dir)) { // Choose the edge corner ushort r = 0; if (rcGetCon(s, dir) != RC_NOT_CONNECTED) { int ax = x + rcGetDirOffsetX(dir); int ay = y + rcGetDirOffsetY(dir); int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir); r = srcReg[ai]; } if (r != curReg) { curReg = r; cont.Add(curReg); } dir = (dir+1) & 0x3; // Rotate CW } else { int ni = -1; int nx = x + rcGetDirOffsetX(dir); int ny = y + rcGetDirOffsetY(dir); if (rcGetCon(s, dir) != RC_NOT_CONNECTED) { rcCompactCell nc = chf.cells[nx+ny*chf.width]; ni = (int)nc.index + rcGetCon(s, dir); } if (ni == -1) { // Should not happen. return; } x = nx; y = ny; i = ni; dir = (dir+3) & 0x3; // Rotate CCW } if (starti == i && startDir == dir) { break; } } // Remove adjacent duplicates. if (cont.Count > 1) { for (int j = 0; j < cont.Count; ) { int nj = (j+1) % cont.Count; if (cont[j] == cont[nj]) { for (int k = j; k < cont.Count-1; ++k) cont[k] = cont[k+1]; rccsPop(cont); } else ++j; } } } static bool filterSmallRegions(rcContext ctx, int minRegionArea, int mergeRegionSize, ref ushort maxRegionId, rcCompactHeightfield chf, ushort[] srcReg) { int w = chf.width; int h = chf.height; int nreg = maxRegionId+1; rcRegion[] regions = new rcRegion[nreg]; if (regions == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (" +nreg+ ")."); return false; } // Construct regions for (int i = 0; i < nreg; ++i){ regions[i] = new rcRegion((ushort) i); } // Find edge of a region and find connections around the contour. for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { ushort r = srcReg[i]; if (r == 0 || r >= nreg) continue; rcRegion reg = regions[r]; reg.spanCount++; // Update floors. for (int j = (int)c.index; j < ni; ++j) { if (i == j) continue; ushort floorId = srcReg[j]; if (floorId == 0 || floorId >= nreg) continue; addUniqueFloorRegion(reg, floorId); } // Have found contour if (reg.connections.Count > 0) continue; reg.areaType = chf.areas[i]; // Check if this cell is next to a border. int ndir = -1; for (int dir = 0; dir < 4; ++dir) { if (isSolidEdge(chf, srcReg, x, y, i, dir)) { ndir = dir; break; } } if (ndir != -1) { // The cell is at border. // Walk around the contour to find all the neighbours. walkContour(x, y, i, ndir, chf, srcReg, reg.connections); } } } } // Remove too small regions. List stack = new List();//(32); List trace= new List();//(32); stack.Capacity = 32; trace.Capacity = 32; for (int i = 0; i < nreg; ++i) { rcRegion reg = regions[i]; if (reg.id == 0 || (reg.id & RC_BORDER_REG) != 0) continue; if (reg.spanCount == 0) continue; if (reg.visited) continue; // Count the total size of all the connected regions. // Also keep track of the regions connects to a tile border. bool connectsToBorder = false; int spanCount = 0; stack.Clear(); trace.Clear(); reg.visited = true; stack.Add(i); while (stack.Count != 0) { // Pop int ri = rccsPop(stack); rcRegion creg = regions[ri]; spanCount += creg.spanCount; trace.Add(ri); for (int j = 0; j < creg.connections.Count; ++j) { if ((creg.connections[j] & RC_BORDER_REG) != 0) { connectsToBorder = true; continue; } rcRegion neireg = regions[creg.connections[j]]; if (neireg.visited) continue; if (neireg.id == 0 || (neireg.id & RC_BORDER_REG) != 0) continue; // Visit stack.Add(neireg.id); neireg.visited = true; } } // If the accumulated regions size is too small, remove it. // Do not remove areas which connect to tile borders // as their size cannot be estimated correctly and removing them // can potentially remove necessary areas. if (spanCount < minRegionArea && !connectsToBorder) { // Kill all visited regions. for (int j = 0; j < trace.Count; ++j) { regions[trace[j]].spanCount = 0; regions[trace[j]].id = 0; } } } // Merge too small regions to neighbour regions. int mergeCount = 0 ; do { mergeCount = 0; for (int i = 0; i < nreg; ++i) { rcRegion reg = regions[i]; if (reg.id == 0 || (reg.id & RC_BORDER_REG) != 0) continue; if (reg.spanCount == 0) continue; // Check to see if the region should be merged. if (reg.spanCount > mergeRegionSize && isRegionConnectedToBorder(reg)) continue; // Small region with more than 1 connection. // Or region which is not connected to a border at all. // Find smallest neighbour region that connects to this one. int smallest = 0xfffffff; ushort mergeId = reg.id; for (int j = 0; j < reg.connections.Count; ++j) { if ((reg.connections[j] & RC_BORDER_REG) != 0) continue; rcRegion mreg = regions[reg.connections[j]]; if (mreg.id == 0 || (mreg.id & RC_BORDER_REG) != 0) continue; if (mreg.spanCount < smallest && canMergeWithRegion(reg, mreg) && canMergeWithRegion(mreg, reg)) { smallest = mreg.spanCount; mergeId = mreg.id; } } // Found new id. if (mergeId != reg.id) { ushort oldId = reg.id; rcRegion target = regions[mergeId]; // Merge neighbours. if ( mergeRegions(target, reg)) { // Fixup regions pointing to current region. for (int j = 0; j < nreg; ++j) { if (regions[j].id == 0 || (regions[j].id & RC_BORDER_REG) != 0) continue; // If another region was already merged into current region // change the nid of the previous region too. if (regions[j].id == oldId) regions[j].id = mergeId; // Replace the current region with the new one if the // current regions is neighbour. replaceNeighbour(regions[j], oldId, mergeId); } mergeCount++; } } } } while (mergeCount > 0); // Compress region Ids. for (int i = 0; i < nreg; ++i) { regions[i].remap = false; if (regions[i].id == 0) continue; // Skip nil regions. if ((regions[i].id & RC_BORDER_REG) != 0) continue; // Skip external regions. regions[i].remap = true; } ushort regIdGen = 0; for (int i = 0; i < nreg; ++i) { if (!regions[i].remap) continue; ushort oldId = regions[i].id; ushort newId = ++regIdGen; for (int j = i; j < nreg; ++j) { if (regions[j].id == oldId) { regions[j].id = newId; regions[j].remap = false; } } } maxRegionId = regIdGen; // Remap regions. for (int i = 0; i < chf.spanCount; ++i) { if ((srcReg[i] & RC_BORDER_REG) == 0) srcReg[i] = regions[srcReg[i]].id; } return true; } /// @par /// /// This is usually the second to the last step in creating a fully built /// compact heightfield. This step is required before regions are built /// using #rcBuildRegions or #rcBuildRegionsMonotone. /// /// After this step, the distance data is available via the rcCompactHeightfield::maxDistance /// and rcCompactHeightfield::dist fields. /// /// @see rcCompactHeightfield, rcBuildRegions, rcBuildRegionsMonotone public static bool rcBuildDistanceField(rcContext ctx, rcCompactHeightfield chf) { Debug.Assert(ctx != null, "rcContext is null"); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD); chf.dist = null; //ushort* src = (ushort*)rcAlloc(sizeof(ushort)*chf.spanCount, RC_ALLOC_TEMP); ushort[] src = new ushort[chf.spanCount]; if (src == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'src' ("+chf.spanCount+")."); return false; } //ushort* dst = (ushort*)rcAlloc(sizeof(ushort)*chf.spanCount, RC_ALLOC_TEMP); ushort[] dst = new ushort[chf.spanCount]; if (dst == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dst' ("+chf.spanCount+")."); //rcFree(src); return false; } ushort maxDist = 0; ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_DIST); calculateDistanceField(ctx, chf, src, ref maxDist); chf.maxDistance = maxDist; ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_DIST); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_BLUR); // Blur if (boxBlur(chf, 1, src, dst) != src){ rcSwap(ref src,ref dst); } // Store distance. chf.dist = src; ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD_BLUR); ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_DISTANCEFIELD); //rcFree(dst); dst = null; return true; } public static void paintRectRegion(int minx, int maxx, int miny, int maxy, ushort regId, rcCompactHeightfield chf, ushort[] srcReg) { int w = chf.width; for (int y = miny; y < maxy; ++y) { for (int x = minx; x < maxx; ++x) { rcCompactCell c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { if (chf.areas[i] != RC_NULL_AREA) srcReg[i] = regId; } } } } const ushort RC_NULL_NEI = 0xffff; public class rcSweepSpan { public ushort rid = 0; // row id public ushort id = 0; // region id public ushort ns = 0; // number samples public ushort nei = 0; // neighbour id }; /// @par /// /// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour. /// Contours will form simple polygons. /// /// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be /// re-assigned to the zero (null) region. /// /// Partitioning can result in smaller than necessary regions. @p mergeRegionArea helps /// reduce unecessarily small regions. /// /// See the #rcConfig documentation for more information on the configuration parameters. /// /// The region data will be available via the rcCompactHeightfield::maxRegions /// and rcCompactSpan::reg fields. /// /// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions. /// /// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig public static bool rcBuildRegionsMonotone(rcContext ctx, rcCompactHeightfield chf, int borderSize, int minRegionArea, int mergeRegionArea) { Debug.Assert(ctx != null, "rcContext is null"); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS); int w = chf.width; int h = chf.height; ushort id = 1; ushort[] srcReg = new ushort[chf.spanCount]; if (srcReg == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' ("+chf.spanCount+")."); return false; } int nsweeps = Math.Max(chf.width,chf.height); rcSweepSpan[] sweeps = new rcSweepSpan[nsweeps]; rccsArrayItemsCreate(sweeps); if (sweeps == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' ("+nsweeps+")."); return false; } // Mark border regions. if (borderSize > 0) { // Make sure border will not overflow. int bw = Math.Min(w, borderSize); int bh = Math.Min(h, borderSize); // Paint regions paintRectRegion(0, bw, 0, h, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++; paintRectRegion(w-bw, w, 0, h, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++; paintRectRegion(0, w, 0, bh, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++; paintRectRegion(0, w, h-bh, h, (ushort)(id|RC_BORDER_REG), chf, srcReg); id++; chf.borderSize = borderSize; } List prev = new List();//256 prev.Capacity = 256; // Sweep one line at a time. for (int y = borderSize; y < h-borderSize; ++y) { // Collect spans from this row. rccsResizeList(prev, id+1); for (int i=0;i 0 && srcReg[i] < rid) srcReg[i] = sweeps[srcReg[i]].id; } } } ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER); // Filter out small regions. chf.maxRegions = id; if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, ref chf.maxRegions, chf, srcReg)) return false; ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER); // Store the result out. for (int i = 0; i < chf.spanCount; ++i) chf.spans[i].reg = srcReg[i]; ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS); return true; } /// @par /// /// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour. /// Contours will form simple polygons. /// /// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be /// re-assigned to the zero (null) region. /// /// Watershed partitioning can result in smaller than necessary regions, especially in diagonal corridors. /// @p mergeRegionArea helps reduce unecessarily small regions. /// /// See the #rcConfig documentation for more information on the configuration parameters. /// /// The region data will be available via the rcCompactHeightfield::maxRegions /// and rcCompactSpan::reg fields. /// /// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions. /// /// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig public static bool rcBuildRegions(rcContext ctx, rcCompactHeightfield chf, int borderSize, int minRegionArea, int mergeRegionArea) { Debug.Assert(ctx != null, "rcContext is null"); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS); int w = chf.width; int h = chf.height; //rcScopedDelete buf = (ushort*)rcAlloc(sizeof(ushort)*chf.spanCount*4, RC_ALLOC_TEMP); /* ushort[] buf = new ushort[chf.spanCount*4]; if (buf == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildRegions: Out of memory 'tmp' ("+chf.spanCount*4+")."); return false; } */ ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_WATERSHED); const int LOG_NB_STACKS = 3; const int NB_STACKS = 1 << LOG_NB_STACKS; List[] lvlStacks = new List[NB_STACKS]; for (int i = 0; i < NB_STACKS; ++i) { lvlStacks[i] = new List(); //rccsResizeList(lvlStacks[i], 1024); lvlStacks[i].Capacity = 1024; } List stack = new List();//(1024); List visited = new List();//(1024); stack.Capacity = 1024; visited.Capacity = 1024; //rccResizeList(stack, 1024); //rccResizeList(visited, 1024); ushort[] srcReg = new ushort[chf.spanCount]; ushort[] srcDist = new ushort[chf.spanCount];//buf+chf.spanCount; ushort[] dstReg = new ushort[chf.spanCount];// buf+chf.spanCount*2; ushort[] dstDist = new ushort[chf.spanCount];//buf+chf.spanCount*3; //memset(srcReg, 0, sizeof(ushort)*chf.spanCount); //memset(srcDist, 0, sizeof(ushort)*chf.spanCount); ushort regionId = 1; ushort level = (ushort)((chf.maxDistance+1) & ~1); // TODO: Figure better formula, expandIters defines how much the // watershed "overflows" and simplifies the regions. Tying it to // agent radius was usually good indication how greedy it could be. // const int expandIters = 4 + walkableRadius * 2; const int expandIters = 8; if (borderSize > 0) { // Make sure border will not overflow. int bw = Math.Min(w, borderSize); int bh = Math.Min(h, borderSize); // Paint regions paintRectRegion(0, bw, 0, h,(ushort)( regionId|RC_BORDER_REG ), chf, srcReg); regionId++; paintRectRegion(w - bw, w, 0, h, (ushort)(regionId | RC_BORDER_REG), chf, srcReg); regionId++; paintRectRegion(0, w, 0, bh, (ushort)(regionId | RC_BORDER_REG), chf, srcReg); regionId++; paintRectRegion(0, w, h - bh, h, (ushort)(regionId | RC_BORDER_REG), chf, srcReg); regionId++; chf.borderSize = borderSize; } int sId = -1; while (level > 0) { level = (ushort)(level >= 2 ? level-2 : 0); sId = (sId+1) & (NB_STACKS-1); // ctx.startTimer(rcTimerLabel.RC_TIMER_DIVIDE_TO_LEVELS); if (sId == 0) sortCellsByLevel(level, chf, srcReg, NB_STACKS, lvlStacks, 1); else appendStacks(lvlStacks[sId-1], lvlStacks[sId], srcReg); // copy left overs from last level // ctx.stopTimer(rcTimerLabel.RC_TIMER_DIVIDE_TO_LEVELS); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_EXPAND); // Expand current regions until no empty connected cells found. if (expandRegions(expandIters, level, chf, srcReg, srcDist, dstReg, dstDist, lvlStacks[sId], false) != srcReg) { rcSwap(ref srcReg,ref dstReg); rcSwap(ref srcDist,ref dstDist); } ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_EXPAND); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FLOOD); // Mark new regions with IDs. for (int j=0; j= 0 && srcReg[i] == 0) { if (floodRegion(x, y, i, level, regionId, chf, srcReg, srcDist, stack)) regionId++; } } ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FLOOD); } // Expand current regions until no empty connected cells found. if (expandRegions(expandIters*8, 0, chf, srcReg, srcDist, dstReg, dstDist, stack, true) != srcReg) { rcSwap(ref srcReg,ref dstReg); rcSwap(ref srcDist,ref dstDist); } ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_WATERSHED); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER); // Filter out small regions. chf.maxRegions = regionId; if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, ref chf.maxRegions, chf, srcReg)) return false; ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER); // Write the result out. for (int i = 0; i < chf.spanCount; ++i) chf.spans[i].reg = srcReg[i]; ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_REGIONS); return true; } }