/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System.Collections.Generic; namespace Game.Network.Packets { class TransmogrifyItems : ClientPacket { public TransmogrifyItems(WorldPacket packet) : base(packet) { } public override void Read() { var itemsCount = _worldPacket.ReadUInt32(); Npc = _worldPacket.ReadPackedGuid(); for (var i = 0; i < itemsCount; ++i) { TransmogrifyItem item = new TransmogrifyItem(); item.Read(_worldPacket); Items.Add(item); } CurrentSpecOnly = _worldPacket.HasBit(); } public ObjectGuid Npc { get; set; } public Array Items { get; set; } = new Array(13); public bool CurrentSpecOnly { get; set; } } class TransmogCollectionUpdate : ServerPacket { public TransmogCollectionUpdate() : base(ServerOpcodes.TransmogCollectionUpdate) { } public override void Write() { _worldPacket.WriteBit(IsFullUpdate); _worldPacket.WriteBit(IsSetFavorite); _worldPacket.WriteUInt32(FavoriteAppearances.Count); foreach (uint itemModifiedAppearanceId in FavoriteAppearances) _worldPacket.WriteUInt32(itemModifiedAppearanceId); } public bool IsFullUpdate { get; set; } public bool IsSetFavorite { get; set; } public List FavoriteAppearances { get; set; } = new List(); } struct TransmogrifyItem { public void Read(WorldPacket data) { ItemModifiedAppearanceID = data.ReadInt32(); Slot = data.ReadUInt32(); SpellItemEnchantmentID = data.ReadInt32(); } public int ItemModifiedAppearanceID { get; set; } public uint Slot { get; set; } public int SpellItemEnchantmentID { get; set; } } }