/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; using Game.Spells; using System; namespace Scripts.World { [Script] class trigger_periodic : NullCreatureAI { public trigger_periodic(Creature creature) : base(creature) { var interval = me.GetBaseAttackTime(WeaponAttackType.BaseAttack); var spell = me.m_spells[0] != 0 ? Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID()) : null; _scheduler.Schedule(TimeSpan.FromMilliseconds(interval), task => { if (spell != null) me.CastSpell(me, spell.Id, new CastSpellExtraArgs(TriggerCastFlags.FullMask).SetCastDifficulty(spell.Difficulty)); task.Repeat(TimeSpan.FromMilliseconds(interval)); }); } public override void UpdateAI(uint diff) { _scheduler.Update(); } } }