using Game.Maps; using Game.Scripting; using Game.Entities; namespace Scripts.EasternKingdoms.TheStockade { struct Misc { public static Position WardenThelwaterMovePos = new Position(152.019f, 106.198f, -35.1896f, 1.082104f); public static Position WardenThelwaterPos = new Position(138.369f, 78.2932f, -33.85627f, 1.082104f); } struct DataTypes { public const uint RandolphMoloch = 0; public const uint LordOverheat = 1; public const uint Hogger = 2; } struct CreatureIds { public const uint RandolphMoloch = 46383; public const uint LordOverheat = 46264; public const uint Hogger = 46254; public const uint WardenThelwater = 46409; public const uint MortimerMoloch = 46482; } [Script] class instance_the_stockade : InstanceMapScript { public instance_the_stockade() : base("instance_the_stockade", 34) { } class instance_the_stockade_InstanceMapScript : InstanceScript { public instance_the_stockade_InstanceMapScript(Map map) : base(map) { SetHeaders("SS"); SetBossNumber(3); } } public override InstanceScript GetInstanceScript(InstanceMap map) { return new instance_the_stockade_InstanceMapScript(map); } } }