/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Dynamic; using Game.AI; using Game.Entities; using Game.Scripting; using Game.Spells; using System; namespace Scripts.Kalimdor { [Script] class npc_lazy_peon : NullCreatureAI { public npc_lazy_peon(Creature creature) : base(creature) { } public override void InitializeAI() { me.SetWalk(true); scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(120000), task => { GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20); if (Lumberpile) me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ()); task.Repeat(); }); scheduler.Schedule(TimeSpan.FromMilliseconds(300000), task => { me.HandleEmoteCommand(Emote.StateNone); me.GetMotionMaster().MovePoint(2, me.GetHomePosition()); task.Repeat(); }); } public override void MovementInform(MovementGeneratorType type, uint id) { switch (id) { case 1: me.HandleEmoteCommand(Emote.StateWorkChopwood); break; case 2: DoCast(me, SpellBuffSleep); break; } } public override void SpellHit(Unit caster, SpellInfo spell) { if (spell.Id != SpellAwakenPeon) return; Player player = caster.ToPlayer(); if (player && player.GetQuestStatus(QuestLazyPeons) == QuestStatus.Incomplete) { player.KilledMonsterCredit(me.GetEntry(), me.GetGUID()); Talk(SaySpellHit, caster); me.RemoveAllAuras(); GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20); if (Lumberpile) me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ()); } } public override void UpdateAI(uint diff) { scheduler.Update(diff); //if (!UpdateVictim()) //return; //DoMeleeAttackIfReady(); } const int QuestLazyPeons = 37446; const int GoLumberpile = 175784; const uint SpellBuffSleep = 17743; const int SpellAwakenPeon = 19938; const int SaySpellHit = 0; TaskScheduler scheduler = new TaskScheduler(); } [Script] class spell_voodoo : SpellScript { public override bool Validate(SpellInfo spellInfo) { return ValidateSpellInfo(SpellBrew, SpellGhostly, SpellHex1, SpellHex2, SpellHex3, SpellGrow, SpellLaunch); } void HandleDummy(uint effIndex) { uint spellid = RandomHelper.RAND(SpellBrew, SpellGhostly, RandomHelper.RAND(SpellHex1, SpellHex2, SpellHex3), SpellGrow, SpellLaunch); Unit target = GetHitUnit(); if (target) GetCaster().CastSpell(target, spellid, false); } public override void Register() { OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); } const uint SpellBrew = 16712; // Special Brew const uint SpellGhostly = 16713; // Ghostly const uint SpellHex1 = 16707; // Hex const uint SpellHex2 = 16708; // Hex const uint SpellHex3 = 16709; // Hex const uint SpellGrow = 16711; // Grow const uint SpellLaunch = 16716; // Launch (Whee!) } }