/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ namespace Scripts.Northrend.Naxxramas { struct TextIds { public const uint SayAggro = 0; public const uint SayGreet = 1; public const uint SaySlay = 2; public const uint EmoteLocust = 3; public const uint EmoteFrenzy = 0; public const uint EmoteSpawn = 1; public const uint EmoteScarab = 2; } struct EventIds { public const uint Impale = 1; // Cast Impale On A Random Target public const uint Locust = 2; // Begin Channeling Locust Swarm public const uint LocustEnds = 3; // Locust Swarm Dissipates public const uint SpawnGuard = 4; // 10-Man Only - Crypt Guard Has Delayed Spawn; Also Used For The Locust Swarm Crypt Guard In Both Modes public const uint Scarabs = 5; // Spawn Corpse Scarabs public const uint Berserk = 6; // Berserk } struct SpellIds { public const uint Impale = 28783; // 25-Man: 56090 public const uint LocustSwarm = 28785; // 25-Man: 54021 public const uint SummonCorpseScarabsPlr = 29105; // This Spawns 5 Corpse Scarabs On Top Of Player public const uint SummonCorpseScarabsMob = 28864; // This Spawns 10 Corpse Scarabs On Top Of Dead Guards public const uint Berserk = 27680; } struct Misc { public const uint achievTimedStartEvent = 9891; public const uint PhaseNormal = 1; public const uint PhaseSwarm = 2; public const uint SpawnGroupsInitial25M = 1; public const uint SpawnGroupsSingleSpawn = 2; } }