/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System.Collections.Generic; using System; namespace Game.Networking.Packets { public struct TraitEntry { public int TraitNodeID; public int TraitNodeEntryID; public int Rank; public int GrantedRanks; public void Write(WorldPacket data) { data.WriteInt32(TraitNodeID); data.WriteInt32(TraitNodeEntryID); data.WriteInt32(Rank); data.WriteInt32(GrantedRanks); } } public class TraitConfig { public int ID; public TraitConfigType Type; public int ChrSpecializationID = 0; public TraitCombatConfigFlags CombatConfigFlags; public int LocalIdentifier; // Local to specialization public int SkillLineID; public int TraitSystemID; public List Entries = new(); public string Name = ""; public void Write(WorldPacket data) { data.WriteInt32(ID); data.WriteInt32((int)Type); data.WriteInt32(Entries.Count); switch (Type) { case TraitConfigType.Combat: data.WriteInt32(ChrSpecializationID); data.WriteInt32((int)CombatConfigFlags); data.WriteInt32(LocalIdentifier); break; case TraitConfigType.Profession: data.WriteInt32(SkillLineID); break; case TraitConfigType.Generic: data.WriteInt32(TraitSystemID); break; default: break; } foreach (TraitEntry traitEntry in Entries) traitEntry.Write(data); data.WriteBits(Name.GetByteCount(), 9); data.FlushBits(); data.WriteString(Name); } } }