/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Database; using Framework.GameMath; using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Text.RegularExpressions; namespace Game.DataStorage { public class DB2Manager : Singleton { DB2Manager() { for (uint i = 0; i < (int)Class.Max; ++i) { _powersByClass[i] = new uint[(int)PowerType.Max]; for (uint j = 0; j < (int)PowerType.Max; ++j) _powersByClass[i][j] = (uint)PowerType.Max; } for (uint i = 0; i < (int)LocaleConstant.Total + 1; ++i) _nameValidators[i] = new List(); } public void LoadStores() { foreach (var areaGroupMember in CliDB.AreaGroupMemberStorage.Values) _areaGroupMembers.Add(areaGroupMember.AreaGroupID, areaGroupMember.AreaID); foreach (ArtifactPowerRecord artifactPower in CliDB.ArtifactPowerStorage.Values) _artifactPowers.Add(artifactPower.ArtifactID, artifactPower); foreach (ArtifactPowerLinkRecord artifactPowerLink in CliDB.ArtifactPowerLinkStorage.Values) { _artifactPowerLinks.Add(artifactPowerLink.FromArtifactPowerID, artifactPowerLink.ToArtifactPowerID); _artifactPowerLinks.Add(artifactPowerLink.ToArtifactPowerID, artifactPowerLink.FromArtifactPowerID); } foreach (ArtifactPowerRankRecord artifactPowerRank in CliDB.ArtifactPowerRankStorage.Values) _artifactPowerRanks[Tuple.Create((uint)artifactPowerRank.ArtifactPowerID, artifactPowerRank.Rank)] = artifactPowerRank; MultiMap> addedSections = new MultiMap>(); foreach (CharSectionsRecord charSection in CliDB.CharSectionsStorage.Values) { if (charSection.Race == 0 || !Convert.ToBoolean((1 << (charSection.Race - 1)) & (int)Race.RaceMaskAllPlayable)) //ignore Nonplayable races continue; // Not all sections are used for low-res models but we need to get all sections for validation since its viewer dependent byte baseSection = charSection.GenType; switch ((CharSectionType)baseSection) { case CharSectionType.SkinLowRes: case CharSectionType.FaceLowRes: case CharSectionType.FacialHairLowRes: case CharSectionType.HairLowRes: case CharSectionType.UnderwearLowRes: baseSection = (byte)(baseSection + (byte)CharSectionType.Skin); break; case CharSectionType.Skin: case CharSectionType.Face: case CharSectionType.FacialHair: case CharSectionType.Hair: case CharSectionType.Underwear: break; case CharSectionType.CustomDisplay1LowRes: case CharSectionType.CustomDisplay2LowRes: case CharSectionType.CustomDisplay3LowRes: ++baseSection; break; case CharSectionType.CustomDisplay1: case CharSectionType.CustomDisplay2: case CharSectionType.CustomDisplay3: break; default: break; } uint sectionKey = (uint)(baseSection | (charSection.Gender << 8) | (charSection.Race << 16)); Tuple sectionCombination = Tuple.Create(charSection.Type, charSection.Color); if (addedSections.Contains(sectionKey, sectionCombination)) continue; addedSections.Add(sectionKey, sectionCombination); _charSections.Add(sectionKey, charSection); } foreach (var outfit in CliDB.CharStartOutfitStorage.Values) _charStartOutfits[(uint)(outfit.RaceID | (outfit.ClassID << 8) | (outfit.GenderID << 16))] = outfit; var powers = new List(); foreach (var chrClasses in CliDB.ChrClassesXPowerTypesStorage.Values) powers.Add(chrClasses); powers.Sort(new ChrClassesXPowerTypesRecordComparer()); foreach (var power in powers) { uint index = 0; for (uint j = 0; j < (int)PowerType.Max; ++j) if (_powersByClass[power.ClassID][j] != (int)PowerType.Max) ++index; _powersByClass[power.ClassID][power.PowerType] = index; } foreach (ChrSpecializationRecord chrSpec in CliDB.ChrSpecializationStorage.Values) { //ASSERT(chrSpec.ClassID < MAX_CLASSES); //ASSERT(chrSpec.OrderIndex < MAX_SPECIALIZATIONS); uint storageIndex = chrSpec.ClassID; if (chrSpec.Flags.HasAnyFlag(ChrSpecializationFlag.PetOverrideSpec)) { //ASSERT(!chrSpec.ClassID); storageIndex = (int)Class.Max; } if (_chrSpecializationsByIndex[storageIndex] == null) _chrSpecializationsByIndex[storageIndex] = new ChrSpecializationRecord[PlayerConst.MaxSpecializations]; _chrSpecializationsByIndex[storageIndex][chrSpec.OrderIndex] = chrSpec; if (chrSpec.Flags.HasAnyFlag(ChrSpecializationFlag.Recommended)) _defaultChrSpecializationsByClass[chrSpec.ClassID] = chrSpec; } foreach (CurvePointRecord curvePoint in CliDB.CurvePointStorage.Values) { if (CliDB.CurveStorage.ContainsKey(curvePoint.CurveID)) _curvePoints.Add(curvePoint.CurveID, curvePoint); } foreach (var key in _curvePoints.Keys.ToList()) _curvePoints[key] = _curvePoints[key].OrderBy(point => point.Index).ToList(); foreach (EmotesTextSoundRecord emoteTextSound in CliDB.EmotesTextSoundStorage.Values) _emoteTextSounds[Tuple.Create((uint)emoteTextSound.EmotesTextId, emoteTextSound.RaceId, emoteTextSound.SexId, emoteTextSound.ClassId)] = emoteTextSound; foreach (FactionRecord faction in CliDB.FactionStorage.Values) if (faction.ParentFactionID != 0) _factionTeams.Add(faction.ParentFactionID, faction.Id); foreach (GameObjectDisplayInfoRecord gameObjectDisplayInfo in CliDB.GameObjectDisplayInfoStorage.Values) { if (gameObjectDisplayInfo.GeoBoxMax.X < gameObjectDisplayInfo.GeoBoxMin.X) Extensions.Swap(ref gameObjectDisplayInfo.GeoBoxMax.X, ref gameObjectDisplayInfo.GeoBoxMin.X); if (gameObjectDisplayInfo.GeoBoxMax.Y < gameObjectDisplayInfo.GeoBoxMin.Y) Extensions.Swap(ref gameObjectDisplayInfo.GeoBoxMax.Y, ref gameObjectDisplayInfo.GeoBoxMin.Y); if (gameObjectDisplayInfo.GeoBoxMax.Z < gameObjectDisplayInfo.GeoBoxMin.Z) Extensions.Swap(ref gameObjectDisplayInfo.GeoBoxMax.Z, ref gameObjectDisplayInfo.GeoBoxMin.Z); } foreach (HeirloomRecord heirloom in CliDB.HeirloomStorage.Values) _heirlooms[heirloom.ItemID] = heirloom; foreach (GlyphBindableSpellRecord glyphBindableSpell in CliDB.GlyphBindableSpellStorage.Values) _glyphBindableSpells.Add(glyphBindableSpell.GlyphPropertiesID, glyphBindableSpell.SpellID); foreach (GlyphRequiredSpecRecord glyphRequiredSpec in CliDB.GlyphRequiredSpecStorage.Values) _glyphRequiredSpecs.Add(glyphRequiredSpec.GlyphPropertiesID, glyphRequiredSpec.ChrSpecializationID); foreach (var bonus in CliDB.ItemBonusStorage.Values) _itemBonusLists.Add(bonus.BonusListID, bonus); foreach (ItemBonusListLevelDeltaRecord itemBonusListLevelDelta in CliDB.ItemBonusListLevelDeltaStorage.Values) _itemLevelDeltaToBonusListContainer[itemBonusListLevelDelta.Delta] = itemBonusListLevelDelta.Id; foreach (var key in CliDB.ItemBonusTreeNodeStorage.Keys) { ItemBonusTreeNodeRecord bonusTreeNode = CliDB.ItemBonusTreeNodeStorage[key]; uint bonusTreeId = bonusTreeNode.BonusTreeID; while (bonusTreeNode != null) { _itemBonusTrees.Add(bonusTreeId, bonusTreeNode); bonusTreeNode = CliDB.ItemBonusTreeNodeStorage.LookupByKey(bonusTreeNode.SubTreeID); } } foreach (ItemChildEquipmentRecord itemChildEquipment in CliDB.ItemChildEquipmentStorage.Values) { //ASSERT(_itemChildEquipment.find(itemChildEquipment.ItemID) == _itemChildEquipment.end(), "Item must have max 1 child item."); _itemChildEquipment[itemChildEquipment.ItemID] = itemChildEquipment; } foreach (ItemClassRecord itemClass in CliDB.ItemClassStorage.Values) { //ASSERT(itemClass->OldEnumValue < _itemClassByOldEnum.size()); //ASSERT(!_itemClassByOldEnum[itemClass->OldEnumValue]); _itemClassByOldEnum[itemClass.OldEnumValue] = itemClass; } foreach (ItemCurrencyCostRecord itemCurrencyCost in CliDB.ItemCurrencyCostStorage.Values) _itemsWithCurrencyCost.Add(itemCurrencyCost.ItemId); foreach (var appearanceMod in CliDB.ItemModifiedAppearanceStorage.Values) { //ASSERT(appearanceMod.ItemID <= 0xFFFFFF); _itemModifiedAppearancesByItem[(uint)((int)appearanceMod.ItemID | (appearanceMod.AppearanceModID << 24))] = appearanceMod; } foreach (ItemSetSpellRecord itemSetSpell in CliDB.ItemSetSpellStorage.Values) _itemSetSpells.Add(itemSetSpell.ItemSetID, itemSetSpell); foreach (var itemSpecOverride in CliDB.ItemSpecOverrideStorage.Values) _itemSpecOverrides.Add(itemSpecOverride.ItemID, itemSpecOverride); foreach (var itemBonusTreeAssignment in CliDB.ItemXBonusTreeStorage.Values) _itemToBonusTree.Add(itemBonusTreeAssignment.ItemID, itemBonusTreeAssignment.BonusTreeID); foreach (MapDifficultyRecord entry in CliDB.MapDifficultyStorage.Values) { if (!_mapDifficulties.ContainsKey(entry.MapID)) _mapDifficulties[entry.MapID] = new Dictionary(); _mapDifficulties[entry.MapID][entry.DifficultyID] = entry; } _mapDifficulties[0][0] = _mapDifficulties[1][0]; // map 0 is missing from MapDifficulty.dbc so we cheat a bit foreach (var mount in CliDB.MountStorage.Values) _mountsBySpellId[mount.SpellId] = mount; foreach (MountTypeXCapabilityRecord mountTypeCapability in CliDB.MountTypeXCapabilityStorage.Values) _mountCapabilitiesByType.Add(mountTypeCapability.MountTypeID, mountTypeCapability); foreach (var key in _mountCapabilitiesByType.Keys) _mountCapabilitiesByType[key].Sort(new MountTypeXCapabilityRecordComparer()); foreach (MountXDisplayRecord mountDisplay in CliDB.MountXDisplayStorage.Values) _mountDisplays.Add(mountDisplay.MountID, mountDisplay); foreach (var entry in CliDB.NameGenStorage.Values) { if (!_nameGenData.ContainsKey(entry.Race)) { _nameGenData[entry.Race] = new List[2]; for (var i = 0; i < 2; ++i) _nameGenData[entry.Race][i] = new List(); } _nameGenData[entry.Race][entry.Sex].Add(entry); } foreach (var namesProfanity in CliDB.NamesProfanityStorage.Values) { Contract.Assert(namesProfanity.Language < (int)LocaleConstant.Total || namesProfanity.Language == -1); if (namesProfanity.Language != -1) _nameValidators[namesProfanity.Language].Add(new Regex(namesProfanity.Name, RegexOptions.IgnoreCase | RegexOptions.Compiled)); else for (uint i = 0; i < (int)LocaleConstant.Total; ++i) { if (i == (int)LocaleConstant.None) continue; _nameValidators[i].Add(new Regex(namesProfanity.Name, RegexOptions.IgnoreCase | RegexOptions.Compiled)); } } foreach (var namesReserved in CliDB.NamesReservedStorage.Values) _nameValidators[(int)LocaleConstant.Total].Add(new Regex(namesReserved.Name, RegexOptions.IgnoreCase | RegexOptions.Compiled)); foreach (var namesReserved in CliDB.NamesReservedLocaleStorage.Values) { Contract.Assert(!Convert.ToBoolean(namesReserved.LocaleMask & ~((1 << (int)LocaleConstant.Total) - 1))); for (int i = 0; i < (int)LocaleConstant.Total; ++i) { if (i == (int)LocaleConstant.None) continue; if (Convert.ToBoolean(namesReserved.LocaleMask & (1 << i))) _nameValidators[i].Add(new Regex(namesReserved.Name, RegexOptions.IgnoreCase | RegexOptions.Compiled)); } } foreach (var group in CliDB.PhaseXPhaseGroupStorage.Values) { PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(group.PhaseId); if (phase != null) _phasesByGroup.Add(group.PhaseGroupID, phase.Id); } foreach (PowerTypeRecord powerType in CliDB.PowerTypeStorage.Values) { Contract.Assert(powerType.PowerTypeEnum < PowerType.Max); _powerTypes[powerType.PowerTypeEnum] = powerType; } foreach (PvpRewardRecord pvpReward in CliDB.PvpRewardStorage.Values) _pvpRewardPack[Tuple.Create(pvpReward.Prestige, pvpReward.HonorLevel)] = pvpReward.RewardPackID; foreach (QuestPackageItemRecord questPackageItem in CliDB.QuestPackageItemStorage.Values) { if (!_questPackages.ContainsKey(questPackageItem.QuestPackageID)) _questPackages[questPackageItem.QuestPackageID] = Tuple.Create(new List(), new List()); if (questPackageItem.FilterType != QuestPackageFilter.Unmatched) _questPackages[questPackageItem.QuestPackageID].Item1.Add(questPackageItem); else _questPackages[questPackageItem.QuestPackageID].Item2.Add(questPackageItem); } foreach (RewardPackXItemRecord rewardPackXItem in CliDB.RewardPackXItemStorage.Values) _rewardPackItems.Add(rewardPackXItem.RewardPackID, rewardPackXItem); foreach (RulesetItemUpgradeRecord rulesetItemUpgrade in CliDB.RulesetItemUpgradeStorage.Values) _rulesetItemUpgrade[rulesetItemUpgrade.ItemID] = rulesetItemUpgrade.ItemUpgradeID; foreach (SkillRaceClassInfoRecord entry in CliDB.SkillRaceClassInfoStorage.Values) { if (CliDB.SkillLineStorage.ContainsKey(entry.SkillID)) _skillRaceClassInfoBySkill.Add(entry.SkillID, entry); } foreach (var specSpells in CliDB.SpecializationSpellsStorage.Values) _specializationSpellsBySpec.Add(specSpells.SpecID, specSpells); foreach (SpellClassOptionsRecord classOption in CliDB.SpellClassOptionsStorage.Values) _spellFamilyNames.Add(classOption.SpellClassSet); foreach (var power in CliDB.SpellPowerStorage.Values) { SpellPowerDifficultyRecord powerDifficulty = CliDB.SpellPowerDifficultyStorage.LookupByKey(power.Id); if (powerDifficulty != null) { if (!_spellPowerDifficulties.ContainsKey(power.SpellID)) _spellPowerDifficulties[power.SpellID] = new Dictionary>(); if (!_spellPowerDifficulties[power.SpellID].ContainsKey(powerDifficulty.DifficultyID)) _spellPowerDifficulties[power.SpellID][powerDifficulty.DifficultyID] = new List(); _spellPowerDifficulties[power.SpellID][powerDifficulty.DifficultyID].Insert(powerDifficulty.PowerIndex, power); } else { if (!_spellPowers.ContainsKey(power.SpellID)) _spellPowers[power.SpellID] = new List(); _spellPowers[power.SpellID].Insert(power.PowerIndex, power); } } foreach (SpellProcsPerMinuteModRecord ppmMod in CliDB.SpellProcsPerMinuteModStorage.Values) _spellProcsPerMinuteMods.Add(ppmMod.SpellProcsPerMinuteID, ppmMod); for (var i = 0; i < (int)Class.Max; ++i) { _talentsByPosition[i] = new List[PlayerConst.MaxTalentTiers][]; for (var x = 0; x < PlayerConst.MaxTalentTiers; ++x) { _talentsByPosition[i][x] = new List[PlayerConst.MaxTalentColumns]; for (var c = 0; c < PlayerConst.MaxTalentColumns; ++c) _talentsByPosition[i][x][c] = new List(); } } foreach (TalentRecord talentInfo in CliDB.TalentStorage.Values) { //ASSERT(talentInfo.ClassID < MAX_CLASSES); //ASSERT(talentInfo.TierID < MAX_TALENT_TIERS, "MAX_TALENT_TIERS must be at least {0}", talentInfo.TierID); //ASSERT(talentInfo.ColumnIndex < MAX_TALENT_COLUMNS, "MAX_TALENT_COLUMNS must be at least {0}", talentInfo.ColumnIndex); _talentsByPosition[talentInfo.ClassID][talentInfo.TierID][talentInfo.ColumnIndex].Add(talentInfo); } foreach (ToyRecord toy in CliDB.ToyStorage.Values) _toys.Add(toy.ItemID); foreach (WMOAreaTableRecord entry in CliDB.WMOAreaTableStorage.Values) _wmoAreaTableLookup[Tuple.Create(entry.WMOID, entry.NameSet, entry.WMOGroupID)] = entry; foreach (WorldMapAreaRecord worldMapArea in CliDB.WorldMapAreaStorage.Values) _worldMapAreaByAreaID[worldMapArea.AreaID] = worldMapArea; ClearNotUsedTables(); } void ClearNotUsedTables() { CliDB.AreaGroupMemberStorage = null; CliDB.ArtifactPowerLinkStorage = null; CliDB.ArtifactPowerRankStorage = null; CliDB.CharSectionsStorage = null; CliDB.ChrClassesXPowerTypesStorage = null; CliDB.CurvePointStorage = null; CliDB.EmotesTextSoundStorage = null; CliDB.GlyphBindableSpellStorage = null; CliDB.GlyphRequiredSpecStorage = null; CliDB.HeirloomStorage = null; CliDB.ItemBonusStorage = null; CliDB.ItemBonusListLevelDeltaStorage = null; CliDB.ItemBonusTreeNodeStorage = null; CliDB.ItemClassStorage = null; CliDB.ItemChildEquipmentStorage = null; CliDB.ItemCurrencyCostStorage = null; CliDB.ItemSetSpellStorage = null; CliDB.ItemSpecOverrideStorage = null; CliDB.ItemXBonusTreeStorage = null; CliDB.MapDifficultyStorage = null; CliDB.MountTypeXCapabilityStorage = null; CliDB.MountXDisplayStorage = null; CliDB.NameGenStorage = null; CliDB.NamesProfanityStorage = null; CliDB.NamesReservedStorage = null; CliDB.NamesReservedLocaleStorage = null; CliDB.PhaseXPhaseGroupStorage = null; CliDB.PowerTypeStorage = null; CliDB.PvpRewardStorage = null; CliDB.QuestPackageItemStorage = null; CliDB.RewardPackXItemStorage = null; CliDB.RulesetItemUpgradeStorage = null; CliDB.SpecializationSpellsStorage = null; CliDB.SpellPowerDifficultyStorage = null; CliDB.SpellPowerStorage = null; CliDB.SpellProcsPerMinuteModStorage = null; CliDB.ToyStorage = null; CliDB.WMOAreaTableStorage = null; CliDB.WorldMapAreaStorage = null; } public IDB2Storage GetStorage(uint type) { return _storage.LookupByKey(type); } public void LoadHotfixData() { uint oldMSTime = Time.GetMSTime(); SQLResult result = DB.Hotfix.Query("SELECT Id, TableHash, RecordId, Deleted FROM hotfix_data ORDER BY Id"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 hotfix info entries."); return; } Dictionary, bool> deletedRecords = new Dictionary, bool>(); uint count = 0; do { uint id = result.Read(0); uint tableHash = result.Read(1); int recordId = result.Read(2); bool deleted = result.Read(3); if (!_storage.ContainsKey(tableHash)) { Log.outError(LogFilter.Sql, "Table `hotfix_data` references unknown DB2 store by hash 0x{0:X} in hotfix id {1}", tableHash, id); continue; } _hotfixData[MathFunctions.MakePair64(id, tableHash)] = recordId; deletedRecords[Tuple.Create(tableHash, recordId)] = deleted; ++count; } while (result.NextRow()); foreach (var itr in deletedRecords) { if (itr.Value) { var store = _storage.LookupByKey(itr.Key.Item1); if (store != null) store.EraseRecord((uint)itr.Key.Item2); } } Log.outInfo(LogFilter.Server, "Loaded {0} hotfix info entries in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public Dictionary GetHotfixData() { return _hotfixData; } public List GetAreasForGroup(uint areaGroupId) { return _areaGroupMembers.LookupByKey(areaGroupId); } public List GetArtifactPowers(byte artifactId) { return _artifactPowers.LookupByKey(artifactId); } public List GetArtifactPowerLinks(uint artifactPowerId) { return _artifactPowerLinks.LookupByKey(artifactPowerId); } public ArtifactPowerRankRecord GetArtifactPowerRank(uint artifactPowerId, byte rank) { return _artifactPowerRanks.LookupByKey(Tuple.Create(artifactPowerId, rank)); } public string GetBroadcastTextValue(BroadcastTextRecord broadcastText, LocaleConstant locale = LocaleConstant.enUS, Gender gender = Gender.Male, bool forceGender = false) { if (gender == Gender.Female && (forceGender || broadcastText.FemaleText.HasString(SharedConst.DefaultLocale))) { if (broadcastText.FemaleText.HasString(locale)) return broadcastText.FemaleText[locale]; return broadcastText.FemaleText[SharedConst.DefaultLocale]; } if (broadcastText.MaleText.HasString(locale)) return broadcastText.MaleText[locale]; return broadcastText.MaleText[SharedConst.DefaultLocale]; } public CharSectionsRecord GetCharSectionEntry(Race race, CharSectionType genType, Gender gender, byte type, byte color) { var list = _charSections.LookupByKey((byte)genType | ((byte)gender << 8) | ((byte)race << 16)); foreach (var charSection in list) if (charSection.Type == type && charSection.Color == color) return charSection; return null; } public CharStartOutfitRecord GetCharStartOutfitEntry(uint race, uint class_, uint gender) { return _charStartOutfits.LookupByKey(race | (class_ << 8) | (gender << 16)); } public string GetClassName(Class class_, LocaleConstant locale = LocaleConstant.enUS) { ChrClassesRecord classEntry = CliDB.ChrClassesStorage.LookupByKey(class_); if (classEntry == null) return ""; if (classEntry.Name[locale][0] != '\0') return classEntry.Name[locale]; return classEntry.Name[LocaleConstant.enUS]; } public uint GetPowerIndexByClass(PowerType powerType, Class classId) { return _powersByClass[(int)classId][(int)powerType]; } public string GetChrRaceName(Race race, LocaleConstant locale = LocaleConstant.enUS) { ChrRacesRecord raceEntry = CliDB.ChrRacesStorage.LookupByKey(race); if (raceEntry == null) return ""; if (raceEntry.Name[locale][0] != '\0') return raceEntry.Name[locale]; return raceEntry.Name[LocaleConstant.enUS]; } public ChrSpecializationRecord GetChrSpecializationByIndex(Class class_, uint index) { return _chrSpecializationsByIndex[(int)class_][index]; } public ChrSpecializationRecord GetDefaultChrSpecializationForClass(Class class_) { return _defaultChrSpecializationsByClass.LookupByKey(class_); } public string GetCreatureFamilyPetName(CreatureFamily petfamily, LocaleConstant locale) { if (petfamily == CreatureFamily.None) return null; CreatureFamilyRecord petFamily = CliDB.CreatureFamilyStorage.LookupByKey(petfamily); if (petFamily == null) return ""; return petFamily.Name[locale][0] != '\0' ? petFamily.Name[locale] : ""; } static CurveInterpolationMode DetermineCurveType(CurveRecord curve, List points) { switch (curve.Type) { case 1: return points.Count < 4 ? CurveInterpolationMode.Cosine : CurveInterpolationMode.CatmullRom; case 2: { switch (points.Count) { case 1: return CurveInterpolationMode.Constant; case 2: return CurveInterpolationMode.Linear; case 3: return CurveInterpolationMode.Bezier3; case 4: return CurveInterpolationMode.Bezier4; default: break; } return CurveInterpolationMode.Bezier; } case 3: return CurveInterpolationMode.Cosine; default: break; } return points.Count != 1 ? CurveInterpolationMode.Linear : CurveInterpolationMode.Constant; } public float GetCurveValueAt(uint curveId, float x) { var points = _curvePoints.LookupByKey(curveId); if (points.Empty()) return 0.0f; CurveRecord curve = CliDB.CurveStorage.LookupByKey(curveId); switch (DetermineCurveType(curve, points)) { case CurveInterpolationMode.Linear: { int pointIndex = 0; while (pointIndex < points.Count && points[pointIndex].X <= x) ++pointIndex; if (pointIndex == 0) return points[0].Y; if (pointIndex >= points.Count) return points.Last().Y; float xDiff = points[pointIndex].X - points[pointIndex - 1].X; if (xDiff == 0.0) return points[pointIndex].Y; return (((x - points[pointIndex - 1].X) / xDiff) * (points[pointIndex].Y - points[pointIndex - 1].Y)) + points[pointIndex - 1].Y; } case CurveInterpolationMode.Cosine: { int pointIndex = 0; while (pointIndex < points.Count && points[pointIndex].X <= x) ++pointIndex; if (pointIndex == 0) return points[0].Y; if (pointIndex >= points.Count) return points.Last().Y; float xDiff = points[pointIndex].X - points[pointIndex - 1].X; if (xDiff == 0.0) return points[pointIndex].Y; return (float)((points[pointIndex].Y - points[pointIndex - 1].Y) * (1.0f - Math.Cos((x - points[pointIndex - 1].X) / xDiff * Math.PI)) * 0.5f) + points[pointIndex - 1].Y; } case CurveInterpolationMode.CatmullRom: { int pointIndex = 1; while (pointIndex < points.Count && points[pointIndex].X <= x) ++pointIndex; if (pointIndex == 1) return points[1].Y; if (pointIndex >= points.Count - 1) return points[points.Count - 2].Y; float xDiff = points[pointIndex].X - points[pointIndex - 1].X; if (xDiff == 0.0) return points[pointIndex].Y; float mu = (x - points[pointIndex - 1].X) / xDiff; float a0 = -0.5f * points[pointIndex - 2].Y + 1.5f * points[pointIndex - 1].Y - 1.5f * points[pointIndex].Y + 0.5f * points[pointIndex + 1].Y; float a1 = points[pointIndex - 2].Y - 2.5f * points[pointIndex - 1].Y + 2.0f * points[pointIndex].Y - 0.5f * points[pointIndex + 1].Y; float a2 = -0.5f * points[pointIndex - 2].Y + 0.5f * points[pointIndex].Y; float a3 = points[pointIndex - 1].Y; return a0 * mu * mu * mu + a1 * mu * mu + a2 * mu + a3; } case CurveInterpolationMode.Bezier3: { float xDiff = points[2].X - points[0].X; if (xDiff == 0.0) return points[1].Y; float mu = (x - points[0].X) / xDiff; return ((1.0f - mu) * (1.0f - mu) * points[0].Y) + (1.0f - mu) * 2.0f * mu * points[1].Y + mu * mu * points[2].Y; } case CurveInterpolationMode.Bezier4: { float xDiff = points[3].X - points[0].X; if (xDiff == 0.0) return points[1].Y; float mu = (x - points[0].X) / xDiff; return (1.0f - mu) * (1.0f - mu) * (1.0f - mu) * points[0].Y + 3.0f * mu * (1.0f - mu) * (1.0f - mu) * points[1].Y + 3.0f * mu * mu * (1.0f - mu) * points[2].Y + mu * mu * mu * points[3].Y; } case CurveInterpolationMode.Bezier: { float xDiff = points.Last().X - points[0].X; if (xDiff == 0.0f) return points.Last().Y; float[] tmp = new float[points.Count]; for (int c = 0; c < points.Count; ++c) tmp[c] = points[c].Y; float mu = (x - points[0].X) / xDiff; int i = points.Count - 1; while (i > 0) { for (int k = 0; k < i; ++k) { float val = tmp[k] + mu * (tmp[k + 1] - tmp[k]); tmp[k] = val; } --i; } return tmp[0]; } case CurveInterpolationMode.Constant: return points[0].Y; default: break; } return 0.0f; } public EmotesTextSoundRecord GetTextSoundEmoteFor(uint emote, Race race, Gender gender, Class class_) { var emoteTextSound = _emoteTextSounds.LookupByKey(Tuple.Create(emote, (byte)race, (byte)gender, (byte)class_)); if (emoteTextSound != null) return emoteTextSound; emoteTextSound = _emoteTextSounds.LookupByKey(Tuple.Create(emote, (byte)race, (byte)gender, 0)); if (emoteTextSound != null) return emoteTextSound; return null; } public List GetFactionTeamList(uint faction) { return _factionTeams.LookupByKey(faction); } public HeirloomRecord GetHeirloomByItemId(uint itemId) { return _heirlooms.LookupByKey(itemId); } public List GetGlyphBindableSpells(uint glyphPropertiesId) { return _glyphBindableSpells.LookupByKey(glyphPropertiesId); } public List GetGlyphRequiredSpecs(uint glyphPropertiesId) { return _glyphRequiredSpecs.LookupByKey(glyphPropertiesId); } public List GetItemBonusList(uint bonusListId) { return _itemBonusLists.LookupByKey(bonusListId); } public uint GetItemBonusListForItemLevelDelta(short delta) { return _itemLevelDeltaToBonusListContainer.LookupByKey(delta); } public List GetItemBonusTree(uint itemId, uint itemBonusTreeMod) { List bonusListIDs = new List(); var itemIdRange = _itemToBonusTree.LookupByKey(itemId); if (itemIdRange.Empty()) return bonusListIDs; foreach (var itemTreeId in itemIdRange) { var treeList = _itemBonusTrees.LookupByKey(itemTreeId); if (treeList.Empty()) continue; foreach (ItemBonusTreeNodeRecord bonusTreeNode in treeList) if (bonusTreeNode.BonusTreeModID == itemBonusTreeMod) bonusListIDs.Add(bonusTreeNode.BonusListID); } return bonusListIDs; } public ItemChildEquipmentRecord GetItemChildEquipment(uint itemId) { return _itemChildEquipment.LookupByKey(itemId); } public ItemClassRecord GetItemClassByOldEnum(ItemClass itemClass) { return _itemClassByOldEnum[(int)itemClass]; } public uint GetItemDisplayId(uint itemId, uint appearanceModId) { ItemModifiedAppearanceRecord modifiedAppearance = GetItemModifiedAppearance(itemId, appearanceModId); if (modifiedAppearance != null) { ItemAppearanceRecord itemAppearance = CliDB.ItemAppearanceStorage.LookupByKey(modifiedAppearance.AppearanceID); if (itemAppearance != null) return itemAppearance.DisplayID; } return 0; } public ItemModifiedAppearanceRecord GetItemModifiedAppearance(uint itemId, uint appearanceModId) { var itemModifiedAppearance = _itemModifiedAppearancesByItem.LookupByKey(itemId | (appearanceModId << 24)); if (itemModifiedAppearance != null) return itemModifiedAppearance; // Fall back to unmodified appearance if (appearanceModId != 0) { itemModifiedAppearance = _itemModifiedAppearancesByItem.LookupByKey(itemId); if (itemModifiedAppearance != null) return itemModifiedAppearance; } return null; } public ItemModifiedAppearanceRecord GetDefaultItemModifiedAppearance(uint itemId) { return _itemModifiedAppearancesByItem.LookupByKey(itemId); } public List GetItemSetSpells(uint itemSetId) { return _itemSetSpells.LookupByKey(itemSetId); } public List GetItemSpecOverrides(uint itemId) { return _itemSpecOverrides.LookupByKey(itemId); } public LfgDungeonsRecord GetLfgDungeon(uint mapId, Difficulty difficulty) { foreach (LfgDungeonsRecord dungeon in CliDB.LfgDungeonsStorage.Values) if (dungeon.MapID == mapId && (Difficulty)dungeon.DifficultyID == difficulty) return dungeon; return null; } public uint GetDefaultMapLight(uint mapId) { foreach (var light in CliDB.LightStorage.Values.Reverse()) { if (light.MapID == mapId && light.Pos.X == 0.0f && light.Pos.Y == 0.0f && light.Pos.Z == 0.0f) return light.Id; } return 0; } public uint GetLiquidFlags(uint liquidType) { LiquidTypeRecord liq = CliDB.LiquidTypeStorage.LookupByKey(liquidType); if (liq != null) return 1u << liq.LiquidType; return 0; } public MapDifficultyRecord GetDefaultMapDifficulty(uint mapId) { Difficulty NotUsed = Difficulty.None; return GetDefaultMapDifficulty(mapId, ref NotUsed); } public MapDifficultyRecord GetDefaultMapDifficulty(uint mapId, ref Difficulty difficulty) { var dicMapDiff = _mapDifficulties.LookupByKey(mapId); if (dicMapDiff == null) return null; if (dicMapDiff.Empty()) return null; foreach (var pair in dicMapDiff) { DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(pair.Key); if (difficultyEntry == null) continue; if (difficultyEntry.Flags.HasAnyFlag(DifficultyFlags.Default)) { difficulty = (Difficulty)pair.Key; return pair.Value; } } difficulty = (Difficulty)dicMapDiff.First().Key; return dicMapDiff.First().Value; } public MapDifficultyRecord GetMapDifficultyData(uint mapId, Difficulty difficulty) { var dictionaryMapDiff = _mapDifficulties.LookupByKey(mapId); if (dictionaryMapDiff == null) return null; var mapDifficulty = dictionaryMapDiff.LookupByKey(difficulty); if (mapDifficulty == null) return null; return mapDifficulty; } public MapDifficultyRecord GetDownscaledMapDifficultyData(uint mapId, ref Difficulty difficulty) { DifficultyRecord diffEntry = CliDB.DifficultyStorage.LookupByKey(difficulty); if (diffEntry == null) return GetDefaultMapDifficulty(mapId, ref difficulty); Difficulty tmpDiff = difficulty; MapDifficultyRecord mapDiff = GetMapDifficultyData(mapId, tmpDiff); while (mapDiff == null) { tmpDiff = (Difficulty)diffEntry.FallbackDifficultyID; diffEntry = CliDB.DifficultyStorage.LookupByKey(tmpDiff); if (diffEntry == null) return GetDefaultMapDifficulty(mapId, ref difficulty); // pull new data mapDiff = GetMapDifficultyData(mapId, tmpDiff); // we are 10 normal or 25 normal } difficulty = tmpDiff; return mapDiff; } public MountRecord GetMount(uint spellId) { return _mountsBySpellId.LookupByKey(spellId); } MountRecord GetMountById(uint id) { return CliDB.MountStorage.LookupByKey(id); } public List GetMountCapabilities(uint mountType) { return _mountCapabilitiesByType.LookupByKey(mountType); } public List GetMountDisplays(uint mountId) { return _mountDisplays.LookupByKey(mountId); } public string GetNameGenEntry(uint race, uint gender, LocaleConstant locale, LocaleConstant defaultLocale) { Contract.Assert(gender < (int)Gender.None); var listNameGen = _nameGenData.LookupByKey(race); if (listNameGen == null) return ""; if (listNameGen[gender].Empty()) return ""; LocalizedString data = listNameGen[gender].SelectRandom().Name; if (data.HasString(locale)) return data[locale]; return data[defaultLocale]; } public ResponseCodes ValidateName(string name, LocaleConstant locale) { foreach (var regex in _nameValidators[(int)locale]) if (regex.IsMatch(name)) return ResponseCodes.CharNameProfane; // regexes at TOTAL_LOCALES are loaded from NamesReserved which is not locale specific foreach (var regex in _nameValidators[(int)LocaleConstant.Total]) if (regex.IsMatch(name)) return ResponseCodes.CharNameReserved; return ResponseCodes.CharNameSuccess; } public byte GetMaxPrestige() { byte max = 0; foreach (PrestigeLevelInfoRecord prestigeLevelInfo in CliDB.PrestigeLevelInfoStorage.Values) if (!prestigeLevelInfo.IsDisabled()) max = Math.Max(prestigeLevelInfo.PrestigeLevel, max); return max; } public PvpDifficultyRecord GetBattlegroundBracketByLevel(uint mapid, uint level) { PvpDifficultyRecord maxEntry = null; // used for level > max listed level case foreach (var entry in CliDB.PvpDifficultyStorage.Values) { // skip unrelated and too-high brackets if (entry.MapID != mapid || entry.MinLevel > level) continue; // exactly fit if (entry.MaxLevel >= level) return entry; // remember for possible out-of-range case (search higher from existed) if (maxEntry == null || maxEntry.MaxLevel < entry.MaxLevel) maxEntry = entry; } return maxEntry; } public PvpDifficultyRecord GetBattlegroundBracketById(uint mapid, BattlegroundBracketId id) { foreach (var entry in CliDB.PvpDifficultyStorage.Values) if (entry.MapID == mapid && entry.GetBracketId() == id) return entry; return null; } public uint GetRewardPackIDForPvpRewardByHonorLevelAndPrestige(byte honorLevel, byte prestige) { var value = _pvpRewardPack.LookupByKey(Tuple.Create(prestige, honorLevel)); if (value == 0) value = _pvpRewardPack.LookupByKey(Tuple.Create(0, honorLevel)); return value; } public List GetQuestPackageItems(uint questPackageID) { if( _questPackages.ContainsKey(questPackageID)) return _questPackages[questPackageID].Item1; return null; } public List GetQuestPackageItemsFallback(uint questPackageID) { return _questPackages.LookupByKey(questPackageID).Item2; } public uint GetQuestUniqueBitFlag(uint questId) { QuestV2Record v2 = CliDB.QuestV2Storage.LookupByKey(questId); if (v2 == null) return 0; return v2.UniqueBitFlag; } public List GetPhasesForGroup(uint group) { return _phasesByGroup.LookupByKey(group); } public PowerTypeRecord GetPowerTypeEntry(PowerType power) { if (!_powerTypes.ContainsKey(power)) return null; return _powerTypes[power]; } public List GetRewardPackItemsByRewardID(uint rewardPackID) { return _rewardPackItems.LookupByKey(rewardPackID); } public uint GetRulesetItemUpgrade(uint itemId) { return _rulesetItemUpgrade.LookupByKey(itemId); } public SkillRaceClassInfoRecord GetSkillRaceClassInfo(uint skill, Race race, Class class_) { var bounds = _skillRaceClassInfoBySkill.LookupByKey(skill); foreach (var record in bounds) { if (record.RaceMask != 0 && !Convert.ToBoolean(record.RaceMask & (1 << ((byte)race - 1)))) continue; if (record.ClassMask != 0 && !Convert.ToBoolean(record.ClassMask & (1 << ((byte)class_ - 1)))) continue; return record; } return null; } public List GetSpecializationSpells(uint specId) { return _specializationSpellsBySpec.LookupByKey(specId); } bool IsValidSpellFamiliyName(SpellFamilyNames family) { return _spellFamilyNames.Contains((byte)family); } public List GetSpellPowers(uint spellId, Difficulty difficulty = Difficulty.None) { bool notUsed; return GetSpellPowers(spellId, difficulty, out notUsed); } public List GetSpellPowers(uint spellId, Difficulty difficulty, out bool hasDifficultyPowers) { SpellPowerRecord[] powers = new SpellPowerRecord[0]; hasDifficultyPowers = false; var difficultyDic = _spellPowerDifficulties.LookupByKey(spellId); if (difficultyDic != null) { hasDifficultyPowers = true; DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(difficulty); while (difficultyEntry != null) { var powerDifficultyList = difficultyDic.LookupByKey(difficultyEntry.Id); if (powerDifficultyList != null) { if (powerDifficultyList.Count > powers.Length) Array.Resize(ref powers, powerDifficultyList.Count); foreach (SpellPowerRecord difficultyPower in powerDifficultyList) if (powers[difficultyPower.PowerIndex] == null) powers[difficultyPower.PowerIndex] = difficultyPower; } difficultyEntry = CliDB.DifficultyStorage.LookupByKey(difficultyEntry.FallbackDifficultyID); } } var record = _spellPowers.LookupByKey(spellId); if (record != null) { if (record.Count > powers.Length) Array.Resize(ref powers, record.Count); foreach (SpellPowerRecord power in record) if (powers[power.PowerIndex] == null) powers[power.PowerIndex] = power; } return powers.ToList(); } public List GetSpellProcsPerMinuteMods(uint spellprocsPerMinuteId) { return _spellProcsPerMinuteMods.LookupByKey(spellprocsPerMinuteId); } public List GetTalentsByPosition(Class class_, uint tier, uint column) { return _talentsByPosition[(int)class_][tier][column]; } public bool IsTotemCategoryCompatibleWith(uint itemTotemCategoryId, uint requiredTotemCategoryId) { if (requiredTotemCategoryId == 0) return true; if (itemTotemCategoryId == 0) return false; TotemCategoryRecord itemEntry = CliDB.TotemCategoryStorage.LookupByKey(itemTotemCategoryId); if (itemEntry == null) return false; TotemCategoryRecord reqEntry = CliDB.TotemCategoryStorage.LookupByKey(requiredTotemCategoryId); if (reqEntry == null) return false; if (itemEntry.CategoryType != reqEntry.CategoryType) return false; return (itemEntry.CategoryMask & reqEntry.CategoryMask) == reqEntry.CategoryMask; } public bool IsToyItem(uint toy) { return _toys.Contains(toy); } public WMOAreaTableRecord GetWMOAreaTable(int rootId, int adtId, int groupId) { var wmoAreaTable = _wmoAreaTableLookup.LookupByKey(Tuple.Create((short)rootId, (sbyte)adtId, groupId)); if (wmoAreaTable != null) return wmoAreaTable; return null; } public uint GetVirtualMapForMapAndZone(uint mapId, uint zoneId) { if (mapId != 530 && mapId != 571 && mapId != 732) // speed for most cases return mapId; var worldMapArea = _worldMapAreaByAreaID.LookupByKey(zoneId); if (worldMapArea != null) return worldMapArea.DisplayMapID >= 0 ? (uint)worldMapArea.DisplayMapID : worldMapArea.MapID; return mapId; } public void Zone2MapCoordinates(uint areaId, ref float x, ref float y) { var record = _worldMapAreaByAreaID.LookupByKey(areaId); if (record == null) return; Extensions.Swap(ref x, ref y); // at client map coords swapped x = x * ((record.LocBottom - record.LocTop) / 100) + record.LocTop; y = y * ((record.LocRight - record.LocLeft) / 100) + record.LocLeft; // client y coord from top to down } public void Map2ZoneCoordinates(uint areaId, ref float x, ref float y) { var record = _worldMapAreaByAreaID.LookupByKey(areaId); if (record == null) return; x = (x - record.LocTop) / ((record.LocBottom - record.LocTop) / 100); y = (y - record.LocLeft) / ((record.LocRight - record.LocLeft) / 100); // client y coord from top to down Extensions.Swap(ref x, ref y); // client have map coords swapped } public void DeterminaAlternateMapPosition(uint mapId, float x, float y, float z, out uint newMapId) { Vector2 pos; DeterminaAlternateMapPosition(mapId, x, y, z, out newMapId, out pos); } public void DeterminaAlternateMapPosition(uint mapId, float x, float y, float z, out uint newMapId, out Vector2 newPos) { newPos = new Vector2(); //Contract.Assert(newMapId != 0 || newPos != ); WorldMapTransformsRecord transformation = null; foreach (WorldMapTransformsRecord transform in CliDB.WorldMapTransformsStorage.Values) { if (transform.MapID != mapId) continue; if (transform.RegionMin.X > x || transform.RegionMax.X < x) continue; if (transform.RegionMin.Y > y || transform.RegionMax.Y < y) continue; if (transform.RegionMin.Z > z || transform.RegionMax.Z < z) continue; transformation = transform; break; } if (transformation == null) { newMapId = mapId; newPos.X = x; newPos.Y = y; return; } newMapId = transformation.NewMapID; if (transformation.RegionScale > 0.0f && transformation.RegionScale < 1.0f) { x = (x - transformation.RegionMin.X) * transformation.RegionScale + transformation.RegionMin.X; y = (y - transformation.RegionMin.Y) * transformation.RegionScale + transformation.RegionMin.Y; } newPos.X = x + transformation.RegionOffset.X; newPos.Y = y + transformation.RegionOffset.Y; } public bool HasItemCurrencyCost(uint itemId) { return _itemsWithCurrencyCost.Contains(itemId); } public Dictionary> GetMapDifficulties() { return _mapDifficulties; } public void AddDB2(uint tableHash, DB6Storage store) where T : new() { _storage[tableHash] = store; } Dictionary _storage = new Dictionary(); Dictionary _hotfixData = new Dictionary(); MultiMap _areaGroupMembers = new MultiMap(); MultiMap _artifactPowers = new MultiMap(); MultiMap _artifactPowerLinks = new MultiMap(); Dictionary, ArtifactPowerRankRecord> _artifactPowerRanks = new Dictionary, ArtifactPowerRankRecord>(); MultiMap _charSections = new MultiMap(); Dictionary _charStartOutfits = new Dictionary(); uint[][] _powersByClass = new uint[(int)Class.Max][]; ChrSpecializationRecord[][] _chrSpecializationsByIndex = new ChrSpecializationRecord[(int)Class.Max + 1][]; Dictionary _defaultChrSpecializationsByClass = new Dictionary(); MultiMap _curvePoints = new MultiMap(); Dictionary, EmotesTextSoundRecord> _emoteTextSounds = new Dictionary, EmotesTextSoundRecord>(); MultiMap _factionTeams = new MultiMap(); Dictionary _heirlooms = new Dictionary(); MultiMap _glyphBindableSpells = new MultiMap(); MultiMap _glyphRequiredSpecs = new MultiMap(); MultiMap _itemBonusLists = new MultiMap(); Dictionary _itemLevelDeltaToBonusListContainer = new Dictionary(); MultiMap _itemBonusTrees = new MultiMap(); Dictionary _itemChildEquipment = new Dictionary(); Array _itemClassByOldEnum = new Array(19); List _itemsWithCurrencyCost = new List(); Dictionary _itemModifiedAppearancesByItem = new Dictionary(); MultiMap _itemToBonusTree = new MultiMap(); MultiMap _itemSetSpells = new MultiMap(); MultiMap _itemSpecOverrides = new MultiMap(); Dictionary> _mapDifficulties = new Dictionary>(); Dictionary _mountsBySpellId = new Dictionary(); MultiMap _mountCapabilitiesByType = new MultiMap(); MultiMap _mountDisplays = new MultiMap(); Dictionary[]> _nameGenData = new Dictionary[]>(); List[] _nameValidators = new List[(int)LocaleConstant.Total + 1]; MultiMap _phasesByGroup = new MultiMap(); Dictionary _powerTypes = new Dictionary(); Dictionary, uint> _pvpRewardPack = new Dictionary, uint>(); Dictionary, List>> _questPackages = new Dictionary, List>>(); MultiMap _rewardPackItems = new MultiMap(); Dictionary _rulesetItemUpgrade = new Dictionary(); MultiMap _skillRaceClassInfoBySkill = new MultiMap(); MultiMap _specializationSpellsBySpec = new MultiMap(); List _spellFamilyNames = new List(); Dictionary> _spellPowers = new Dictionary>(); Dictionary>> _spellPowerDifficulties = new Dictionary>>(); MultiMap _spellProcsPerMinuteMods = new MultiMap(); List[][][] _talentsByPosition = new List[(int)Class.Max][][]; List _toys = new List(); Dictionary, WMOAreaTableRecord> _wmoAreaTableLookup = new Dictionary, WMOAreaTableRecord>(); Dictionary _worldMapAreaByAreaID = new Dictionary(); } class ChrClassesXPowerTypesRecordComparer : IComparer { public int Compare(ChrClassesXPowerTypesRecord left, ChrClassesXPowerTypesRecord right) { if (left.ClassID != right.ClassID) return left.ClassID.CompareTo(right.ClassID); return left.PowerType.CompareTo(right.PowerType); } } class MountTypeXCapabilityRecordComparer : IComparer { public int Compare(MountTypeXCapabilityRecord left, MountTypeXCapabilityRecord right) { if (left.MountTypeID == right.MountTypeID) return left.OrderIndex.CompareTo(right.OrderIndex); return left.Id.CompareTo(right.Id); } } enum CurveInterpolationMode { Linear = 0, Cosine = 1, CatmullRom = 2, Bezier3 = 3, Bezier4 = 4, Bezier = 5, Constant = 6, } }