// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game; using Game.Entities; using Game.Scripting; using Game.Spells; namespace Scripts.DragonIsles.ZoneTheForbiddenReach { [Script] // 369728 - Dracthyr Login class spell_dracthyr_login : SpellScript { const uint SpellDracthyrMovieRoom01 = 394245; // scene for room 1 const uint SpellDracthyrMovieRoom02 = 394279; // scene for room 2 const uint SpellDracthyrMovieRoom03 = 394281; // scene for room 3 const uint SpellDracthyrMovieRoom04 = 394282; // scene for room 4 (uint, Position)[] LoginRoomData = { (SpellDracthyrMovieRoom01, new(5725.32f, -3024.26f, 251.047f, 0.01745329238474369f)), (SpellDracthyrMovieRoom02, new(5743.03f, -3067.28f, 251.047f, 0.798488140106201171f)), (SpellDracthyrMovieRoom03, new(5787.1597f, -3083.3906f, 251.04698f, 1.570796370506286621f)), (SpellDracthyrMovieRoom04, new(5829.32f, -3064.49f, 251.047f, 2.364955902099609375f)) }; public override bool Validate(SpellInfo spellInfo) { return ValidateSpellInfo(SpellDracthyrMovieRoom01, SpellDracthyrMovieRoom02, SpellDracthyrMovieRoom03, SpellDracthyrMovieRoom04); } void HandleTeleport(uint effIndex) { var (spellId, pos) = LoginRoomData[RandomHelper.URand(0, 3)]; WorldLocation dest = GetHitUnit().GetWorldLocation(); SetExplTargetDest(dest); GetHitDest().Relocate(pos); GetCaster().CastSpell(GetHitUnit(), spellId, true); } public override void Register() { OnEffectHitTarget.Add(new(HandleTeleport, 0, SpellEffectName.TeleportUnits)); } } [Script] // 3730 - Dracthyr Evoker Intro (Post Movie) class scene_dracthyr_evoker_intro : SceneScript { const uint SpellStasis1 = 369735; // triggers 366620' public scene_dracthyr_evoker_intro() : base("scene_dracthyr_evoker_intro") { } public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate) { player.CastSpell(player, SpellStasis1, true); } public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate) { player.CastSpell(player, SpellStasis1, true); } } }