// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Chat; using Game.Conditions; using Game.DataStorage; using Game.Entities; using Game.Maps; using Game.Networking.Packets; using Game.Spells; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Game { public class PhasingHandler { public static PhaseShift EmptyPhaseShift = new(); public static PhaseShift AlwaysVisible; static PhasingHandler() { AlwaysVisible = new(); InitDbPhaseShift(AlwaysVisible, PhaseUseFlagsValues.AlwaysVisible, 0, 0); } public static PhaseFlags GetPhaseFlags(uint phaseId) { PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(phaseId); if (phase != null) { if (phase.HasFlag(PhaseEntryFlags.Cosmetic)) return PhaseFlags.Cosmetic; if (phase.HasFlag(PhaseEntryFlags.Personal)) return PhaseFlags.Personal; } return PhaseFlags.None; } public static void ForAllControlled(Unit unit, Action func) { for (var i = 0; i < unit.m_Controlled.Count; ++i) { Unit controlled = unit.m_Controlled[i]; if (controlled.GetTypeId() != TypeId.Player && controlled.GetVehicle() == null) // Player inside nested vehicle should not phase the root vehicle and its accessories (only direct root vehicle control does) func(controlled); } for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i) { if (!unit.m_SummonSlot[i].IsEmpty()) { Creature summon = unit.GetMap().GetCreature(unit.m_SummonSlot[i]); if (summon != null) func(summon); } } Vehicle vehicle = unit.GetVehicleKit(); if (vehicle != null) { foreach (var seat in vehicle.Seats) { Unit passenger = Global.ObjAccessor.GetUnit(unit, seat.Value.Passenger.Guid); if (passenger != null) func(passenger); } } } public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility) { ControlledUnitVisitor visitor = new(obj); AddPhase(obj, phaseId, obj.GetGUID(), updateVisibility, visitor); } static void AddPhase(WorldObject obj, uint phaseId, ObjectGuid personalGuid, bool updateVisibility, ControlledUnitVisitor visitor) { bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null); if (obj.GetPhaseShift().PersonalReferences != 0) obj.GetPhaseShift().PersonalGuid = personalGuid; Unit unit = obj.ToUnit(); if (unit != null) { unit.OnPhaseChange(); visitor.VisitControlledOf(unit, controlled => AddPhase(controlled, phaseId, personalGuid, updateVisibility, visitor)); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility) { ControlledUnitVisitor visitor = new(obj); RemovePhase(obj, phaseId, updateVisibility, visitor); } static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility, ControlledUnitVisitor visitor) { bool changed = obj.GetPhaseShift().RemovePhase(phaseId); Unit unit = obj.ToUnit(); if (unit != null) { unit.OnPhaseChange(); visitor.VisitControlledOf(unit, controlled => RemovePhase(controlled, phaseId, updateVisibility, visitor)); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); if (phasesInGroup.Empty()) return; ControlledUnitVisitor visitor = new(obj); AddPhaseGroup(obj, phasesInGroup, obj.GetGUID(), updateVisibility, visitor); } static void AddPhaseGroup(WorldObject obj, List phasesInGroup, ObjectGuid personalGuid, bool updateVisibility, ControlledUnitVisitor visitor) { bool changed = false; foreach (uint phaseId in phasesInGroup) changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; if (obj.GetPhaseShift().PersonalReferences != 0) obj.GetPhaseShift().PersonalGuid = personalGuid; Unit unit = obj.ToUnit(); if (unit != null) { unit.OnPhaseChange(); visitor.VisitControlledOf(unit, controlled => AddPhaseGroup(controlled, phasesInGroup, personalGuid, updateVisibility, visitor)); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void RemovePhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); if (phasesInGroup.Empty()) return; ControlledUnitVisitor visitor = new(obj); RemovePhaseGroup(obj, phasesInGroup, updateVisibility, visitor); } static void RemovePhaseGroup(WorldObject obj, List phasesInGroup, bool updateVisibility, ControlledUnitVisitor visitor) { bool changed = false; foreach (uint phaseId in phasesInGroup) changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed; Unit unit = obj.ToUnit(); if (unit != null) { unit.OnPhaseChange(); visitor.VisitControlledOf(unit, controlled => RemovePhaseGroup(controlled, phasesInGroup, updateVisibility, visitor)); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void AddVisibleMapId(WorldObject obj, uint visibleMapId) { ControlledUnitVisitor visitor = new(obj); AddVisibleMapId(obj, visibleMapId, visitor); } static void AddVisibleMapId(WorldObject obj, uint visibleMapId, ControlledUnitVisitor visitor) { TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId); bool changed = obj.GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo); foreach (uint uiMapPhaseId in terrainSwapInfo.UiMapPhaseIDs) changed = obj.GetPhaseShift().AddUiMapPhaseId(uiMapPhaseId) || changed; Unit unit = obj.ToUnit(); if (unit != null) visitor.VisitControlledOf(unit, controlled => AddVisibleMapId(controlled, visibleMapId, visitor)); UpdateVisibilityIfNeeded(obj, false, changed); } public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId) { ControlledUnitVisitor visitor = new(obj); RemoveVisibleMapId(obj, visibleMapId, visitor); } static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId, ControlledUnitVisitor visitor) { TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId); bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId); foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiMapPhaseIDs) changed = obj.GetPhaseShift().RemoveUiMapPhaseId(uiWorldMapAreaIDSwap) || changed; Unit unit = obj.ToUnit(); if (unit != null) visitor.VisitControlledOf(unit, controlled => RemoveVisibleMapId(controlled, visibleMapId, visitor)); UpdateVisibilityIfNeeded(obj, false, changed); } public static void ResetPhaseShift(WorldObject obj) { obj.GetPhaseShift().Clear(); obj.GetSuppressedPhaseShift().Clear(); } public static void InheritPhaseShift(WorldObject target, WorldObject source) { target.SetPhaseShift(source.GetPhaseShift()); target.SetSuppressedPhaseShift(source.GetSuppressedPhaseShift()); } public static void OnMapChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); ConditionSourceInfo srcInfo = new(obj); obj.GetPhaseShift().VisibleMapIds.Clear(); obj.GetPhaseShift().UiMapPhaseIds.Clear(); obj.GetSuppressedPhaseShift().VisibleMapIds.Clear(); foreach (var (mapId, visibleMapInfo) in Global.ObjectMgr.GetTerrainSwaps()) { if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, visibleMapInfo.Id, srcInfo)) { if (mapId == obj.GetMapId()) phaseShift.AddVisibleMapId(visibleMapInfo.Id, visibleMapInfo); // ui map is visible on all maps foreach (uint uiMapPhaseId in visibleMapInfo.UiMapPhaseIDs) phaseShift.AddUiMapPhaseId(uiMapPhaseId); } else if (mapId == obj.GetMapId()) suppressedPhaseShift.AddVisibleMapId(visibleMapInfo.Id, visibleMapInfo); } UpdateVisibilityIfNeeded(obj, false, true); } public static void OnAreaChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); var oldPhases = phaseShift.GetPhases(); // for comparison ConditionSourceInfo srcInfo = new(obj); obj.GetPhaseShift().ClearPhases(); obj.GetSuppressedPhaseShift().ClearPhases(); uint areaId = obj.GetAreaId(); AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId); while (areaEntry != null) { var newAreaPhases = Global.ObjectMgr.GetPhasesForArea(areaEntry.Id); if (!newAreaPhases.Empty()) { foreach (PhaseAreaInfo phaseArea in newAreaPhases) { if (phaseArea.SubAreaExclusions.Contains(areaId)) continue; uint phaseId = phaseArea.PhaseInfo.Id; if (Global.DisableMgr.IsDisabledFor(DisableType.PhaseArea, phaseId, obj)) continue; if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseArea.Conditions)) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions); else suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions); } } areaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID); } bool changed = phaseShift.GetPhases() != oldPhases; Unit unit = obj.ToUnit(); if (unit != null) { foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase)) { uint phaseId = (uint)aurEff.GetMiscValueB(); changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; } foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup)) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB()); foreach (uint phaseId in phasesInGroup) changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; } if (phaseShift.PersonalReferences != 0) phaseShift.PersonalGuid = unit.GetGUID(); if (changed) unit.OnPhaseChange(); ControlledUnitVisitor visitor = new(unit); visitor.VisitControlledOf(unit, controlled => InheritPhaseShift(controlled, unit)); if (changed) unit.RemoveNotOwnSingleTargetAuras(true); } else { if (phaseShift.PersonalReferences != 0) phaseShift.PersonalGuid = obj.GetGUID(); } UpdateVisibilityIfNeeded(obj, true, changed); } public static bool OnConditionChange(WorldObject obj, bool updateVisibility = true) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); PhaseShift newSuppressions = new(); ConditionSourceInfo srcInfo = new(obj); bool changed = false; foreach (var pair in phaseShift.Phases.ToList()) { if (pair.Value.AreaConditions != null && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions)) { newSuppressions.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); phaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References); phaseShift.Phases.Remove(pair.Key); } } foreach (var pair in suppressedPhaseShift.Phases.ToList()) { if (!Global.DisableMgr.IsDisabledFor(DisableType.PhaseArea, pair.Key, obj) && Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions)) { changed = phaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References) || changed; suppressedPhaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References); suppressedPhaseShift.Phases.Remove(pair.Key); } } foreach (var pair in phaseShift.VisibleMapIds.ToList()) { if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo)) { newSuppressions.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs) changed = phaseShift.RemoveUiMapPhaseId(uiMapPhaseId) || changed; phaseShift.VisibleMapIds.Remove(pair.Key); } } foreach (var pair in suppressedPhaseShift.VisibleMapIds.ToList()) { if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo)) { changed = phaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References) || changed; foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs) changed = phaseShift.AddUiMapPhaseId(uiMapPhaseId) || changed; suppressedPhaseShift.VisibleMapIds.Remove(pair.Key); } } Unit unit = obj.ToUnit(); if (unit != null) { foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase)) { uint phaseId = (uint)aurEff.GetMiscValueB(); // if condition was met previously there is nothing to erase if (newSuppressions.RemovePhase(phaseId)) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);//todo needs checked } foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup)) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB()); if (!phasesInGroup.Empty()) { foreach (uint phaseId in phasesInGroup) { var eraseResult = newSuppressions.RemovePhase(phaseId); // if condition was met previously there is nothing to erase if (eraseResult) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null); } } } } if (phaseShift.PersonalReferences != 0) phaseShift.PersonalGuid = obj.GetGUID(); changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty(); foreach (var pair in newSuppressions.Phases) suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); foreach (var pair in newSuppressions.VisibleMapIds) suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); if (unit != null) { if (changed) unit.OnPhaseChange(); ControlledUnitVisitor visitor = new(unit); visitor.VisitControlledOf(unit, controlled => InheritPhaseShift(controlled, unit)); if (changed) unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); return changed; } public static void SendToPlayer(Player player, PhaseShift phaseShift) { PhaseShiftChange phaseShiftChange = new(); phaseShiftChange.Client = player.GetGUID(); phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags; phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid; foreach (var pair in phaseShift.Phases) phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)pair.Value.Flags, pair.Key)); foreach (var visibleMapId in phaseShift.VisibleMapIds) phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key); foreach (var uiWorldMapAreaIdSwap in phaseShift.UiMapPhaseIds) phaseShiftChange.UiMapPhaseIDs.Add((ushort)uiWorldMapAreaIdSwap.Key); player.SendPacket(phaseShiftChange); } public static void SendToPlayer(Player player) { SendToPlayer(player, player.GetPhaseShift()); } public static void FillPartyMemberPhase(PartyMemberPhaseStates partyMemberPhases, PhaseShift phaseShift) { partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags; partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid; foreach (var pair in phaseShift.Phases) partyMemberPhases.List.Add(new PartyMemberPhase((uint)pair.Value.Flags, pair.Key)); } public static PhaseShift GetAlwaysVisiblePhaseShift() { return AlwaysVisible; } public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId) { phaseShift.ClearPhases(); phaseShift.IsDbPhaseShift = true; PhaseShiftFlags flags = PhaseShiftFlags.None; if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.AlwaysVisible)) flags = flags | PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Unphased; if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.Inverse)) flags |= PhaseShiftFlags.Inverse; if (phaseId != 0) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null); else if (phaseGroupId != 0) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); foreach (uint phaseInGroup in phasesInGroup) phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), null); } if (phaseShift.Phases.Empty() || phaseShift.HasPhase(169)) { if (flags.HasFlag(PhaseShiftFlags.Inverse)) flags |= PhaseShiftFlags.InverseUnphased; else flags |= PhaseShiftFlags.Unphased; } phaseShift.Flags = flags; } public static void InitDbPersonalOwnership(PhaseShift phaseShift, ObjectGuid personalGuid) { Cypher.Assert(phaseShift.IsDbPhaseShift); Cypher.Assert(phaseShift.HasPersonalPhase()); phaseShift.PersonalGuid = personalGuid; } public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId) { phaseShift.VisibleMapIds.Clear(); if (visibleMapId != -1) phaseShift.AddVisibleMapId((uint)visibleMapId, Global.ObjectMgr.GetTerrainSwapInfo((uint)visibleMapId)); } public static bool InDbPhaseShift(WorldObject obj, PhaseUseFlagsValues phaseUseFlags, ushort phaseId, uint phaseGroupId) { PhaseShift phaseShift = new(); InitDbPhaseShift(phaseShift, phaseUseFlags, phaseId, phaseGroupId); return obj.GetPhaseShift().CanSee(phaseShift); } public static uint GetTerrainMapId(PhaseShift phaseShift, uint mapId, TerrainInfo terrain, float x, float y) { if (phaseShift.VisibleMapIds.Empty()) return mapId; if (phaseShift.VisibleMapIds.Count == 1) return phaseShift.VisibleMapIds.First().Key; GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y); int gx = (int)((MapConst.MaxGrids - 1) - gridCoord.X_coord); int gy = (int)((MapConst.MaxGrids - 1) - gridCoord.Y_coord); foreach (var visibleMap in phaseShift.VisibleMapIds) if (terrain.HasChildTerrainGridFile(visibleMap.Key, gx, gy)) return visibleMap.Key; return mapId; } public static void SetAlwaysVisible(WorldObject obj, bool apply, bool updateVisibility) { if (apply) obj.GetPhaseShift().Flags |= PhaseShiftFlags.AlwaysVisible; else obj.GetPhaseShift().Flags &= ~PhaseShiftFlags.AlwaysVisible; UpdateVisibilityIfNeeded(obj, updateVisibility, true); } public static void SetInversed(WorldObject obj, bool apply, bool updateVisibility) { if (apply) obj.GetPhaseShift().Flags |= PhaseShiftFlags.Inverse; else obj.GetPhaseShift().Flags &= ~PhaseShiftFlags.Inverse; obj.GetPhaseShift().UpdateUnphasedFlag(); UpdateVisibilityIfNeeded(obj, updateVisibility, true); } public static void PrintToChat(CommandHandler chat, WorldObject target) { PhaseShift phaseShift = target.GetPhaseShift(); string phaseOwnerName = "N/A"; if (phaseShift.HasPersonalPhase()) { WorldObject personalGuid = Global.ObjAccessor.GetWorldObject(target, phaseShift.PersonalGuid); if (personalGuid != null) phaseOwnerName = personalGuid.GetName(); } chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString(), phaseOwnerName); if (!phaseShift.Phases.Empty()) { StringBuilder phases = new(); string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale()); string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale()); foreach (var pair in phaseShift.Phases) { phases.Append("\r\n"); phases.Append(" "); phases.Append($"{pair.Key} ({Global.ObjectMgr.GetPhaseName(pair.Key)})'"); if (pair.Value.Flags.HasFlag(PhaseFlags.Cosmetic)) phases.Append($" ({cosmetic})"); if (pair.Value.Flags.HasFlag(PhaseFlags.Personal)) phases.Append($" ({personal})"); if (Global.DisableMgr.IsDisabledFor(DisableType.PhaseArea, pair.Key, null)) phases.Append(" (Disabled)"); } chat.SendSysMessage(CypherStrings.PhaseshiftPhases, phases.ToString()); } if (!phaseShift.VisibleMapIds.Empty()) { StringBuilder visibleMapIds = new(); foreach (var visibleMapId in phaseShift.VisibleMapIds) visibleMapIds.Append(visibleMapId.Key + ',' + ' '); chat.SendSysMessage(CypherStrings.PhaseshiftVisibleMapIds, visibleMapIds.ToString()); } if (!phaseShift.UiMapPhaseIds.Empty()) { StringBuilder uiWorldMapAreaIdSwaps = new(); foreach (var uiWorldMapAreaIdSwap in phaseShift.UiMapPhaseIds) uiWorldMapAreaIdSwaps.AppendFormat($"{uiWorldMapAreaIdSwap.Key}, "); chat.SendSysMessage(CypherStrings.PhaseshiftUiWorldMapAreaSwaps, uiWorldMapAreaIdSwaps.ToString()); } } public static string FormatPhases(PhaseShift phaseShift) { StringBuilder phases = new(); foreach (var phaseId in phaseShift.Phases.Keys) phases.Append(phaseId + ','); return phases.ToString(); } public static bool IsPersonalPhase(uint phaseId) { var phase = CliDB.PhaseStorage.LookupByKey(phaseId); if (phase != null) return phase.HasFlag(PhaseEntryFlags.Personal); return false; } static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed) { if (changed && obj.IsInWorld) { Player player = obj.ToPlayer(); if (player != null) SendToPlayer(player); if (updateVisibility) { if (player != null) player.GetMap().SendUpdateTransportVisibility(player); obj.UpdateObjectVisibility(); } } } } class ControlledUnitVisitor { HashSet _visited = new(); public ControlledUnitVisitor(WorldObject owner) { _visited.Add(owner); } public void VisitControlledOf(Unit unit, Action func) { foreach (Unit controlled in unit.m_Controlled) { // Player inside nested vehicle should not phase the root vehicle and its accessories (only direct root vehicle control does) if (!controlled.IsPlayer() && controlled.GetVehicle() == null) if (_visited.Add(controlled)) func(controlled); } foreach (ObjectGuid summonGuid in unit.m_SummonSlot) { if (!summonGuid.IsEmpty()) { Creature summon = ObjectAccessor.GetCreature(unit, summonGuid); if (summon != null) if (_visited.Add(summon)) func(summon); } } Vehicle vehicle = unit.GetVehicleKit(); if (vehicle != null) { foreach (var seatPair in vehicle.Seats) { Unit passenger = Global.ObjAccessor.GetUnit(unit, seatPair.Value.Passenger.Guid); if (passenger != null && passenger != unit) if (_visited.Add(passenger)) func(passenger); } } } } }