/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System.Collections.Generic; namespace Game.Network.Packets { class AddToy : ClientPacket { public AddToy(WorldPacket packet) : base(packet) { } public override void Read() { Guid = _worldPacket.ReadPackedGuid(); } public ObjectGuid Guid; } class UseToy : ClientPacket { public UseToy(WorldPacket packet) : base(packet) { } public override void Read() { Cast.Read(_worldPacket); } public SpellCastRequest Cast = new SpellCastRequest(); } class AccountToysUpdate : ServerPacket { public AccountToysUpdate() : base(ServerOpcodes.AccountToysUpdate, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteBit(IsFullUpdate); _worldPacket.FlushBits(); // both lists have to have the same size _worldPacket.WriteUInt32(Toys.Count); _worldPacket.WriteUInt32(Toys.Count); foreach (var item in Toys) _worldPacket.WriteUInt32(item.Key); foreach (var favourite in Toys) _worldPacket.WriteBit(favourite.Value); _worldPacket.FlushBits(); } public bool IsFullUpdate = false; public Dictionary Toys = new Dictionary(); } }