// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Game.Entities; namespace Game.Miscellaneous { /// Only returns true for the given attacker's current victim, if any public class IsVictimOf : ICheck { WorldObject _victim; public IsVictimOf(Unit attacker) { _victim = attacker?.GetVictim(); } public bool Invoke(WorldObject obj) { return obj != null && (_victim == obj); } } }