// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.DataStorage; using Game.Entities; using Game.Networking; using Game.Networking.Packets; using System.Collections.Generic; using System.Linq; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.AutobankItem, Processing = PacketProcessing.Inplace)] void HandleAutoBankItem(AutoBankItem packet) { if (!CanUseBank()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him."); return; } if (packet.BankType != BankType.Character) return; Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot); if (item == null) return; List dest = new(); InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false); if (msg != InventoryResult.Ok) { GetPlayer().SendEquipError(msg, item); return; } if (dest.Count == 1 && dest[0].pos == item.GetPos()) { GetPlayer().SendEquipError(InventoryResult.CantSwap, item); return; } GetPlayer().RemoveItem(packet.Bag, packet.Slot, true); GetPlayer().ItemRemovedQuestCheck(item.GetEntry(), item.GetCount()); GetPlayer().BankItem(dest, item, true); } [WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)] void HandleBankerActivate(BankerActivate bankerActivate) { if (bankerActivate.InteractionType != PlayerInteractionType.Banker && bankerActivate.InteractionType != PlayerInteractionType.CharacterBanker) return; Creature unit = GetPlayer().GetNPCIfCanInteractWith(bankerActivate.Banker, NPCFlags.AccountBanker | NPCFlags.Banker, NPCFlags2.None); if (unit == null) { Log.outError(LogFilter.Network, $"HandleBankerActivate: {bankerActivate.Banker} not found or you can not interact with him."); return; } switch (bankerActivate.InteractionType) { case PlayerInteractionType.Banker: if (!unit.HasNpcFlag(NPCFlags.AccountBanker) || !unit.HasNpcFlag(NPCFlags.Banker)) return; break; case PlayerInteractionType.CharacterBanker: if (!unit.HasNpcFlag(NPCFlags.Banker)) return; break; case PlayerInteractionType.AccountBanker: if (!unit.HasNpcFlag(NPCFlags.AccountBanker)) return; break; default: break; } if (GetPlayer().HasUnitState(UnitState.Died)) GetPlayer().RemoveAurasByType(AuraType.FeignDeath); SendShowBank(bankerActivate.Banker, bankerActivate.InteractionType); } [WorldPacketHandler(ClientOpcodes.AutostoreBankItem, Processing = PacketProcessing.Inplace)] void HandleAutoStoreBankItem(AutoStoreBankItem packet) { if (!CanUseBank()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him."); return; } Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot); if (item == null) return; if (Player.IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory { List dest = new(); InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false); if (msg != InventoryResult.Ok) { GetPlayer().SendEquipError(msg, item); return; } GetPlayer().RemoveItem(packet.Bag, packet.Slot, true); Item storedItem = GetPlayer().StoreItem(dest, item, true); if (storedItem != null) GetPlayer().ItemAddedQuestCheck(storedItem.GetEntry(), storedItem.GetCount()); } else // moving from inventory to bank { List dest = new(); InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false); if (msg != InventoryResult.Ok) { GetPlayer().SendEquipError(msg, item); return; } GetPlayer().RemoveItem(packet.Bag, packet.Slot, true); GetPlayer().BankItem(dest, item, true); } } [WorldPacketHandler(ClientOpcodes.BuyAccountBankTab)] void HandleBuyBankTab(BuyBankTab buyBankTab) { if (!CanUseBank(buyBankTab.Banker)) { Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Banker {buyBankTab.Banker} not found or can't interact with him."); return; } if (buyBankTab.BankType != BankType.Character) { Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported."); return; } uint itemId = 0; byte slot = 0; byte inventorySlot = 0; switch (buyBankTab.BankType) { case BankType.Character: itemId = 242709; slot = _player.GetCharacterBankTabCount(); inventorySlot = InventorySlots.BankBagStart; break; case BankType.Account: itemId = 208392; slot = _player.GetAccountBankTabCount(); inventorySlot = (byte)AccountBankBagSlots.Start; break; default: Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported."); return; } // next slot ++slot; var bankTab = CliDB.BankTabStorage.FirstOrDefault(record => record.Value.BankType == (byte)buyBankTab.BankType && record.Value.OrderIndex == slot).Value; if (bankTab == null) return; ulong price = bankTab.Cost; if (!_player.HasEnoughMoney(price)) return; InventoryResult msg = _player.CanEquipNewItem(inventorySlot, out ushort inventoryPos, itemId, false); if (msg != InventoryResult.Ok) { _player.SendEquipError(msg, null, null, itemId); return; } Item bag = _player.EquipNewItem(inventoryPos, itemId, ItemContext.None, true); if (bag == null) return; switch (buyBankTab.BankType) { case BankType.Character: _player.SetCharacterBankTabCount(slot); break; case BankType.Account: _player.SetAccountBankTabCount(slot); break; default: break; } _player.ModifyMoney(-(long)price); _player.UpdateCriteria(CriteriaType.BankTabPurchased, (ulong)buyBankTab.BankType); } [WorldPacketHandler(ClientOpcodes.UpdateAccountBankTabSettings)] void HandleUpdateBankTabSettings(UpdateBankTabSettings updateBankTabSettings) { if (!CanUseBank(updateBankTabSettings.Banker)) { Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Banker {updateBankTabSettings.Banker} not found or can't interact with him."); return; } switch (updateBankTabSettings.BankType) { case BankType.Character: if (updateBankTabSettings.Tab >= _player.m_activePlayerData.CharacterBankTabSettings.Size()) { Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}."); return; } _player.SetCharacterBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name, updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags); break; case BankType.Account: if (updateBankTabSettings.Tab >= _player.m_activePlayerData.AccountBankTabSettings.Size()) { Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}."); return; } _player.SetAccountBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name, updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags); break; default: Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Bank type {updateBankTabSettings.BankType} is not supported."); break; } } [WorldPacketHandler(ClientOpcodes.AutoDepositCharacterBank)] void HandleAutoDepositCharacterBank(AutoDepositCharacterBank autoDepositCharacterBank) { if (!CanUseBank(autoDepositCharacterBank.Banker)) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoDepositCharacterBank - {autoDepositCharacterBank.Banker} not found or you can't interact with him."); return; } if (!_player.IsReagentBankUnlocked()) { _player.SendEquipError(InventoryResult.ReagentBankLocked); return; } // query all reagents from player's inventory bool anyDeposited = false; foreach (Item item in _player.GetCraftingReagentItemsToDeposit()) { List dest = new(); InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true); if (msg != InventoryResult.Ok) { if (msg != InventoryResult.ReagentBankFull || !anyDeposited) _player.SendEquipError(msg, item, null); break; } if (dest.Count == 1 && dest[0].pos == item.GetPos()) { _player.SendEquipError(InventoryResult.CantSwap, item, null); continue; } // store reagent _player.RemoveItem(item.GetBagSlot(), item.GetSlot(), true); _player.BankItem(dest, item, true); anyDeposited = true; } } public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType) { _player.PlayerTalkClass.GetInteractionData().StartInteraction(guid, interactionType); NPCInteractionOpenResult npcInteraction = new(); npcInteraction.Npc = guid; npcInteraction.InteractionType = interactionType; npcInteraction.Success = true; SendPacket(npcInteraction); } } }