/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.Entities; using System.Collections.Generic; namespace Game.Networking.Packets { public struct DungeonScoreMapSummary { public int ChallengeModeID; public float MapScore; public int BestRunLevel; public int BestRunDurationMS; public bool FinishedSuccess; public void Write(WorldPacket data) { data.WriteInt32(ChallengeModeID); data.WriteFloat(MapScore); data.WriteInt32(BestRunLevel); data.WriteInt32(BestRunDurationMS); data.WriteBit(FinishedSuccess); data.FlushBits(); } } public class DungeonScoreSummary { public float CurrentSeasonScore; public float LifetimeBestSeasonScore; public List Runs = new(); public void Write(WorldPacket data) { data.WriteFloat(CurrentSeasonScore); data.WriteFloat(LifetimeBestSeasonScore); data.WriteInt32(Runs.Count); foreach (var dungeonScoreMapSummary in Runs) dungeonScoreMapSummary.Write(data); } } public struct MythicPlusMember { public ObjectGuid BnetAccountGUID; public ulong GuildClubMemberID; public ObjectGuid GUID; public ObjectGuid GuildGUID; public uint NativeRealmAddress; public uint VirtualRealmAddress; public int ChrSpecializationID; public short RaceID; public int ItemLevel; public int CovenantID; public int SoulbindID; public void Write(WorldPacket data) { data.WritePackedGuid(BnetAccountGUID); data.WriteUInt64(GuildClubMemberID); data.WritePackedGuid(GUID); data.WritePackedGuid(GuildGUID); data.WriteUInt32(NativeRealmAddress); data.WriteUInt32(VirtualRealmAddress); data.WriteInt32(ChrSpecializationID); data.WriteInt16(RaceID); data.WriteInt32(ItemLevel); data.WriteInt32(CovenantID); data.WriteInt32(SoulbindID); } } public class MythicPlusRun { public int MapChallengeModeID; public bool Completed; public uint Level; public int DurationMs; public long StartDate; public long CompletionDate; public int Season; public List Members = new(); public float RunScore; public int[] KeystoneAffixIDs = new int[4]; public void Write(WorldPacket data) { data.WriteInt32(MapChallengeModeID); data.WriteUInt32(Level); data.WriteInt32(DurationMs); data.WriteInt64(StartDate); data.WriteInt64(CompletionDate); data.WriteInt32(Season); foreach (var id in KeystoneAffixIDs) data.WriteInt32(id); data.WriteInt32(Members.Count); data.WriteFloat(RunScore); foreach (var member in Members) member.Write(data); data.WriteBit(Completed); data.FlushBits(); } } public class DungeonScoreBestRunForAffix { public int KeystoneAffixID; public MythicPlusRun Run = new(); public float Score; public void Write(WorldPacket data) { data.WriteInt32(KeystoneAffixID); data.WriteFloat(Score); Run.Write(data); } } public class DungeonScoreMapData { public int MapChallengeModeID; public List BestRuns = new(); public float OverAllScore; public void Write(WorldPacket data) { data.WriteInt32(MapChallengeModeID); data.WriteInt32(BestRuns.Count); data.WriteFloat(OverAllScore); foreach (var bestRun in BestRuns) bestRun.Write(data); } } public class DungeonScoreSeasonData { public int Season; public List Maps = new(); public List Maps2 = new(); public float SeasonScore; public float SeasonScore2 = 0.0f; public void Write(WorldPacket data) { data.WriteInt32(Season); data.WriteInt32(Maps.Count); data.WriteInt32(Maps2.Count); data.WriteFloat(SeasonScore); data.WriteFloat(SeasonScore2); foreach (var map in Maps) map.Write(data); foreach (var map in Maps2) map.Write(data); } } public class DungeonScoreData { public List Seasons = new(); public int TotalRuns; public void Write(WorldPacket data) { data.WriteInt32(Seasons.Count); data.WriteInt32(TotalRuns); foreach (var season in Seasons) season.Write(data); } } }