/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ namespace Framework.Database { public class HotfixDatabase : MySqlBase { public override void PreparedStatements() { // Achievement.db2 PrepareStatement(HotfixStatements.SEL_ACHIEVEMENT, "SELECT Title, Description, Reward, Flags, InstanceID, Supercedes, Category, UiOrder, SharesCriteria, " + "Faction, Points, MinimumCriteria, ID, IconFileID, CriteriaTree FROM achievement ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ACHIEVEMENT_LOCALE, "SELECT ID, Title_lang, Description_lang, Reward_lang FROM achievement_locale WHERE locale = ?"); // AnimKit.db2 PrepareStatement(HotfixStatements.SEL_ANIM_KIT, "SELECT ID, OneShotDuration, OneShotStopAnimKitID, LowDefAnimKitID FROM anim_kit ORDER BY ID DESC"); // AreaGroupMember.db2 PrepareStatement(HotfixStatements.SEL_AREA_GROUP_MEMBER, "SELECT ID, AreaID, AreaGroupID FROM area_group_member ORDER BY ID DESC"); // AreaTable.db2 PrepareStatement(HotfixStatements.SEL_AREA_TABLE, "SELECT ID, ZoneName, AreaName, Flags1, Flags2, AmbientMultiplier, ContinentID, ParentAreaID, AreaBit, " + "AmbienceID, ZoneMusic, IntroSound, LiquidTypeID1, LiquidTypeID2, LiquidTypeID3, LiquidTypeID4, UwZoneMusic, UwAmbience, " + "PvpCombatWorldStateID, SoundProviderPref, SoundProviderPrefUnderwater, ExplorationLevel, FactionGroupMask, MountFlags, " + "WildBattlePetLevelMin, WildBattlePetLevelMax, WindSettingsID, UwIntroSound FROM area_table ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_AREA_TABLE_LOCALE, "SELECT ID, AreaName_lang FROM area_table_locale WHERE locale = ?"); // AreaTrigger.db2 PrepareStatement(HotfixStatements.SEL_AREA_TRIGGER, "SELECT PosX, PosY, PosZ, Radius, BoxLength, BoxWidth, BoxHeight, BoxYaw, ContinentID, PhaseID, " + "PhaseGroupID, ShapeID, AreaTriggerActionSetID, PhaseUseFlags, ShapeType, Flags, ID FROM area_trigger ORDER BY ID DESC"); // ArmorLocation.db2 PrepareStatement(HotfixStatements.SEL_ARMOR_LOCATION, "SELECT ID, Clothmodifier, Leathermodifier, Chainmodifier, Platemodifier, Modifier FROM armor_location" + " ORDER BY ID DESC"); // Artifact.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT, "SELECT ID, Name, UiBarOverlayColor, UiBarBackgroundColor, UiNameColor, UiTextureKitID, " + "ChrSpecializationID, ArtifactCategoryID, Flags, UiModelSceneID, SpellVisualKitID FROM artifact ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ARTIFACT_LOCALE, "SELECT ID, Name_lang FROM artifact_locale WHERE locale = ?"); // ArtifactAppearance.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_APPEARANCE, "SELECT Name, UiSwatchColor, UiModelSaturation, UiModelOpacity, OverrideShapeshiftDisplayID, " + "ArtifactAppearanceSetID, UiCameraID, DisplayIndex, ItemAppearanceModifierID, Flags, OverrideShapeshiftFormID, ID, UnlockPlayerConditionID, " + "UiItemAppearanceID, UiAltItemAppearanceID FROM artifact_appearance ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE, "SELECT ID, Name_lang FROM artifact_appearance_locale WHERE locale = ?"); // ArtifactAppearanceSet.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET, "SELECT Name, Description, UiCameraID, AltHandUICameraID, DisplayIndex, " + "ForgeAttachmentOverride, Flags, ID, ArtifactID FROM artifact_appearance_set ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET_LOCALE, "SELECT ID, Name_lang, Description_lang FROM artifact_appearance_set_locale" + " WHERE locale = ?"); // ArtifactCategory.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_CATEGORY, "SELECT ID, XpMultCurrencyID, XpMultCurveID FROM artifact_category ORDER BY ID DESC"); // ArtifactPower.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_POWER, "SELECT PosX, PosY, ArtifactID, Flags, MaxPurchasableRank, Tier, ID, Label FROM artifact_power" + " ORDER BY ID DESC"); // ArtifactPowerLink.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_POWER_LINK, "SELECT ID, PowerA, PowerB FROM artifact_power_link ORDER BY ID DESC"); // ArtifactPowerPicker.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_POWER_PICKER, "SELECT ID, PlayerConditionID FROM artifact_power_picker ORDER BY ID DESC"); // ArtifactPowerRank.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_POWER_RANK, "SELECT ID, SpellID, AuraPointsOverride, ItemBonusListID, RankIndex, ArtifactPowerID" + " FROM artifact_power_rank ORDER BY ID DESC"); // ArtifactQuestXp.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_QUEST_XP, "SELECT ID, Difficulty1, Difficulty2, Difficulty3, Difficulty4, Difficulty5, Difficulty6, " + "Difficulty7, Difficulty8, Difficulty9, Difficulty10 FROM artifact_quest_xp ORDER BY ID DESC"); // ArtifactTier.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_TIER, "SELECT ID, ArtifactTier, MaxNumTraits, MaxArtifactKnowledge, KnowledgePlayerCondition, " + "MinimumEmpowerKnowledge FROM artifact_tier ORDER BY ID DESC"); // ArtifactUnlock.db2 PrepareStatement(HotfixStatements.SEL_ARTIFACT_UNLOCK, "SELECT ID, ItemBonusListID, PowerRank, PowerID, PlayerConditionID, ArtifactID FROM artifact_unlock" + " ORDER BY ID DESC"); // AuctionHouse.db2 PrepareStatement(HotfixStatements.SEL_AUCTION_HOUSE, "SELECT ID, Name, FactionID, DepositRate, ConsignmentRate FROM auction_house ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_AUCTION_HOUSE_LOCALE, "SELECT ID, Name_lang FROM auction_house_locale WHERE locale = ?"); // BankBagSlotPrices.db2 PrepareStatement(HotfixStatements.SEL_BANK_BAG_SLOT_PRICES, "SELECT ID, Cost FROM bank_bag_slot_prices ORDER BY ID DESC"); // BannedAddons.db2 PrepareStatement(HotfixStatements.SEL_BANNED_ADDONS, "SELECT ID, Name, Version, Flags FROM banned_addons ORDER BY ID DESC"); // BarberShopStyle.db2 PrepareStatement(HotfixStatements.SEL_BARBER_SHOP_STYLE, "SELECT DisplayName, Description, CostModifier, Type, Race, Sex, Data, ID FROM barber_shop_style" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_BARBER_SHOP_STYLE_LOCALE, "SELECT ID, DisplayName_lang, Description_lang FROM barber_shop_style_locale WHERE locale = ?"); // BattlePetBreedQuality.db2 PrepareStatement(HotfixStatements.SEL_BATTLE_PET_BREED_QUALITY, "SELECT ID, StateMultiplier, QualityEnum FROM battle_pet_breed_quality ORDER BY ID DESC"); // BattlePetBreedState.db2 PrepareStatement(HotfixStatements.SEL_BATTLE_PET_BREED_STATE, "SELECT ID, Value, BattlePetStateID, BattlePetBreedID FROM battle_pet_breed_state" + " ORDER BY ID DESC"); // BattlePetSpecies.db2 PrepareStatement(HotfixStatements.SEL_BATTLE_PET_SPECIES, "SELECT SourceText, Description, CreatureID, IconFileDataID, SummonSpellID, Flags, PetTypeEnum, " + "SourceTypeEnum, ID, CardUIModelSceneID, LoadoutUIModelSceneID FROM battle_pet_species ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE, "SELECT ID, SourceText_lang, Description_lang FROM battle_pet_species_locale WHERE locale = ?"); // BattlePetSpeciesState.db2 PrepareStatement(HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE, "SELECT ID, Value, BattlePetStateID, BattlePetSpeciesID FROM battle_pet_species_state" + " ORDER BY ID DESC"); // BattlemasterList.db2 PrepareStatement(HotfixStatements.SEL_BATTLEMASTER_LIST, "SELECT ID, Name, GameType, ShortDescription, LongDescription, IconFileDataID, MapID1, MapID2, " + "MapID3, MapID4, MapID5, MapID6, MapID7, MapID8, MapID9, MapID10, MapID11, MapID12, MapID13, MapID14, MapID15, MapID16, HolidayWorldState, " + "RequiredPlayerConditionID, InstanceType, GroupsAllowed, MaxGroupSize, MinLevel, MaxLevel, RatedPlayers, MinPlayers, MaxPlayers, Flags" + " FROM battlemaster_list ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE, "SELECT ID, Name_lang, GameType_lang, ShortDescription_lang, LongDescription_lang" + " FROM battlemaster_list_locale WHERE locale = ?"); // BroadcastText.db2 PrepareStatement(HotfixStatements.SEL_BROADCAST_TEXT, "SELECT ID, Text, Text1, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, EmoteDelay3, " + "EmotesID, LanguageID, Flags, ConditionID, SoundEntriesID1, SoundEntriesID2 FROM broadcast_text ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_BROADCAST_TEXT_LOCALE, "SELECT ID, Text_lang, Text1_lang FROM broadcast_text_locale WHERE locale = ?"); // CharacterFacialHairStyles.db2 PrepareStatement(HotfixStatements.SEL_CHARACTER_FACIAL_HAIR_STYLES, "SELECT ID, Geoset1, Geoset2, Geoset3, Geoset4, Geoset5, RaceID, SexID, VariationID" + " FROM character_facial_hair_styles ORDER BY ID DESC"); // CharBaseSection.db2 PrepareStatement(HotfixStatements.SEL_CHAR_BASE_SECTION, "SELECT ID, VariationEnum, ResolutionVariationEnum, LayoutResType FROM char_base_section" + " ORDER BY ID DESC"); // CharSections.db2 PrepareStatement(HotfixStatements.SEL_CHAR_SECTIONS, "SELECT ID, MaterialResourcesID1, MaterialResourcesID2, MaterialResourcesID3, Flags, RaceID, SexID, " + "BaseSection, VariationIndex, ColorIndex FROM char_sections ORDER BY ID DESC"); // CharStartOutfit.db2 PrepareStatement(HotfixStatements.SEL_CHAR_START_OUTFIT, "SELECT ID, ItemID1, ItemID2, ItemID3, ItemID4, ItemID5, ItemID6, ItemID7, ItemID8, ItemID9, " + "ItemID10, ItemID11, ItemID12, ItemID13, ItemID14, ItemID15, ItemID16, ItemID17, ItemID18, ItemID19, ItemID20, ItemID21, ItemID22, ItemID23, " + "ItemID24, PetDisplayID, ClassID, SexID, OutfitID, PetFamilyID, RaceID FROM char_start_outfit ORDER BY ID DESC"); // CharTitles.db2 PrepareStatement(HotfixStatements.SEL_CHAR_TITLES, "SELECT ID, Name, Name1, MaskID, Flags FROM char_titles ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CHAR_TITLES_LOCALE, "SELECT ID, Name_lang, Name1_lang FROM char_titles_locale WHERE locale = ?"); // ChatChannels.db2 PrepareStatement(HotfixStatements.SEL_CHAT_CHANNELS, "SELECT ID, Name, Shortcut, Flags, FactionGroup FROM chat_channels ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CHAT_CHANNELS_LOCALE, "SELECT ID, Name_lang, Shortcut_lang FROM chat_channels_locale WHERE locale = ?"); // ChrClasses.db2 PrepareStatement(HotfixStatements.SEL_CHR_CLASSES, "SELECT PetNameToken, Name, NameFemale, NameMale, Filename, CreateScreenFileDataID, " + "SelectScreenFileDataID, LowResScreenFileDataID, IconFileDataID, StartingLevel, Flags, CinematicSequenceID, DefaultSpec, DisplayPower, " + "SpellClassSet, AttackPowerPerStrength, AttackPowerPerAgility, RangedAttackPowerPerAgility, PrimaryStatPriority, ID FROM chr_classes" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CHR_CLASSES_LOCALE, "SELECT ID, Name_lang, NameFemale_lang, NameMale_lang FROM chr_classes_locale WHERE locale = ?"); // ChrClassesXPowerTypes.db2 PrepareStatement(HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES, "SELECT ID, PowerType, ClassID FROM chr_classes_x_power_types ORDER BY ID DESC"); // ChrRaces.db2 PrepareStatement(HotfixStatements.SEL_CHR_RACES, "SELECT ClientPrefix, ClientFileString, Name, NameFemale, NameLowercase, NameFemaleLowercase, Flags, " + "MaleDisplayId, FemaleDisplayId, CreateScreenFileDataID, SelectScreenFileDataID, MaleCustomizeOffset1, MaleCustomizeOffset2, " + "MaleCustomizeOffset3, FemaleCustomizeOffset1, FemaleCustomizeOffset2, FemaleCustomizeOffset3, LowResScreenFileDataID, StartingLevel, " + "UiDisplayOrder, FactionID, ResSicknessSpellID, SplashSoundID, CinematicSequenceID, BaseLanguage, CreatureType, Alliance, RaceRelated, " + "UnalteredVisualRaceID, CharComponentTextureLayoutID, DefaultClassID, NeutralRaceID, DisplayRaceID, CharComponentTexLayoutHiResID, ID, " + "HighResMaleDisplayId, HighResFemaleDisplayId, HeritageArmorAchievementID, MaleSkeletonFileDataID, FemaleSkeletonFileDataID, " + "AlteredFormStartVisualKitID1, AlteredFormStartVisualKitID2, AlteredFormStartVisualKitID3, AlteredFormFinishVisualKitID1, " + "AlteredFormFinishVisualKitID2, AlteredFormFinishVisualKitID3 FROM chr_races ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CHR_RACES_LOCALE, "SELECT ID, Name_lang, NameFemale_lang, NameLowercase_lang, NameFemaleLowercase_lang" + " FROM chr_races_locale WHERE locale = ?"); // ChrSpecialization.db2 PrepareStatement(HotfixStatements.SEL_CHR_SPECIALIZATION, "SELECT Name, FemaleName, Description, MasterySpellID1, MasterySpellID2, ClassID, OrderIndex, " + "PetTalentType, Role, PrimaryStatPriority, ID, SpellIconFileID, Flags, AnimReplacements FROM chr_specialization ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CHR_SPECIALIZATION_LOCALE, "SELECT ID, Name_lang, FemaleName_lang, Description_lang FROM chr_specialization_locale" + " WHERE locale = ?"); // CinematicCamera.db2 PrepareStatement(HotfixStatements.SEL_CINEMATIC_CAMERA, "SELECT ID, SoundID, OriginX, OriginY, OriginZ, OriginFacing, FileDataID FROM cinematic_camera" + " ORDER BY ID DESC"); // CinematicSequences.db2 PrepareStatement(HotfixStatements.SEL_CINEMATIC_SEQUENCES, "SELECT ID, SoundID, Camera1, Camera2, Camera3, Camera4, Camera5, Camera6, Camera7, Camera8" + " FROM cinematic_sequences ORDER BY ID DESC"); // ConversationLine.db2 PrepareStatement(HotfixStatements.SEL_CONVERSATION_LINE, "SELECT ID, BroadcastTextID, SpellVisualKitID, AdditionalDuration, NextConversationLineID, " + "AnimKitID, SpeechType, StartAnimation, EndAnimation FROM conversation_line ORDER BY ID DESC"); // CreatureDisplayInfo.db2 PrepareStatement(HotfixStatements.SEL_CREATURE_DISPLAY_INFO, "SELECT ID, CreatureModelScale, ModelID, NPCSoundID, SizeClass, Flags, Gender, " + "ExtendedDisplayInfoID, PortraitTextureFileDataID, CreatureModelAlpha, SoundID, PlayerOverrideScale, PortraitCreatureDisplayInfoID, BloodID, " + "ParticleColorID, CreatureGeosetData, ObjectEffectPackageID, AnimReplacementSetID, UnarmedWeaponType, StateSpellVisualKitID, " + "PetInstanceScale, MountPoofSpellVisualKitID, TextureVariationFileDataID1, TextureVariationFileDataID2, TextureVariationFileDataID3" + " FROM creature_display_info ORDER BY ID DESC"); // CreatureDisplayInfoExtra.db2 PrepareStatement(HotfixStatements.SEL_CREATURE_DISPLAY_INFO_EXTRA, "SELECT ID, BakeMaterialResourcesID, HDBakeMaterialResourcesID, DisplayRaceID, " + "DisplaySexID, DisplayClassID, SkinID, FaceID, HairStyleID, HairColorID, FacialHairID, CustomDisplayOption1, CustomDisplayOption2, " + "CustomDisplayOption3, Flags FROM creature_display_info_extra ORDER BY ID DESC"); // CreatureFamily.db2 PrepareStatement(HotfixStatements.SEL_CREATURE_FAMILY, "SELECT ID, Name, MinScale, MaxScale, IconFileID, SkillLine1, SkillLine2, PetFoodMask, " + "MinScaleLevel, MaxScaleLevel, PetTalentType FROM creature_family ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CREATURE_FAMILY_LOCALE, "SELECT ID, Name_lang FROM creature_family_locale WHERE locale = ?"); // CreatureModelData.db2 PrepareStatement(HotfixStatements.SEL_CREATURE_MODEL_DATA, "SELECT ID, ModelScale, FootprintTextureLength, FootprintTextureWidth, FootprintParticleScale, " + "CollisionWidth, CollisionHeight, MountHeight, GeoBox1, GeoBox2, GeoBox3, GeoBox4, GeoBox5, GeoBox6, WorldEffectScale, AttachedEffectScale, " + "MissileCollisionRadius, MissileCollisionPush, MissileCollisionRaise, OverrideLootEffectScale, OverrideNameScale, OverrideSelectionRadius, " + "TamedPetBaseScale, HoverHeight, Flags, FileDataID, SizeClass, BloodID, FootprintTextureID, FoleyMaterialID, FootstepCameraEffectID, " + "DeathThudCameraEffectID, SoundID, CreatureGeosetDataID FROM creature_model_data ORDER BY ID DESC"); // CreatureType.db2 PrepareStatement(HotfixStatements.SEL_CREATURE_TYPE, "SELECT ID, Name, Flags FROM creature_type ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CREATURE_TYPE_LOCALE, "SELECT ID, Name_lang FROM creature_type_locale WHERE locale = ?"); // Criteria.db2 PrepareStatement(HotfixStatements.SEL_CRITERIA, "SELECT ID, Asset, StartAsset, FailAsset, ModifierTreeId, StartTimer, EligibilityWorldStateID, Type, " + "StartEvent, FailEvent, Flags, EligibilityWorldStateValue FROM criteria ORDER BY ID DESC"); // CriteriaTree.db2 PrepareStatement(HotfixStatements.SEL_CRITERIA_TREE, "SELECT ID, Description, Amount, Flags, Operator, CriteriaID, Parent, OrderIndex FROM criteria_tree" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CRITERIA_TREE_LOCALE, "SELECT ID, Description_lang FROM criteria_tree_locale WHERE locale = ?"); // CurrencyTypes.db2 PrepareStatement(HotfixStatements.SEL_CURRENCY_TYPES, "SELECT ID, Name, Description, MaxQty, MaxEarnablePerWeek, Flags, CategoryID, SpellCategory, Quality, " + "InventoryIconFileID, SpellWeight FROM currency_types ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_CURRENCY_TYPES_LOCALE, "SELECT ID, Name_lang, Description_lang FROM currency_types_locale WHERE locale = ?"); // Curve.db2 PrepareStatement(HotfixStatements.SEL_CURVE, "SELECT ID, Type, Flags FROM curve ORDER BY ID DESC"); // CurvePoint.db2 PrepareStatement(HotfixStatements.SEL_CURVE_POINT, "SELECT ID, PosX, PosY, CurveID, OrderIndex FROM curve_point ORDER BY ID DESC"); // DestructibleModelData.db2 PrepareStatement(HotfixStatements.SEL_DESTRUCTIBLE_MODEL_DATA, "SELECT ID, State0Wmo, State1Wmo, State2Wmo, State3Wmo, HealEffectSpeed, " + "State0ImpactEffectDoodadSet, State0AmbientDoodadSet, State0NameSet, State1DestructionDoodadSet, State1ImpactEffectDoodadSet, " + "State1AmbientDoodadSet, State1NameSet, State2DestructionDoodadSet, State2ImpactEffectDoodadSet, State2AmbientDoodadSet, State2NameSet, " + "State3InitDoodadSet, State3AmbientDoodadSet, State3NameSet, EjectDirection, DoNotHighlight, HealEffect FROM destructible_model_data" + " ORDER BY ID DESC"); // Difficulty.db2 PrepareStatement(HotfixStatements.SEL_DIFFICULTY, "SELECT ID, Name, GroupSizeHealthCurveID, GroupSizeDmgCurveID, GroupSizeSpellPointsCurveID, " + "FallbackDifficultyID, InstanceType, MinPlayers, MaxPlayers, OldEnumValue, Flags, ToggleDifficultyID, ItemContext, OrderIndex FROM difficulty" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_DIFFICULTY_LOCALE, "SELECT ID, Name_lang FROM difficulty_locale WHERE locale = ?"); // DungeonEncounter.db2 PrepareStatement(HotfixStatements.SEL_DUNGEON_ENCOUNTER, "SELECT Name, CreatureDisplayID, MapID, DifficultyID, Bit, Flags, ID, OrderIndex, SpellIconFileID" + " FROM dungeon_encounter ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_DUNGEON_ENCOUNTER_LOCALE, "SELECT ID, Name_lang FROM dungeon_encounter_locale WHERE locale = ?"); // DurabilityCosts.db2 PrepareStatement(HotfixStatements.SEL_DURABILITY_COSTS, "SELECT ID, WeaponSubClassCost1, WeaponSubClassCost2, WeaponSubClassCost3, WeaponSubClassCost4, " + "WeaponSubClassCost5, WeaponSubClassCost6, WeaponSubClassCost7, WeaponSubClassCost8, WeaponSubClassCost9, WeaponSubClassCost10, " + "WeaponSubClassCost11, WeaponSubClassCost12, WeaponSubClassCost13, WeaponSubClassCost14, WeaponSubClassCost15, WeaponSubClassCost16, " + "WeaponSubClassCost17, WeaponSubClassCost18, WeaponSubClassCost19, WeaponSubClassCost20, WeaponSubClassCost21, ArmorSubClassCost1, " + "ArmorSubClassCost2, ArmorSubClassCost3, ArmorSubClassCost4, ArmorSubClassCost5, ArmorSubClassCost6, ArmorSubClassCost7, ArmorSubClassCost8" + " FROM durability_costs ORDER BY ID DESC"); // DurabilityQuality.db2 PrepareStatement(HotfixStatements.SEL_DURABILITY_QUALITY, "SELECT ID, Data FROM durability_quality ORDER BY ID DESC"); // Emotes.db2 PrepareStatement(HotfixStatements.SEL_EMOTES, "SELECT ID, RaceMask, EmoteSlashCommand, EmoteFlags, SpellVisualKitID, AnimID, EmoteSpecProc, ClassMask, " + "EmoteSpecProcParam, EventSoundID FROM emotes ORDER BY ID DESC"); // EmotesText.db2 PrepareStatement(HotfixStatements.SEL_EMOTES_TEXT, "SELECT ID, Name, EmoteID FROM emotes_text ORDER BY ID DESC"); // EmotesTextSound.db2 PrepareStatement(HotfixStatements.SEL_EMOTES_TEXT_SOUND, "SELECT ID, RaceID, SexID, ClassID, SoundID, EmotesTextID FROM emotes_text_sound ORDER BY ID DESC"); // Faction.db2 PrepareStatement(HotfixStatements.SEL_FACTION, "SELECT ReputationRaceMask1, ReputationRaceMask2, ReputationRaceMask3, ReputationRaceMask4, Name, " + "Description, ID, ReputationBase1, ReputationBase2, ReputationBase3, ReputationBase4, ParentFactionMod1, ParentFactionMod2, ReputationMax1, " + "ReputationMax2, ReputationMax3, ReputationMax4, ReputationIndex, ReputationClassMask1, ReputationClassMask2, ReputationClassMask3, " + "ReputationClassMask4, ReputationFlags1, ReputationFlags2, ReputationFlags3, ReputationFlags4, ParentFactionID, ParagonFactionID, " + "ParentFactionCap1, ParentFactionCap2, Expansion, Flags, FriendshipRepID FROM faction ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_FACTION_LOCALE, "SELECT ID, Name_lang, Description_lang FROM faction_locale WHERE locale = ?"); // FactionTemplate.db2 PrepareStatement(HotfixStatements.SEL_FACTION_TEMPLATE, "SELECT ID, Faction, Flags, Enemies1, Enemies2, Enemies3, Enemies4, Friend1, Friend2, Friend3, " + "Friend4, FactionGroup, FriendGroup, EnemyGroup FROM faction_template ORDER BY ID DESC"); // GameobjectDisplayInfo.db2 PrepareStatement(HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO, "SELECT ID, FileDataID, GeoBoxMinX, GeoBoxMinY, GeoBoxMinZ, GeoBoxMaxX, GeoBoxMaxY, " + "GeoBoxMaxZ, OverrideLootEffectScale, OverrideNameScale, ObjectEffectPackageID FROM gameobject_display_info ORDER BY ID DESC"); // Gameobjects.db2 PrepareStatement(HotfixStatements.SEL_GAMEOBJECTS, "SELECT Name, PosX, PosY, PosZ, Rot1, Rot2, Rot3, Rot4, Scale, PropValue1, PropValue2, PropValue3, " + "PropValue4, PropValue5, PropValue6, PropValue7, PropValue8, OwnerID, DisplayID, PhaseID, PhaseGroupID, PhaseUseFlags, TypeID, ID" + " FROM gameobjects ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_GAMEOBJECTS_LOCALE, "SELECT ID, Name_lang FROM gameobjects_locale WHERE locale = ?"); // GarrAbility.db2 PrepareStatement(HotfixStatements.SEL_GARR_ABILITY, "SELECT Name, Description, IconFileDataID, Flags, FactionChangeGarrAbilityID, GarrAbilityCategoryID, " + "GarrFollowerTypeID, ID FROM garr_ability ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_GARR_ABILITY_LOCALE, "SELECT ID, Name_lang, Description_lang FROM garr_ability_locale WHERE locale = ?"); // GarrBuilding.db2 PrepareStatement(HotfixStatements.SEL_GARR_BUILDING, "SELECT ID, AllianceName, HordeName, Description, Tooltip, HordeGameObjectID, AllianceGameObjectID, " + "IconFileDataID, CurrencyTypeID, HordeUiTextureKitID, AllianceUiTextureKitID, AllianceSceneScriptPackageID, HordeSceneScriptPackageID, " + "GarrAbilityID, BonusGarrAbilityID, GoldCost, GarrSiteID, BuildingType, UpgradeLevel, Flags, ShipmentCapacity, GarrTypeID, BuildSeconds, " + "CurrencyQty, MaxAssignments FROM garr_building ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_GARR_BUILDING_LOCALE, "SELECT ID, AllianceName_lang, HordeName_lang, Description_lang, Tooltip_lang" + " FROM garr_building_locale WHERE locale = ?"); // GarrBuildingPlotInst.db2 PrepareStatement(HotfixStatements.SEL_GARR_BUILDING_PLOT_INST, "SELECT MapOffsetX, MapOffsetY, UiTextureAtlasMemberID, GarrSiteLevelPlotInstID, " + "GarrBuildingID, ID FROM garr_building_plot_inst ORDER BY ID DESC"); // GarrClassSpec.db2 PrepareStatement(HotfixStatements.SEL_GARR_CLASS_SPEC, "SELECT ClassSpec, ClassSpecMale, ClassSpecFemale, UiTextureAtlasMemberID, GarrFollItemSetID, " + "FollowerClassLimit, Flags, ID FROM garr_class_spec ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_GARR_CLASS_SPEC_LOCALE, "SELECT ID, ClassSpec_lang, ClassSpecMale_lang, ClassSpecFemale_lang FROM garr_class_spec_locale" + " WHERE locale = ?"); // GarrFollower.db2 PrepareStatement(HotfixStatements.SEL_GARR_FOLLOWER, "SELECT HordeSourceText, AllianceSourceText, TitleName, HordeCreatureID, AllianceCreatureID, " + "HordeIconFileDataID, AllianceIconFileDataID, HordeSlottingBroadcastTextID, AllySlottingBroadcastTextID, HordeGarrFollItemSetID, " + "AllianceGarrFollItemSetID, ItemLevelWeapon, ItemLevelArmor, HordeUITextureKitID, AllianceUITextureKitID, GarrFollowerTypeID, " + "HordeGarrFollRaceID, AllianceGarrFollRaceID, Quality, HordeGarrClassSpecID, AllianceGarrClassSpecID, FollowerLevel, Gender, Flags, " + "HordeSourceTypeEnum, AllianceSourceTypeEnum, GarrTypeID, Vitality, ChrClassID, HordeFlavorGarrStringID, AllianceFlavorGarrStringID, ID" + " FROM garr_follower ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_GARR_FOLLOWER_LOCALE, "SELECT ID, HordeSourceText_lang, AllianceSourceText_lang, TitleName_lang FROM garr_follower_locale" + " WHERE locale = ?"); // GarrFollowerXAbility.db2 PrepareStatement(HotfixStatements.SEL_GARR_FOLLOWER_X_ABILITY, "SELECT ID, GarrAbilityID, FactionIndex, GarrFollowerID FROM garr_follower_x_ability" + " ORDER BY ID DESC"); // GarrPlot.db2 PrepareStatement(HotfixStatements.SEL_GARR_PLOT, "SELECT ID, Name, AllianceConstructObjID, HordeConstructObjID, UiCategoryID, PlotType, Flags, " + "UpgradeRequirement1, UpgradeRequirement2 FROM garr_plot ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_GARR_PLOT_LOCALE, "SELECT ID, Name_lang FROM garr_plot_locale WHERE locale = ?"); // GarrPlotBuilding.db2 PrepareStatement(HotfixStatements.SEL_GARR_PLOT_BUILDING, "SELECT ID, GarrPlotID, GarrBuildingID FROM garr_plot_building ORDER BY ID DESC"); // GarrPlotInstance.db2 PrepareStatement(HotfixStatements.SEL_GARR_PLOT_INSTANCE, "SELECT ID, Name, GarrPlotID FROM garr_plot_instance ORDER BY ID DESC"); // GarrSiteLevel.db2 PrepareStatement(HotfixStatements.SEL_GARR_SITE_LEVEL, "SELECT ID, TownHallUiPosX, TownHallUiPosY, MapID, UiTextureKitID, UpgradeMovieID, UpgradeCost, " + "UpgradeGoldCost, GarrLevel, GarrSiteID, MaxBuildingLevel FROM garr_site_level ORDER BY ID DESC"); // GarrSiteLevelPlotInst.db2 PrepareStatement(HotfixStatements.SEL_GARR_SITE_LEVEL_PLOT_INST, "SELECT ID, UiMarkerPosX, UiMarkerPosY, GarrSiteLevelID, GarrPlotInstanceID, UiMarkerSize" + " FROM garr_site_level_plot_inst ORDER BY ID DESC"); // GemProperties.db2 PrepareStatement(HotfixStatements.SEL_GEM_PROPERTIES, "SELECT ID, Type, EnchantId, MinItemLevel FROM gem_properties ORDER BY ID DESC"); // GlyphBindableSpell.db2 PrepareStatement(HotfixStatements.SEL_GLYPH_BINDABLE_SPELL, "SELECT ID, SpellID, GlyphPropertiesID FROM glyph_bindable_spell ORDER BY ID DESC"); // GlyphProperties.db2 PrepareStatement(HotfixStatements.SEL_GLYPH_PROPERTIES, "SELECT ID, SpellID, SpellIconID, GlyphType, GlyphExclusiveCategoryID FROM glyph_properties" + " ORDER BY ID DESC"); // GlyphRequiredSpec.db2 PrepareStatement(HotfixStatements.SEL_GLYPH_REQUIRED_SPEC, "SELECT ID, ChrSpecializationID, GlyphPropertiesID FROM glyph_required_spec ORDER BY ID DESC"); // GuildColorBackground.db2 PrepareStatement(HotfixStatements.SEL_GUILD_COLOR_BACKGROUND, "SELECT ID, Red, Green, Blue FROM guild_color_background ORDER BY ID DESC"); // GuildColorBorder.db2 PrepareStatement(HotfixStatements.SEL_GUILD_COLOR_BORDER, "SELECT ID, Red, Green, Blue FROM guild_color_border ORDER BY ID DESC"); // GuildColorEmblem.db2 PrepareStatement(HotfixStatements.SEL_GUILD_COLOR_EMBLEM, "SELECT ID, Red, Green, Blue FROM guild_color_emblem ORDER BY ID DESC"); // GuildPerkSpells.db2 PrepareStatement(HotfixStatements.SEL_GUILD_PERK_SPELLS, "SELECT ID, SpellID FROM guild_perk_spells ORDER BY ID DESC"); // Heirloom.db2 PrepareStatement(HotfixStatements.SEL_HEIRLOOM, "SELECT SourceText, ItemID, LegacyItemID, LegacyUpgradedItemID, StaticUpgradedItemID, UpgradeItemID1, " + "UpgradeItemID2, UpgradeItemID3, UpgradeItemBonusListID1, UpgradeItemBonusListID2, UpgradeItemBonusListID3, Flags, SourceTypeEnum, ID" + " FROM heirloom ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_HEIRLOOM_LOCALE, "SELECT ID, SourceText_lang FROM heirloom_locale WHERE locale = ?"); // Holidays.db2 PrepareStatement(HotfixStatements.SEL_HOLIDAYS, "SELECT ID, Date1, Date2, Date3, Date4, Date5, Date6, Date7, Date8, Date9, Date10, Date11, Date12, Date13, " + "Date14, Date15, Date16, Duration1, Duration2, Duration3, Duration4, Duration5, Duration6, Duration7, Duration8, Duration9, Duration10, " + "Region, Looping, CalendarFlags1, CalendarFlags2, CalendarFlags3, CalendarFlags4, CalendarFlags5, CalendarFlags6, CalendarFlags7, " + "CalendarFlags8, CalendarFlags9, CalendarFlags10, Priority, CalendarFilterType, Flags, HolidayNameID, HolidayDescriptionID, " + "TextureFileDataID1, TextureFileDataID2, TextureFileDataID3 FROM holidays ORDER BY ID DESC"); // ImportPriceArmor.db2 PrepareStatement(HotfixStatements.SEL_IMPORT_PRICE_ARMOR, "SELECT ID, ClothModifier, LeatherModifier, ChainModifier, PlateModifier FROM import_price_armor" + " ORDER BY ID DESC"); // ImportPriceQuality.db2 PrepareStatement(HotfixStatements.SEL_IMPORT_PRICE_QUALITY, "SELECT ID, Data FROM import_price_quality ORDER BY ID DESC"); // ImportPriceShield.db2 PrepareStatement(HotfixStatements.SEL_IMPORT_PRICE_SHIELD, "SELECT ID, Data FROM import_price_shield ORDER BY ID DESC"); // ImportPriceWeapon.db2 PrepareStatement(HotfixStatements.SEL_IMPORT_PRICE_WEAPON, "SELECT ID, Data FROM import_price_weapon ORDER BY ID DESC"); // Item.db2 PrepareStatement(HotfixStatements.SEL_ITEM, "SELECT ID, IconFileDataID, ClassID, SubclassID, SoundOverrideSubclassID, Material, InventoryType, SheatheType, " + "ItemGroupSoundsID FROM item ORDER BY ID DESC"); // ItemAppearance.db2 PrepareStatement(HotfixStatements.SEL_ITEM_APPEARANCE, "SELECT ID, ItemDisplayInfoID, DefaultIconFileDataID, UiOrder, DisplayType FROM item_appearance" + " ORDER BY ID DESC"); // ItemArmorQuality.db2 PrepareStatement(HotfixStatements.SEL_ITEM_ARMOR_QUALITY, "SELECT ID, Qualitymod1, Qualitymod2, Qualitymod3, Qualitymod4, Qualitymod5, Qualitymod6, " + "Qualitymod7, ItemLevel FROM item_armor_quality ORDER BY ID DESC"); // ItemArmorShield.db2 PrepareStatement(HotfixStatements.SEL_ITEM_ARMOR_SHIELD, "SELECT ID, Quality1, Quality2, Quality3, Quality4, Quality5, Quality6, Quality7, ItemLevel" + " FROM item_armor_shield ORDER BY ID DESC"); // ItemArmorTotal.db2 PrepareStatement(HotfixStatements.SEL_ITEM_ARMOR_TOTAL, "SELECT ID, Cloth, Leather, Mail, Plate, ItemLevel FROM item_armor_total ORDER BY ID DESC"); // ItemBagFamily.db2 PrepareStatement(HotfixStatements.SEL_ITEM_BAG_FAMILY, "SELECT ID, Name FROM item_bag_family ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_BAG_FAMILY_LOCALE, "SELECT ID, Name_lang FROM item_bag_family_locale WHERE locale = ?"); // ItemBonus.db2 PrepareStatement(HotfixStatements.SEL_ITEM_BONUS, "SELECT ID, Value1, Value2, Value3, ParentItemBonusListID, Type, OrderIndex FROM item_bonus" + " ORDER BY ID DESC"); // ItemBonusListLevelDelta.db2 PrepareStatement(HotfixStatements.SEL_ITEM_BONUS_LIST_LEVEL_DELTA, "SELECT ItemLevelDelta, ID FROM item_bonus_list_level_delta ORDER BY ID DESC"); // ItemBonusTreeNode.db2 PrepareStatement(HotfixStatements.SEL_ITEM_BONUS_TREE_NODE, "SELECT ID, ChildItemBonusTreeID, ChildItemBonusListID, ChildItemLevelSelectorID, ItemContext, " + "ParentItemBonusTreeID FROM item_bonus_tree_node ORDER BY ID DESC"); // ItemChildEquipment.db2 PrepareStatement(HotfixStatements.SEL_ITEM_CHILD_EQUIPMENT, "SELECT ID, ChildItemID, ChildItemEquipSlot, ParentItemID FROM item_child_equipment" + " ORDER BY ID DESC"); // ItemClass.db2 PrepareStatement(HotfixStatements.SEL_ITEM_CLASS, "SELECT ID, ClassName, PriceModifier, ClassID, Flags FROM item_class ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_CLASS_LOCALE, "SELECT ID, ClassName_lang FROM item_class_locale WHERE locale = ?"); // ItemCurrencyCost.db2 PrepareStatement(HotfixStatements.SEL_ITEM_CURRENCY_COST, "SELECT ID, ItemID FROM item_currency_cost ORDER BY ID DESC"); // ItemDamageAmmo.db2 PrepareStatement(HotfixStatements.SEL_ITEM_DAMAGE_AMMO, "SELECT ID, Quality1, Quality2, Quality3, Quality4, Quality5, Quality6, Quality7, ItemLevel" + " FROM item_damage_ammo ORDER BY ID DESC"); // ItemDamageOneHand.db2 PrepareStatement(HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND, "SELECT ID, Quality1, Quality2, Quality3, Quality4, Quality5, Quality6, Quality7, ItemLevel" + " FROM item_damage_one_hand ORDER BY ID DESC"); // ItemDamageOneHandCaster.db2 PrepareStatement(HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND_CASTER, "SELECT ID, Quality1, Quality2, Quality3, Quality4, Quality5, Quality6, Quality7, " + "ItemLevel FROM item_damage_one_hand_caster ORDER BY ID DESC"); // ItemDamageTwoHand.db2 PrepareStatement(HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND, "SELECT ID, Quality1, Quality2, Quality3, Quality4, Quality5, Quality6, Quality7, ItemLevel" + " FROM item_damage_two_hand ORDER BY ID DESC"); // ItemDamageTwoHandCaster.db2 PrepareStatement(HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND_CASTER, "SELECT ID, Quality1, Quality2, Quality3, Quality4, Quality5, Quality6, Quality7, " + "ItemLevel FROM item_damage_two_hand_caster ORDER BY ID DESC"); // ItemDisenchantLoot.db2 PrepareStatement(HotfixStatements.SEL_ITEM_DISENCHANT_LOOT, "SELECT ID, MinLevel, MaxLevel, SkillRequired, Subclass, Quality, ExpansionID, Class" + " FROM item_disenchant_loot ORDER BY ID DESC"); // ItemEffect.db2 PrepareStatement(HotfixStatements.SEL_ITEM_EFFECT, "SELECT ID, SpellID, CoolDownMSec, CategoryCoolDownMSec, Charges, SpellCategoryID, ChrSpecializationID, " + "LegacySlotIndex, TriggerType, ParentItemID FROM item_effect ORDER BY ID DESC"); // ItemExtendedCost.db2 PrepareStatement(HotfixStatements.SEL_ITEM_EXTENDED_COST, "SELECT ID, ItemID1, ItemID2, ItemID3, ItemID4, ItemID5, CurrencyCount1, CurrencyCount2, " + "CurrencyCount3, CurrencyCount4, CurrencyCount5, ItemCount1, ItemCount2, ItemCount3, ItemCount4, ItemCount5, RequiredArenaRating, " + "CurrencyID1, CurrencyID2, CurrencyID3, CurrencyID4, CurrencyID5, ArenaBracket, MinFactionID, MinReputation, Flags, RequiredAchievement" + " FROM item_extended_cost ORDER BY ID DESC"); // ItemLevelSelector.db2 PrepareStatement(HotfixStatements.SEL_ITEM_LEVEL_SELECTOR, "SELECT ID, MinItemLevel, ItemLevelSelectorQualitySetID FROM item_level_selector ORDER BY ID DESC"); // ItemLevelSelectorQuality.db2 PrepareStatement(HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY, "SELECT ID, QualityItemBonusListID, Quality, ParentILSQualitySetID" + " FROM item_level_selector_quality ORDER BY ID DESC"); // ItemLevelSelectorQualitySet.db2 PrepareStatement(HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET, "SELECT ID, IlvlRare, IlvlEpic FROM item_level_selector_quality_set ORDER BY ID DESC"); // ItemLimitCategory.db2 PrepareStatement(HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, "SELECT ID, Name, Quantity, Flags FROM item_limit_category ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE, "SELECT ID, Name_lang FROM item_limit_category_locale WHERE locale = ?"); // ItemLimitCategoryCondition.db2 PrepareStatement(HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_CONDITION, "SELECT ID, AddQuantity, PlayerConditionID, ParentItemLimitCategoryID " + " FROM item_limit_category_condition ORDER BY ID DESC"); // ItemModifiedAppearance.db2 PrepareStatement(HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE, "SELECT ItemID, ID, ItemAppearanceModifierID, ItemAppearanceID, OrderIndex, " + "TransmogSourceTypeEnum FROM item_modified_appearance ORDER BY ID DESC"); // ItemPriceBase.db2 PrepareStatement(HotfixStatements.SEL_ITEM_PRICE_BASE, "SELECT ID, Armor, Weapon, ItemLevel FROM item_price_base ORDER BY ID DESC"); // ItemRandomProperties.db2 PrepareStatement(HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES, "SELECT ID, Name, Enchantment1, Enchantment2, Enchantment3, Enchantment4, Enchantment5" + " FROM item_random_properties ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES_LOCALE, "SELECT ID, Name_lang FROM item_random_properties_locale WHERE locale = ?"); // ItemRandomSuffix.db2 PrepareStatement(HotfixStatements.SEL_ITEM_RANDOM_SUFFIX, "SELECT ID, Name, Enchantment1, Enchantment2, Enchantment3, Enchantment4, Enchantment5, " + "AllocationPct1, AllocationPct2, AllocationPct3, AllocationPct4, AllocationPct5 FROM item_random_suffix ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_RANDOM_SUFFIX_LOCALE, "SELECT ID, Name_lang FROM item_random_suffix_locale WHERE locale = ?"); // ItemSearchName.db2 PrepareStatement(HotfixStatements.SEL_ITEM_SEARCH_NAME, "SELECT AllowableRace, Display, ID, Flags1, Flags2, Flags3, ItemLevel, OverallQualityID, " + "ExpansionID, RequiredLevel, MinFactionID, MinReputation, AllowableClass, RequiredSkill, RequiredSkillRank, RequiredAbility" + " FROM item_search_name ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE, "SELECT ID, Display_lang FROM item_search_name_locale WHERE locale = ?"); // ItemSet.db2 PrepareStatement(HotfixStatements.SEL_ITEM_SET, "SELECT ID, Name, ItemID1, ItemID2, ItemID3, ItemID4, ItemID5, ItemID6, ItemID7, ItemID8, ItemID9, " + "ItemID10, ItemID11, ItemID12, ItemID13, ItemID14, ItemID15, ItemID16, ItemID17, RequiredSkillRank, RequiredSkill, SetFlags FROM item_set" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_SET_LOCALE, "SELECT ID, Name_lang FROM item_set_locale WHERE locale = ?"); // ItemSetSpell.db2 PrepareStatement(HotfixStatements.SEL_ITEM_SET_SPELL, "SELECT ID, SpellID, ChrSpecID, Threshold, ItemSetID FROM item_set_spell ORDER BY ID DESC"); // ItemSparse.db2 PrepareStatement(HotfixStatements.SEL_ITEM_SPARSE, "SELECT ID, AllowableRace, Display, Display1, Display2, Display3, Description, Flags1, Flags2, Flags3, " + "Flags4, PriceRandomValue, PriceVariance, VendorStackCount, BuyPrice, SellPrice, RequiredAbility, MaxCount, Stackable, StatPercentEditor1, " + "StatPercentEditor2, StatPercentEditor3, StatPercentEditor4, StatPercentEditor5, StatPercentEditor6, StatPercentEditor7, StatPercentEditor8, " + "StatPercentEditor9, StatPercentEditor10, StatPercentageOfSocket1, StatPercentageOfSocket2, StatPercentageOfSocket3, StatPercentageOfSocket4, " + "StatPercentageOfSocket5, StatPercentageOfSocket6, StatPercentageOfSocket7, StatPercentageOfSocket8, StatPercentageOfSocket9, " + "StatPercentageOfSocket10, ItemRange, BagFamily, QualityModifier, DurationInInventory, DmgVariance, AllowableClass, ItemLevel, RequiredSkill, " + "RequiredSkillRank, MinFactionID, ItemStatValue1, ItemStatValue2, ItemStatValue3, ItemStatValue4, ItemStatValue5, ItemStatValue6, " + "ItemStatValue7, ItemStatValue8, ItemStatValue9, ItemStatValue10, ScalingStatDistributionID, ItemDelay, PageID, StartQuestID, LockID, " + "RandomSelect, ItemRandomSuffixGroupID, ItemSet, ZoneBound, InstanceBound, TotemCategoryID, SocketMatchEnchantmentId, GemProperties, " + "LimitCategory, RequiredHoliday, RequiredTransmogHoliday, ItemNameDescriptionID, OverallQualityID, InventoryType, RequiredLevel, " + "RequiredPVPRank, RequiredPVPMedal, MinReputation, ContainerSlots, StatModifierBonusStat1, StatModifierBonusStat2, StatModifierBonusStat3, " + "StatModifierBonusStat4, StatModifierBonusStat5, StatModifierBonusStat6, StatModifierBonusStat7, StatModifierBonusStat8, " + "StatModifierBonusStat9, StatModifierBonusStat10, DamageDamageType, Bonding, LanguageID, PageMaterialID, Material, SheatheType, SocketType1, " + "SocketType2, SocketType3, SpellWeightCategory, SpellWeight, ArtifactID, ExpansionID FROM item_sparse ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_ITEM_SPARSE_LOCALE, "SELECT ID, Display_lang, Display1_lang, Display2_lang, Display3_lang, Description_lang" + " FROM item_sparse_locale WHERE locale = ?"); // ItemSpec.db2 PrepareStatement(HotfixStatements.SEL_ITEM_SPEC, "SELECT ID, SpecializationID, MinLevel, MaxLevel, ItemType, PrimaryStat, SecondaryStat FROM item_spec" + " ORDER BY ID DESC"); // ItemSpecOverride.db2 PrepareStatement(HotfixStatements.SEL_ITEM_SPEC_OVERRIDE, "SELECT ID, SpecID, ItemID FROM item_spec_override ORDER BY ID DESC"); // ItemUpgrade.db2 PrepareStatement(HotfixStatements.SEL_ITEM_UPGRADE, "SELECT ID, CurrencyAmount, PrerequisiteID, CurrencyType, ItemUpgradePathID, ItemLevelIncrement" + " FROM item_upgrade ORDER BY ID DESC"); // ItemXBonusTree.db2 PrepareStatement(HotfixStatements.SEL_ITEM_X_BONUS_TREE, "SELECT ID, ItemBonusTreeID, ItemID FROM item_x_bonus_tree ORDER BY ID DESC"); // Keychain.db2 PrepareStatement(HotfixStatements.SEL_KEYCHAIN, "SELECT ID, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, " + "Key16, Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM keychain" + " ORDER BY ID DESC"); // LfgDungeons.db2 PrepareStatement(HotfixStatements.SEL_LFG_DUNGEONS, "SELECT ID, Name, Description, Flags, MinGear, MaxLevel, TargetLevelMax, MapID, RandomID, ScenarioID, " + "FinalEncounterID, BonusReputationAmount, MentorItemLevel, RequiredPlayerConditionId, MinLevel, TargetLevel, TargetLevelMin, DifficultyID, " + "TypeID, Faction, ExpansionLevel, OrderIndex, GroupID, CountTank, CountHealer, CountDamage, MinCountTank, MinCountHealer, MinCountDamage, " + "Subtype, MentorCharLevel, IconTextureFileID, RewardsBgTextureFileID, PopupBgTextureFileID FROM lfg_dungeons ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_LFG_DUNGEONS_LOCALE, "SELECT ID, Name_lang, Description_lang FROM lfg_dungeons_locale WHERE locale = ?"); // Light.db2 PrepareStatement(HotfixStatements.SEL_LIGHT, "SELECT ID, GameCoordsX, GameCoordsY, GameCoordsZ, GameFalloffStart, GameFalloffEnd, ContinentID, " + "LightParamsID1, LightParamsID2, LightParamsID3, LightParamsID4, LightParamsID5, LightParamsID6, LightParamsID7, LightParamsID8 FROM light" + " ORDER BY ID DESC"); // LiquidType.db2 PrepareStatement(HotfixStatements.SEL_LIQUID_TYPE, "SELECT ID, Name, Texture1, Texture2, Texture3, Texture4, Texture5, Texture6, SpellID, MaxDarkenDepth, " + "FogDarkenIntensity, AmbDarkenIntensity, DirDarkenIntensity, ParticleScale, Color1, Color2, Float1, Float2, Float3, `Float4`, Float5, Float6, " + "Float7, `Float8`, Float9, Float10, Float11, Float12, Float13, Float14, Float15, Float16, Float17, Float18, `Int1`, `Int2`, `Int3`, `Int4`, " + "Flags, LightID, SoundBank, ParticleMovement, ParticleTexSlots, MaterialID, FrameCountTexture1, FrameCountTexture2, FrameCountTexture3, " + "FrameCountTexture4, FrameCountTexture5, FrameCountTexture6, SoundID FROM liquid_type ORDER BY ID DESC"); // Lock.db2 PrepareStatement(HotfixStatements.SEL_LOCK, "SELECT ID, Index1, Index2, Index3, Index4, Index5, Index6, Index7, Index8, Skill1, Skill2, Skill3, Skill4, " + "Skill5, Skill6, Skill7, Skill8, Type1, Type2, Type3, Type4, Type5, Type6, Type7, Type8, Action1, Action2, Action3, Action4, Action5, " + "Action6, Action7, Action8 FROM `lock` ORDER BY ID DESC"); // MailTemplate.db2 PrepareStatement(HotfixStatements.SEL_MAIL_TEMPLATE, "SELECT ID, Body FROM mail_template ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_MAIL_TEMPLATE_LOCALE, "SELECT ID, Body_lang FROM mail_template_locale WHERE locale = ?"); // Map.db2 PrepareStatement(HotfixStatements.SEL_MAP, "SELECT ID, Directory, MapName, MapDescription0, MapDescription1, PvpShortDescription, PvpLongDescription, " + "Flags1, Flags2, MinimapIconScale, CorpseX, CorpseY, AreaTableID, LoadingScreenID, CorpseMapID, TimeOfDayOverride, ParentMapID, " + "CosmeticParentMapID, WindSettingsID, InstanceType, MapType, ExpansionID, MaxPlayers, TimeOffset FROM map ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_MAP_LOCALE, "SELECT ID, MapName_lang, MapDescription0_lang, MapDescription1_lang, PvpShortDescription_lang, " + "PvpLongDescription_lang FROM map_locale WHERE locale = ?"); // MapDifficulty.db2 PrepareStatement(HotfixStatements.SEL_MAP_DIFFICULTY, "SELECT ID, Message, DifficultyID, ResetInterval, MaxPlayers, LockID, Flags, ItemContext, " + "ItemContextPickerID, MapID FROM map_difficulty ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_MAP_DIFFICULTY_LOCALE, "SELECT ID, Message_lang FROM map_difficulty_locale WHERE locale = ?"); // ModifierTree.db2 PrepareStatement(HotfixStatements.SEL_MODIFIER_TREE, "SELECT ID, Asset, SecondaryAsset, Parent, Type, TertiaryAsset, Operator, Amount FROM modifier_tree" + " ORDER BY ID DESC"); // Mount.db2 PrepareStatement(HotfixStatements.SEL_MOUNT, "SELECT Name, Description, SourceText, SourceSpellID, MountFlyRideHeight, MountTypeID, Flags, SourceTypeEnum, " + "ID, PlayerConditionID, UiModelSceneID FROM mount ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_MOUNT_LOCALE, "SELECT ID, Name_lang, Description_lang, SourceText_lang FROM mount_locale WHERE locale = ?"); // MountCapability.db2 PrepareStatement(HotfixStatements.SEL_MOUNT_CAPABILITY, "SELECT ReqSpellKnownID, ModSpellAuraID, ReqRidingSkill, ReqAreaID, ReqMapID, Flags, ID, " + "ReqSpellAuraID FROM mount_capability ORDER BY ID DESC"); // MountTypeXCapability.db2 PrepareStatement(HotfixStatements.SEL_MOUNT_TYPE_X_CAPABILITY, "SELECT ID, MountTypeID, MountCapabilityID, OrderIndex FROM mount_type_x_capability" + " ORDER BY ID DESC"); // MountXDisplay.db2 PrepareStatement(HotfixStatements.SEL_MOUNT_X_DISPLAY, "SELECT ID, CreatureDisplayInfoID, PlayerConditionID, MountID FROM mount_x_display ORDER BY ID DESC"); // Movie.db2 PrepareStatement(HotfixStatements.SEL_MOVIE, "SELECT ID, AudioFileDataID, SubtitleFileDataID, Volume, KeyID FROM movie ORDER BY ID DESC"); // NameGen.db2 PrepareStatement(HotfixStatements.SEL_NAME_GEN, "SELECT ID, Name, RaceID, Sex FROM name_gen ORDER BY ID DESC"); // NamesProfanity.db2 PrepareStatement(HotfixStatements.SEL_NAMES_PROFANITY, "SELECT ID, Name, Language FROM names_profanity ORDER BY ID DESC"); // NamesReserved.db2 PrepareStatement(HotfixStatements.SEL_NAMES_RESERVED, "SELECT ID, Name FROM names_reserved ORDER BY ID DESC"); // NamesReservedLocale.db2 PrepareStatement(HotfixStatements.SEL_NAMES_RESERVED_LOCALE, "SELECT ID, Name, LocaleMask FROM names_reserved_locale ORDER BY ID DESC"); // OverrideSpellData.db2 PrepareStatement(HotfixStatements.SEL_OVERRIDE_SPELL_DATA, "SELECT ID, Spells1, Spells2, Spells3, Spells4, Spells5, Spells6, Spells7, Spells8, Spells9, " + "Spells10, PlayerActionBarFileDataID, Flags FROM override_spell_data ORDER BY ID DESC"); // Phase.db2 PrepareStatement(HotfixStatements.SEL_PHASE, "SELECT ID, Flags FROM phase ORDER BY ID DESC"); // PhaseXPhaseGroup.db2 PrepareStatement(HotfixStatements.SEL_PHASE_X_PHASE_GROUP, "SELECT ID, PhaseID, PhaseGroupID FROM phase_x_phase_group ORDER BY ID DESC"); // PlayerCondition.db2 PrepareStatement(HotfixStatements.SEL_PLAYER_CONDITION, "SELECT RaceMask, FailureDescription, ID, Flags, MinLevel, MaxLevel, ClassMask, Gender, " + "NativeGender, SkillLogic, LanguageID, MinLanguage, MaxLanguage, MaxFactionID, MaxReputation, ReputationLogic, CurrentPvpFaction, MinPVPRank, " + "MaxPVPRank, PvpMedal, PrevQuestLogic, CurrQuestLogic, CurrentCompletedQuestLogic, SpellLogic, ItemLogic, ItemFlags, AuraSpellLogic, " + "WorldStateExpressionID, WeatherID, PartyStatus, LifetimeMaxPVPRank, AchievementLogic, LfgLogic, AreaLogic, CurrencyLogic, QuestKillID, " + "QuestKillLogic, MinExpansionLevel, MaxExpansionLevel, MinExpansionTier, MaxExpansionTier, MinGuildLevel, MaxGuildLevel, PhaseUseFlags, " + "PhaseID, PhaseGroupID, MinAvgItemLevel, MaxAvgItemLevel, MinAvgEquippedItemLevel, MaxAvgEquippedItemLevel, ChrSpecializationIndex, " + "ChrSpecializationRole, PowerType, PowerTypeComp, PowerTypeValue, ModifierTreeID, WeaponSubclassMask, SkillID1, SkillID2, SkillID3, SkillID4, " + "MinSkill1, MinSkill2, MinSkill3, MinSkill4, MaxSkill1, MaxSkill2, MaxSkill3, MaxSkill4, MinFactionID1, MinFactionID2, MinFactionID3, " + "MinReputation1, MinReputation2, MinReputation3, PrevQuestID1, PrevQuestID2, PrevQuestID3, PrevQuestID4, CurrQuestID1, CurrQuestID2, " + "CurrQuestID3, CurrQuestID4, CurrentCompletedQuestID1, CurrentCompletedQuestID2, CurrentCompletedQuestID3, CurrentCompletedQuestID4, " + "SpellID1, SpellID2, SpellID3, SpellID4, ItemID1, ItemID2, ItemID3, ItemID4, ItemCount1, ItemCount2, ItemCount3, ItemCount4, Explored1, " + "Explored2, Time1, Time2, AuraSpellID1, AuraSpellID2, AuraSpellID3, AuraSpellID4, AuraStacks1, AuraStacks2, AuraStacks3, AuraStacks4, " + "Achievement1, Achievement2, Achievement3, Achievement4, LfgStatus1, LfgStatus2, LfgStatus3, LfgStatus4, LfgCompare1, LfgCompare2, " + "LfgCompare3, LfgCompare4, LfgValue1, LfgValue2, LfgValue3, LfgValue4, AreaID1, AreaID2, AreaID3, AreaID4, CurrencyID1, CurrencyID2, " + "CurrencyID3, CurrencyID4, CurrencyCount1, CurrencyCount2, CurrencyCount3, CurrencyCount4, QuestKillMonster1, QuestKillMonster2, " + "QuestKillMonster3, QuestKillMonster4, QuestKillMonster5, QuestKillMonster6, MovementFlags1, MovementFlags2 FROM player_condition" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_PLAYER_CONDITION_LOCALE, "SELECT ID, FailureDescription_lang FROM player_condition_locale WHERE locale = ?"); // PowerDisplay.db2 PrepareStatement(HotfixStatements.SEL_POWER_DISPLAY, "SELECT ID, GlobalStringBaseTag, ActualType, Red, Green, Blue FROM power_display ORDER BY ID DESC"); // PowerType.db2 PrepareStatement(HotfixStatements.SEL_POWER_TYPE, "SELECT ID, NameGlobalStringTag, CostGlobalStringTag, RegenPeace, RegenCombat, MaxBasePower, " + "RegenInterruptTimeMS, Flags, PowerTypeEnum, MinPower, CenterPower, DefaultPower, DisplayModifier FROM power_type ORDER BY ID DESC"); // PrestigeLevelInfo.db2 PrepareStatement(HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, "SELECT ID, Name, BadgeTextureFileDataID, PrestigeLevel, Flags FROM prestige_level_info" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE, "SELECT ID, Name_lang FROM prestige_level_info_locale WHERE locale = ?"); // PvpDifficulty.db2 PrepareStatement(HotfixStatements.SEL_PVP_DIFFICULTY, "SELECT ID, RangeIndex, MinLevel, MaxLevel, MapID FROM pvp_difficulty ORDER BY ID DESC"); // PvpItem.db2 PrepareStatement(HotfixStatements.SEL_PVP_ITEM, "SELECT ID, ItemID, ItemLevelDelta FROM pvp_item ORDER BY ID DESC"); // PvpReward.db2 PrepareStatement(HotfixStatements.SEL_PVP_REWARD, "SELECT ID, HonorLevel, PrestigeLevel, RewardPackID FROM pvp_reward ORDER BY ID DESC"); // PvpTalent.db2 PrepareStatement(HotfixStatements.SEL_PVP_TALENT, "SELECT ID, Description, SpellID, OverridesSpellID, ActionBarSpellID, TierID, ColumnIndex, Flags, " + "ClassID, SpecID, Role FROM pvp_talent ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_PVP_TALENT_LOCALE, "SELECT ID, Description_lang FROM pvp_talent_locale WHERE locale = ?"); // PvpTalentUnlock.db2 PrepareStatement(HotfixStatements.SEL_PVP_TALENT_UNLOCK, "SELECT ID, TierID, ColumnIndex, HonorLevel FROM pvp_talent_unlock ORDER BY ID DESC"); // QuestFactionReward.db2 PrepareStatement(HotfixStatements.SEL_QUEST_FACTION_REWARD, "SELECT ID, Difficulty1, Difficulty2, Difficulty3, Difficulty4, Difficulty5, Difficulty6, " + "Difficulty7, Difficulty8, Difficulty9, Difficulty10 FROM quest_faction_reward ORDER BY ID DESC"); // QuestMoneyReward.db2 PrepareStatement(HotfixStatements.SEL_QUEST_MONEY_REWARD, "SELECT ID, Difficulty1, Difficulty2, Difficulty3, Difficulty4, Difficulty5, Difficulty6, " + "Difficulty7, Difficulty8, Difficulty9, Difficulty10 FROM quest_money_reward ORDER BY ID DESC"); // QuestPackageItem.db2 PrepareStatement(HotfixStatements.SEL_QUEST_PACKAGE_ITEM, "SELECT ID, ItemID, PackageID, DisplayType, ItemQuantity FROM quest_package_item ORDER BY ID DESC"); // QuestSort.db2 PrepareStatement(HotfixStatements.SEL_QUEST_SORT, "SELECT ID, SortName, UiOrderIndex FROM quest_sort ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_QUEST_SORT_LOCALE, "SELECT ID, SortName_lang FROM quest_sort_locale WHERE locale = ?"); // QuestV2.db2 PrepareStatement(HotfixStatements.SEL_QUEST_V2, "SELECT ID, UniqueBitFlag FROM quest_v2 ORDER BY ID DESC"); // QuestXp.db2 PrepareStatement(HotfixStatements.SEL_QUEST_XP, "SELECT ID, Difficulty1, Difficulty2, Difficulty3, Difficulty4, Difficulty5, Difficulty6, Difficulty7, " + "Difficulty8, Difficulty9, Difficulty10 FROM quest_xp ORDER BY ID DESC"); // RandPropPoints.db2 PrepareStatement(HotfixStatements.SEL_RAND_PROP_POINTS, "SELECT ID, Epic1, Epic2, Epic3, Epic4, Epic5, Superior1, Superior2, Superior3, Superior4, " + "Superior5, Good1, Good2, Good3, Good4, Good5 FROM rand_prop_points ORDER BY ID DESC"); // RewardPack.db2 PrepareStatement(HotfixStatements.SEL_REWARD_PACK, "SELECT ID, Money, ArtifactXPMultiplier, ArtifactXPDifficulty, ArtifactXPCategoryID, CharTitleID, " + "TreasurePickerID FROM reward_pack ORDER BY ID DESC"); // RewardPackXCurrencyType.db2 PrepareStatement(HotfixStatements.SEL_REWARD_PACK_X_CURRENCY_TYPE, "SELECT ID, CurrencyTypeID, Quantity, RewardPackID FROM reward_pack_x_currency_type" + " ORDER BY ID DESC"); // RewardPackXItem.db2 PrepareStatement(HotfixStatements.SEL_REWARD_PACK_X_ITEM, "SELECT ID, ItemID, ItemQuantity, RewardPackID FROM reward_pack_x_item ORDER BY ID DESC"); // RulesetItemUpgrade.db2 PrepareStatement(HotfixStatements.SEL_RULESET_ITEM_UPGRADE, "SELECT ID, ItemID, ItemUpgradeID FROM ruleset_item_upgrade ORDER BY ID DESC"); // SandboxScaling.db2 PrepareStatement(HotfixStatements.SEL_SANDBOX_SCALING, "SELECT ID, MinLevel, MaxLevel, Flags FROM sandbox_scaling ORDER BY ID DESC"); // ScalingStatDistribution.db2 PrepareStatement(HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION, "SELECT ID, PlayerLevelToItemLevelCurveID, MinLevel, MaxLevel" + " FROM scaling_stat_distribution ORDER BY ID DESC"); // Scenario.db2 PrepareStatement(HotfixStatements.SEL_SCENARIO, "SELECT ID, Name, AreaTableID, Flags, Type FROM scenario ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SCENARIO_LOCALE, "SELECT ID, Name_lang FROM scenario_locale WHERE locale = ?"); // ScenarioStep.db2 PrepareStatement(HotfixStatements.SEL_SCENARIO_STEP, "SELECT ID, Description, Title, ScenarioID, Supersedes, RewardQuestID, OrderIndex, Flags, " + "Criteriatreeid, RelatedStep FROM scenario_step ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SCENARIO_STEP_LOCALE, "SELECT ID, Description_lang, Title_lang FROM scenario_step_locale WHERE locale = ?"); // SceneScript.db2 PrepareStatement(HotfixStatements.SEL_SCENE_SCRIPT, "SELECT ID, FirstSceneScriptID, NextSceneScriptID FROM scene_script ORDER BY ID DESC"); // SceneScriptGlobalText.db2 PrepareStatement(HotfixStatements.SEL_SCENE_SCRIPT_GLOBAL_TEXT, "SELECT ID, Name, Script FROM scene_script_global_text ORDER BY ID DESC"); // SceneScriptPackage.db2 PrepareStatement(HotfixStatements.SEL_SCENE_SCRIPT_PACKAGE, "SELECT ID, Name FROM scene_script_package ORDER BY ID DESC"); // SceneScriptText.db2 PrepareStatement(HotfixStatements.SEL_SCENE_SCRIPT_TEXT, "SELECT ID, Name, Script FROM scene_script_text ORDER BY ID DESC"); // SkillLine.db2 PrepareStatement(HotfixStatements.SEL_SKILL_LINE, "SELECT ID, DisplayName, Description, AlternateVerb, Flags, CategoryID, CanLink, SpellIconFileID, " + "ParentSkillLineID FROM skill_line ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SKILL_LINE_LOCALE, "SELECT ID, DisplayName_lang, Description_lang, AlternateVerb_lang FROM skill_line_locale" + " WHERE locale = ?"); // SkillLineAbility.db2 PrepareStatement(HotfixStatements.SEL_SKILL_LINE_ABILITY, "SELECT RaceMask, ID, Spell, SupercedesSpell, SkillLine, TrivialSkillLineRankHigh, " + "TrivialSkillLineRankLow, UniqueBit, TradeSkillCategoryID, NumSkillUps, ClassMask, MinSkillLineRank, AcquireMethod, Flags" + " FROM skill_line_ability ORDER BY ID DESC"); // SkillRaceClassInfo.db2 PrepareStatement(HotfixStatements.SEL_SKILL_RACE_CLASS_INFO, "SELECT ID, RaceMask, SkillID, Flags, SkillTierID, Availability, MinLevel, ClassMask" + " FROM skill_race_class_info ORDER BY ID DESC"); // SoundKit.db2 PrepareStatement(HotfixStatements.SEL_SOUND_KIT, "SELECT ID, VolumeFloat, MinDistance, DistanceCutoff, Flags, SoundEntriesAdvancedID, SoundType, " + "DialogType, EAXDef, VolumeVariationPlus, VolumeVariationMinus, PitchVariationPlus, PitchVariationMinus, PitchAdjust, BusOverwriteID, " + "MaxInstances FROM sound_kit ORDER BY ID DESC"); // SpecializationSpells.db2 PrepareStatement(HotfixStatements.SEL_SPECIALIZATION_SPELLS, "SELECT Description, SpellID, OverridesSpellID, SpecID, DisplayOrder, ID" + " FROM specialization_spells ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPECIALIZATION_SPELLS_LOCALE, "SELECT ID, Description_lang FROM specialization_spells_locale WHERE locale = ?"); // Spell.db2 PrepareStatement(HotfixStatements.SEL_SPELL, "SELECT ID, Name, NameSubtext, Description, AuraDescription FROM spell ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPELL_LOCALE, "SELECT ID, Name_lang, NameSubtext_lang, Description_lang, AuraDescription_lang FROM spell_locale" + " WHERE locale = ?"); // SpellAuraOptions.db2 PrepareStatement(HotfixStatements.SEL_SPELL_AURA_OPTIONS, "SELECT ID, ProcCharges, ProcTypeMask, ProcCategoryRecovery, CumulativeAura, " + "SpellProcsPerMinuteID, DifficultyID, ProcChance, SpellID FROM spell_aura_options ORDER BY ID DESC"); // SpellAuraRestrictions.db2 PrepareStatement(HotfixStatements.SEL_SPELL_AURA_RESTRICTIONS, "SELECT ID, CasterAuraSpell, TargetAuraSpell, ExcludeCasterAuraSpell, " + "ExcludeTargetAuraSpell, DifficultyID, CasterAuraState, TargetAuraState, ExcludeCasterAuraState, ExcludeTargetAuraState, SpellID" + " FROM spell_aura_restrictions ORDER BY ID DESC"); // SpellCastTimes.db2 PrepareStatement(HotfixStatements.SEL_SPELL_CAST_TIMES, "SELECT ID, Base, Minimum, PerLevel FROM spell_cast_times ORDER BY ID DESC"); // SpellCastingRequirements.db2 PrepareStatement(HotfixStatements.SEL_SPELL_CASTING_REQUIREMENTS, "SELECT ID, SpellID, MinFactionID, RequiredAreasID, RequiresSpellFocus, " + "FacingCasterFlags, MinReputation, RequiredAuraVision FROM spell_casting_requirements ORDER BY ID DESC"); // SpellCategories.db2 PrepareStatement(HotfixStatements.SEL_SPELL_CATEGORIES, "SELECT ID, Category, StartRecoveryCategory, ChargeCategory, DifficultyID, DefenseType, DispelType, " + "Mechanic, PreventionType, SpellID FROM spell_categories ORDER BY ID DESC"); // SpellCategory.db2 PrepareStatement(HotfixStatements.SEL_SPELL_CATEGORY, "SELECT ID, Name, ChargeRecoveryTime, Flags, UsesPerWeek, MaxCharges, TypeMask FROM spell_category" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPELL_CATEGORY_LOCALE, "SELECT ID, Name_lang FROM spell_category_locale WHERE locale = ?"); // SpellClassOptions.db2 PrepareStatement(HotfixStatements.SEL_SPELL_CLASS_OPTIONS, "SELECT ID, SpellID, SpellClassMask1, SpellClassMask2, SpellClassMask3, SpellClassMask4, " + "SpellClassSet, ModalNextSpell FROM spell_class_options ORDER BY ID DESC"); // SpellCooldowns.db2 PrepareStatement(HotfixStatements.SEL_SPELL_COOLDOWNS, "SELECT ID, CategoryRecoveryTime, RecoveryTime, StartRecoveryTime, DifficultyID, SpellID" + " FROM spell_cooldowns ORDER BY ID DESC"); // SpellDuration.db2 PrepareStatement(HotfixStatements.SEL_SPELL_DURATION, "SELECT ID, Duration, MaxDuration, DurationPerLevel FROM spell_duration ORDER BY ID DESC"); // SpellEffect.db2 PrepareStatement(HotfixStatements.SEL_SPELL_EFFECT, "SELECT ID, Effect, EffectBasePoints, EffectIndex, EffectAura, DifficultyID, EffectAmplitude, " + "EffectAuraPeriod, EffectBonusCoefficient, EffectChainAmplitude, EffectChainTargets, EffectDieSides, EffectItemType, EffectMechanic, " + "EffectPointsPerResource, EffectRealPointsPerLevel, EffectTriggerSpell, EffectPosFacing, EffectAttributes, BonusCoefficientFromAP, " + "PvpMultiplier, Coefficient, Variance, ResourceCoefficient, GroupSizeBasePointsCoefficient, EffectSpellClassMask1, EffectSpellClassMask2, " + "EffectSpellClassMask3, EffectSpellClassMask4, EffectMiscValue1, EffectMiscValue2, EffectRadiusIndex1, EffectRadiusIndex2, ImplicitTarget1, " + "ImplicitTarget2, SpellID FROM spell_effect ORDER BY ID DESC"); // SpellEquippedItems.db2 PrepareStatement(HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS, "SELECT ID, SpellID, EquippedItemInvTypes, EquippedItemSubclass, EquippedItemClass" + " FROM spell_equipped_items ORDER BY ID DESC"); // SpellFocusObject.db2 PrepareStatement(HotfixStatements.SEL_SPELL_FOCUS_OBJECT, "SELECT ID, Name FROM spell_focus_object ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE, "SELECT ID, Name_lang FROM spell_focus_object_locale WHERE locale = ?"); // SpellInterrupts.db2 PrepareStatement(HotfixStatements.SEL_SPELL_INTERRUPTS, "SELECT ID, DifficultyID, InterruptFlags, AuraInterruptFlags1, AuraInterruptFlags2, " + "ChannelInterruptFlags1, ChannelInterruptFlags2, SpellID FROM spell_interrupts ORDER BY ID DESC"); // SpellItemEnchantment.db2 PrepareStatement(HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT, "SELECT ID, Name, EffectArg1, EffectArg2, EffectArg3, EffectScalingPoints1, " + "EffectScalingPoints2, EffectScalingPoints3, TransmogCost, IconFileDataID, EffectPointsMin1, EffectPointsMin2, EffectPointsMin3, ItemVisual, " + "Flags, RequiredSkillID, RequiredSkillRank, ItemLevel, Charges, Effect1, Effect2, Effect3, ConditionID, MinLevel, MaxLevel, ScalingClass, " + "ScalingClassRestricted, TransmogPlayerConditionID FROM spell_item_enchantment ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_LOCALE, "SELECT ID, Name_lang FROM spell_item_enchantment_locale WHERE locale = ?"); // SpellItemEnchantmentCondition.db2 PrepareStatement(HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_CONDITION, "SELECT ID, LtOperand1, LtOperand2, LtOperand3, LtOperand4, LtOperand5, " + "LtOperandType1, LtOperandType2, LtOperandType3, LtOperandType4, LtOperandType5, Operator1, Operator2, Operator3, Operator4, Operator5, " + "RtOperandType1, RtOperandType2, RtOperandType3, RtOperandType4, RtOperandType5, RtOperand1, RtOperand2, RtOperand3, RtOperand4, RtOperand5, " + "Logic1, Logic2, Logic3, Logic4, Logic5 FROM spell_item_enchantment_condition ORDER BY ID DESC"); // SpellLearnSpell.db2 PrepareStatement(HotfixStatements.SEL_SPELL_LEARN_SPELL, "SELECT ID, SpellID, LearnSpellID, OverridesSpellID FROM spell_learn_spell ORDER BY ID DESC"); // SpellLevels.db2 PrepareStatement(HotfixStatements.SEL_SPELL_LEVELS, "SELECT ID, BaseLevel, MaxLevel, SpellLevel, DifficultyID, MaxPassiveAuraLevel, SpellID" + " FROM spell_levels ORDER BY ID DESC"); // SpellMisc.db2 PrepareStatement(HotfixStatements.SEL_SPELL_MISC, "SELECT ID, CastingTimeIndex, DurationIndex, RangeIndex, SchoolMask, SpellIconFileDataID, Speed, " + "ActiveIconFileDataID, LaunchDelay, DifficultyID, Attributes1, Attributes2, Attributes3, Attributes4, Attributes5, Attributes6, Attributes7, " + "Attributes8, Attributes9, Attributes10, Attributes11, Attributes12, Attributes13, Attributes14, SpellID FROM spell_misc ORDER BY ID DESC"); // SpellPower.db2 PrepareStatement(HotfixStatements.SEL_SPELL_POWER, "SELECT ManaCost, PowerCostPct, PowerPctPerSecond, RequiredAuraSpellID, PowerCostMaxPct, OrderIndex, " + "PowerType, ID, ManaCostPerLevel, ManaPerSecond, OptionalCost, PowerDisplayID, AltPowerBarID, SpellID FROM spell_power ORDER BY ID DESC"); // SpellPowerDifficulty.db2 PrepareStatement(HotfixStatements.SEL_SPELL_POWER_DIFFICULTY, "SELECT DifficultyID, OrderIndex, ID FROM spell_power_difficulty ORDER BY ID DESC"); // SpellProcsPerMinute.db2 PrepareStatement(HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE, "SELECT ID, BaseProcRate, Flags FROM spell_procs_per_minute ORDER BY ID DESC"); // SpellProcsPerMinuteMod.db2 PrepareStatement(HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE_MOD, "SELECT ID, Coeff, Param, Type, SpellProcsPerMinuteID FROM spell_procs_per_minute_mod" + " ORDER BY ID DESC"); // SpellRadius.db2 PrepareStatement(HotfixStatements.SEL_SPELL_RADIUS, "SELECT ID, Radius, RadiusPerLevel, RadiusMin, RadiusMax FROM spell_radius ORDER BY ID DESC"); // SpellRange.db2 PrepareStatement(HotfixStatements.SEL_SPELL_RANGE, "SELECT ID, DisplayName, DisplayNameShort, RangeMin1, RangeMin2, RangeMax1, RangeMax2, Flags" + " FROM spell_range ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPELL_RANGE_LOCALE, "SELECT ID, DisplayName_lang, DisplayNameShort_lang FROM spell_range_locale WHERE locale = ?"); // SpellReagents.db2 PrepareStatement(HotfixStatements.SEL_SPELL_REAGENTS, "SELECT ID, SpellID, Reagent1, Reagent2, Reagent3, Reagent4, Reagent5, Reagent6, Reagent7, Reagent8, " + "ReagentCount1, ReagentCount2, ReagentCount3, ReagentCount4, ReagentCount5, ReagentCount6, ReagentCount7, ReagentCount8 FROM spell_reagents" + " ORDER BY ID DESC"); // SpellScaling.db2 PrepareStatement(HotfixStatements.SEL_SPELL_SCALING, "SELECT ID, SpellID, ScalesFromItemLevel, Class, MinScalingLevel, MaxScalingLevel FROM spell_scaling" + " ORDER BY ID DESC"); // SpellShapeshift.db2 PrepareStatement(HotfixStatements.SEL_SPELL_SHAPESHIFT, "SELECT ID, SpellID, ShapeshiftExclude1, ShapeshiftExclude2, ShapeshiftMask1, ShapeshiftMask2, " + "StanceBarOrder FROM spell_shapeshift ORDER BY ID DESC"); // SpellShapeshiftForm.db2 PrepareStatement(HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, "SELECT ID, Name, DamageVariance, Flags, CombatRoundTime, MountTypeID, CreatureType, " + "BonusActionBar, AttackIconFileID, CreatureDisplayID1, CreatureDisplayID2, CreatureDisplayID3, CreatureDisplayID4, PresetSpellID1, " + "PresetSpellID2, PresetSpellID3, PresetSpellID4, PresetSpellID5, PresetSpellID6, PresetSpellID7, PresetSpellID8 FROM spell_shapeshift_form" + " ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE, "SELECT ID, Name_lang FROM spell_shapeshift_form_locale WHERE locale = ?"); // SpellTargetRestrictions.db2 PrepareStatement(HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS, "SELECT ID, ConeDegrees, Width, Targets, TargetCreatureType, DifficultyID, MaxTargets, " + "MaxTargetLevel, SpellID FROM spell_target_restrictions ORDER BY ID DESC"); // SpellTotems.db2 PrepareStatement(HotfixStatements.SEL_SPELL_TOTEMS, "SELECT ID, SpellID, Totem1, Totem2, RequiredTotemCategoryID1, RequiredTotemCategoryID2" + " FROM spell_totems ORDER BY ID DESC"); // SpellXSpellVisual.db2 PrepareStatement(HotfixStatements.SEL_SPELL_X_SPELL_VISUAL, "SELECT SpellVisualID, ID, Probability, CasterPlayerConditionID, CasterUnitConditionID, " + "ViewerPlayerConditionID, ViewerUnitConditionID, SpellIconFileID, ActiveIconFileID, Flags, DifficultyID, Priority, SpellID" + " FROM spell_x_spell_visual ORDER BY ID DESC"); // SummonProperties.db2 PrepareStatement(HotfixStatements.SEL_SUMMON_PROPERTIES, "SELECT ID, Flags, Control, Faction, Title, Slot FROM summon_properties ORDER BY ID DESC"); // TactKey.db2 PrepareStatement(HotfixStatements.SEL_TACT_KEY, "SELECT ID, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, " + "Key16 FROM tact_key ORDER BY ID DESC"); // Talent.db2 PrepareStatement(HotfixStatements.SEL_TALENT, "SELECT ID, Description, SpellID, OverridesSpellID, SpecID, TierID, ColumnIndex, Flags, CategoryMask1, " + "CategoryMask2, ClassID FROM talent ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_TALENT_LOCALE, "SELECT ID, Description_lang FROM talent_locale WHERE locale = ?"); // TaxiNodes.db2 PrepareStatement(HotfixStatements.SEL_TAXI_NODES, "SELECT ID, Name, PosX, PosY, PosZ, MountCreatureID1, MountCreatureID2, MapOffsetX, MapOffsetY, Facing, " + "FlightMapOffsetX, FlightMapOffsetY, ContinentID, ConditionID, CharacterBitNumber, Flags, UiTextureKitID, SpecialIconConditionID" + " FROM taxi_nodes ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_TAXI_NODES_LOCALE, "SELECT ID, Name_lang FROM taxi_nodes_locale WHERE locale = ?"); // TaxiPath.db2 PrepareStatement(HotfixStatements.SEL_TAXI_PATH, "SELECT FromTaxiNode, ToTaxiNode, ID, Cost FROM taxi_path ORDER BY ID DESC"); // TaxiPathNode.db2 PrepareStatement(HotfixStatements.SEL_TAXI_PATH_NODE, "SELECT LocX, LocY, LocZ, PathID, ContinentID, NodeIndex, ID, Flags, Delay, ArrivalEventID, " + "DepartureEventID FROM taxi_path_node ORDER BY ID DESC"); // TotemCategory.db2 PrepareStatement(HotfixStatements.SEL_TOTEM_CATEGORY, "SELECT ID, Name, TotemCategoryMask, TotemCategoryType FROM totem_category ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_TOTEM_CATEGORY_LOCALE, "SELECT ID, Name_lang FROM totem_category_locale WHERE locale = ?"); // Toy.db2 PrepareStatement(HotfixStatements.SEL_TOY, "SELECT SourceText, ItemID, Flags, SourceTypeEnum, ID FROM toy ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_TOY_LOCALE, "SELECT ID, SourceText_lang FROM toy_locale WHERE locale = ?"); // TransmogHoliday.db2 PrepareStatement(HotfixStatements.SEL_TRANSMOG_HOLIDAY, "SELECT ID, RequiredTransmogHoliday FROM transmog_holiday ORDER BY ID DESC"); // TransmogSet.db2 PrepareStatement(HotfixStatements.SEL_TRANSMOG_SET, "SELECT Name, ParentTransmogSetID, UiOrder, ExpansionID, ID, Flags, TrackingQuestID, ClassMask, " + "ItemNameDescriptionID, TransmogSetGroupID FROM transmog_set ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_TRANSMOG_SET_LOCALE, "SELECT ID, Name_lang FROM transmog_set_locale WHERE locale = ?"); // TransmogSetGroup.db2 PrepareStatement(HotfixStatements.SEL_TRANSMOG_SET_GROUP, "SELECT Name, ID FROM transmog_set_group ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_TRANSMOG_SET_GROUP_LOCALE, "SELECT ID, Name_lang FROM transmog_set_group_locale WHERE locale = ?"); // TransmogSetItem.db2 PrepareStatement(HotfixStatements.SEL_TRANSMOG_SET_ITEM, "SELECT ID, TransmogSetID, ItemModifiedAppearanceID, Flags FROM transmog_set_item ORDER BY ID DESC"); // TransportAnimation.db2 PrepareStatement(HotfixStatements.SEL_TRANSPORT_ANIMATION, "SELECT ID, TimeIndex, PosX, PosY, PosZ, SequenceID, TransportID FROM transport_animation" + " ORDER BY ID DESC"); // TransportRotation.db2 PrepareStatement(HotfixStatements.SEL_TRANSPORT_ROTATION, "SELECT ID, TimeIndex, Rot1, Rot2, Rot3, Rot4, GameObjectsID FROM transport_rotation" + " ORDER BY ID DESC"); // UnitPowerBar.db2 PrepareStatement(HotfixStatements.SEL_UNIT_POWER_BAR, "SELECT ID, Name, Cost, OutOfError, ToolTip, RegenerationPeace, RegenerationCombat, FileDataID1, " + "FileDataID2, FileDataID3, FileDataID4, FileDataID5, FileDataID6, Color1, Color2, Color3, Color4, Color5, Color6, StartInset, EndInset, " + "StartPower, Flags, CenterPower, BarType, MinPower, MaxPower FROM unit_power_bar ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE, "SELECT ID, Name_lang, Cost_lang, OutOfError_lang, ToolTip_lang FROM unit_power_bar_locale" + " WHERE locale = ?"); // Vehicle.db2 PrepareStatement(HotfixStatements.SEL_VEHICLE, "SELECT ID, Flags, TurnSpeed, PitchSpeed, PitchMin, PitchMax, MouseLookOffsetPitch, CameraFadeDistScalarMin, " + "CameraFadeDistScalarMax, CameraPitchOffset, FacingLimitRight, FacingLimitLeft, CameraYawOffset, SeatID1, SeatID2, SeatID3, SeatID4, SeatID5, " + "SeatID6, SeatID7, SeatID8, VehicleUIIndicatorID, PowerDisplayID1, PowerDisplayID2, PowerDisplayID3, FlagsB, UiLocomotionType, " + "MissileTargetingID FROM vehicle ORDER BY ID DESC"); // VehicleSeat.db2 PrepareStatement(HotfixStatements.SEL_VEHICLE_SEAT, "SELECT ID, Flags, FlagsB, FlagsC, AttachmentOffsetX, AttachmentOffsetY, AttachmentOffsetZ, " + "EnterPreDelay, EnterSpeed, EnterGravity, EnterMinDuration, EnterMaxDuration, EnterMinArcHeight, EnterMaxArcHeight, ExitPreDelay, ExitSpeed, " + "ExitGravity, ExitMinDuration, ExitMaxDuration, ExitMinArcHeight, ExitMaxArcHeight, PassengerYaw, PassengerPitch, PassengerRoll, " + "VehicleEnterAnimDelay, VehicleExitAnimDelay, CameraEnteringDelay, CameraEnteringDuration, CameraExitingDelay, CameraExitingDuration, " + "CameraOffsetX, CameraOffsetY, CameraOffsetZ, CameraPosChaseRate, CameraFacingChaseRate, CameraEnteringZoom, CameraSeatZoomMin, " + "CameraSeatZoomMax, UiSkinFileDataID, EnterAnimStart, EnterAnimLoop, RideAnimStart, RideAnimLoop, RideUpperAnimStart, RideUpperAnimLoop, " + "ExitAnimStart, ExitAnimLoop, ExitAnimEnd, VehicleEnterAnim, VehicleExitAnim, VehicleRideAnimLoop, EnterAnimKitID, RideAnimKitID, " + "ExitAnimKitID, VehicleEnterAnimKitID, VehicleRideAnimKitID, VehicleExitAnimKitID, CameraModeID, AttachmentID, PassengerAttachmentID, " + "VehicleEnterAnimBone, VehicleExitAnimBone, VehicleRideAnimLoopBone, VehicleAbilityDisplay, EnterUISoundID, ExitUISoundID FROM vehicle_seat" + " ORDER BY ID DESC"); // WmoAreaTable.db2 PrepareStatement(HotfixStatements.SEL_WMO_AREA_TABLE, "SELECT AreaName, WmoGroupID, AmbienceID, ZoneMusic, IntroSound, AreaTableID, UwIntroSound, " + "UwAmbience, NameSetID, SoundProviderPref, SoundProviderPrefUnderwater, Flags, ID, UwZoneMusic, WmoID FROM wmo_area_table ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE, "SELECT ID, AreaName_lang FROM wmo_area_table_locale WHERE locale = ?"); // WorldEffect.db2 PrepareStatement(HotfixStatements.SEL_WORLD_EFFECT, "SELECT ID, TargetAsset, CombatConditionID, TargetType, WhenToDisplay, QuestFeedbackEffectID, " + "PlayerConditionID FROM world_effect ORDER BY ID DESC"); // WorldMapArea.db2 PrepareStatement(HotfixStatements.SEL_WORLD_MAP_AREA, "SELECT AreaName, LocLeft, LocRight, LocTop, LocBottom, Flags, MapID, AreaID, DisplayMapID, " + "DefaultDungeonFloor, ParentWorldMapID, LevelRangeMin, LevelRangeMax, BountySetID, BountyDisplayLocation, ID, VisibilityPlayerConditionID" + " FROM world_map_area ORDER BY ID DESC"); // WorldMapOverlay.db2 PrepareStatement(HotfixStatements.SEL_WORLD_MAP_OVERLAY, "SELECT TextureName, ID, TextureWidth, TextureHeight, MapAreaID, OffsetX, OffsetY, HitRectTop, " + "HitRectLeft, HitRectBottom, HitRectRight, PlayerConditionID, Flags, AreaID1, AreaID2, AreaID3, AreaID4 FROM world_map_overlay" + " ORDER BY ID DESC"); // WorldMapTransforms.db2 PrepareStatement(HotfixStatements.SEL_WORLD_MAP_TRANSFORMS, "SELECT ID, RegionMinX, RegionMinY, RegionMinZ, RegionMaxX, RegionMaxY, RegionMaxZ, " + "RegionOffsetX, RegionOffsetY, RegionScale, MapID, AreaID, NewMapID, NewDungeonMapID, NewAreaID, Flags, Priority FROM world_map_transforms" + " ORDER BY ID DESC"); // WorldSafeLocs.db2 PrepareStatement(HotfixStatements.SEL_WORLD_SAFE_LOCS, "SELECT ID, AreaName, LocX, LocY, LocZ, Facing, MapID FROM world_safe_locs ORDER BY ID DESC"); PrepareStatement(HotfixStatements.SEL_WORLD_SAFE_LOCS_LOCALE, "SELECT ID, AreaName_lang FROM world_safe_locs_locale WHERE locale = ?"); } } public enum HotfixStatements { None = 0, SEL_ACHIEVEMENT, SEL_ACHIEVEMENT_LOCALE, SEL_ANIM_KIT, SEL_AREA_GROUP_MEMBER, SEL_AREA_TABLE, SEL_AREA_TABLE_LOCALE, SEL_AREA_TRIGGER, SEL_ARMOR_LOCATION, SEL_ARTIFACT, SEL_ARTIFACT_LOCALE, SEL_ARTIFACT_APPEARANCE, SEL_ARTIFACT_APPEARANCE_LOCALE, SEL_ARTIFACT_APPEARANCE_SET, SEL_ARTIFACT_APPEARANCE_SET_LOCALE, SEL_ARTIFACT_CATEGORY, SEL_ARTIFACT_POWER, SEL_ARTIFACT_POWER_LINK, SEL_ARTIFACT_POWER_PICKER, SEL_ARTIFACT_POWER_RANK, SEL_ARTIFACT_QUEST_XP, SEL_ARTIFACT_TIER, SEL_ARTIFACT_UNLOCK, SEL_AUCTION_HOUSE, SEL_AUCTION_HOUSE_LOCALE, SEL_BANK_BAG_SLOT_PRICES, SEL_BANNED_ADDONS, SEL_BARBER_SHOP_STYLE, SEL_BARBER_SHOP_STYLE_LOCALE, SEL_BATTLE_PET_BREED_QUALITY, SEL_BATTLE_PET_BREED_STATE, SEL_BATTLE_PET_SPECIES, SEL_BATTLE_PET_SPECIES_LOCALE, SEL_BATTLE_PET_SPECIES_STATE, SEL_BATTLEMASTER_LIST, SEL_BATTLEMASTER_LIST_LOCALE, SEL_BROADCAST_TEXT, SEL_BROADCAST_TEXT_LOCALE, SEL_CHARACTER_FACIAL_HAIR_STYLES, SEL_CHAR_BASE_SECTION, SEL_CHAR_SECTIONS, SEL_CHAR_START_OUTFIT, SEL_CHAR_TITLES, SEL_CHAR_TITLES_LOCALE, SEL_CHAT_CHANNELS, SEL_CHAT_CHANNELS_LOCALE, SEL_CHR_CLASSES, SEL_CHR_CLASSES_LOCALE, SEL_CHR_CLASSES_X_POWER_TYPES, SEL_CHR_RACES, SEL_CHR_RACES_LOCALE, SEL_CHR_SPECIALIZATION, SEL_CHR_SPECIALIZATION_LOCALE, SEL_CINEMATIC_CAMERA, SEL_CINEMATIC_SEQUENCES, SEL_CONVERSATION_LINE, SEL_CREATURE_DISPLAY_INFO, SEL_CREATURE_DISPLAY_INFO_EXTRA, SEL_CREATURE_FAMILY, SEL_CREATURE_FAMILY_LOCALE, SEL_CREATURE_MODEL_DATA, SEL_CREATURE_TYPE, SEL_CREATURE_TYPE_LOCALE, SEL_CRITERIA, SEL_CRITERIA_TREE, SEL_CRITERIA_TREE_LOCALE, SEL_CURRENCY_TYPES, SEL_CURRENCY_TYPES_LOCALE, SEL_CURVE, SEL_CURVE_POINT, SEL_DESTRUCTIBLE_MODEL_DATA, SEL_DIFFICULTY, SEL_DIFFICULTY_LOCALE, SEL_DUNGEON_ENCOUNTER, SEL_DUNGEON_ENCOUNTER_LOCALE, SEL_DURABILITY_COSTS, SEL_DURABILITY_QUALITY, SEL_EMOTES, SEL_EMOTES_TEXT, SEL_EMOTES_TEXT_SOUND, SEL_FACTION, SEL_FACTION_LOCALE, SEL_FACTION_TEMPLATE, SEL_GAMEOBJECT_DISPLAY_INFO, SEL_GAMEOBJECTS, SEL_GAMEOBJECTS_LOCALE, SEL_GARR_ABILITY, SEL_GARR_ABILITY_LOCALE, SEL_GARR_BUILDING, SEL_GARR_BUILDING_LOCALE, SEL_GARR_BUILDING_PLOT_INST, SEL_GARR_CLASS_SPEC, SEL_GARR_CLASS_SPEC_LOCALE, SEL_GARR_FOLLOWER, SEL_GARR_FOLLOWER_LOCALE, SEL_GARR_FOLLOWER_X_ABILITY, SEL_GARR_PLOT, SEL_GARR_PLOT_LOCALE, SEL_GARR_PLOT_BUILDING, SEL_GARR_PLOT_INSTANCE, SEL_GARR_SITE_LEVEL, SEL_GARR_SITE_LEVEL_PLOT_INST, SEL_GEM_PROPERTIES, SEL_GLYPH_BINDABLE_SPELL, SEL_GLYPH_PROPERTIES, SEL_GLYPH_REQUIRED_SPEC, SEL_GUILD_COLOR_BACKGROUND, SEL_GUILD_COLOR_BORDER, SEL_GUILD_COLOR_EMBLEM, SEL_GUILD_PERK_SPELLS, SEL_HEIRLOOM, SEL_HEIRLOOM_LOCALE, SEL_HOLIDAYS, SEL_IMPORT_PRICE_ARMOR, SEL_IMPORT_PRICE_QUALITY, SEL_IMPORT_PRICE_SHIELD, SEL_IMPORT_PRICE_WEAPON, SEL_ITEM, SEL_ITEM_APPEARANCE, SEL_ITEM_ARMOR_QUALITY, SEL_ITEM_ARMOR_SHIELD, SEL_ITEM_ARMOR_TOTAL, SEL_ITEM_BAG_FAMILY, SEL_ITEM_BAG_FAMILY_LOCALE, SEL_ITEM_BONUS, SEL_ITEM_BONUS_LIST_LEVEL_DELTA, SEL_ITEM_BONUS_TREE_NODE, SEL_ITEM_CHILD_EQUIPMENT, SEL_ITEM_CLASS, SEL_ITEM_CLASS_LOCALE, SEL_ITEM_CURRENCY_COST, SEL_ITEM_DAMAGE_AMMO, SEL_ITEM_DAMAGE_ONE_HAND, SEL_ITEM_DAMAGE_ONE_HAND_CASTER, SEL_ITEM_DAMAGE_TWO_HAND, SEL_ITEM_DAMAGE_TWO_HAND_CASTER, SEL_ITEM_DISENCHANT_LOOT, SEL_ITEM_EFFECT, SEL_ITEM_EXTENDED_COST, SEL_ITEM_LEVEL_SELECTOR, SEL_ITEM_LEVEL_SELECTOR_QUALITY, SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET, SEL_ITEM_LIMIT_CATEGORY, SEL_ITEM_LIMIT_CATEGORY_LOCALE, SEL_ITEM_LIMIT_CATEGORY_CONDITION, SEL_ITEM_MODIFIED_APPEARANCE, SEL_ITEM_PRICE_BASE, SEL_ITEM_RANDOM_PROPERTIES, SEL_ITEM_RANDOM_PROPERTIES_LOCALE, SEL_ITEM_RANDOM_SUFFIX, SEL_ITEM_RANDOM_SUFFIX_LOCALE, SEL_ITEM_SEARCH_NAME, SEL_ITEM_SEARCH_NAME_LOCALE, SEL_ITEM_SET, SEL_ITEM_SET_LOCALE, SEL_ITEM_SET_SPELL, SEL_ITEM_SPARSE, SEL_ITEM_SPARSE_LOCALE, SEL_ITEM_SPEC, SEL_ITEM_SPEC_OVERRIDE, SEL_ITEM_UPGRADE, SEL_ITEM_X_BONUS_TREE, SEL_KEYCHAIN, SEL_LFG_DUNGEONS, SEL_LFG_DUNGEONS_LOCALE, SEL_LIGHT, SEL_LIQUID_TYPE, SEL_LOCK, SEL_MAIL_TEMPLATE, SEL_MAIL_TEMPLATE_LOCALE, SEL_MAP, SEL_MAP_LOCALE, SEL_MAP_DIFFICULTY, SEL_MAP_DIFFICULTY_LOCALE, SEL_MODIFIER_TREE, SEL_MOUNT, SEL_MOUNT_LOCALE, SEL_MOUNT_CAPABILITY, SEL_MOUNT_TYPE_X_CAPABILITY, SEL_MOUNT_X_DISPLAY, SEL_MOVIE, SEL_NAME_GEN, SEL_NAMES_PROFANITY, SEL_NAMES_RESERVED, SEL_NAMES_RESERVED_LOCALE, SEL_OVERRIDE_SPELL_DATA, SEL_PHASE, SEL_PHASE_X_PHASE_GROUP, SEL_PLAYER_CONDITION, SEL_PLAYER_CONDITION_LOCALE, SEL_POWER_DISPLAY, SEL_POWER_TYPE, SEL_PRESTIGE_LEVEL_INFO, SEL_PRESTIGE_LEVEL_INFO_LOCALE, SEL_PVP_DIFFICULTY, SEL_PVP_ITEM, SEL_PVP_REWARD, SEL_PVP_TALENT, SEL_PVP_TALENT_LOCALE, SEL_PVP_TALENT_UNLOCK, SEL_QUEST_FACTION_REWARD, SEL_QUEST_MONEY_REWARD, SEL_QUEST_PACKAGE_ITEM, SEL_QUEST_SORT, SEL_QUEST_SORT_LOCALE, SEL_QUEST_V2, SEL_QUEST_XP, SEL_RAND_PROP_POINTS, SEL_REWARD_PACK, SEL_REWARD_PACK_X_CURRENCY_TYPE, SEL_REWARD_PACK_X_ITEM, SEL_RULESET_ITEM_UPGRADE, SEL_SANDBOX_SCALING, SEL_SCALING_STAT_DISTRIBUTION, SEL_SCENARIO, SEL_SCENARIO_LOCALE, SEL_SCENARIO_STEP, SEL_SCENARIO_STEP_LOCALE, SEL_SCENE_SCRIPT, SEL_SCENE_SCRIPT_GLOBAL_TEXT, SEL_SCENE_SCRIPT_PACKAGE, SEL_SCENE_SCRIPT_TEXT, SEL_SKILL_LINE, SEL_SKILL_LINE_LOCALE, SEL_SKILL_LINE_ABILITY, SEL_SKILL_RACE_CLASS_INFO, SEL_SOUND_KIT, SEL_SPECIALIZATION_SPELLS, SEL_SPECIALIZATION_SPELLS_LOCALE, SEL_SPELL, SEL_SPELL_LOCALE, SEL_SPELL_AURA_OPTIONS, SEL_SPELL_AURA_RESTRICTIONS, SEL_SPELL_CAST_TIMES, SEL_SPELL_CASTING_REQUIREMENTS, SEL_SPELL_CATEGORIES, SEL_SPELL_CATEGORY, SEL_SPELL_CATEGORY_LOCALE, SEL_SPELL_CLASS_OPTIONS, SEL_SPELL_COOLDOWNS, SEL_SPELL_DURATION, SEL_SPELL_EFFECT, SEL_SPELL_EQUIPPED_ITEMS, SEL_SPELL_FOCUS_OBJECT, SEL_SPELL_FOCUS_OBJECT_LOCALE, SEL_SPELL_INTERRUPTS, SEL_SPELL_ITEM_ENCHANTMENT, SEL_SPELL_ITEM_ENCHANTMENT_LOCALE, SEL_SPELL_ITEM_ENCHANTMENT_CONDITION, SEL_SPELL_LEARN_SPELL, SEL_SPELL_LEVELS, SEL_SPELL_MISC, SEL_SPELL_POWER, SEL_SPELL_POWER_DIFFICULTY, SEL_SPELL_PROCS_PER_MINUTE, SEL_SPELL_PROCS_PER_MINUTE_MOD, SEL_SPELL_RADIUS, SEL_SPELL_RANGE, SEL_SPELL_RANGE_LOCALE, SEL_SPELL_REAGENTS, SEL_SPELL_SCALING, SEL_SPELL_SHAPESHIFT, SEL_SPELL_SHAPESHIFT_FORM, SEL_SPELL_SHAPESHIFT_FORM_LOCALE, SEL_SPELL_TARGET_RESTRICTIONS, SEL_SPELL_TOTEMS, SEL_SPELL_X_SPELL_VISUAL, SEL_SUMMON_PROPERTIES, SEL_TACT_KEY, SEL_TALENT, SEL_TALENT_LOCALE, SEL_TAXI_NODES, SEL_TAXI_NODES_LOCALE, SEL_TAXI_PATH, SEL_TAXI_PATH_NODE, SEL_TOTEM_CATEGORY, SEL_TOTEM_CATEGORY_LOCALE, SEL_TOY, SEL_TOY_LOCALE, SEL_TRANSMOG_HOLIDAY, SEL_TRANSMOG_SET, SEL_TRANSMOG_SET_LOCALE, SEL_TRANSMOG_SET_GROUP, SEL_TRANSMOG_SET_GROUP_LOCALE, SEL_TRANSMOG_SET_ITEM, SEL_TRANSPORT_ANIMATION, SEL_TRANSPORT_ROTATION, SEL_UNIT_POWER_BAR, SEL_UNIT_POWER_BAR_LOCALE, SEL_VEHICLE, SEL_VEHICLE_SEAT, SEL_WMO_AREA_TABLE, SEL_WMO_AREA_TABLE_LOCALE, SEL_WORLD_EFFECT, SEL_WORLD_MAP_AREA, SEL_WORLD_MAP_OVERLAY, SEL_WORLD_MAP_TRANSFORMS, SEL_WORLD_SAFE_LOCS, SEL_WORLD_SAFE_LOCS_LOCALE, MAX_HOTFIXDATABASE_STATEMENTS } }