/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Database; using Framework.GameMath; using Game.BattleGrounds; using Game.Collision; using Game.Combat; using Game.DataStorage; using Game.Entities; using Game.Groups; using Game.Network; using Game.Network.Packets; using Game.Scenarios; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.IO; using System.Linq; namespace Game.Maps { public class Map { public Map(uint id, long expiry, uint instanceId, Difficulty spawnmode, Map parent = null) { i_mapRecord = CliDB.MapStorage.LookupByKey(id); i_spawnMode = spawnmode; i_InstanceId = instanceId; m_VisibleDistance = SharedConst.DefaultVisibilityDistance; m_VisibilityNotifyPeriod = SharedConst.DefaultVisibilityNotifyPeriod; i_gridExpiry = expiry; _defaultLight = Global.DB2Mgr.GetDefaultMapLight(id); if (parent) { m_parentMap = parent; m_parentTerrainMap = m_parentMap.m_parentTerrainMap; m_childTerrainMaps = m_parentMap.m_childTerrainMaps; } else { m_parentMap = this; m_parentTerrainMap = this; m_childTerrainMaps = new List(); } for (uint x = 0; x < MapConst.MaxGrids; ++x) { i_grids[x] = new Grid[MapConst.MaxGrids]; GridMaps[x] = new GridMap[MapConst.MaxGrids]; for (uint y = 0; y < MapConst.MaxGrids; ++y) { //z code GridMaps[x][y] = null; setGrid(null, x, y); } } //lets initialize visibility distance for map InitVisibilityDistance(); _weatherUpdateTimer = new IntervalTimer(); _weatherUpdateTimer.SetInterval(1 * Time.InMilliseconds); GetGuidSequenceGenerator(HighGuid.Transport).Set(Global.ObjectMgr.GetGenerator(HighGuid.Transport).GetNextAfterMaxUsed()); Global.MMapMgr.loadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId); Global.ScriptMgr.OnCreateMap(this); } public static bool ExistMap(uint mapid, uint gx, uint gy) { string fileName = string.Format("{0}/maps/{1:D4}_{2:D2}_{3:D2}.map", Global.WorldMgr.GetDataPath(), mapid, gx, gy); if (!File.Exists(fileName)) { Log.outError(LogFilter.Maps, "Map file '{0}': does not exist!", fileName); return false; } using (var reader = new BinaryReader(new FileStream(fileName, FileMode.Open, FileAccess.Read))) { var header = reader.ReadStruct(); if (new string(header.mapMagic) != MapConst.MapMagic || new string(header.versionMagic) != MapConst.MapVersionMagic) { Log.outError(LogFilter.Maps, "Map file '{0}' is from an incompatible map version ({1}), {2} is expected. Please recreate using the mapextractor.", fileName, new string(header.versionMagic), MapConst.MapVersionMagic); return false; } return true; } } public static bool ExistVMap(uint mapid, uint gx, uint gy) { if (Global.VMapMgr.isMapLoadingEnabled()) { bool exists = Global.VMapMgr.existsMap(mapid, gx, gy); if (!exists) { string name = VMapManager.getMapFileName(mapid); Log.outError(LogFilter.Maps, "VMap file '{0}' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", Global.WorldMgr.GetDataPath() + "vmaps/" + name); return false; } } return true; } void LoadMMap(uint gx, uint gy) { if (!Global.DisableMgr.IsPathfindingEnabled(GetId())) return; if (Global.MMapMgr.loadMap(Global.WorldMgr.GetDataPath(), GetId(), gx, gy)) Log.outInfo(LogFilter.Maps, "MMAP loaded name:{0}, id:{1}, x:{2}, y:{3} (mmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy); else Log.outInfo(LogFilter.Maps, "Could not load MMAP name:{0}, id:{1}, x:{2}, y:{3} (mmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy); } void LoadVMap(uint gx, uint gy) { // x and y are swapped !! VMAPLoadResult vmapLoadResult = Global.VMapMgr.loadMap(GetId(), gx, gy); switch (vmapLoadResult) { case VMAPLoadResult.OK: Log.outInfo(LogFilter.Maps, "VMAP loaded name:{0}, id:{1}, x:{2}, y:{3} (vmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy); break; case VMAPLoadResult.Error: Log.outInfo(LogFilter.Maps, "Could not load VMAP name:{0}, id:{1}, x:{2}, y:{3} (vmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy); break; case VMAPLoadResult.Ignored: Log.outDebug(LogFilter.Maps, "Ignored VMAP name:{0}, id:{1}, x:{2}, y:{3} (vmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy); break; } } void LoadMap(uint gx, uint gy, bool reload = false) { LoadMapImpl(this, gx, gy, reload); foreach (Map childBaseMap in m_childTerrainMaps) childBaseMap.LoadMap(gx, gy, reload); } void LoadMapImpl(Map map, uint gx, uint gy, bool reload) { if (map.i_InstanceId != 0) { if (map.GridMaps[gx][gy] != null) return; // load grid map for base map GridCoord ngridCoord = new GridCoord((MapConst.MaxGrids - 1) - gx, (MapConst.MaxGrids - 1) - gy); if (map.m_parentMap.getGrid(ngridCoord.x_coord, ngridCoord.y_coord) == null) map.m_parentMap.EnsureGridCreated(ngridCoord); ((MapInstanced)map.m_parentMap).AddGridMapReference(new GridCoord(gx, gy)); map.GridMaps[gx][gy] = map.m_parentMap.GridMaps[gx][gy]; return; } if (map.GridMaps[gx][gy] != null && !reload) return; if (map.GridMaps[gx][gy] != null) { Log.outInfo(LogFilter.Maps, "Unloading previously loaded map {0} before reloading.", map.GetId()); Global.ScriptMgr.OnUnloadGridMap(map, map.GridMaps[gx][gy], gx, gy); map.GridMaps[gx][gy] = null; } // map file name string filename = string.Format("{0}/maps/{1:D4}_{2:D2}_{3:D2}.map", Global.WorldMgr.GetDataPath(), map.GetId(), gx, gy); Log.outInfo(LogFilter.Maps, "Loading map {0}", filename); // loading data map.GridMaps[gx][gy] = new GridMap(); if (!map.GridMaps[gx][gy].loadData(filename)) Log.outError(LogFilter.Maps, "Error loading map file: {0}", filename); Global.ScriptMgr.OnLoadGridMap(map, map.GridMaps[gx][gy], gx, gy); } void UnloadMap(uint gx, uint gy) { foreach (Map childBaseMap in m_childTerrainMaps) childBaseMap.UnloadMap(gx, gy); UnloadMapImpl(this, gx, gy); } void UnloadMapImpl(Map map, uint gx, uint gy) { if (map.i_InstanceId == 0) { if (map.GridMaps[gx][gy] != null) { map.GridMaps[gx][gy].unloadData(); map.GridMaps[gx][gy] = null; } } else map.m_parentMap.ToMapInstanced().RemoveGridMapReference(new GridCoord(gx, gy)); map.GridMaps[gx][gy] = null; } void LoadMapAndVMap(uint gx, uint gy) { m_parentTerrainMap.LoadMap(gx, gy); // Only load the data for the base map if (i_InstanceId == 0) { LoadVMap(gx, gy); LoadMMap(gx, gy); } } public void LoadAllCells() { for (uint cellX = 0; cellX < MapConst.TotalCellsPerMap; cellX++) for (uint cellY = 0; cellY < MapConst.TotalCellsPerMap; cellY++) LoadGrid((cellX + 0.5f - MapConst.CenterGridCellId) * MapConst.SizeofCells, (cellY + 0.5f - MapConst.CenterGridCellId) * MapConst.SizeofCells); } public virtual void InitVisibilityDistance() { //init visibility for continents m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceOnContinents(); m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodOnContinents(); } public void AddToGrid(T obj, Cell cell)where T : WorldObject { Grid grid = getGrid(cell.GetGridX(), cell.GetGridY()); switch (obj.GetTypeId()) { case TypeId.Corpse: if (grid.isGridObjectDataLoaded()) { // Corpses are a special object type - they can be added to grid via a call to AddToMap // or loaded through ObjectGridLoader. // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader) // to avoid failing an assertion in GridObject::AddToGrid if (obj.IsWorldObject()) { obj.SetCurrentCell(cell); grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj); } else grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj); } return; case TypeId.GameObject: case TypeId.AreaTrigger: case TypeId.DynamicObject: grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj); break; default: if (obj.IsWorldObject()) grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj); else grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj); break; } obj.SetCurrentCell(cell); } public void RemoveFromGrid(WorldObject obj, Cell cell) { if (cell == null) return; Grid grid = getGrid(cell.GetGridX(), cell.GetGridY()); if (grid == null) return; if (obj.IsWorldObject()) grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).RemoveWorldObject(obj); else grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).RemoveGridObject(obj); obj.SetCurrentCell(null); } void SwitchGridContainers(WorldObject obj, bool on) { if (obj.IsPermanentWorldObject()) return; CellCoord p = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY()); if (!p.IsCoordValid()) { Log.outError(LogFilter.Maps, "Map.SwitchGridContainers: Object {0} has invalid coordinates X:{1} Y:{2} grid cell [{3}:{4}]", obj.GetGUID(), obj.GetPositionX(), obj.GetPositionY(), p.x_coord, p.y_coord); return; } var cell = new Cell(p); if (!IsGridLoaded(new GridCoord(cell.GetGridX(), cell.GetGridY()))) return; Log.outDebug(LogFilter.Maps, "Switch object {0} from grid[{1}, {2}] {3}", obj.GetGUID(), cell.GetGridX(), cell.GetGridY(), on); Grid ngrid = getGrid(cell.GetGridX(), cell.GetGridY()); Contract.Assert(ngrid != null); RemoveFromGrid(obj, cell); GridCell gridCell = ngrid.GetGridCell(cell.GetCellX(), cell.GetCellY()); if (on) { gridCell.AddWorldObject(obj); AddWorldObject(obj); } else { gridCell.AddGridObject(obj); RemoveWorldObject(obj); } obj.SetCurrentCell(cell); if (obj.IsTypeId(TypeId.Unit)) obj.ToCreature().m_isTempWorldObject = on; } void DeleteFromWorld(Player player) { Global.ObjAccessor.RemoveObject(player); RemoveUpdateObject(player); /// @todo I do not know why we need this, it should be removed in ~Object anyway player.Dispose(); } void DeleteFromWorld(Transport transport) { Global.ObjAccessor.RemoveObject(transport); transport.Dispose(); } void DeleteFromWorld(WorldObject obj) { obj.Dispose(); } void EnsureGridCreated(GridCoord p) { lock (this) { EnsureGridCreated_i(p); } } void EnsureGridCreated_i(GridCoord p) { if (getGrid(p.x_coord, p.y_coord) == null) { Log.outDebug(LogFilter.Maps, "Creating grid[{0}, {1}] for map {2} instance {3}", p.x_coord, p.y_coord, GetId(), i_InstanceId); setGrid(new Grid(p.x_coord * MapConst.MaxGrids + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, WorldConfig.GetBoolValue(WorldCfg.GridUnload)), p.x_coord, p.y_coord); getGrid(p.x_coord, p.y_coord).SetGridState(GridState.Idle); //z coord uint gx = (MapConst.MaxGrids - 1) - p.x_coord; uint gy = (MapConst.MaxGrids - 1) - p.y_coord; if (GridMaps[gx][gy] == null) LoadMapAndVMap(gx, gy); } } void EnsureGridLoadedForActiveObject(Cell cell, WorldObject obj) { EnsureGridLoaded(cell); Grid grid = getGrid(cell.GetGridX(), cell.GetGridY()); // refresh grid state & timer if (grid.GetGridState() != GridState.Active) { Log.outDebug(LogFilter.Maps, "Active object {0} triggers loading of grid [{1}, {2}] on map {3}", obj.GetGUID(), cell.GetGridX(), cell.GetGridY(), GetId()); ResetGridExpiry(grid, 0.1f); grid.SetGridState(GridState.Active); } } private bool EnsureGridLoaded(Cell cell) { EnsureGridCreated(new GridCoord(cell.GetGridX(), cell.GetGridY())); Grid grid = getGrid(cell.GetGridX(), cell.GetGridY()); if (!isGridObjectDataLoaded(cell.GetGridX(), cell.GetGridY())) { Log.outDebug(LogFilter.Maps, "Loading grid[{0}, {1}] for map {2} instance {3}", cell.GetGridX(), cell.GetGridY(), GetId(), i_InstanceId); setGridObjectDataLoaded(true, cell.GetGridX(), cell.GetGridY()); LoadGridObjects(grid, cell); Balance(); return true; } return false; } public virtual void LoadGridObjects(Grid grid, Cell cell) { ObjectGridLoader loader = new ObjectGridLoader(grid, this, cell); loader.LoadN(); } public void LoadGrid(float x, float y) { EnsureGridLoaded(new Cell(x, y)); } public virtual bool AddPlayerToMap(Player player, bool initPlayer = true) { CellCoord cellCoord = GridDefines.ComputeCellCoord(player.GetPositionX(), player.GetPositionY()); if (!cellCoord.IsCoordValid()) { Log.outError(LogFilter.Maps, "Map.AddPlayer (GUID: {0}) has invalid coordinates X:{1} Y:{2}", player.GetGUID().ToString(), player.GetPositionX(), player.GetPositionY()); return false; } var cell = new Cell(cellCoord); EnsureGridLoadedForActiveObject(cell, player); AddToGrid(player, cell); Contract.Assert(player.GetMap() == this); player.SetMap(this); player.AddToWorld(); if (initPlayer) SendInitSelf(player); SendInitTransports(player); if (initPlayer) player.m_clientGUIDs.Clear(); player.UpdateObjectVisibility(false); PhasingHandler.SendToPlayer(player); if (player.IsAlive()) ConvertCorpseToBones(player.GetGUID()); m_activePlayers.Add(player); Global.ScriptMgr.OnPlayerEnterMap(this, player); return true; } void InitializeObject(WorldObject obj) { if (!obj.IsTypeId(TypeId.Unit) || !obj.IsTypeId(TypeId.GameObject)) return; obj._moveState = ObjectCellMoveState.None; } public bool AddToMap(WorldObject obj) { //TODO: Needs clean up. An object should not be added to map twice. if (obj.IsInWorld) { obj.UpdateObjectVisibility(true); return true; } CellCoord cellCoord = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY()); if (!cellCoord.IsCoordValid()) { Log.outError(LogFilter.Maps, "Map.Add: Object {0} has invalid coordinates X:{1} Y:{2} grid cell [{3}:{4}]", obj.GetGUID(), obj.GetPositionX(), obj.GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; //Should delete object } var cell = new Cell(cellCoord); if (obj.isActiveObject()) EnsureGridLoadedForActiveObject(cell, obj); else EnsureGridCreated(new GridCoord(cell.GetGridX(), cell.GetGridY())); AddToGrid(obj, cell); Log.outDebug(LogFilter.Maps, "Object {0} enters grid[{1}, {2}]", obj.GetGUID().ToString(), cell.GetGridX(), cell.GetGridY()); obj.AddToWorld(); InitializeObject(obj); if (obj.isActiveObject()) AddToActive(obj); //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual obj.UpdateObjectVisibilityOnCreate(); return true; } public bool AddToMap(Transport obj) { //TODO: Needs clean up. An object should not be added to map twice. if (obj.IsInWorld) return true; CellCoord cellCoord = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY()); if (!cellCoord.IsCoordValid()) { Log.outError(LogFilter.Maps, "Map.Add: Object {0} has invalid coordinates X:{1} Y:{2} grid cell [{3}:{4}]", obj.GetGUID(), obj.GetPositionX(), obj.GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; //Should delete object } obj.AddToWorld(); _transports.Add(obj); // Broadcast creation to players foreach (Player player in GetPlayers()) { if (player.GetTransport() != obj) { var data = new UpdateData(GetId()); obj.BuildCreateUpdateBlockForPlayer(data, player); player.m_visibleTransports.Add(obj.GetGUID()); UpdateObject packet; data.BuildPacket(out packet); player.SendPacket(packet); } } return true; } public bool IsGridLoaded(float x, float y) { return IsGridLoaded(GridDefines.ComputeGridCoord(x, y)); } public bool IsGridLoaded(GridCoord p) { return (getGrid(p.x_coord, p.y_coord) != null && isGridObjectDataLoaded(p.x_coord, p.y_coord)); } void VisitNearbyCellsOf(WorldObject obj, Visitor gridVisitor, Visitor worldVisitor) { // Check for valid position if (!obj.IsPositionValid()) return; // Update mobs/objects in ALL visible cells around object! CellArea area = Cell.CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), obj.GetGridActivationRange()); for (uint x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x) { for (uint y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y) { // marked cells are those that have been visited // don't visit the same cell twice uint cell_id = (y * MapConst.TotalCellsPerMap) + x; if (isCellMarked(cell_id)) continue; markCell(cell_id); var pair = new CellCoord(x, y); var cell = new Cell(pair); cell.SetNoCreate(); Visit(cell, gridVisitor); Visit(cell, worldVisitor); } } } public virtual void Update(uint diff) { _dynamicTree.update(diff); // update worldsessions for existing players for (var i = 0; i < m_activePlayers.Count; ++i) { Player player = m_activePlayers[i]; if (player.IsInWorld) { WorldSession session = player.GetSession(); var updater = new MapSessionFilter(session); session.Update(diff, updater); } } // update active cells around players and active objects resetMarkedCells(); var update = new UpdaterNotifier(diff); var grid_object_update = new Visitor(update, GridMapTypeMask.AllGrid); var world_object_update = new Visitor(update, GridMapTypeMask.AllWorld); for (var i = 0; i < m_activePlayers.Count; ++i) { Player player = m_activePlayers[i]; if (!player.IsInWorld) continue; // update players at tick player.Update(diff); VisitNearbyCellsOf(player, grid_object_update, world_object_update); // If player is using far sight, visit that object too WorldObject viewPoint = player.GetViewpoint(); if (viewPoint) { if (viewPoint.IsTypeId(TypeId.Unit)) VisitNearbyCellsOf(viewPoint.ToCreature(), grid_object_update, world_object_update); else if (viewPoint.IsTypeId(TypeId.DynamicObject)) VisitNearbyCellsOf(viewPoint.ToDynamicObject(), grid_object_update, world_object_update); } // Handle updates for creatures in combat with player and are more than 60 yards away if (player.IsInCombat()) { List updateList = new List(); HostileReference refe = player.getHostileRefManager().getFirst(); while (refe != null) { Unit unit = refe.GetSource().GetOwner(); if (unit) if (unit.ToCreature() && unit.GetMapId() == player.GetMapId() && !unit.IsWithinDistInMap(player, GetVisibilityRange(), false)) updateList.Add(unit.ToCreature()); refe = refe.next(); } // Process deferred update list for player foreach (Creature c in updateList) VisitNearbyCellsOf(c, grid_object_update, world_object_update); } } for (var i = 0; i < m_activeNonPlayers.Count; ++i) { WorldObject obj = m_activeNonPlayers[i]; if (!obj.IsInWorld) continue; VisitNearbyCellsOf(obj, grid_object_update, world_object_update); } for (var i = 0; i < _transports.Count; ++i) { Transport transport = _transports[i]; if (!transport || !transport.IsInWorld) continue; transport.Update(diff); } SendObjectUpdates(); // Process necessary scripts if (!m_scriptSchedule.Empty()) { i_scriptLock = true; ScriptsProcess(); i_scriptLock = false; } if (_weatherUpdateTimer.Passed()) { foreach (var zoneInfo in _zoneDynamicInfo) { if (zoneInfo.Value.DefaultWeather != null && !zoneInfo.Value.DefaultWeather.Update((uint)_weatherUpdateTimer.GetInterval())) zoneInfo.Value.DefaultWeather = null; } _weatherUpdateTimer.Reset(); } MoveAllCreaturesInMoveList(); MoveAllGameObjectsInMoveList(); MoveAllAreaTriggersInMoveList(); if (!m_activePlayers.Empty() || !m_activeNonPlayers.Empty()) ProcessRelocationNotifies(diff); Global.ScriptMgr.OnMapUpdate(this, diff); } void ProcessRelocationNotifies(uint diff) { for (uint x = 0; x < MapConst.MaxGrids; ++x) { for (uint y = 0; y < MapConst.MaxGrids; ++y) { Grid grid = getGrid(x, y); if (grid == null) continue; if (grid.GetGridState() != GridState.Active) continue; grid.getGridInfoRef().getRelocationTimer().TUpdate((int)diff); if (!grid.getGridInfoRef().getRelocationTimer().TPassed()) continue; uint gx = grid.getX(); uint gy = grid.getY(); var cell_min = new CellCoord(gx * MapConst.MaxCells, gy * MapConst.MaxCells); var cell_max = new CellCoord(cell_min.x_coord + MapConst.MaxCells, cell_min.y_coord + MapConst.MaxCells); for (uint xx = cell_min.x_coord; xx < cell_max.x_coord; ++xx) { for (uint yy = cell_min.y_coord; yy < cell_max.y_coord; ++yy) { uint cell_id = (yy * MapConst.TotalCellsPerMap) + xx; if (!isCellMarked(cell_id)) continue; var pair = new CellCoord(xx, yy); var cell = new Cell(pair); cell.SetNoCreate(); var cell_relocation = new DelayedUnitRelocation(cell, pair, this, SharedConst.MaxVisibilityDistance); var grid_object_relocation = new Visitor(cell_relocation, GridMapTypeMask.AllGrid); var world_object_relocation = new Visitor(cell_relocation, GridMapTypeMask.AllWorld); Visit(cell, grid_object_relocation); Visit(cell, world_object_relocation); } } } } var reset = new ResetNotifier(); var grid_notifier = new Visitor(reset, GridMapTypeMask.AllGrid); var world_notifier = new Visitor(reset, GridMapTypeMask.AllWorld); for (uint x = 0; x < MapConst.MaxGrids; ++x) { for (uint y = 0; y < MapConst.MaxGrids; ++y) { Grid grid = getGrid(x, y); if (grid == null) continue; if (grid.GetGridState() != GridState.Active) continue; if (!grid.getGridInfoRef().getRelocationTimer().TPassed()) continue; grid.getGridInfoRef().getRelocationTimer().TReset((int)diff, m_VisibilityNotifyPeriod); uint gx = grid.getX(); uint gy = grid.getY(); var cell_min = new CellCoord(gx * MapConst.MaxCells, gy * MapConst.MaxCells); var cell_max = new CellCoord(cell_min.x_coord + MapConst.MaxCells, cell_min.y_coord + MapConst.MaxCells); for (uint xx = cell_min.x_coord; xx < cell_max.x_coord; ++xx) { for (uint yy = cell_min.y_coord; yy < cell_max.y_coord; ++yy) { uint cell_id = (yy * MapConst.TotalCellsPerMap) + xx; if (!isCellMarked(cell_id)) continue; var pair = new CellCoord(xx, yy); var cell = new Cell(pair); cell.SetNoCreate(); Visit(cell, grid_notifier); Visit(cell, world_notifier); } } } } } public virtual void RemovePlayerFromMap(Player player, bool remove) { Global.ScriptMgr.OnPlayerLeaveMap(this, player); player.RemoveFromWorld(); SendRemoveTransports(player); player.UpdateObjectVisibility(true); Cell cell = player.GetCurrentCell(); RemoveFromGrid(player, cell); m_activePlayers.Remove(player); if (remove) DeleteFromWorld(player); } public void RemoveFromMap(WorldObject obj, bool remove) { obj.RemoveFromWorld(); if (obj.isActiveObject()) RemoveFromActive(obj); obj.UpdateObjectVisibility(true); Cell cell = obj.GetCurrentCell(); RemoveFromGrid(obj, cell); obj.ResetMap(); if (remove) { // if option set then object already saved at this moment if (!WorldConfig.GetBoolValue(WorldCfg.SaveRespawnTimeImmediately)) obj.SaveRespawnTime(); DeleteFromWorld(obj); } } public void RemoveFromMap(Transport obj, bool remove) { obj.RemoveFromWorld(); var players = GetPlayers(); if (!players.Empty()) { UpdateData data = new UpdateData(GetId()); obj.BuildOutOfRangeUpdateBlock(data); UpdateObject packet; data.BuildPacket(out packet); foreach (var player in players) { if (player.GetTransport() != obj) { player.SendPacket(packet); player.m_visibleTransports.Remove(obj.GetGUID()); } } } if (!_transports.Contains(obj)) return; _transports.Remove(obj); obj.ResetMap(); if (remove) { // if option set then object already saved at this moment if (!WorldConfig.GetBoolValue(WorldCfg.SaveRespawnTimeImmediately)) obj.SaveRespawnTime(); DeleteFromWorld(obj); } } public void PlayerRelocation(Player player, float x, float y, float z, float orientation) { var oldcell = player.GetCurrentCell(); var newcell = new Cell(x, y); //! If hovering, always increase our server-side Z position //! Client automatically projects correct position based on Z coord sent in monster move //! and UNIT_FIELD_HOVERHEIGHT sent in object updates if (player.HasUnitMovementFlag(MovementFlag.Hover)) z += player.GetFloatValue(UnitFields.HoverHeight); player.Relocate(x, y, z, orientation); if (player.IsVehicle()) player.GetVehicleKit().RelocatePassengers(); if (oldcell.DiffGrid(newcell) || oldcell.DiffCell(newcell)) { Log.outDebug(LogFilter.Maps, "Player {0} relocation grid[{1}, {2}]cell[{3}, {4}].grid[{5}, {6}]cell[{7}, {8}]", player.GetName(), oldcell.GetGridX(), oldcell.GetGridY(), oldcell.GetCellX(), oldcell.GetCellY(), newcell.GetGridX(), newcell.GetGridY(), newcell.GetCellX(), newcell.GetCellY()); RemoveFromGrid(player, oldcell); if (oldcell.DiffGrid(newcell)) EnsureGridLoadedForActiveObject(newcell, player); AddToGrid(player, newcell); } player.UpdateObjectVisibility(false); } public void CreatureRelocation(Creature creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true) { CheckGridIntegrity(creature, false); Cell old_cell = creature.GetCurrentCell(); var new_cell = new Cell(x, y); if (!respawnRelocationOnFail && getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null) return; //! If hovering, always increase our server-side Z position //! Client automatically projects correct position based on Z coord sent in monster move //! and UNIT_FIELD_HOVERHEIGHT sent in object updates if (creature.HasUnitMovementFlag(MovementFlag.Hover)) z += creature.GetFloatValue(UnitFields.HoverHeight); // delay creature move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { AddCreatureToMoveList(creature, x, y, z, ang); // in diffcell/diffgrid case notifiers called at finishing move creature in MoveAllCreaturesInMoveList } else { creature.Relocate(x, y, z, ang); if (creature.IsVehicle()) creature.GetVehicleKit().RelocatePassengers(); creature.UpdateObjectVisibility(false); RemoveCreatureFromMoveList(creature); } CheckGridIntegrity(creature, true); } public void GameObjectRelocation(GameObject go, float x, float y, float z, float orientation, bool respawnRelocationOnFail = true) { var integrity_check = new Cell(go.GetPositionX(), go.GetPositionY()); Cell old_cell = go.GetCurrentCell(); var new_cell = new Cell(x, y); if (!respawnRelocationOnFail && getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null) return; // delay creature move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { Log.outDebug(LogFilter.Maps, "GameObject (GUID: {0} Entry: {1}) added to moving list from grid[{2}, {3}]cell[{4}, {5}] to grid[{6}, {7}]cell[{8}, {9}].", go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetGridX(), new_cell.GetGridY(), new_cell.GetCellX(), new_cell.GetCellY()); AddGameObjectToMoveList(go, x, y, z, orientation); // in diffcell/diffgrid case notifiers called at finishing move go in Map.MoveAllGameObjectsInMoveList } else { go.Relocate(x, y, z, orientation); go.UpdateModelPosition(); go.UpdateObjectVisibility(false); RemoveGameObjectFromMoveList(go); } old_cell = go.GetCurrentCell(); integrity_check = new Cell(go.GetPositionX(), go.GetPositionY()); } public void DynamicObjectRelocation(DynamicObject dynObj, float x, float y, float z, float orientation) { Cell integrity_check = new Cell(dynObj.GetPositionX(), dynObj.GetPositionY()); Cell old_cell = dynObj.GetCurrentCell(); Contract.Assert(integrity_check == old_cell); Cell new_cell = new Cell(x, y); if (getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null) return; // delay creature move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) added to moving list from grid[{1}, {2}]cell[{3}, {4}] to grid[{5}, {6}]cell[{7}, {8}].", dynObj.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetGridX(), new_cell.GetGridY(), new_cell.GetCellX(), new_cell.GetCellY()); AddDynamicObjectToMoveList(dynObj, x, y, z, orientation); // in diffcell/diffgrid case notifiers called at finishing move dynObj in Map.MoveAllGameObjectsInMoveList } else { dynObj.Relocate(x, y, z, orientation); dynObj.UpdateObjectVisibility(false); RemoveDynamicObjectFromMoveList(dynObj); } old_cell = dynObj.GetCurrentCell(); integrity_check = new Cell(dynObj.GetPositionX(), dynObj.GetPositionY()); Contract.Assert(integrity_check == old_cell); } public void AreaTriggerRelocation(AreaTrigger at, float x, float y, float z, float orientation) { Cell integrity_check = new Cell(at.GetPositionX(), at.GetPositionY()); Cell old_cell = at.GetCurrentCell(); Contract.Assert(integrity_check == old_cell); Cell new_cell = new Cell(x, y); if (getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null) return; // delay areatrigger move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) added to moving list from {1} to {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); AddAreaTriggerToMoveList(at, x, y, z, orientation); // in diffcell/diffgrid case notifiers called at finishing move at in Map::MoveAllAreaTriggersInMoveList } else { at.Relocate(x, y, z, orientation); at.UpdateShape(); at.UpdateObjectVisibility(false); RemoveAreaTriggerFromMoveList(at); } old_cell = at.GetCurrentCell(); integrity_check = new Cell(at.GetPositionX(), at.GetPositionY()); Contract.Assert(integrity_check == old_cell); } void AddCreatureToMoveList(Creature c, float x, float y, float z, float ang) { if (_creatureToMoveLock) //can this happen? return; if (c._moveState == ObjectCellMoveState.None) creaturesToMove.Add(c); c.SetNewCellPosition(x, y, z, ang); } void AddGameObjectToMoveList(GameObject go, float x, float y, float z, float ang) { if (_gameObjectsToMoveLock) //can this happen? return; if (go._moveState == ObjectCellMoveState.None) _gameObjectsToMove.Add(go); go.SetNewCellPosition(x, y, z, ang); } void RemoveGameObjectFromMoveList(GameObject go) { if (_gameObjectsToMoveLock) //can this happen? return; if (go._moveState == ObjectCellMoveState.Active) go._moveState = ObjectCellMoveState.Inactive; } void RemoveCreatureFromMoveList(Creature c) { if (_creatureToMoveLock) //can this happen? return; if (c._moveState == ObjectCellMoveState.Active) c._moveState = ObjectCellMoveState.Inactive; } void AddDynamicObjectToMoveList(DynamicObject dynObj, float x, float y, float z, float ang) { if (_dynamicObjectsToMoveLock) //can this happen? return; if (dynObj._moveState == ObjectCellMoveState.None) _dynamicObjectsToMove.Add(dynObj); dynObj.SetNewCellPosition(x, y, z, ang); } void RemoveDynamicObjectFromMoveList(DynamicObject dynObj) { if (_dynamicObjectsToMoveLock) //can this happen? return; if (dynObj._moveState == ObjectCellMoveState.Active) dynObj._moveState = ObjectCellMoveState.Inactive; } void AddAreaTriggerToMoveList(AreaTrigger at, float x, float y, float z, float ang) { if (_areaTriggersToMoveLock) //can this happen? return; if (at._moveState == ObjectCellMoveState.None) _areaTriggersToMove.Add(at); at.SetNewCellPosition(x, y, z, ang); } void RemoveAreaTriggerFromMoveList(AreaTrigger at) { if (_areaTriggersToMoveLock) //can this happen? return; if (at._moveState == ObjectCellMoveState.Active) at._moveState = ObjectCellMoveState.Inactive; } void MoveAllCreaturesInMoveList() { _creatureToMoveLock = true; for (var i = 0; i< creaturesToMove.Count; ++i) { Creature creature = creaturesToMove[i]; if (creature.GetMap() != this) //pet is teleported to another map continue; if (creature._moveState != ObjectCellMoveState.Active) { creature._moveState = ObjectCellMoveState.None; continue; } creature._moveState = ObjectCellMoveState.None; if (!creature.IsInWorld) continue; // do move or do move to respawn or remove creature if previous all fail if (CreatureCellRelocation(creature, new Cell(creature._newPosition.posX, creature._newPosition.posY))) { // update pos creature.Relocate(creature._newPosition); if (creature.IsVehicle()) creature.GetVehicleKit().RelocatePassengers(); creature.UpdateObjectVisibility(false); } else { // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid // creature coordinates will be updated and notifiers send if (!CreatureRespawnRelocation(creature, false)) { // ... or unload (if respawn grid also not loaded) //This may happen when a player just logs in and a pet moves to a nearby unloaded cell //To avoid this, we can load nearby cells when player log in //But this check is always needed to ensure safety /// @todo pets will disappear if this is outside CreatureRespawnRelocation /// //need to check why pet is frequently relocated to an unloaded cell if (creature.IsPet()) ((Pet)creature).Remove(PetSaveMode.NotInSlot, true); else AddObjectToRemoveList(creature); } } } creaturesToMove.Clear(); _creatureToMoveLock = false; } void MoveAllGameObjectsInMoveList() { _gameObjectsToMoveLock = true; for (var i = 0; i < _gameObjectsToMove.Count; ++i) { GameObject go = _gameObjectsToMove[i]; if (go.GetMap() != this) //transport is teleported to another map continue; if (go._moveState != ObjectCellMoveState.Active) { go._moveState = ObjectCellMoveState.None; continue; } go._moveState = ObjectCellMoveState.None; if (!go.IsInWorld) continue; // do move or do move to respawn or remove creature if previous all fail if (GameObjectCellRelocation(go, new Cell(go._newPosition.posX, go._newPosition.posY))) { // update pos go.Relocate(go._newPosition); go.UpdateModelPosition(); go.UpdateObjectVisibility(false); } else { // if GameObject can't be move in new cell/grid (not loaded) move it to repawn cell/grid // GameObject coordinates will be updated and notifiers send if (!GameObjectRespawnRelocation(go, false)) { // ... or unload (if respawn grid also not loaded) Log.outDebug(LogFilter.Maps, "GameObject (GUID: {0} Entry: {1}) cannot be move to unloaded respawn grid.", go.GetGUID().ToString(), go.GetEntry()); AddObjectToRemoveList(go); } } } _gameObjectsToMove.Clear(); _gameObjectsToMoveLock = false; } void MoveAllDynamicObjectsInMoveList() { _dynamicObjectsToMoveLock = true; for (var i = 0; i < _dynamicObjectsToMove.Count; ++i) { DynamicObject dynObj = _dynamicObjectsToMove[i]; if (dynObj.GetMap() != this) //transport is teleported to another map continue; if (dynObj._moveState != ObjectCellMoveState.Active) { dynObj._moveState = ObjectCellMoveState.None; continue; } dynObj._moveState = ObjectCellMoveState.None; if (!dynObj.IsInWorld) continue; // do move or do move to respawn or remove creature if previous all fail if (DynamicObjectCellRelocation(dynObj, new Cell(dynObj._newPosition.posX, dynObj._newPosition.posY))) { // update pos dynObj.Relocate(dynObj._newPosition); dynObj.UpdateObjectVisibility(false); } else Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) cannot be moved to unloaded grid.", dynObj.GetGUID().ToString()); } _dynamicObjectsToMove.Clear(); _dynamicObjectsToMoveLock = false; } void MoveAllAreaTriggersInMoveList() { _areaTriggersToMoveLock = true; for (var i = 0; i < _areaTriggersToMove.Count; ++i) { AreaTrigger at = _areaTriggersToMove[i]; if (at.GetMap() != this) //transport is teleported to another map continue; if (at._moveState != ObjectCellMoveState.Active) { at._moveState = ObjectCellMoveState.None; continue; } at._moveState = ObjectCellMoveState.None; if (!at.IsInWorld) continue; // do move or do move to respawn or remove creature if previous all fail if (AreaTriggerCellRelocation(at, new Cell(at._newPosition.posX, at._newPosition.posY))) { // update pos at.Relocate(at._newPosition); at.UpdateObjectVisibility(false); } else { Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) cannot be moved to unloaded grid.", at.GetGUID().ToString()); } } _areaTriggersToMove.Clear(); _areaTriggersToMoveLock = false; } private bool CreatureCellRelocation(Creature c, Cell new_cell) { Cell old_cell = c.GetCurrentCell(); if (!old_cell.DiffGrid(new_cell)) // in same grid { // if in same cell then none do if (old_cell.DiffCell(new_cell)) { RemoveFromGrid(c, old_cell); AddToGrid(c, new_cell); } return true; } // in diff. grids but active creature if (c.isActiveObject()) { EnsureGridLoadedForActiveObject(new_cell, c); Log.outDebug(LogFilter.Maps, "Active creature (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to grid[{4}, {5}].", c.GetGUID().ToString(), c.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(), new_cell.GetGridY()); RemoveFromGrid(c, old_cell); AddToGrid(c, new_cell); return true; } // in diff. loaded grid normal creature var grid = new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()); if (IsGridLoaded(grid)) { RemoveFromGrid(c, old_cell); EnsureGridCreated(grid); AddToGrid(c, new_cell); return true; } // fail to move: normal creature attempt move to unloaded grid return false; } private bool GameObjectCellRelocation(GameObject go, Cell new_cell) { Cell old_cell = go.GetCurrentCell(); if (!old_cell.DiffGrid(new_cell)) // in same grid { // if in same cell then none do if (old_cell.DiffCell(new_cell)) { RemoveFromGrid(go, old_cell); AddToGrid(go, new_cell); } return true; } // in diff. grids but active GameObject if (go.isActiveObject()) { EnsureGridLoadedForActiveObject(new_cell, go); Log.outDebug(LogFilter.Maps, "Active GameObject (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to grid[{4}, {5}].", go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(), new_cell.GetGridY()); RemoveFromGrid(go, old_cell); AddToGrid(go, new_cell); return true; } // in diff. loaded grid normal GameObject if (IsGridLoaded(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()))) { Log.outDebug(LogFilter.Maps, "GameObject (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to grid[{4}, {5}].", go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(), new_cell.GetGridY()); RemoveFromGrid(go, old_cell); EnsureGridCreated(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY())); AddToGrid(go, new_cell); return true; } // fail to move: normal GameObject attempt move to unloaded grid Log.outDebug(LogFilter.Maps, "GameObject (GUID: {0} Entry: {1}) attempted to move from grid[{2}, {3}] to unloaded grid[{4}, {5}].", go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(), new_cell.GetGridY()); return false; } private bool DynamicObjectCellRelocation(DynamicObject go, Cell new_cell) { Cell old_cell = go.GetCurrentCell(); if (!old_cell.DiffGrid(new_cell)) // in same grid { // if in same cell then none do if (old_cell.DiffCell(new_cell)) { Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) moved in grid[{1}, {2}] from cell[{3}, {4}] to cell[{5}, {6}].", go.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetCellX(), new_cell.GetCellY()); RemoveFromGrid(go, old_cell); AddToGrid(go, new_cell); } else Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) moved in same {1}.", go.GetGUID().ToString(), old_cell.ToString()); return true; } // in diff. grids but active GameObject if (go.isActiveObject()) { EnsureGridLoadedForActiveObject(new_cell, go); Log.outDebug(LogFilter.Maps, "Active DynamicObject (GUID: {0}) moved from {1} to {2}.", go.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); RemoveFromGrid(go, old_cell); AddToGrid(go, new_cell); return true; } // in diff. loaded grid normal GameObject if (IsGridLoaded(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()))) { Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) moved from {1} to {2}.", go.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); RemoveFromGrid(go, old_cell); EnsureGridCreated(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY())); AddToGrid(go, new_cell); return true; } // fail to move: normal GameObject attempt move to unloaded grid Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) attempted to move from {1} to unloaded {2}.", go.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); return false; } bool AreaTriggerCellRelocation(AreaTrigger at, Cell new_cell) { Cell old_cell = at.GetCurrentCell(); if (!old_cell.DiffGrid(new_cell)) // in same grid { // if in same cell then none do if (old_cell.DiffCell(new_cell)) { Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved in grid[{0}, {1}] from cell[{2}, {3}] to cell[{4}, {5}].", at.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetCellX(), new_cell.GetCellY()); RemoveFromGrid(at, old_cell); AddToGrid(at, new_cell); } else { Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved in same grid[{1}, {2}]cell[{3}, {4}].", at.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY()); } return true; } // in diff. grids but active AreaTrigger if (at.isActiveObject()) { EnsureGridLoadedForActiveObject(new_cell, at); Log.outDebug(LogFilter.Maps, "Active AreaTrigger ({0}) moved from {1} to {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); RemoveFromGrid(at, old_cell); AddToGrid(at, new_cell); return true; } // in diff. loaded grid normal AreaTrigger if (IsGridLoaded(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()))) { Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved from {1} to {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); RemoveFromGrid(at, old_cell); EnsureGridCreated(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY())); AddToGrid(at, new_cell); return true; } // fail to move: normal AreaTrigger attempt move to unloaded grid Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) attempted to move from {1} to unloaded {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString()); return false; } public bool CreatureRespawnRelocation(Creature c, bool diffGridOnly) { float resp_x, resp_y, resp_z, resp_o; c.GetRespawnPosition(out resp_x, out resp_y, out resp_z, out resp_o); var resp_cell = new Cell(resp_x, resp_y); //creature will be unloaded with grid if (diffGridOnly && !c.GetCurrentCell().DiffGrid(resp_cell)) return true; c.CombatStop(); c.GetMotionMaster().Clear(); // teleport it to respawn point (like normal respawn if player see) if (CreatureCellRelocation(c, resp_cell)) { c.Relocate(resp_x, resp_y, resp_z, resp_o); c.GetMotionMaster().Initialize(); // prevent possible problems with default move generators c.UpdateObjectVisibility(false); return true; } return false; } public bool GameObjectRespawnRelocation(GameObject go, bool diffGridOnly) { float resp_x, resp_y, resp_z, resp_o; go.GetRespawnPosition(out resp_x, out resp_y, out resp_z, out resp_o); var resp_cell = new Cell(resp_x, resp_y); //GameObject will be unloaded with grid if (diffGridOnly && !go.GetCurrentCell().DiffGrid(resp_cell)) return true; Log.outDebug(LogFilter.Maps, "GameObject (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to respawn grid[{4}, {5}].", go.GetGUID().ToString(), go.GetEntry(), go.GetCurrentCell().GetGridX(), go.GetCurrentCell().GetGridY(), resp_cell.GetGridX(), resp_cell.GetGridY()); // teleport it to respawn point (like normal respawn if player see) if (GameObjectCellRelocation(go, resp_cell)) { go.Relocate(resp_x, resp_y, resp_z, resp_o); go.UpdateObjectVisibility(false); return true; } return false; } public bool UnloadGrid(Grid grid, bool unloadAll) { uint x = grid.getX(); uint y = grid.getY(); if (!unloadAll) { //pets, possessed creatures (must be active), transport passengers if (grid.GetWorldObjectCountInNGrid() != 0) return false; if (ActiveObjectsNearGrid(grid)) return false; } Log.outDebug(LogFilter.Maps, "Unloading grid[{0}, {1}] for map {2}", x, y, GetId()); if (!unloadAll) { // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids // Must know real mob position before move MoveAllCreaturesInMoveList(); MoveAllGameObjectsInMoveList(); MoveAllAreaTriggersInMoveList(); // move creatures to respawn grids if this is diff.grid or to remove list ObjectGridEvacuator worker = new ObjectGridEvacuator(); var visitor = new Visitor(worker, GridMapTypeMask.AllGrid); grid.VisitAllGrids(visitor); // Finish creature moves, remove and delete all creatures with delayed remove before unload MoveAllCreaturesInMoveList(); MoveAllGameObjectsInMoveList(); MoveAllAreaTriggersInMoveList(); } { ObjectGridCleaner worker = new ObjectGridCleaner(); var visitor = new Visitor(worker, GridMapTypeMask.AllGrid); grid.VisitAllGrids(visitor); } RemoveAllObjectsInRemoveList(); { ObjectGridUnloader worker = new ObjectGridUnloader(); var visitor = new Visitor(worker, GridMapTypeMask.AllGrid); grid.VisitAllGrids(visitor); } Contract.Assert(i_objectsToRemove.Empty()); setGrid(null, x, y); uint gx = (MapConst.MaxGrids - 1) - x; uint gy = (MapConst.MaxGrids - 1) - y; // delete grid map, but don't delete if it is from parent map (and thus only reference) //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps { if (m_parentTerrainMap == this) m_parentTerrainMap.UnloadMap(gx, gy); if (i_InstanceId == 0) { Global.VMapMgr.unloadMap(GetId(), gx, gy); Global.MMapMgr.unloadMap(GetId(), gx, gy); } } Log.outDebug(LogFilter.Maps, "Unloading grid[{0}, {1}] for map {2} finished", x, y, GetId()); return true; } public virtual void RemoveAllPlayers() { if (HavePlayers()) { foreach (Player pl in m_activePlayers) { if (!pl.IsBeingTeleportedFar()) { // this is happening for bg Log.outError(LogFilter.Maps, "Map.UnloadAll: player {0} is still in map {1} during unload, this should not happen!", pl.GetName(), GetId()); pl.TeleportTo(pl.GetHomebind()); } } } } public virtual void UnloadAll() { // clear all delayed moves, useless anyway do this moves before map unload. creaturesToMove.Clear(); _gameObjectsToMove.Clear(); for (uint x = 0; x < MapConst.MaxGrids; ++x) { for (uint y = 0; y < MapConst.MaxGrids; ++y) { var grid = getGrid(x, y); if (grid == null) continue; UnloadGrid(grid, true); // deletes the grid and removes it from the GridRefManager } } foreach (Transport transport in _transports.ToList()) RemoveFromMap(transport, true); _transports.Clear(); foreach (var corpse in _corpsesByCell.Values.ToList()) { corpse.RemoveFromWorld(); corpse.ResetMap(); corpse.Dispose(); } _corpsesByCell.Clear(); _corpsesByPlayer.Clear(); _corpseBones.Clear(); Global.ScriptMgr.OnDestroyMap(this); foreach (WorldObject obj in i_worldObjects.ToList()) { Contract.Assert(obj.IsWorldObject()); obj.RemoveFromWorld(); obj.ResetMap(); } if (!m_scriptSchedule.Empty()) Global.MapMgr.DecreaseScheduledScriptCount((uint)m_scriptSchedule.Count); if (m_parentMap == this) m_childTerrainMaps = null; Global.MMapMgr.unloadMapInstance(GetId(), i_InstanceId); } private GridMap GetGridMap(float x, float y) { // half opt method var gx = (uint)(MapConst.CenterGridId - x / MapConst.SizeofGrids); //grid x var gy = (uint)(MapConst.CenterGridId - y / MapConst.SizeofGrids); //grid y // ensure GridMap is loaded EnsureGridCreated(new GridCoord((MapConst.MaxGrids - 1) - gx, (MapConst.MaxGrids - 1) - gy)); return GridMaps[gx][gy]; } GridMap GetGridMap(uint mapId, float x, float y) { if (GetId() == mapId) return GetGridMap(x, y); // half opt method uint gx = (uint)(MapConst.CenterGridId - x / MapConst.SizeofGrids); //grid x uint gy = (uint)(MapConst.CenterGridId - y / MapConst.SizeofGrids); //grid y // ensure GridMap is loaded EnsureGridCreated(new GridCoord((MapConst.MaxGrids - 1) - gx, (MapConst.MaxGrids - 1) - gy)); GridMap grid = GridMaps[gx][gy]; var childMap = m_childTerrainMaps.Find(childTerrainMap => childTerrainMap.GetId() == mapId); if (childMap != null && childMap.GridMaps[gx][gy].fileExists()) grid = childMap.GridMaps[gx][gy]; return grid; } public bool HasGridMap(uint mapId, uint gx, uint gy) { var childMap = m_childTerrainMaps.Find(childTerrainMap => childTerrainMap.GetId() == mapId); return childMap != null && childMap.GridMaps[gx][gy] != null && childMap.GridMaps[gx][gy].fileExists(); } public float GetWaterOrGroundLevel(PhaseShift phaseShift, float x, float y, float z) { float ground = 0f; return GetWaterOrGroundLevel(phaseShift, x, y, z, ref ground); } public float GetWaterOrGroundLevel(PhaseShift phaseShift, float x, float y, float z, ref float ground, bool swim = false) { if (GetGridMap(x, y) != null) { // we need ground level (including grid height version) for proper return water level in point float ground_z = GetHeight(phaseShift, x, y, z, true, 50.0f); ground = ground_z; LiquidData liquid_status; ZLiquidStatus res = getLiquidStatus(phaseShift, x, y, ground_z, MapConst.MapAllLiquidTypes, out liquid_status); return res != ZLiquidStatus.NoWater ? liquid_status.level : ground_z; } return MapConst.VMAPInvalidHeightValue; } public float GetStaticHeight(PhaseShift phaseShift, float x, float y, float z, bool checkVMap = true, float maxSearchDist = MapConst.DefaultHeightSearch) { // find raw .map surface under Z coordinates float mapHeight = MapConst.VMAPInvalidHeightValue; uint terrainMapId = PhasingHandler.GetTerrainMapId(phaseShift, this, x, y); GridMap gmap = m_parentTerrainMap.GetGridMap(terrainMapId, x, y); if (gmap != null) { float gridHeight = gmap.getHeight(x, y); // look from a bit higher pos to find the floor, ignore under surface case if (z + 2.0f > gridHeight) mapHeight = gridHeight; } float vmapHeight = MapConst.VMAPInvalidHeightValue; if (checkVMap) { if (Global.VMapMgr.isHeightCalcEnabled()) vmapHeight = Global.VMapMgr.getHeight(terrainMapId, x, y, z + 2.0f, maxSearchDist); // look from a bit higher pos to find the floor } // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT // vmapheight set for any under Z value or <= INVALID_HEIGHT if (vmapHeight > MapConst.InvalidHeight) { if (mapHeight > MapConst.InvalidHeight) { // we have mapheight and vmapheight and must select more appropriate // vmap height above map height // or if the distance of the vmap height is less the land height distance if (vmapHeight > mapHeight || Math.Abs(mapHeight - z) > Math.Abs(vmapHeight - z)) return vmapHeight; return mapHeight; // better use .map surface height } return vmapHeight; // we have only vmapHeight (if have) } return mapHeight; // explicitly use map data } public float GetMinHeight(float x, float y) { GridMap grid = GetGridMap(x, y); if (grid != null) return grid.getMinHeight(x, y); return -500.0f; } private bool IsOutdoorWMO(uint mogpFlags, int adtId, int rootId, int groupId, WMOAreaTableRecord wmoEntry, AreaTableRecord atEntry) { bool outdoor = true; if (wmoEntry != null && atEntry != null) { if (atEntry.Flags[0].HasAnyFlag(AreaFlags.Outside)) return true; if (atEntry.Flags[0].HasAnyFlag(AreaFlags.Inside)) return false; } outdoor = Convert.ToBoolean(mogpFlags & 0x8); if (wmoEntry != null) { if (Convert.ToBoolean(wmoEntry.Flags & 4)) return true; if ((wmoEntry.Flags & 2) != 0) outdoor = false; } return outdoor; } public bool IsOutdoors(PhaseShift phaseShift, float x, float y, float z) { uint mogpFlags; int adtId, rootId, groupId; // no wmo found? . outside by default if (!GetAreaInfo(phaseShift, x, y, z, out mogpFlags, out adtId, out rootId, out groupId)) return true; AreaTableRecord atEntry = null; WMOAreaTableRecord wmoEntry = Global.DB2Mgr.GetWMOAreaTable(rootId, adtId, groupId); if (wmoEntry != null) { Log.outDebug(LogFilter.Maps, "Got WMOAreaTableEntry! flag {0}, areaid {1}", wmoEntry.Flags, wmoEntry.AreaTableID); atEntry = CliDB.AreaTableStorage.LookupByKey(wmoEntry.AreaTableID); } return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry); } private bool GetAreaInfo(PhaseShift phaseShift, float x, float y, float z, out uint flags, out int adtId, out int rootId, out int groupId) { flags = 0; adtId = 0; rootId = 0; groupId = 0; float vmap_z = z; float dynamic_z = z; float check_z = z; uint terrainMapId = PhasingHandler.GetTerrainMapId(phaseShift, this, x, y); uint vflags; int vadtId; int vrootId; int vgroupId; uint dflags; int dadtId; int drootId; int dgroupId; bool hasVmapAreaInfo = Global.VMapMgr.getAreaInfo(terrainMapId, x, y, ref vmap_z, out vflags, out vadtId, out vrootId, out vgroupId); bool hasDynamicAreaInfo = _dynamicTree.getAreaInfo(x, y, ref dynamic_z, phaseShift, out dflags, out dadtId, out drootId, out dgroupId); if (hasVmapAreaInfo) { if (hasDynamicAreaInfo && dynamic_z > vmap_z) { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; } else { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; } } else if (hasDynamicAreaInfo) { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; } if (hasVmapAreaInfo || hasDynamicAreaInfo) { // check if there's terrain between player height and object height GridMap gmap = m_parentTerrainMap.GetGridMap(terrainMapId, x, y); if (gmap != null) { float mapHeight = gmap.getHeight(x, y); // z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice... if (z + 2.0f > mapHeight && mapHeight > check_z) return false; } return true; } return false; } public uint GetAreaId(PhaseShift phaseShift, float x, float y, float z) { bool throwaway; return GetAreaId(phaseShift, x, y, z, out throwaway); } public uint GetAreaId(PhaseShift phaseShift, float x, float y, float z, out bool isOutdoors) { uint mogpFlags; int adtId, rootId, groupId; WMOAreaTableRecord wmoEntry = null; AreaTableRecord atEntry = null; bool haveAreaInfo = false; uint areaId = 0; if (GetAreaInfo(phaseShift, x, y, z, out mogpFlags, out adtId, out rootId, out groupId)) { haveAreaInfo = true; wmoEntry = Global.DB2Mgr.GetWMOAreaTable(rootId, adtId, groupId); if (wmoEntry != null) { areaId = wmoEntry.AreaTableID; atEntry = CliDB.AreaTableStorage.LookupByKey(wmoEntry.AreaTableID); } } if (areaId == 0) { GridMap gmap = m_parentTerrainMap.GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y); if (gmap != null) areaId = gmap.getArea(x, y); // this used while not all *.map files generated (instances) if (areaId == 0) areaId = i_mapRecord.AreaTableID; } if (haveAreaInfo) isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry); else isOutdoors = true; return areaId; } public uint GetZoneId(PhaseShift phaseShift, float x, float y, float z) { uint areaId = GetAreaId(phaseShift, x, y, z); AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(areaId); if (area != null) if (area.ParentAreaID != 0) return area.ParentAreaID; return areaId; } public void GetZoneAndAreaId(PhaseShift phaseShift, out uint zoneid, out uint areaid, float x, float y, float z) { areaid = zoneid = GetAreaId(phaseShift, x, y, z); AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(areaid); if (area != null) if (area.ParentAreaID != 0) zoneid = area.ParentAreaID; } private byte GetTerrainType(PhaseShift phaseShift, float x, float y) { GridMap gmap = m_parentTerrainMap.GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y); if (gmap != null) return gmap.getTerrainType(x, y); return 0; } public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, byte ReqLiquidType) { LiquidData throwaway; return getLiquidStatus(phaseShift, x, y, z, ReqLiquidType, out throwaway); } public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, byte ReqLiquidType, out LiquidData data) { data = new LiquidData(); var result = ZLiquidStatus.NoWater; float liquid_level = MapConst.InvalidHeight; float ground_level = MapConst.InvalidHeight; uint liquid_type = 0; uint terrainMapId = PhasingHandler.GetTerrainMapId(phaseShift, this, x, y); if (Global.VMapMgr.GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, ref liquid_level, ref ground_level, ref liquid_type)) { Log.outDebug(LogFilter.Maps, "getLiquidStatus(): vmap liquid level: {0} ground: {1} type: {2}", liquid_level, ground_level, liquid_type); // Check water level and ground level if (liquid_level > ground_level && z > ground_level - 2) { // All ok in water . store data // hardcoded in client like this if (GetId() == 530 && liquid_type == 2) liquid_type = 15; uint liquidFlagType = 0; LiquidTypeRecord liq = CliDB.LiquidTypeStorage.LookupByKey(liquid_type); if (liq != null) liquidFlagType = liq.SoundBank; if (liquid_type != 0 && liquid_type < 21) { AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(GetAreaId(phaseShift, x, y, z)); if (area != null) { uint overrideLiquid = area.LiquidTypeID[liquidFlagType]; if (overrideLiquid == 0 && area.ParentAreaID != 0) { area = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID); if (area != null) overrideLiquid = area.LiquidTypeID[liquidFlagType]; } liq = CliDB.LiquidTypeStorage.LookupByKey(overrideLiquid); if (liq != null) { liquid_type = overrideLiquid; liquidFlagType = liq.SoundBank; } } } data.level = liquid_level; data.depth_level = ground_level; data.entry = liquid_type; data.type_flags = (uint)(1 << (int)liquidFlagType); float delta = liquid_level - z; // Get position delta if (delta > 2.0f) // Under water return ZLiquidStatus.UnderWater; if (delta > 0.0f) // In water return ZLiquidStatus.InWater; if (delta > -0.1f) // Walk on water return ZLiquidStatus.WaterWalk; result = ZLiquidStatus.AboveWater; } } GridMap gmap = m_parentTerrainMap.GetGridMap(terrainMapId, x, y); if (gmap != null) { var map_data = new LiquidData(); ZLiquidStatus map_result = gmap.getLiquidStatus(x, y, z, ReqLiquidType, map_data); // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER: if (map_result != ZLiquidStatus.NoWater && (map_data.level > ground_level)) { // hardcoded in client like this if (GetId() == 530 && map_data.entry == 2) map_data.entry = 15; data = map_data; return map_result; } } return result; } public float GetWaterLevel(PhaseShift phaseShift, float x, float y) { GridMap gmap = m_parentTerrainMap.GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y); if (gmap != null) return gmap.getLiquidLevel(x, y); return 0; } public bool isInLineOfSight(PhaseShift phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) { return Global.VMapMgr.isInLineOfSight(PhasingHandler.GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2) && _dynamicTree.isInLineOfSight(new Vector3(x1, y1, z1), new Vector3(x2, y2, z2), phaseShift); } public bool getObjectHitPos(PhaseShift phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, out float rx, out float ry, out float rz, float modifyDist) { var startPos = new Vector3(x1, y1, z1); var dstPos = new Vector3(x2, y2, z2); var resultPos = new Vector3(); bool result = _dynamicTree.getObjectHitPos(startPos, dstPos, ref resultPos, modifyDist, phaseShift); rx = resultPos.X; ry = resultPos.Y; rz = resultPos.Z; return result; } public float GetHeight(PhaseShift phaseShift, float x, float y, float z, bool vmap = true, float maxSearchDist = MapConst.DefaultHeightSearch) { return Math.Max(GetStaticHeight(phaseShift, x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phaseShift)); } public bool IsInWater(PhaseShift phaseShift, float x, float y, float pZ) { return Convert.ToBoolean(getLiquidStatus(phaseShift, x, y, pZ, MapConst.MapAllLiquidTypes) & (ZLiquidStatus.InWater | ZLiquidStatus.UnderWater)); } public bool IsUnderWater(PhaseShift phaseShift, float x, float y, float z) { return Convert.ToBoolean(getLiquidStatus(phaseShift, x, y, z, MapConst.MapLiquidTypeWater | MapConst.MapLiquidTypeOcean) & ZLiquidStatus.UnderWater); } private bool CheckGridIntegrity(Creature c, bool moved) { Cell cur_cell = c.GetCurrentCell(); var xy_cell = new Cell(c.GetPositionX(), c.GetPositionY()); if (xy_cell != cur_cell) return true; return true; } public string GetMapName() { return i_mapRecord != null ? i_mapRecord.MapName[Global.WorldMgr.GetDefaultDbcLocale()] : "UNNAMEDMAP"; } public void SendInitSelf(Player player) { var data = new UpdateData(player.GetMapId()); // attach to player data current transport data Transport transport = player.GetTransport(); if (transport != null) { transport.BuildCreateUpdateBlockForPlayer(data, player); player.m_visibleTransports.Add(transport.GetGUID()); } player.BuildCreateUpdateBlockForPlayer(data, player); // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map if (transport != null) { foreach (WorldObject passenger in transport.GetPassengers()) { if (player != passenger && player.HaveAtClient(passenger)) passenger.BuildCreateUpdateBlockForPlayer(data, player); } } UpdateObject packet; data.BuildPacket(out packet); player.SendPacket(packet); } void SendInitTransports(Player player) { var transData = new UpdateData(player.GetMapId()); foreach (Transport transport in _transports) { if (transport != player.GetTransport() && player.IsInPhase(transport)) { transport.BuildCreateUpdateBlockForPlayer(transData, player); player.m_visibleTransports.Add(transport.GetGUID()); } } UpdateObject packet; transData.BuildPacket(out packet); player.SendPacket(packet); } void SendRemoveTransports(Player player) { var transData = new UpdateData(player.GetMapId()); foreach (Transport transport in _transports) { if (transport != player.GetTransport()) { transport.BuildOutOfRangeUpdateBlock(transData); player.m_visibleTransports.Remove(transport.GetGUID()); } } UpdateObject packet; transData.BuildPacket(out packet); player.SendPacket(packet); } public void SendUpdateTransportVisibility(Player player) { // Hack to send out transports UpdateData transData = new UpdateData(player.GetMapId()); foreach (var transport in _transports) { var hasTransport = player.m_visibleTransports.Contains(transport.GetGUID()); if (player.IsInPhase(transport)) { if (!hasTransport) { transport.BuildCreateUpdateBlockForPlayer(transData, player); player.m_visibleTransports.Add(transport.GetGUID()); } } else { transport.BuildOutOfRangeUpdateBlock(transData); player.m_visibleTransports.Remove(transport.GetGUID()); } } UpdateObject packet; transData.BuildPacket(out packet); player.SendPacket(packet); } void setGrid(Grid grid, uint x, uint y) { if (x >= MapConst.MaxGrids || y >= MapConst.MaxGrids) { Log.outError(LogFilter.Maps, "Map.setNGrid Invalid grid coordinates found: {0}, {1}!", x, y); return; } i_grids[x][y] = grid; } void SendObjectUpdates() { Dictionary update_players = new Dictionary(); while (!_updateObjects.Empty()) { WorldObject obj = _updateObjects[0]; Contract.Assert(obj.IsInWorld); _updateObjects.RemoveAt(0); obj.BuildUpdate(update_players); } UpdateObject packet; foreach (var iter in update_players) { iter.Value.BuildPacket(out packet); iter.Key.SendPacket(packet); } } public virtual void DelayedUpdate(uint diff) { for (var i = 0; i < _transports.Count; ++i) { Transport transport = _transports[i]; if (!transport.IsInWorld) continue; transport.DelayedUpdate(diff); } RemoveAllObjectsInRemoveList(); // Don't unload grids if it's Battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended if (!IsBattlegroundOrArena()) { for (uint x = 0; x < MapConst.MaxGrids; ++x) { for (uint y = 0; y < MapConst.MaxGrids; ++y) { Grid grid = getGrid(x, y); if (grid != null) grid.Update(this, diff); } } } } public void AddObjectToRemoveList(WorldObject obj) { Contract.Assert(obj.GetMapId() == GetId() && obj.GetInstanceId() == GetInstanceId()); obj.CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links i_objectsToRemove.Add(obj); } public void AddObjectToSwitchList(WorldObject obj, bool on) { Contract.Assert(obj.GetMapId() == GetId() && obj.GetInstanceId() == GetInstanceId()); // i_objectsToSwitch is iterated only in Map::RemoveAllObjectsInRemoveList() and it uses // the contained objects only if GetTypeId() == TYPEID_UNIT , so we can return in all other cases if (!obj.IsTypeId(TypeId.Unit) && !obj.IsTypeId(TypeId.GameObject)) return; if (!i_objectsToSwitch.ContainsKey(obj)) i_objectsToSwitch.Add(obj, on); else if (i_objectsToSwitch[obj] != on) i_objectsToSwitch.Remove(obj); else Contract.Assert(false); } void RemoveAllObjectsInRemoveList() { while (!i_objectsToSwitch.Empty()) { KeyValuePair pair = i_objectsToSwitch.First(); WorldObject obj = pair.Key; bool on = pair.Value; i_objectsToSwitch.Remove(pair.Key); if (!obj.IsPermanentWorldObject()) { switch (obj.GetTypeId()) { case TypeId.Unit: SwitchGridContainers(obj.ToCreature(), on); break; case TypeId.GameObject: SwitchGridContainers(obj.ToGameObject(), on); break; default: break; } } } while (!i_objectsToRemove.Empty()) { WorldObject obj = i_objectsToRemove.First(); switch (obj.GetTypeId()) { case TypeId.Corpse: { Corpse corpse = ObjectAccessor.GetCorpse(obj, obj.GetGUID()); if (corpse == null) Log.outError(LogFilter.Maps, "Tried to delete corpse/bones {0} that is not in map.", obj.GetGUID().ToString()); else RemoveFromMap(corpse, true); break; } case TypeId.DynamicObject: RemoveFromMap(obj, true); break; case TypeId.AreaTrigger: RemoveFromMap(obj, true); break; case TypeId.Conversation: RemoveFromMap(obj, true); break; case TypeId.GameObject: GameObject go = obj.ToGameObject(); if (go.IsTransport()) RemoveFromMap(go.ToTransport(), true); else RemoveFromMap(go, true); break; case TypeId.Unit: // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call // make sure that like sources auras/etc removed before destructor start obj.ToCreature().CleanupsBeforeDelete(); RemoveFromMap(obj.ToCreature(), true); break; default: Log.outError(LogFilter.Maps, "Non-grid object (TypeId: {0}) is in grid object remove list, ignored.", obj.GetTypeId()); break; } i_objectsToRemove.Remove(obj); } } public uint GetPlayersCountExceptGMs() { uint count = 0; foreach (Player pl in m_activePlayers) if (!pl.IsGameMaster()) ++count; return count; } public void SendToPlayers(ServerPacket data) { foreach (Player pl in m_activePlayers) pl.SendPacket(data); } public bool ActiveObjectsNearGrid(Grid grid) { var cell_min = new CellCoord(grid.getX() * MapConst.MaxCells, grid.getY() * MapConst.MaxCells); var cell_max = new CellCoord(cell_min.x_coord + MapConst.MaxCells, cell_min.y_coord + MapConst.MaxCells); //we must find visible range in cells so we unload only non-visible cells... float viewDist = GetVisibilityRange(); uint cell_range = (uint)Math.Ceiling(viewDist / MapConst.SizeofCells) + 1; cell_min.dec_x(cell_range); cell_min.dec_y(cell_range); cell_max.inc_x(cell_range); cell_max.inc_y(cell_range); foreach (Player pl in m_activePlayers) { CellCoord p = GridDefines.ComputeCellCoord(pl.GetPositionX(), pl.GetPositionY()); if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord)) return true; } foreach (WorldObject obj in m_activeNonPlayers) { CellCoord p = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY()); if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord)) return true; } return false; } public void AddToActive(WorldObject obj) { AddToActiveHelper(obj); if (obj.IsTypeId(TypeId.Unit)) { Creature c = obj.ToCreature(); // also not allow unloading spawn grid to prevent creating creature clone at load if (!c.IsPet() && c.GetSpawnId() != 0) { float x, y, z; c.GetRespawnPosition(out x, out y, out z); GridCoord p = GridDefines.ComputeGridCoord(x, y); if (getGrid(p.x_coord, p.y_coord) != null) getGrid(p.x_coord, p.y_coord).incUnloadActiveLock(); else { GridCoord p2 = GridDefines.ComputeGridCoord(c.GetPositionX(), c.GetPositionY()); Log.outError(LogFilter.Maps, "Active creature (GUID: {0} Entry: {1}) added to grid[{2}, {3}] but spawn grid[{4}, {5}] was not loaded.", c.GetGUID().ToString(), c.GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord); } } } } void AddToActiveHelper(WorldObject obj) { m_activeNonPlayers.Add(obj); } public void RemoveFromActive(WorldObject obj) { RemoveFromActiveHelper(obj); if (obj.IsTypeId(TypeId.Unit)) { Creature c = obj.ToCreature(); // also allow unloading spawn grid if (!c.IsPet() && c.GetSpawnId() != 0) { float x, y, z; c.GetRespawnPosition(out x, out y, out z); GridCoord p = GridDefines.ComputeGridCoord(x, y); if (getGrid(p.x_coord, p.y_coord) != null) getGrid(p.x_coord, p.y_coord).decUnloadActiveLock(); else { GridCoord p2 = GridDefines.ComputeGridCoord(c.GetPositionX(), c.GetPositionY()); Log.outDebug(LogFilter.Maps, "Active creature (GUID: {0} Entry: {1}) removed from grid[{2}, {3}] but spawn grid[{4}, {5}] was not loaded.", c.GetGUID().ToString(), c.GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord); } } } } void RemoveFromActiveHelper(WorldObject obj) { m_activeNonPlayers.Remove(obj); } public void SaveCreatureRespawnTime(ulong dbGuid, long respawnTime) { if (respawnTime == 0) { // Delete only RemoveCreatureRespawnTime(dbGuid); return; } _creatureRespawnTimes[dbGuid] = respawnTime; PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_CREATURE_RESPAWN); stmt.AddValue(0, dbGuid); stmt.AddValue(1, respawnTime); stmt.AddValue(2, GetId()); stmt.AddValue(3, GetInstanceId()); DB.Characters.Execute(stmt); } public void RemoveCreatureRespawnTime(ulong dbGuid) { _creatureRespawnTimes.Remove(dbGuid); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN); stmt.AddValue(0, dbGuid); stmt.AddValue(1, GetId()); stmt.AddValue(2, GetInstanceId()); DB.Characters.Execute(stmt); } public void SaveGORespawnTime(ulong dbGuid, long respawnTime) { if (respawnTime == 0) { // Delete only RemoveGORespawnTime(dbGuid); return; } _goRespawnTimes[dbGuid] = respawnTime; PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GO_RESPAWN); stmt.AddValue(0, dbGuid); stmt.AddValue(1, respawnTime); stmt.AddValue(2, GetId()); stmt.AddValue(3, GetInstanceId()); DB.Characters.Execute(stmt); } public void RemoveGORespawnTime(ulong dbGuid) { _goRespawnTimes.Remove(dbGuid); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GO_RESPAWN); stmt.AddValue(0, dbGuid); stmt.AddValue(1, GetId()); stmt.AddValue(2, GetInstanceId()); DB.Characters.Execute(stmt); } public void LoadRespawnTimes() { PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CREATURE_RESPAWNS); stmt.AddValue(0, GetId()); stmt.AddValue(1, GetInstanceId()); SQLResult result = DB.Characters.Query(stmt); if (!result.IsEmpty()) { do { var loguid = result.Read(0); var respawnTime = result.Read(1); _creatureRespawnTimes[loguid] = respawnTime; } while (result.NextRow()); } stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GO_RESPAWNS); stmt.AddValue(0, GetId()); stmt.AddValue(1, GetInstanceId()); result = DB.Characters.Query(stmt); if (!result.IsEmpty()) { do { var loguid = result.Read(0); var respawnTime = result.Read(1); _goRespawnTimes[loguid] = respawnTime; } while (result.NextRow()); } } public void DeleteRespawnTimes() { _creatureRespawnTimes.Clear(); _goRespawnTimes.Clear(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); } public static void DeleteRespawnTimesInDB(uint mapId, uint instanceId) { PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN_BY_INSTANCE); stmt.AddValue(0, mapId); stmt.AddValue(1, instanceId); DB.Characters.Execute(stmt); stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GO_RESPAWN_BY_INSTANCE); stmt.AddValue(0, mapId); stmt.AddValue(1, instanceId); DB.Characters.Execute(stmt); } public long GetLinkedRespawnTime(ObjectGuid guid) { ObjectGuid linkedGuid = Global.ObjectMgr.GetLinkedRespawnGuid(guid); switch (linkedGuid.GetHigh()) { case HighGuid.Creature: return GetCreatureRespawnTime(linkedGuid.GetCounter()); case HighGuid.GameObject: return GetGORespawnTime(linkedGuid.GetCounter()); default: break; } return 0L; } public void LoadCorpseData() { MultiMap phases = new MultiMap(); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CORPSE_PHASES); stmt.AddValue(0, GetId()); stmt.AddValue(1, GetInstanceId()); // 0 1 // SELECT OwnerGuid, PhaseId FROM corpse_phases cp LEFT JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ? SQLResult phaseResult = DB.Characters.Query(stmt); if (!phaseResult.IsEmpty()) { do { ulong guid = phaseResult.Read(0); uint phaseId = phaseResult.Read(1); phases.Add(guid, phaseId); } while (phaseResult.NextRow()); } stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CORPSES); stmt.AddValue(0, GetId()); stmt.AddValue(1, GetInstanceId()); // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ? SQLResult result = DB.Characters.Query(stmt); if (result.IsEmpty()) return; do { CorpseType type = (CorpseType)result.Read(12); ulong guid = result.Read(14); if (type >= CorpseType.Max || type == CorpseType.Bones) { Log.outError(LogFilter.Maps, "Corpse (guid: {0}) have wrong corpse type ({1}), not loading.", guid, type); continue; } Corpse corpse = new Corpse(type); if (!corpse.LoadCorpseFromDB(GenerateLowGuid(HighGuid.Corpse), result.GetFields())) continue; foreach (var phaseId in phases[guid]) PhasingHandler.AddPhase(corpse, phaseId, false); AddCorpse(corpse); } while (result.NextRow()); } public void DeleteCorpseData() { // DELETE cp, c FROM corpse_phases cp INNER JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ? PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSES_FROM_MAP); stmt.AddValue(0, GetId()); stmt.AddValue(1, GetInstanceId()); DB.Characters.Execute(stmt); } public void AddCorpse(Corpse corpse) { corpse.SetMap(this); _corpsesByCell.Add(corpse.GetCellCoord().GetId(), corpse); if (corpse.GetCorpseType() != CorpseType.Bones) _corpsesByPlayer[corpse.GetOwnerGUID()] = corpse; else _corpseBones.Add(corpse); } void RemoveCorpse(Corpse corpse) { Contract.Assert(corpse); corpse.DestroyForNearbyPlayers(); if (corpse.GetCurrentCell() != null) RemoveFromMap(corpse, false); else { corpse.RemoveFromWorld(); corpse.ResetMap(); } _corpsesByCell.Remove(corpse.GetCellCoord().GetId(), corpse); if (corpse.GetCorpseType() != CorpseType.Bones) _corpsesByPlayer.Remove(corpse.GetOwnerGUID()); else _corpseBones.Remove(corpse); } public Corpse ConvertCorpseToBones(ObjectGuid ownerGuid, bool insignia = false) { Corpse corpse = GetCorpseByPlayer(ownerGuid); if (!corpse) return null; RemoveCorpse(corpse); // remove corpse from DB SQLTransaction trans = new SQLTransaction(); corpse.DeleteFromDB(trans); DB.Characters.CommitTransaction(trans); Corpse bones = null; // create the bones only if the map and the grid is loaded at the corpse's location // ignore bones creating option in case insignia if ((insignia || (IsBattlegroundOrArena() ? WorldConfig.GetBoolValue(WorldCfg.DeathBonesBgOrArena) : WorldConfig.GetBoolValue(WorldCfg.DeathBonesWorld))) && !IsRemovalGrid(corpse.GetPositionX(), corpse.GetPositionY())) { // Create bones, don't change Corpse bones = new Corpse(); bones.Create(corpse.GetGUID().GetCounter(), this); for (byte i = (int)ObjectFields.Guid + 4; i < (int)CorpseFields.End; ++i) // don't overwrite guid bones.SetUInt32Value(i, corpse.GetUInt32Value(i)); bones.SetCellCoord(corpse.GetCellCoord()); bones.Relocate(corpse.GetPositionX(), corpse.GetPositionY(), corpse.GetPositionZ(), corpse.GetOrientation()); bones.SetUInt32Value(CorpseFields.Flags, corpse.GetUInt32Value(CorpseFields.Flags) | (uint)CorpseFlags.Bones); PhasingHandler.InheritPhaseShift(bones, corpse); AddCorpse(bones); // add bones in grid store if grid loaded where corpse placed AddToMap(bones); } // all references to the corpse should be removed at this point corpse.Dispose(); return bones; } public void RemoveOldCorpses() { long now = Time.UnixTime; List corpses = new List(); foreach (var p in _corpsesByPlayer) if (p.Value.IsExpired(now)) corpses.Add(p.Key); foreach (ObjectGuid ownerGuid in corpses) ConvertCorpseToBones(ownerGuid); List expiredBones = new List(); foreach (Corpse bones in _corpseBones) if (bones.IsExpired(now)) expiredBones.Add(bones); foreach (Corpse bones in expiredBones) { RemoveCorpse(bones); bones.Dispose(); } } public void SendZoneDynamicInfo(uint zoneId, Player player) { var zoneInfo = _zoneDynamicInfo.LookupByKey(zoneId); if (zoneInfo == null) return; uint music = zoneInfo.MusicId; if (music != 0) player.SendPacket(new PlayMusic(music)); SendZoneWeather(zoneInfo, player); uint overrideLightId = zoneInfo.OverrideLightId; if (overrideLightId != 0) { OverrideLight overrideLight = new OverrideLight(); overrideLight.AreaLightID = _defaultLight; overrideLight.OverrideLightID = overrideLightId; overrideLight.TransitionMilliseconds = zoneInfo.LightFadeInTime; player.SendPacket(overrideLight); } } public void SendZoneWeather(uint zoneId, Player player) { if (!player.HasAuraType(AuraType.ForceWeather)) { var zoneInfo = _zoneDynamicInfo.LookupByKey(zoneId); if (zoneInfo == null) return; SendZoneWeather(zoneInfo, player); } } void SendZoneWeather(ZoneDynamicInfo zoneDynamicInfo, Player player) { WeatherState weatherId = zoneDynamicInfo.WeatherId; if (weatherId != 0) { WeatherPkt weather = new WeatherPkt(weatherId, zoneDynamicInfo.WeatherGrade); player.SendPacket(weather); } else if (zoneDynamicInfo.DefaultWeather != null) { zoneDynamicInfo.DefaultWeather.SendWeatherUpdateToPlayer(player); } else Weather.SendFineWeatherUpdateToPlayer(player); } public void SetZoneMusic(uint zoneId, uint musicId) { if (!_zoneDynamicInfo.ContainsKey(zoneId)) _zoneDynamicInfo[zoneId] = new ZoneDynamicInfo(); _zoneDynamicInfo[zoneId].MusicId = musicId; var players = GetPlayers(); if (!players.Empty()) { PlayMusic playMusic = new PlayMusic(musicId); foreach (var player in players) if (player.GetZoneId() == zoneId && !player.HasAuraType(AuraType.ForceWeather)) player.SendPacket(playMusic); } } public Weather GetOrGenerateZoneDefaultWeather(uint zoneId) { WeatherData weatherData = Global.WeatherMgr.GetWeatherData(zoneId); if (weatherData == null) return null; if (!_zoneDynamicInfo.ContainsKey(zoneId)) _zoneDynamicInfo[zoneId] = new ZoneDynamicInfo(); ZoneDynamicInfo info = _zoneDynamicInfo[zoneId]; if (info.DefaultWeather == null) { info.DefaultWeather = new Weather(zoneId, weatherData); info.DefaultWeather.ReGenerate(); info.DefaultWeather.UpdateWeather(); } return info.DefaultWeather; } void SetZoneWeather(uint zoneId, WeatherState weatherId, float weatherGrade) { if (!_zoneDynamicInfo.ContainsKey(zoneId)) _zoneDynamicInfo[zoneId] = new ZoneDynamicInfo(); ZoneDynamicInfo info = _zoneDynamicInfo[zoneId]; info.WeatherId = weatherId; info.WeatherGrade = weatherGrade; var players = GetPlayers(); if (!players.Empty()) { WeatherPkt weather = new WeatherPkt(weatherId, weatherGrade); foreach (var player in players) { if (player.GetZoneId() == zoneId) player.SendPacket(weather); } } } void SetZoneOverrideLight(uint zoneId, uint lightId, uint fadeInTime) { if (!_zoneDynamicInfo.ContainsKey(zoneId)) _zoneDynamicInfo[zoneId] = new ZoneDynamicInfo(); ZoneDynamicInfo info = _zoneDynamicInfo[zoneId]; info.OverrideLightId = lightId; info.LightFadeInTime = fadeInTime; var players = GetPlayers(); if (!players.Empty()) { OverrideLight overrideLight = new OverrideLight(); overrideLight.AreaLightID = _defaultLight; overrideLight.OverrideLightID = lightId; overrideLight.TransitionMilliseconds = fadeInTime; foreach (var player in players) if (player.GetZoneId() == zoneId) player.SendPacket(overrideLight); } } public void UpdateAreaDependentAuras() { var players = GetPlayers(); foreach (var player in players) { if (player) { if (player.IsInWorld) { player.UpdateAreaDependentAuras(player.GetAreaId()); player.UpdateZoneDependentAuras(player.GetZoneId()); } } } } public MapRecord GetEntry() { return i_mapRecord; } public bool CanUnload(uint diff) { if (m_unloadTimer == 0) return false; if (m_unloadTimer <= diff) return true; m_unloadTimer -= diff; return false; } public float GetVisibilityRange() { return m_VisibleDistance; } public bool IsRemovalGrid(float x, float y) { GridCoord p = GridDefines.ComputeGridCoord(x, y); return getGrid(p.x_coord, p.y_coord) == null || getGrid(p.x_coord, p.y_coord).GetGridState() == GridState.Removal; } private bool GetUnloadLock(GridCoord p) { return getGrid(p.x_coord, p.y_coord).getUnloadLock(); } void SetUnloadLock(GridCoord p, bool on) { getGrid(p.x_coord, p.y_coord).setUnloadExplicitLock(on); } public void ResetGridExpiry(Grid grid, float factor = 1) { grid.ResetTimeTracker((long)(i_gridExpiry * factor)); } public long GetGridExpiry() { return i_gridExpiry; } private Map GetParent() { return m_parentMap; } public void AddChildTerrainMap(Map map) { m_childTerrainMaps.Add(map); map.m_parentTerrainMap = this; } public void UnlinkAllChildTerrainMaps() { m_childTerrainMaps.Clear(); } public uint GetInstanceId() { return i_InstanceId; } public Difficulty GetSpawnMode() { return i_spawnMode; } public virtual EnterState CannotEnter(Player player) { return EnterState.CanEnter; } public Difficulty GetDifficultyID() { return GetSpawnMode(); } public MapDifficultyRecord GetMapDifficulty() { return Global.DB2Mgr.GetMapDifficultyData(GetId(), GetDifficultyID()); } public byte GetDifficultyLootItemContext() { MapDifficultyRecord mapDifficulty = GetMapDifficulty(); if (mapDifficulty != null && mapDifficulty.ItemContext != 0) return mapDifficulty.ItemContext; DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(GetDifficultyID()); if (difficulty != null) return difficulty.ItemContext; return 0; } public uint GetId() { return i_mapRecord.Id; } public bool Instanceable() { return i_mapRecord != null && i_mapRecord.Instanceable(); } public bool IsDungeon() { return i_mapRecord != null && i_mapRecord.IsDungeon(); } public bool IsNonRaidDungeon() { return i_mapRecord != null && i_mapRecord.IsNonRaidDungeon(); } public bool IsRaid() { return i_mapRecord != null && i_mapRecord.IsRaid(); } public bool IsRaidOrHeroicDungeon() { return IsRaid() || IsHeroic(); } public bool IsHeroic() { DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(i_spawnMode); if (difficulty != null) return difficulty.Flags.HasAnyFlag(DifficultyFlags.Heroic); return false; } public bool Is25ManRaid() { // since 25man difficulties are 1 and 3, we can check them like that return IsRaid() && (i_spawnMode == Difficulty.Raid25N || i_spawnMode == Difficulty.Raid25HC); } public bool IsBattleground() { return i_mapRecord != null && i_mapRecord.IsBattleground(); } public bool IsBattleArena() { return i_mapRecord != null && i_mapRecord.IsBattleArena(); } public bool IsBattlegroundOrArena() { return i_mapRecord != null && i_mapRecord.IsBattlegroundOrArena(); } public bool IsGarrison() { return i_mapRecord != null && i_mapRecord.IsGarrison(); } private bool GetEntrancePos(out uint mapid, out float x, out float y) { mapid = 0; x = 0; y = 0; if (i_mapRecord == null) return false; return i_mapRecord.GetEntrancePos(out mapid, out x, out y); } void resetMarkedCells() { marked_cells.SetAll(false); } private bool isCellMarked(uint pCellId) { return marked_cells.Get((int)pCellId); } void markCell(uint pCellId) { marked_cells.Set((int)pCellId, true); } public bool HavePlayers() { return !m_activePlayers.Empty(); } public void AddWorldObject(WorldObject obj) { i_worldObjects.Add(obj); } public void RemoveWorldObject(WorldObject obj) { i_worldObjects.Remove(obj); } public List GetPlayers() { return m_activePlayers; } public Dictionary GetObjectsStore() { return _objectsStore; } public MultiMap GetCreatureBySpawnIdStore() { return _creatureBySpawnIdStore; } public MultiMap GetGameObjectBySpawnIdStore() { return _gameobjectBySpawnIdStore; } public List GetCorpsesInCell(uint cellId) { return _corpsesByCell.LookupByKey(cellId); } public Corpse GetCorpseByPlayer(ObjectGuid ownerGuid) { return _corpsesByPlayer.LookupByKey(ownerGuid); } public MapInstanced ToMapInstanced() { return Instanceable() ? (this as MapInstanced) : null; } public InstanceMap ToInstanceMap() { return IsDungeon() ? (this as InstanceMap) : null; } public BattlegroundMap ToBattlegroundMap() { return IsBattlegroundOrArena() ? (this as BattlegroundMap) : null; } void Balance() { _dynamicTree.balance(); } public void RemoveGameObjectModel(GameObjectModel model) { _dynamicTree.remove(model); } public void InsertGameObjectModel(GameObjectModel model) { _dynamicTree.insert(model); } public bool ContainsGameObjectModel(GameObjectModel model) { return _dynamicTree.contains(model); } public virtual uint GetOwnerGuildId(Team team = Team.Other) { return 0; } public long GetCreatureRespawnTime(ulong dbGuid) { return _creatureRespawnTimes.LookupByKey(dbGuid); } public long GetGORespawnTime(ulong dbGuid) { return _goRespawnTimes.LookupByKey(dbGuid); } void SetTimer(uint t) { i_gridExpiry = t < MapConst.MinGridDelay ? MapConst.MinGridDelay : t; } private Grid getGrid(uint x, uint y) { return i_grids[x][y]; } private bool isGridObjectDataLoaded(uint x, uint y) { return getGrid(x, y).isGridObjectDataLoaded(); } void setGridObjectDataLoaded(bool pLoaded, uint x, uint y) { getGrid(x, y).setGridObjectDataLoaded(pLoaded); } public void SetUnloadReferenceLock(GridCoord p, bool on) { getGrid(p.x_coord, p.y_coord).setUnloadReferenceLock(on); } public AreaTrigger GetAreaTrigger(ObjectGuid guid) { if (!guid.IsAreaTrigger()) return null; return (AreaTrigger)_objectsStore.LookupByKey(guid); } public Conversation GetConversation(ObjectGuid guid) { return (Conversation)_objectsStore.LookupByKey(guid); } public Corpse GetCorpse(ObjectGuid guid) { if (!guid.IsCorpse()) return null; return (Corpse)_objectsStore.LookupByKey(guid); } public Creature GetCreature(ObjectGuid guid) { if (!guid.IsCreatureOrVehicle()) return null; return (Creature)_objectsStore.LookupByKey(guid); } public DynamicObject GetDynamicObject(ObjectGuid guid) { if (!guid.IsDynamicObject()) return null; return (DynamicObject)_objectsStore.LookupByKey(guid); } public GameObject GetGameObject(ObjectGuid guid) { if (!guid.IsAnyTypeGameObject()) return null; return (GameObject)_objectsStore.LookupByKey(guid); } public Pet GetPet(ObjectGuid guid) { if (!guid.IsPet()) return null; return (Pet)_objectsStore.LookupByKey(guid); } public Transport GetTransport(ObjectGuid guid) { if (!guid.IsMOTransport()) return null; GameObject go = GetGameObject(guid); return go ? go.ToTransport() : null; } public void Visit(Cell cell, Visitor visitor) { uint x = cell.GetGridX(); uint y = cell.GetGridY(); uint cell_x = cell.GetCellX(); uint cell_y = cell.GetCellY(); if (!cell.NoCreate() || IsGridLoaded(new GridCoord(x, y))) { EnsureGridLoaded(cell); getGrid(x, y).VisitGrid(cell_x, cell_y, visitor); } } public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, Unit summoner = null, uint spellId = 0, uint vehId = 0) { var mask = UnitTypeMask.Summon; if (properties != null) { switch (properties.Control) { case SummonCategory.Pet: mask = UnitTypeMask.Guardian; break; case SummonCategory.Puppet: mask = UnitTypeMask.Puppet; break; case SummonCategory.Vehicle: mask = UnitTypeMask.Minion; break; case SummonCategory.Wild: case SummonCategory.Ally: case SummonCategory.Unk: { switch (properties.Title) { case SummonType.Minion: case SummonType.Guardian: case SummonType.Guardian2: mask = UnitTypeMask.Guardian; break; case SummonType.Totem: case SummonType.LightWell: mask = UnitTypeMask.Totem; break; case SummonType.Vehicle: case SummonType.Vehicle2: mask = UnitTypeMask.Summon; break; case SummonType.Minipet: mask = UnitTypeMask.Minion; break; default: if (Convert.ToBoolean(properties.Flags & 512)) // Mirror Image, Summon Gargoyle mask = UnitTypeMask.Guardian; break; } break; } default: return null; } } TempSummon summon = null; switch (mask) { case UnitTypeMask.Summon: summon = new TempSummon(properties, summoner, false); break; case UnitTypeMask.Guardian: summon = new Guardian(properties, summoner, false); break; case UnitTypeMask.Puppet: summon = new Puppet(properties, summoner); break; case UnitTypeMask.Totem: summon = new Totem(properties, summoner); break; case UnitTypeMask.Minion: summon = new Minion(properties, summoner, false); break; default: return null; } if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId)) return null; // Set the summon to the summoner's phase if (summoner) PhasingHandler.InheritPhaseShift(summon, summoner); summon.SetUInt32Value(UnitFields.CreatedBySpell, spellId); summon.SetHomePosition(pos); summon.InitStats(duration); AddToMap(summon.ToCreature()); summon.InitSummon(); // call MoveInLineOfSight for nearby creatures AIRelocationNotifier notifier = new AIRelocationNotifier(summon); Cell.VisitAllObjects(summon, notifier, GetVisibilityRange()); return summon; } public ulong GenerateLowGuid(HighGuid high) { //Contract.Assert(!ObjectGuid.IsMapSpecific(high), "Only map specific guid can be generated in Map context"); return GetGuidSequenceGenerator(high).Generate(); } ObjectGuidGenerator GetGuidSequenceGenerator(HighGuid high) { if (!_guidGenerators.ContainsKey(high)) _guidGenerators[high] = new ObjectGuidGenerator(high); return _guidGenerators[high]; } public void AddUpdateObject(WorldObject obj) { _updateObjects.Add(obj); } public void RemoveUpdateObject(WorldObject obj) { _updateObjects.Remove(obj); } public static implicit operator bool (Map map) { return map != null; } #region Scripts // Put scripts in the execution queue public void ScriptsStart(ScriptsType scriptsType, uint id, WorldObject source, WorldObject target) { var scripts = Global.ObjectMgr.GetScriptsMapByType(scriptsType); // Find the script map MultiMap list = scripts.LookupByKey(id); if (list == null) return; // prepare static data ObjectGuid sourceGUID = source != null ? source.GetGUID() : ObjectGuid.Empty; //some script commands doesn't have source ObjectGuid targetGUID = target != null ? target.GetGUID() : ObjectGuid.Empty; ObjectGuid ownerGUID = (source != null && source.GetTypeId() == TypeId.Item) ? ((Item)source).GetOwnerGUID() : ObjectGuid.Empty; // Schedule script execution for all scripts in the script map bool immedScript = false; foreach (var script in list) { ScriptAction sa; sa.sourceGUID = sourceGUID; sa.targetGUID = targetGUID; sa.ownerGUID = ownerGUID; sa.script = script.Value; m_scriptSchedule.Add(Global.WorldMgr.GetGameTime() + script.Key, sa); if (script.Key == 0) immedScript = true; Global.MapMgr.IncreaseScheduledScriptsCount(); } // If one of the effects should be immediate, launch the script execution if (immedScript && !i_scriptLock) { i_scriptLock = true; ScriptsProcess(); i_scriptLock = false; } } public void ScriptCommandStart(ScriptInfo script, uint delay, WorldObject source, WorldObject target) { // NOTE: script record _must_ exist until command executed // prepare static data ObjectGuid sourceGUID = source != null ? source.GetGUID() : ObjectGuid.Empty; ObjectGuid targetGUID = target != null ? target.GetGUID() : ObjectGuid.Empty; ObjectGuid ownerGUID = (source != null && source.GetTypeId() == TypeId.Item) ? ((Item)source).GetOwnerGUID() : ObjectGuid.Empty; var sa = new ScriptAction(); sa.sourceGUID = sourceGUID; sa.targetGUID = targetGUID; sa.ownerGUID = ownerGUID; sa.script = script; m_scriptSchedule.Add(Global.WorldMgr.GetGameTime() + delay, sa); Global.MapMgr.IncreaseScheduledScriptsCount(); // If effects should be immediate, launch the script execution if (delay == 0 && !i_scriptLock) { i_scriptLock = true; ScriptsProcess(); i_scriptLock = false; } } // Helpers for ScriptProcess method. private Player _GetScriptPlayerSourceOrTarget(WorldObject source, WorldObject target, ScriptInfo scriptInfo) { Player player = null; if (source == null && target == null) Log.outError(LogFilter.Scripts, "{0} source and target objects are NULL.", scriptInfo.GetDebugInfo()); else { // Check target first, then source. if (target != null) player = target.ToPlayer(); if (player == null && source != null) player = source.ToPlayer(); if (player == null) Log.outError(LogFilter.Scripts, "{0} neither source nor target object is player (source: TypeId: {1}, Entry: {2}, {3}; target: TypeId: {4}, Entry: {5}, {6}), skipping.", scriptInfo.GetDebugInfo(), source ? source.GetTypeId() : 0, source ? source.GetEntry() : 0, source ? source.GetGUID().ToString() : "", target ? target.GetTypeId() : 0, target ? target.GetEntry() : 0, target ? target.GetGUID().ToString() : ""); } return player; } private Creature _GetScriptCreatureSourceOrTarget(WorldObject source, WorldObject target, ScriptInfo scriptInfo, bool bReverse = false) { Creature creature = null; if (source == null && target == null) Log.outError(LogFilter.Scripts, "{0} source and target objects are NULL.", scriptInfo.GetDebugInfo()); else { if (bReverse) { // Check target first, then source. if (target != null) creature = target.ToCreature(); if (creature == null && source != null) creature = source.ToCreature(); } else { // Check source first, then target. if (source != null) creature = source.ToCreature(); if (creature == null && target != null) creature = target.ToCreature(); } if (creature == null) Log.outError(LogFilter.Scripts, "{0} neither source nor target are creatures (source: TypeId: {1}, Entry: {2}, {3}; target: TypeId: {4}, Entry: {5}, {6}), skipping.", scriptInfo.GetDebugInfo(), source ? source.GetTypeId() : 0, source ? source.GetEntry() : 0, source ? source.GetGUID().ToString() : "", target ? target.GetTypeId() : 0, target ? target.GetEntry() : 0, target ? target.GetGUID().ToString() : ""); } return creature; } private Unit _GetScriptUnit(WorldObject obj, bool isSource, ScriptInfo scriptInfo) { Unit unit = null; if (obj == null) Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target"); else if (!obj.isTypeMask(TypeMask.Unit)) Log.outError(LogFilter.Scripts, "{0} {1} object is not unit (TypeId: {2}, Entry: {3}, GUID: {4}), skipping.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString()); else { unit = obj.ToUnit(); if (unit == null) Log.outError(LogFilter.Scripts, "{0} {1} object could not be casted to unit.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target"); } return unit; } private Player _GetScriptPlayer(WorldObject obj, bool isSource, ScriptInfo scriptInfo) { Player player = null; if (obj == null) Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target"); else { player = obj.ToPlayer(); if (player == null) Log.outError(LogFilter.Scripts, "{0} {1} object is not a player (TypeId: {2}, Entry: {3}, GUID: {4}).", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString()); } return player; } private Creature _GetScriptCreature(WorldObject obj, bool isSource, ScriptInfo scriptInfo) { Creature creature = null; if (obj == null) Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target"); else { creature = obj.ToCreature(); if (creature == null) Log.outError(LogFilter.Scripts, "{0} {1} object is not a creature (TypeId: {2}, Entry: {3}, GUID: {4}).", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString()); } return creature; } private WorldObject _GetScriptWorldObject(WorldObject obj, bool isSource, ScriptInfo scriptInfo) { WorldObject pWorldObject = null; if (obj == null) Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target"); else { pWorldObject = obj; if (pWorldObject == null) Log.outError(LogFilter.Scripts, "{0} {1} object is not a world object (TypeId: {2}, Entry: {3}, GUID: {4}).", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString()); } return pWorldObject; } void _ScriptProcessDoor(WorldObject source, WorldObject target, ScriptInfo scriptInfo) { bool bOpen = false; ulong guid = scriptInfo.ToggleDoor.GOGuid; int nTimeToToggle = Math.Max(15, (int)scriptInfo.ToggleDoor.ResetDelay); switch (scriptInfo.command) { case ScriptCommands.OpenDoor: bOpen = true; break; case ScriptCommands.CloseDoor: break; default: Log.outError(LogFilter.Scripts, "{0} unknown command for _ScriptProcessDoor.", scriptInfo.GetDebugInfo()); return; } if (guid == 0) Log.outError(LogFilter.Scripts, "{0} door guid is not specified.", scriptInfo.GetDebugInfo()); else if (source == null) Log.outError(LogFilter.Scripts, "{0} source object is NULL.", scriptInfo.GetDebugInfo()); else if (!source.isTypeMask(TypeMask.Unit)) Log.outError(LogFilter.Scripts, "{0} source object is not unit (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", scriptInfo.GetDebugInfo(), source.GetTypeId(), source.GetEntry(), source.GetGUID().ToString()); else { if (source == null) Log.outError(LogFilter.Scripts, "{0} source object could not be casted to world object (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", scriptInfo.GetDebugInfo(), source.GetTypeId(), source.GetEntry(), source.GetGUID().ToString()); else { GameObject pDoor = _FindGameObject(source, guid); if (pDoor == null) Log.outError(LogFilter.Scripts, "{0} gameobject was not found (guid: {1}).", scriptInfo.GetDebugInfo(), guid); else if (pDoor.GetGoType() != GameObjectTypes.Door) Log.outError(LogFilter.Scripts, "{0} gameobject is not a door (GoType: {1}, Entry: {2}, GUID: {3}).", scriptInfo.GetDebugInfo(), pDoor.GetGoType(), pDoor.GetEntry(), pDoor.GetGUID().ToString()); else if (bOpen == (pDoor.GetGoState() == GameObjectState.Ready)) { pDoor.UseDoorOrButton((uint)nTimeToToggle); if (target != null && target.isTypeMask(TypeMask.GameObject)) { GameObject goTarget = target.ToGameObject(); if (goTarget != null && goTarget.GetGoType() == GameObjectTypes.Button) goTarget.UseDoorOrButton((uint)nTimeToToggle); } } } } } private GameObject _FindGameObject(WorldObject searchObject, ulong guid) { var bounds = searchObject.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(guid); if (bounds.Empty()) return null; return bounds[0]; } // Process queued scripts void ScriptsProcess() { if (m_scriptSchedule.Empty()) return; // Process overdue queued scripts KeyValuePair iter = m_scriptSchedule.First(); while (!m_scriptSchedule.Empty() && (iter.Key <= Global.WorldMgr.GetGameTime())) { ScriptAction step = iter.Value; WorldObject source = null; if (!step.sourceGUID.IsEmpty()) { switch (step.sourceGUID.GetHigh()) { case HighGuid.Item: // as well as HIGHGUID_CONTAINER Player player = Global.ObjAccessor.FindPlayer(step.ownerGUID); if (player != null) source = player.GetItemByGuid(step.sourceGUID); break; case HighGuid.Creature: case HighGuid.Vehicle: source = GetCreature(step.sourceGUID); break; case HighGuid.Pet: source = GetPet(step.sourceGUID); break; case HighGuid.Player: source = Global.ObjAccessor.FindPlayer(step.sourceGUID); break; case HighGuid.GameObject: case HighGuid.Transport: source = GetGameObject(step.sourceGUID); break; case HighGuid.Corpse: source = GetCorpse(step.sourceGUID); break; default: Log.outError(LogFilter.Scripts, "{0} source with unsupported high guid (GUID: {1}, high guid: {2}).", step.script.GetDebugInfo(), step.sourceGUID, step.sourceGUID.ToString()); break; } } WorldObject target = null; if (!step.targetGUID.IsEmpty()) { switch (step.targetGUID.GetHigh()) { case HighGuid.Creature: case HighGuid.Vehicle: target = GetCreature(step.targetGUID); break; case HighGuid.Pet: target = GetPet(step.targetGUID); break; case HighGuid.Player: target = Global.ObjAccessor.FindPlayer(step.targetGUID); break; case HighGuid.GameObject: case HighGuid.Transport: target = GetGameObject(step.targetGUID); break; case HighGuid.Corpse: target = GetCorpse(step.targetGUID); break; default: Log.outError(LogFilter.Scripts, "{0} target with unsupported high guid {1}.", step.script.GetDebugInfo(), step.targetGUID.ToString()); break; } } switch (step.script.command) { case ScriptCommands.Talk: { if (step.script.Talk.ChatType > ChatMsg.Whisper && step.script.Talk.ChatType != ChatMsg.RaidBossWhisper) { Log.outError(LogFilter.Scripts, "{0} invalid chat type ({1}) specified, skipping.", step.script.GetDebugInfo(), step.script.Talk.ChatType); break; } if (step.script.Talk.Flags.HasAnyFlag(eScriptFlags.TalkUsePlayer)) source = _GetScriptPlayerSourceOrTarget(source, target, step.script); else source = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (source) { Unit sourceUnit = source.ToUnit(); if (!sourceUnit) { Log.outError(LogFilter.Scripts, "{0} source object ({1}) is not an unit, skipping.", step.script.GetDebugInfo(), source.GetGUID().ToString()); break; } switch (step.script.Talk.ChatType) { case ChatMsg.Say: sourceUnit.Say((uint)step.script.Talk.TextID, target); break; case ChatMsg.Yell: sourceUnit.Yell((uint)step.script.Talk.TextID, target); break; case ChatMsg.Emote: case ChatMsg.RaidBossEmote: sourceUnit.TextEmote((uint)step.script.Talk.TextID, target, step.script.Talk.ChatType == ChatMsg.RaidBossEmote); break; case ChatMsg.Whisper: case ChatMsg.RaidBossWhisper: { Player receiver = target ? target.ToPlayer() : null; if (!receiver) Log.outError(LogFilter.Scripts, "{0} attempt to whisper to non-player unit, skipping.", step.script.GetDebugInfo()); else sourceUnit.Whisper((uint)step.script.Talk.TextID, receiver, step.script.Talk.ChatType == ChatMsg.RaidBossWhisper); break; } default: break; // must be already checked at load } } break; } case ScriptCommands.Emote: { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) { if (step.script.Emote.Flags.HasAnyFlag(eScriptFlags.EmoteUseState)) cSource.SetUInt32Value(UnitFields.NpcEmotestate, step.script.Emote.EmoteID); else cSource.HandleEmoteCommand((Emote)step.script.Emote.EmoteID); } break; } case ScriptCommands.FieldSet: { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) { // Validate field number. if (step.script.FieldSet.FieldID <= (int)ObjectFields.Entry || step.script.FieldSet.FieldID >= cSource.valuesCount) Log.outError(LogFilter.Scripts, "{0} wrong field {1} (max count: {2}) in object (TypeId: {3}, Entry: {4}, GUID: {5}) specified, skipping.", step.script.GetDebugInfo(), step.script.FieldSet.FieldID, cSource.valuesCount, cSource.GetTypeId(), cSource.GetEntry(), cSource.GetGUID().ToString()); else cSource.SetUInt32Value(step.script.FieldSet.FieldID, step.script.FieldSet.FieldValue); } break; } case ScriptCommands.MoveTo: { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) { Unit unit = cSource.ToUnit(); if (step.script.MoveTo.TravelTime != 0) { float speed = unit.GetDistance(step.script.MoveTo.DestX, step.script.MoveTo.DestY, step.script.MoveTo.DestZ) / (step.script.MoveTo.TravelTime * 0.001f); unit.MonsterMoveWithSpeed(step.script.MoveTo.DestX, step.script.MoveTo.DestY, step.script.MoveTo.DestZ, speed); } else unit.NearTeleportTo(step.script.MoveTo.DestX, step.script.MoveTo.DestY, step.script.MoveTo.DestZ, unit.GetOrientation()); } break; } case ScriptCommands.FlagSet: { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) { // Validate field number. if (step.script.FlagToggle.FieldID <= (int)ObjectFields.Entry || step.script.FlagToggle.FieldID >= cSource.valuesCount) Log.outError(LogFilter.Scripts, "{0} wrong field {1} (max count: {2}) in object (TypeId: {3}, Entry: {4}, GUID: {5}) specified, skipping.", step.script.GetDebugInfo(), step.script.FlagToggle.FieldID, cSource.valuesCount, cSource.GetTypeId(), cSource.GetEntry(), cSource.GetGUID().ToString()); else cSource.SetFlag(step.script.FlagToggle.FieldID, step.script.FlagToggle.FieldValue); } break; } case ScriptCommands.FlagRemove: { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) { // Validate field number. if (step.script.FlagToggle.FieldID <= (int)ObjectFields.Entry || step.script.FlagToggle.FieldID >= cSource.valuesCount) Log.outError(LogFilter.Scripts, "{0} wrong field {1} (max count: {2}) in object (TypeId: {3}, Entry: {4}, GUID: {5}) specified, skipping.", step.script.GetDebugInfo(), step.script.FlagToggle.FieldID, cSource.valuesCount, cSource.GetTypeId(), cSource.GetEntry(), cSource.GetGUID().ToString()); else cSource.RemoveFlag(step.script.FlagToggle.FieldID, step.script.FlagToggle.FieldValue); } break; } case ScriptCommands.TeleportTo: { if (step.script.TeleportTo.Flags.HasAnyFlag(eScriptFlags.TeleportUseCreature)) { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) cSource.NearTeleportTo(step.script.TeleportTo.DestX, step.script.TeleportTo.DestY, step.script.TeleportTo.DestZ, step.script.TeleportTo.Orientation); } else { // Source or target must be Player. Player player = _GetScriptPlayerSourceOrTarget(source, target, step.script); if (player) player.TeleportTo(step.script.TeleportTo.MapID, step.script.TeleportTo.DestX, step.script.TeleportTo.DestY, step.script.TeleportTo.DestZ, step.script.TeleportTo.Orientation); } break; } case ScriptCommands.QuestExplored: { if (!source) { Log.outError(LogFilter.Scripts, "{0} source object is NULL.", step.script.GetDebugInfo()); break; } if (!target) { Log.outError(LogFilter.Scripts, "{0} target object is NULL.", step.script.GetDebugInfo()); break; } // when script called for item spell casting then target == (unit or GO) and source is player WorldObject worldObject; Player player = target.ToPlayer(); if (player != null) { if (!source.IsTypeId(TypeId.Unit) && !source.IsTypeId(TypeId.GameObject) && !source.IsTypeId(TypeId.Player)) { Log.outError(LogFilter.Scripts, "{0} source is not unit, gameobject or player (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", step.script.GetDebugInfo(), source.GetTypeId(), source.GetEntry(), source.GetGUID().ToString()); break; } worldObject = source; } else { player = source.ToPlayer(); if (player != null) { if (!target.IsTypeId(TypeId.Unit) && !target.IsTypeId(TypeId.GameObject) && !target.IsTypeId(TypeId.Player)) { Log.outError(LogFilter.Scripts, "{0} target is not unit, gameobject or player (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", step.script.GetDebugInfo(), target.GetTypeId(), target.GetEntry(), target.GetGUID().ToString()); break; } worldObject = target; } else { Log.outError(LogFilter.Scripts, "{0} neither source nor target is player (Entry: {0}, GUID: {1}; target: Entry: {2}, GUID: {3}), skipping.", step.script.GetDebugInfo(), source.GetEntry(), source.GetGUID().ToString(), target.GetEntry(), target.GetGUID().ToString()); break; } } // quest id and flags checked at script loading if ((!worldObject.IsTypeId(TypeId.Unit) || worldObject.ToUnit().IsAlive()) && (step.script.QuestExplored.Distance == 0 || worldObject.IsWithinDistInMap(player, step.script.QuestExplored.Distance))) player.AreaExploredOrEventHappens(step.script.QuestExplored.QuestID); else player.FailQuest(step.script.QuestExplored.QuestID); break; } case ScriptCommands.KillCredit: { // Source or target must be Player. Player player = _GetScriptPlayerSourceOrTarget(source, target, step.script); if (player) { if (step.script.KillCredit.Flags.HasAnyFlag(eScriptFlags.KillcreditRewardGroup)) player.RewardPlayerAndGroupAtEvent(step.script.KillCredit.CreatureEntry, player); else player.KilledMonsterCredit(step.script.KillCredit.CreatureEntry, ObjectGuid.Empty); } break; } case ScriptCommands.RespawnGameobject: { if (step.script.RespawnGameObject.GOGuid == 0) { Log.outError(LogFilter.Scripts, "{0} gameobject guid (datalong) is not specified.", step.script.GetDebugInfo()); break; } // Source or target must be WorldObject. WorldObject pSummoner = _GetScriptWorldObject(source, true, step.script); if (pSummoner) { GameObject pGO = _FindGameObject(pSummoner, step.script.RespawnGameObject.GOGuid); if (pGO == null) { Log.outError(LogFilter.Scripts, "{0} gameobject was not found (guid: {1}).", step.script.GetDebugInfo(), step.script.RespawnGameObject.GOGuid); break; } if (pGO.GetGoType() == GameObjectTypes.FishingNode || pGO.GetGoType() == GameObjectTypes.Door || pGO.GetGoType() == GameObjectTypes.Button || pGO.GetGoType() == GameObjectTypes.Trap) { Log.outError(LogFilter.Scripts, "{0} can not be used with gameobject of type {1} (guid: {2}).", step.script.GetDebugInfo(), pGO.GetGoType(), step.script.RespawnGameObject.GOGuid); break; } // Check that GO is not spawned if (!pGO.isSpawned()) { int nTimeToDespawn = Math.Max(5, (int)step.script.RespawnGameObject.DespawnDelay); pGO.SetLootState(LootState.Ready); pGO.SetRespawnTime(nTimeToDespawn); pGO.GetMap().AddToMap(pGO); } } break; } case ScriptCommands.TempSummonCreature: { // Source must be WorldObject. WorldObject pSummoner = _GetScriptWorldObject(source, true, step.script); if (pSummoner) { if (step.script.TempSummonCreature.CreatureEntry == 0) Log.outError(LogFilter.Scripts, "{0} creature entry (datalong) is not specified.", step.script.GetDebugInfo()); else { float x = step.script.TempSummonCreature.PosX; float y = step.script.TempSummonCreature.PosY; float z = step.script.TempSummonCreature.PosZ; float o = step.script.TempSummonCreature.Orientation; if (pSummoner.SummonCreature(step.script.TempSummonCreature.CreatureEntry, x, y, z, o, TempSummonType.TimedOrDeadDespawn, step.script.TempSummonCreature.DespawnDelay) == null) Log.outError(LogFilter.Scripts, "{0} creature was not spawned (entry: {1}).", step.script.GetDebugInfo(), step.script.TempSummonCreature.CreatureEntry); } } break; } case ScriptCommands.OpenDoor: case ScriptCommands.CloseDoor: _ScriptProcessDoor(source, target, step.script); break; case ScriptCommands.ActivateObject: { // Source must be Unit. Unit unit = _GetScriptUnit(source, true, step.script); if (unit) { // Target must be GameObject. if (target == null) { Log.outError(LogFilter.Scripts, "{0} target object is NULL.", step.script.GetDebugInfo()); break; } if (!target.IsTypeId(TypeId.GameObject)) { Log.outError(LogFilter.Scripts, "{0} target object is not gameobject (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", step.script.GetDebugInfo(), target.GetTypeId(), target.GetEntry(), target.GetGUID().ToString()); break; } GameObject pGO = target.ToGameObject(); if (pGO) pGO.Use(unit); } break; } case ScriptCommands.RemoveAura: { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script.RemoveAura.Flags.HasAnyFlag(eScriptFlags.RemoveauraReverse); Unit unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script); if (unit) unit.RemoveAurasDueToSpell(step.script.RemoveAura.SpellID); break; } case ScriptCommands.CastSpell: { //@todo Allow gameobjects to be targets and casters if (source == null && target == null) { Log.outError(LogFilter.Scripts, "{0} source and target objects are NULL.", step.script.GetDebugInfo()); break; } Unit uSource = null; Unit uTarget = null; // source/target cast spell at target/source (script.datalong2: 0: s.t 1: s.s 2: t.t 3: t.s switch (step.script.CastSpell.Flags) { case eScriptFlags.CastspellSourceToTarget: // source . target uSource = source?.ToUnit(); uTarget = target?.ToUnit(); break; case eScriptFlags.CastspellSourceToSource: // source . source uSource =source?.ToUnit(); uTarget = uSource; break; case eScriptFlags.CastspellTargetToTarget: // target . target uSource = target?.ToUnit(); uTarget = uSource; break; case eScriptFlags.CastspellTargetToSource: // target . source uSource = target?.ToUnit(); uTarget = source?.ToUnit(); break; case eScriptFlags.CastspellSearchCreature: // source . creature with entry uSource = source?.ToUnit(); uTarget = uSource?.FindNearestCreature((uint)Math.Abs(step.script.CastSpell.CreatureEntry), step.script.CastSpell.SearchRadius); break; } if (uSource == null || !uSource.isTypeMask(TypeMask.Unit)) { Log.outError(LogFilter.Scripts, "{0} no source unit found for spell {1}", step.script.GetDebugInfo(), step.script.CastSpell.SpellID); break; } if (uTarget == null || !uTarget.isTypeMask(TypeMask.Unit)) { Log.outError(LogFilter.Scripts, "{0} no target unit found for spell {1}", step.script.GetDebugInfo(), step.script.CastSpell.SpellID); break; } bool triggered = ((int)step.script.CastSpell.Flags != 4) ? step.script.CastSpell.CreatureEntry.HasAnyFlag((int)eScriptFlags.CastspellTriggered) : step.script.CastSpell.CreatureEntry < 0; uSource.CastSpell(uTarget, step.script.CastSpell.SpellID, triggered); break; } case ScriptCommands.PlaySound: // Source must be WorldObject. WorldObject obj = _GetScriptWorldObject(source, true, step.script); if (obj) { // PlaySound.Flags bitmask: 0/1=anyone/target Player player2 = null; if (step.script.PlaySound.Flags.HasAnyFlag(eScriptFlags.PlaysoundTargetPlayer)) { // Target must be Player. player2 = _GetScriptPlayer(target, false, step.script); if (target == null) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script.PlaySound.Flags.HasAnyFlag(eScriptFlags.PlaysoundDistanceSound)) obj.PlayDistanceSound(step.script.PlaySound.SoundID, player2); else obj.PlayDirectSound(step.script.PlaySound.SoundID, player2); } break; case ScriptCommands.CreateItem: // Target or source must be Player. Player pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script); if (pReceiver) { var dest = new List(); InventoryResult msg = pReceiver.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, step.script.CreateItem.ItemEntry, step.script.CreateItem.Amount); if (msg == InventoryResult.Ok) { Item item = pReceiver.StoreNewItem(dest, step.script.CreateItem.ItemEntry, true); if (item != null) pReceiver.SendNewItem(item, step.script.CreateItem.Amount, false, true); } else pReceiver.SendEquipError(msg, null, null, step.script.CreateItem.ItemEntry); } break; case ScriptCommands.DespawnSelf: { // Target or source must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true); if (cSource) cSource.DespawnOrUnsummon(step.script.DespawnSelf.DespawnDelay); break; } case ScriptCommands.LoadPath: { // Source must be Unit. Unit unit = _GetScriptUnit(source, true, step.script); if (unit) { if (Global.WaypointMgr.GetPath(step.script.LoadPath.PathID) == null) Log.outError(LogFilter.Scripts, "{0} source object has an invalid path ({1}), skipping.", step.script.GetDebugInfo(), step.script.LoadPath.PathID); else unit.GetMotionMaster().MovePath(step.script.LoadPath.PathID, step.script.LoadPath.IsRepeatable != 0); } break; } case ScriptCommands.CallscriptToUnit: { if (step.script.CallScript.CreatureEntry == 0) { Log.outError(LogFilter.Scripts, "{0} creature entry is not specified, skipping.", step.script.GetDebugInfo()); break; } if (step.script.CallScript.ScriptID == 0) { Log.outError(LogFilter.Scripts, "{0} script id is not specified, skipping.", step.script.GetDebugInfo()); break; } Creature cTarget = null; var creatureBounds = _creatureBySpawnIdStore.LookupByKey(step.script.CallScript.CreatureEntry); if (!creatureBounds.Empty()) { // Prefer alive (last respawned) creature var foundCreature = creatureBounds.Find(creature => { return creature.IsAlive(); }); cTarget = foundCreature ?? creatureBounds[0]; } if (cTarget == null) { Log.outError(LogFilter.Scripts, "{0} target was not found (entry: {1})", step.script.GetDebugInfo(), step.script.CallScript.CreatureEntry); break; } // Insert script into schedule but do not start it ScriptsStart((ScriptsType)step.script.CallScript.ScriptType, step.script.CallScript.ScriptID, cTarget, null); break; } case ScriptCommands.Kill: { // Source or target must be Creature. Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script); if (cSource) { if (cSource.IsDead()) Log.outError(LogFilter.Scripts, "{0} creature is already dead (Entry: {1}, GUID: {2})", step.script.GetDebugInfo(), cSource.GetEntry(), cSource.GetGUID().ToString()); else { cSource.setDeathState(DeathState.JustDied); if (step.script.Kill.RemoveCorpse == 1) cSource.RemoveCorpse(); } } break; } case ScriptCommands.Orientation: { // Source must be Unit. Unit sourceUnit = _GetScriptUnit(source, true, step.script); if (sourceUnit) { if (step.script.Orientation.Flags.HasAnyFlag(eScriptFlags.OrientationFaceTarget)) { // Target must be Unit. Unit targetUnit = _GetScriptUnit(target, false, step.script); if (targetUnit == null) break; sourceUnit.SetFacingToObject(targetUnit); } else sourceUnit.SetFacingTo(step.script.Orientation._Orientation); } break; } case ScriptCommands.Equip: { // Source must be Creature. Creature cSource = _GetScriptCreature(source, target, step.script); if (cSource) cSource.LoadEquipment((int)step.script.Equip.EquipmentID); break; } case ScriptCommands.Model: { // Source must be Creature. Creature cSource = _GetScriptCreature(source, target, step.script); if (cSource) cSource.SetDisplayId(step.script.Model.ModelID); break; } case ScriptCommands.CloseGossip: { // Source must be Player. Player player = _GetScriptPlayer(source, true, step.script); if (player != null) player.PlayerTalkClass.SendCloseGossip(); break; } case ScriptCommands.Playmovie: { // Source must be Player. Player player = _GetScriptPlayer(source, true, step.script); if (player) player.SendMovieStart(step.script.PlayMovie.MovieID); break; } case ScriptCommands.Movement: { // Source must be Creature. Creature cSource = _GetScriptCreature(source, true, step.script); if (cSource) { if (!cSource.IsAlive()) return; cSource.GetMotionMaster().MovementExpired(); cSource.GetMotionMaster().MoveIdle(); switch ((MovementGeneratorType)step.script.Movement.MovementType) { case MovementGeneratorType.Random: cSource.GetMotionMaster().MoveRandom(step.script.Movement.MovementDistance); break; case MovementGeneratorType.Waypoint: cSource.GetMotionMaster().MovePath((uint)step.script.Movement.Path, false); break; } } break; } case ScriptCommands.PlayAnimkit: { // Source must be Creature. Creature cSource = _GetScriptCreature(source, true, step.script); if (cSource) cSource.PlayOneShotAnimKitId((ushort)step.script.PlayAnimKit.AnimKitID); break; } default: Log.outError(LogFilter.Scripts, "Unknown script command {0}.", step.script.GetDebugInfo()); break; } m_scriptSchedule.Remove(iter); iter = m_scriptSchedule.FirstOrDefault(); Global.MapMgr.DecreaseScheduledScriptCount(); } } #endregion #region Fields bool _creatureToMoveLock; List creaturesToMove = new List(); bool _gameObjectsToMoveLock; List _gameObjectsToMove = new List(); bool _dynamicObjectsToMoveLock; List _dynamicObjectsToMove = new List(); bool _areaTriggersToMoveLock; List _areaTriggersToMove = new List(); GridMap[][] GridMaps = new GridMap[MapConst.MaxGrids][]; Dictionary _creatureRespawnTimes = new Dictionary(); DynamicMapTree _dynamicTree = new DynamicMapTree(); Dictionary _goRespawnTimes = new Dictionary(); List _transports = new List(); Grid[][] i_grids = new Grid[MapConst.MaxGrids][]; MapRecord i_mapRecord; List i_objectsToRemove = new List(); Dictionary i_objectsToSwitch = new Dictionary(); Difficulty i_spawnMode; List i_worldObjects = new List(); protected List m_activeNonPlayers = new List(); protected List m_activePlayers = new List(); Map m_parentMap; // points to MapInstanced or self (always same map id) Map m_parentTerrainMap; // points to m_parentMap of MapEntry::ParentMapID List m_childTerrainMaps = new List(); // contains m_parentMap of maps that have MapEntry::ParentMapID == GetId() SortedMultiMap m_scriptSchedule = new SortedMultiMap(); BitArray marked_cells = new BitArray(MapConst.TotalCellsPerMap * MapConst.TotalCellsPerMap); public Dictionary CreatureGroupHolder = new Dictionary(); internal uint i_InstanceId; long i_gridExpiry; List i_objects = new List(); bool i_scriptLock; public int m_VisibilityNotifyPeriod; public float m_VisibleDistance; internal uint m_unloadTimer; Dictionary _zoneDynamicInfo = new Dictionary(); IntervalTimer _weatherUpdateTimer; uint _defaultLight; Dictionary _guidGenerators = new Dictionary(); Dictionary _objectsStore = new Dictionary(); MultiMap _creatureBySpawnIdStore = new MultiMap(); MultiMap _gameobjectBySpawnIdStore = new MultiMap(); MultiMap _corpsesByCell = new MultiMap(); Dictionary _corpsesByPlayer = new Dictionary(); List _corpseBones = new List(); List _updateObjects = new List(); #endregion } public class InstanceMap : Map { public InstanceMap(uint id, long expiry, uint InstanceId, Difficulty spawnMode, Map _parent) : base(id, expiry, InstanceId, spawnMode, _parent) { //lets initialize visibility distance for dungeons InitVisibilityDistance(); // the timer is started by default, and stopped when the first player joins // this make sure it gets unloaded if for some reason no player joins m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1); } public override void InitVisibilityDistance() { //init visibility distance for instances m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInInstances(); m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInInstances(); } public override EnterState CannotEnter(Player player) { if (player.GetMap() == this) { Log.outError(LogFilter.Maps, "InstanceMap:CannotEnter - player {0} ({1}) already in map {2}, {3}, {4}!", player.GetName(), player.GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode()); Contract.Assert(false); return EnterState.CannotEnterAlreadyInMap; } // allow GM's to enter if (player.IsGameMaster()) return base.CannotEnter(player); // cannot enter if the instance is full (player cap), GMs don't count uint maxPlayers = GetMaxPlayers(); if (GetPlayersCountExceptGMs() >= maxPlayers) { Log.outInfo(LogFilter.Maps, "MAP: Instance '{0}' of map '{1}' cannot have more than '{2}' players. Player '{3}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player.GetName()); return EnterState.CannotEnterMaxPlayers; } // cannot enter while an encounter is in progress (unless this is a relog, in which case it is permitted) if (!player.IsLoading() && IsRaid() && GetInstanceScript() != null && GetInstanceScript().IsEncounterInProgress()) return EnterState.CannotEnterZoneInCombat; // cannot enter if player is permanent saved to a different instance id InstanceBind playerBind = player.GetBoundInstance(GetId(), GetDifficultyID()); if (playerBind != null) if (playerBind.perm && playerBind.save != null) if (playerBind.save.GetInstanceId() != GetInstanceId()) return EnterState.CannotEnterInstanceBindMismatch; return base.CannotEnter(player); } public override bool AddPlayerToMap(Player player, bool initPlayer = true) { /// @todo Not sure about checking player level: already done in HandleAreaTriggerOpcode // GMs still can teleport player in instance. // Is it needed? { // Dungeon only code if (IsDungeon()) { Group group = player.GetGroup(); // increase current instances (hourly limit) if (!group || !group.isLFGGroup()) player.AddInstanceEnterTime(GetInstanceId(), Time.UnixTime); // get or create an instance save for the map InstanceSave mapSave = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId()); if (mapSave == null) { Log.outInfo(LogFilter.Maps, "InstanceMap.Add: creating instance save for map {0} spawnmode {1} with instance id {2}", GetId(), GetSpawnMode(), GetInstanceId()); mapSave = Global.InstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, 0, true); } Contract.Assert(mapSave != null); // check for existing instance binds InstanceBind playerBind = player.GetBoundInstance(GetId(), GetSpawnMode()); if (playerBind != null && playerBind.perm) { // cannot enter other instances if bound permanently if (playerBind.save != mapSave) { Log.outError(LogFilter.Maps, "InstanceMap.Add: player {0}({1}) is permanently bound to instance {2} {3}, {4}, {5}, {6}, {7}, {8} but he is being put into instance {9} {10}, {11}, {12}, {13}, {14}, {15}", player.GetName(), player.GetGUID().ToString(), GetMapName(), playerBind.save.GetMapId(), playerBind.save.GetInstanceId(), playerBind.save.GetDifficultyID(), playerBind.save.GetPlayerCount(), playerBind.save.GetGroupCount(), playerBind.save.CanReset(), GetMapName(), mapSave.GetMapId(), mapSave.GetInstanceId(), mapSave.GetDifficultyID(), mapSave.GetPlayerCount(), mapSave.GetGroupCount(), mapSave.CanReset()); return false; } } else { if (group) { // solo saves should have been reset when the map was loaded InstanceBind groupBind = group.GetBoundInstance(this); if (playerBind != null && playerBind.save != mapSave) { Log.outError(LogFilter.Maps, "InstanceMapAdd: player {0}({1}) is being put into instance {2} {3}, {4}, {5}, {6}, {7}, {8} but he is in group {9} and is bound to instance {10}, {11}, {12}, {13}, {14}, {15}!", player.GetName(), player.GetGUID().ToString(), GetMapName(), mapSave.GetMapId(), mapSave.GetInstanceId(), mapSave.GetDifficultyID(), mapSave.GetPlayerCount(), mapSave.GetGroupCount(), mapSave.CanReset(), group.GetLeaderGUID().ToString(), playerBind.save.GetMapId(), playerBind.save.GetInstanceId(), playerBind.save.GetDifficultyID(), playerBind.save.GetPlayerCount(), playerBind.save.GetGroupCount(), playerBind.save.CanReset()); if (groupBind != null) Log.outError(LogFilter.Maps, "InstanceMap.Add: the group is bound to the instance {0} {1}, {2}, {3}, {4}, {5}, {6}", GetMapName(), groupBind.save.GetMapId(), groupBind.save.GetInstanceId(), groupBind.save.GetDifficultyID(), groupBind.save.GetPlayerCount(), groupBind.save.GetGroupCount(), groupBind.save.CanReset()); Contract.Assert(false); return false; } // bind to the group or keep using the group save if (groupBind == null) group.BindToInstance(mapSave, false); else { // cannot jump to a different instance without resetting it if (groupBind.save != mapSave) { Log.outError(LogFilter.Maps, "InstanceMap.Add: player {0}({1}) is being put into instance {2}, {3}, {4} but he is in group {5} which is bound to instance {6}, {7}, {8}!", player.GetName(), player.GetGUID().ToString(), mapSave.GetMapId(), mapSave.GetInstanceId(), mapSave.GetDifficultyID(), group.GetLeaderGUID().ToString(), groupBind.save.GetMapId(), groupBind.save.GetInstanceId(), groupBind.save.GetDifficultyID()); Log.outError(LogFilter.Maps, "MapSave players: {0}, group count: {1}", mapSave.GetPlayerCount(), mapSave.GetGroupCount()); if (groupBind.save != null) Log.outError(LogFilter.Maps, "GroupBind save players: {0}, group count: {1}", groupBind.save.GetPlayerCount(), groupBind.save.GetGroupCount()); else Log.outError(LogFilter.Maps, "GroupBind save NULL"); return false; } // if the group/leader is permanently bound to the instance // players also become permanently bound when they enter if (groupBind.perm) { PendingRaidLock pendingRaidLock = new PendingRaidLock(); pendingRaidLock.TimeUntilLock = 60000; pendingRaidLock.CompletedMask = i_data != null ? i_data.GetCompletedEncounterMask() : 0; pendingRaidLock.Extending = false; pendingRaidLock.WarningOnly = false; // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START player.SendPacket(pendingRaidLock); player.SetPendingBind(mapSave.GetInstanceId(), 60000); } } } else { // set up a solo bind or continue using it if (playerBind == null) player.BindToInstance(mapSave, false); else // cannot jump to a different instance without resetting it Contract.Assert(playerBind.save == mapSave); } } } // for normal instances cancel the reset schedule when the // first player enters (no players yet) SetResetSchedule(false); Log.outInfo(LogFilter.Maps, "MAP: Player '{0}' entered instance '{1}' of map '{2}'", player.GetName(), GetInstanceId(), GetMapName()); // initialize unload state m_unloadTimer = 0; m_resetAfterUnload = false; m_unloadWhenEmpty = false; } // this will acquire the same mutex so it cannot be in the previous block base.AddPlayerToMap(player, initPlayer); if (i_data != null) i_data.OnPlayerEnter(player); if (i_scenario != null) i_scenario.OnPlayerEnter(player); return true; } public override void Update(uint diff) { base.Update(diff); if (i_data != null) { i_data.Update(diff); i_data.UpdateCombatResurrection(diff); } if (i_scenario != null) i_scenario.Update(diff); } public override void RemovePlayerFromMap(Player player, bool remove) { Log.outInfo(LogFilter.Maps, "MAP: Removing player '{0}' from instance '{1}' of map '{2}' before relocating to another map", player.GetName(), GetInstanceId(), GetMapName()); //if last player set unload timer if (m_unloadTimer == 0 && GetPlayers().Count == 1) m_unloadTimer = m_unloadWhenEmpty ? 1 : (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1); if (i_scenario != null) i_scenario.OnPlayerExit(player); base.RemovePlayerFromMap(player, remove); // for normal instances schedule the reset after all players have left SetResetSchedule(true); } public void CreateInstanceData(bool load) { if (i_data != null) return; InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(GetId()); if (mInstance != null) { i_script_id = mInstance.ScriptId; i_data = Global.ScriptMgr.CreateInstanceData(this); } if (i_data == null) return; i_data.Initialize(); if (load) { /// @todo make a global storage for this PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_INSTANCE); stmt.AddValue(0, GetId()); stmt.AddValue(1, i_InstanceId); SQLResult result = DB.Characters.Query(stmt); if (!result.IsEmpty()) { var data = result.Read(0); i_data.SetCompletedEncountersMask(result.Read(1)); i_data.SetEntranceLocation(result.Read(2)); if (data != "") { Log.outDebug(LogFilter.Maps, "Loading instance data for `{0}` with id {1}", Global.ObjectMgr.GetScriptName(i_script_id), i_InstanceId); i_data.Load(data); } } } } public bool Reset(InstanceResetMethod method) { // note: since the map may not be loaded when the instance needs to be reset // the instance must be deleted from the DB by InstanceSaveManager if (HavePlayers()) { if (method == InstanceResetMethod.All || method == InstanceResetMethod.ChangeDifficulty) { // notify the players to leave the instance so it can be reset foreach (Player player in GetPlayers()) player.SendResetFailedNotify(GetId()); } else { bool doUnload = true; if (method == InstanceResetMethod.Global) { // set the homebind timer for players inside (1 minute) foreach (Player player in GetPlayers()) { InstanceBind bind = player.GetBoundInstance(GetId(), GetDifficultyID()); if (bind != null && bind.extendState != 0 && bind.save.GetInstanceId() == GetInstanceId()) doUnload = false; else player.m_InstanceValid = false; } if (doUnload && HasPermBoundPlayers()) // check if any unloaded players have a nonexpired save to this doUnload = false; } if (doUnload) { // the unload timer is not started // instead the map will unload immediately after the players have left m_unloadWhenEmpty = true; m_resetAfterUnload = true; } } } else { // unloaded at next update m_unloadTimer = 1; m_resetAfterUnload = !(method == InstanceResetMethod.Global && HasPermBoundPlayers()); } return GetPlayers().Empty(); } public string GetScriptName() { return Global.ObjectMgr.GetScriptName(i_script_id); } public void PermBindAllPlayers() { if (!IsDungeon()) return; InstanceSave save = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId()); if (save == null) { Log.outError(LogFilter.Maps, "Cannot bind players to instance map (Name: {0}, Entry: {1}, Difficulty: {2}, ID: {3}) because no instance save is available!", GetMapName(), GetId(), GetDifficultyID(), GetInstanceId()); return; } // perm bind all players that are currently inside the instance foreach (Player player in GetPlayers()) { // never instance bind GMs with GM mode enabled if (player.IsGameMaster()) continue; InstanceBind bind = player.GetBoundInstance(save.GetMapId(), save.GetDifficultyID()); if (bind != null && bind.perm) { if (bind.save != null && bind.save.GetInstanceId() != save.GetInstanceId()) { Log.outError(LogFilter.Maps, "Player (GUID: {0}, Name: {1}) is in instance map (Name: {2}, Entry: {3}, Difficulty: {4}, ID: {5}) that is being bound, but already has a save for the map on ID {6}!", player.GetGUID().GetCounter(), player.GetName(), GetMapName(), save.GetMapId(), save.GetDifficultyID(), save.GetInstanceId(), bind.save.GetInstanceId()); } else if (bind.save == null) { Log.outError(LogFilter.Maps, "Player (GUID: {0}, Name: {1}) is in instance map (Name: {2}, Entry: {3}, Difficulty: {4}, ID: {5}) that is being bound, but already has a bind (without associated save) for the map!", player.GetGUID().GetCounter(), player.GetName(), GetMapName(), save.GetMapId(), save.GetDifficultyID(), save.GetInstanceId()); } } else { player.BindToInstance(save, true); InstanceSaveCreated data = new InstanceSaveCreated(); data.Gm = player.IsGameMaster(); player.SendPacket(data); player.GetSession().SendCalendarRaidLockout(save, true); // if group leader is in instance, group also gets bound Group group = player.GetGroup(); if (group) if (group.GetLeaderGUID() == player.GetGUID()) group.BindToInstance(save, true); } } } public override void UnloadAll() { Contract.Assert(!HavePlayers()); if (m_resetAfterUnload) { DeleteRespawnTimes(); DeleteCorpseData(); } base.UnloadAll(); } public void SendResetWarnings(uint timeLeft) { foreach (Player player in GetPlayers()) player.SendInstanceResetWarning(GetId(), player.GetDifficultyID(GetEntry()), timeLeft, true); } void SetResetSchedule(bool on) { // only for normal instances // the reset time is only scheduled when there are no payers inside // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon()) { InstanceSave save = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId()); if (save != null) Global.InstanceSaveMgr.ScheduleReset(on, save.GetResetTime(), new InstanceSaveManager.InstResetEvent(0, GetId(), GetSpawnMode(), GetInstanceId())); else Log.outError(LogFilter.Maps, "InstanceMap.SetResetSchedule: cannot turn schedule {0}, there is no save information for instance (map [id: {1}, name: {2}], instance id: {3}, difficulty: {4})", on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), GetSpawnMode()); } } bool HasPermBoundPlayers() { PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PERM_BIND_BY_INSTANCE); stmt.AddValue(0, GetInstanceId()); return !DB.Characters.Query(stmt).IsEmpty(); } public uint GetMaxPlayers() { MapDifficultyRecord mapDiff = GetMapDifficulty(); if (mapDiff != null && mapDiff.MaxPlayers != 0) return mapDiff.MaxPlayers; return GetEntry().MaxPlayers; } private uint GetMaxResetDelay() { MapDifficultyRecord mapDiff = GetMapDifficulty(); return mapDiff != null ? mapDiff.GetRaidDuration() : 0; } public uint GetScriptId() { return i_script_id; } public InstanceScript GetInstanceScript() { return i_data; } public InstanceScenario GetInstanceScenario() { return i_scenario; } public void SetInstanceScenario(InstanceScenario scenario) { i_scenario = scenario; } InstanceScript i_data; uint i_script_id; InstanceScenario i_scenario; bool m_resetAfterUnload; bool m_unloadWhenEmpty; } public class BattlegroundMap : Map { public BattlegroundMap(uint id, uint expiry, uint InstanceId, Map _parent, Difficulty spawnMode) : base(id, expiry, InstanceId, spawnMode, _parent) { InitVisibilityDistance(); } public override void InitVisibilityDistance() { m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInBGArenas(); m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInBGArenas(); } public override EnterState CannotEnter(Player player) { if (player.GetMap() == this) { Log.outError(LogFilter.Maps, "BGMap:CannotEnter - player {0} is already in map!", player.GetGUID().ToString()); Contract.Assert(false); return EnterState.CannotEnterAlreadyInMap; } if (player.GetBattlegroundId() != GetInstanceId()) return EnterState.CannotEnterInstanceBindMismatch; return base.CannotEnter(player); } public override bool AddPlayerToMap(Player player, bool initPlayer = true) { player.m_InstanceValid = true; return base.AddPlayerToMap(player, initPlayer); } public override void RemovePlayerFromMap(Player player, bool remove) { Log.outInfo(LogFilter.Maps, "MAP: Removing player '{0}' from bg '{1}' of map '{2}' before relocating to another map", player.GetName(), GetInstanceId(), GetMapName()); base.RemovePlayerFromMap(player, remove); } public void SetUnload() { m_unloadTimer = 1; } public override void RemoveAllPlayers() { if (HavePlayers()) foreach (Player player in m_activePlayers) if (!player.IsBeingTeleportedFar()) player.TeleportTo(player.GetBattlegroundEntryPoint()); } public Battleground GetBG() { return m_bg; } public void SetBG(Battleground bg) { m_bg = bg; } Battleground m_bg; } public struct ScriptAction { public ObjectGuid ownerGUID; // owner of source if source is item public ScriptInfo script; public ObjectGuid sourceGUID; public ObjectGuid targetGUID; } public class ZoneDynamicInfo { public uint MusicId; public Weather DefaultWeather; public WeatherState WeatherId; public float WeatherGrade; public uint OverrideLightId; public uint LightFadeInTime; } }