/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.BattleGrounds; using Game.Entities; using Game.Groups; using Game.Networking; using Game.Networking.Packets; using Game.DataStorage; using System.Collections.Generic; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.QuestGiverStatusQuery, Processing = PacketProcessing.Inplace)] void HandleQuestgiverStatusQuery(QuestGiverStatusQuery packet) { QuestGiverStatus questStatus = QuestGiverStatus.None; var questgiver = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!questgiver) { Log.outInfo(LogFilter.Network, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver {0}", packet.QuestGiverGUID.ToString()); return; } switch (questgiver.GetTypeId()) { case TypeId.Unit: if (!questgiver.ToCreature().IsHostileTo(GetPlayer()))// do not show quest status to enemies questStatus = GetPlayer().GetQuestDialogStatus(questgiver); break; case TypeId.GameObject: questStatus = GetPlayer().GetQuestDialogStatus(questgiver); break; default: Log.outError(LogFilter.Network, "QuestGiver called for unexpected type {0}", questgiver.GetTypeId()); break; } //inform client about status of quest GetPlayer().PlayerTalkClass.SendQuestGiverStatus(questStatus, packet.QuestGiverGUID); } [WorldPacketHandler(ClientOpcodes.QuestGiverHello, Processing = PacketProcessing.Inplace)] void HandleQuestgiverHello(QuestGiverHello packet) { Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.QuestGiverGUID, NPCFlags.QuestGiver, NPCFlags2.None); if (creature == null) { Log.outDebug(LogFilter.Network, "WORLD: HandleQuestgiverHello - {0} not found or you can't interact with him.", packet.QuestGiverGUID.ToString()); return; } // remove fake death if (GetPlayer().HasUnitState(UnitState.Died)) GetPlayer().RemoveAurasByType(AuraType.FeignDeath); // Stop the npc if moving creature.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer)); creature.SetHomePosition(creature.GetPosition()); _player.PlayerTalkClass.ClearMenus(); if (creature.GetAI().GossipHello(_player)) return; GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true); GetPlayer().SendPreparedGossip(creature); } [WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverAcceptQuest(QuestGiverAcceptQuest packet) { WorldObject obj; if (!packet.QuestGiverGUID.IsPlayer()) obj = Global.ObjAccessor.GetObjectByTypeMask(_player, packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject | TypeMask.Item); else obj = Global.ObjAccessor.FindPlayer(packet.QuestGiverGUID); var CLOSE_GOSSIP_CLEAR_SHARING_INFO = new System.Action(() => { GetPlayer().PlayerTalkClass.SendCloseGossip(); GetPlayer().ClearQuestSharingInfo(); }); // no or incorrect quest giver if (obj == null) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } Player playerQuestObject = obj.ToPlayer(); if (playerQuestObject) { if ((_player.GetPlayerSharingQuest().IsEmpty() && _player.GetPlayerSharingQuest() != packet.QuestGiverGUID) || !playerQuestObject.CanShareQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } if (!_player.IsInSameRaidWith(playerQuestObject)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } } else { if (!obj.HasQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } } // some kind of WPE protection if (!_player.CanInteractWithQuestGiver(obj)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { // prevent cheating if (!GetPlayer().CanTakeQuest(quest, true)) { CLOSE_GOSSIP_CLEAR_SHARING_INFO(); return; } if (!_player.GetPlayerSharingQuest().IsEmpty()) { Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest()); if (player != null) { player.SendPushToPartyResponse(_player, QuestPushReason.Accepted); _player.ClearQuestSharingInfo(); } } if (_player.CanAddQuest(quest, true)) { _player.AddQuestAndCheckCompletion(quest, obj); if (quest.HasFlag(QuestFlags.PartyAccept)) { var group = _player.GetGroup(); if (group) { for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player player = refe.GetSource(); if (!player || player == _player) // not self continue; if (player.CanTakeQuest(quest, true)) { player.SetQuestSharingInfo(_player.GetGUID(), quest.Id); //need confirmation that any gossip window will close player.PlayerTalkClass.SendCloseGossip(); _player.SendQuestConfirmAccept(quest, player); } } } } _player.PlayerTalkClass.SendCloseGossip(); return; } } CLOSE_GOSSIP_CLEAR_SHARING_INFO(); } [WorldPacketHandler(ClientOpcodes.QuestGiverQueryQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverQueryQuest(QuestGiverQueryQuest packet) { // Verify that the guid is valid and is a questgiver or involved in the requested quest var obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, (TypeMask.Unit | TypeMask.GameObject | TypeMask.Item)); if (!obj || (!obj.HasQuest(packet.QuestID) && !obj.HasInvolvedQuest(packet.QuestID))) { GetPlayer().PlayerTalkClass.SendCloseGossip(); return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { if (!GetPlayer().CanTakeQuest(quest, true)) return; if (quest.IsAutoAccept() && GetPlayer().CanAddQuest(quest, true)) GetPlayer().AddQuestAndCheckCompletion(quest, obj); if (quest.IsAutoComplete()) GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, obj.GetGUID(), GetPlayer().CanCompleteQuest(quest.Id), true); else GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(quest, obj.GetGUID(), true, false); } } [WorldPacketHandler(ClientOpcodes.QueryQuestInfo, Processing = PacketProcessing.Inplace)] void HandleQuestQuery(QueryQuestInfo packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) _player.PlayerTalkClass.SendQuestQueryResponse(quest); else { QueryQuestInfoResponse response = new(); response.QuestID = packet.QuestID; SendPacket(response); } } [WorldPacketHandler(ClientOpcodes.QuestGiverChooseReward, Processing = PacketProcessing.Inplace)] void HandleQuestgiverChooseReward(QuestGiverChooseReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; if (packet.Choice.Item.ItemID != 0) { switch (packet.Choice.LootItemType) { case LootItemType.Item: ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.Choice.Item.ItemID); if (rewardProto == null) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } bool itemValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Item && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { itemValid = true; break; } } if (!itemValid && quest.PackageID != 0) { var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID); if (questPackageItems != null) { foreach (var questPackageItem in questPackageItems) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) continue; if (_player.CanSelectQuestPackageItem(questPackageItem)) { itemValid = true; break; } } } if (!itemValid) { var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID); if (questPackageItems1 != null) { foreach (var questPackageItem in questPackageItems1) { if (questPackageItem.ItemID != packet.Choice.Item.ItemID) continue; itemValid = true; break; } } } } if (!itemValid) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID); return; } break; case LootItemType.Currency: if (!CliDB.CurrencyTypesStorage.HasRecord(packet.Choice.Item.ItemID)) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get invalid reward currency (Currency ID: {packet.Choice.Item.ItemID}) for quest {packet.QuestID} (possible packet-hacking detected)"); return; } bool currencyValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID) { currencyValid = true; break; } } if (!currencyValid) { Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get reward currency (Currency ID: {packet.Choice.Item.ItemID}) wich is not a reward for quest {packet.QuestID} (possible packet-hacking detected)"); return; } break; } } WorldObject obj = GetPlayer(); if (!quest.HasFlag(QuestFlags.AutoComplete)) { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj || !obj.HasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; } if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) || (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete())) { Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) { GetPlayer().RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, obj); switch (obj.GetTypeId()) { case TypeId.Unit: case TypeId.Player: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. Unit unitQGiver = obj.ToUnit(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) _player.AddQuestAndCheckCompletion(nextQuest, obj); _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); var qGiverAI = unitQGiver.GetAI(); if (qGiverAI != null) qGiverAI.QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); break; } case TypeId.GameObject: { GameObject questGiver = obj.ToGameObject(); // Send next quest Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (_player.CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true)) _player.AddQuestAndCheckCompletion(nextQuest, obj); _player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } _player.PlayerTalkClass.ClearMenus(); questGiver.GetAI().QuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID); break; } default: break; } } else GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } [WorldPacketHandler(ClientOpcodes.QuestGiverRequestReward, Processing = PacketProcessing.Inplace)] void HandleQuestgiverRequestReward(QuestGiverRequestReward packet) { WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (obj == null || !obj.HasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; if (GetPlayer().CanCompleteQuest(packet.QuestID)) GetPlayer().CompleteQuest(packet.QuestID); if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } [WorldPacketHandler(ClientOpcodes.QuestLogRemoveQuest, Processing = PacketProcessing.Inplace)] void HandleQuestLogRemoveQuest(QuestLogRemoveQuest packet) { if (packet.Entry < SharedConst.MaxQuestLogSize) { uint questId = GetPlayer().GetQuestSlotQuestId(packet.Entry); if (questId != 0) { if (!GetPlayer().TakeQuestSourceItem(questId, true)) return; // can't un-equip some items, reject quest cancel Quest quest = Global.ObjectMgr.GetQuestTemplate(questId); QuestStatus oldStatus = _player.GetQuestStatus(questId); if (quest != null) { if (quest.HasSpecialFlag(QuestSpecialFlags.Timed)) GetPlayer().RemoveTimedQuest(questId); if (quest.HasFlag(QuestFlags.Pvp)) { GetPlayer().pvpInfo.IsHostile = GetPlayer().pvpInfo.IsInHostileArea || GetPlayer().HasPvPForcingQuest(); GetPlayer().UpdatePvPState(); } } GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements. GetPlayer().RemoveActiveQuest(questId); GetPlayer().RemoveCriteriaTimer(CriteriaTimedTypes.Quest, questId); Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId); Global.ScriptMgr.OnQuestStatusChange(_player, questId); if (quest != null) Global.ScriptMgr.OnQuestStatusChange(_player, quest, oldStatus, QuestStatus.None); } GetPlayer().SetQuestSlot(packet.Entry, 0); GetPlayer().UpdateCriteria(CriteriaTypes.QuestAbandoned, 1); } } [WorldPacketHandler(ClientOpcodes.QuestConfirmAccept)] void HandleQuestConfirmAccept(QuestConfirmAccept packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { if (!quest.HasFlag(QuestFlags.PartyAccept)) return; Player originalPlayer = Global.ObjAccessor.FindPlayer(GetPlayer().GetPlayerSharingQuest()); if (originalPlayer == null) return; if (!GetPlayer().IsInSameRaidWith(originalPlayer)) return; if (!originalPlayer.IsActiveQuest(packet.QuestID)) return; if (!GetPlayer().CanTakeQuest(quest, true)) return; if (GetPlayer().CanAddQuest(quest, true)) { GetPlayer().AddQuestAndCheckCompletion(quest, null); // NULL, this prevent DB script from duplicate running if (quest.SourceSpellID > 0) _player.CastSpell(_player, quest.SourceSpellID, true); } } GetPlayer().ClearQuestSharingInfo(); } [WorldPacketHandler(ClientOpcodes.QuestGiverCompleteQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet) { bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; if (autoCompleteMode && !quest.HasFlag(QuestFlags.AutoComplete)) return; WorldObject obj; if (autoCompleteMode) obj = GetPlayer(); else obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj) return; if (!autoCompleteMode) { if (!obj.HasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; } else { // Do not allow completing quests on other players. if (packet.QuestGiverGUID != GetPlayer().GetGUID()) return; } if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) { Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } Battleground bg = GetPlayer().GetBattleground(); if (bg) bg.HandleQuestComplete(packet.QuestID, GetPlayer()); if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) { if (quest.IsRepeatable()) GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false); else GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } else { if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) // some items required GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); else // no items required GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } } [WorldPacketHandler(ClientOpcodes.QuestGiverCloseQuest, Processing = PacketProcessing.Inplace)] void HandleQuestgiverCloseQuest(QuestGiverCloseQuest questGiverCloseQuest) { if (_player.FindQuestSlot(questGiverCloseQuest.QuestID) >= SharedConst.MaxQuestLogSize) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(questGiverCloseQuest.QuestID); if (quest == null) return; Global.ScriptMgr.OnQuestAcknowledgeAutoAccept(_player, quest); } [WorldPacketHandler(ClientOpcodes.PushQuestToParty)] void HandlePushQuestToParty(PushQuestToParty packet) { if (!GetPlayer().CanShareQuest(packet.QuestID)) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; Player sender = GetPlayer(); Group group = sender.GetGroup(); if (!group) { sender.SendPushToPartyResponse(sender, QuestPushReason.NotInParty); return; } for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player receiver = refe.GetSource(); if (!receiver || receiver == sender) continue; if (!receiver.SatisfyQuestStatus(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.OnQuest); continue; } if (receiver.GetQuestStatus(packet.QuestID) == QuestStatus.Complete) { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); continue; } if (!receiver.SatisfyQuestDay(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.DifferentServerDaily); continue; } if (!receiver.CanTakeQuest(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid); continue; } if (!receiver.SatisfyQuestLog(false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LogFull); continue; } if (!receiver.GetPlayerSharingQuest().IsEmpty()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Busy); continue; } sender.SendPushToPartyResponse(receiver, QuestPushReason.Success); if (quest.IsAutoAccept() && receiver.CanAddQuest(quest, true) && receiver.CanTakeQuest(quest, true)) receiver.AddQuestAndCheckCompletion(quest, sender); if ((quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly()) || quest.HasFlag(QuestFlags.AutoComplete)) receiver.PlayerTalkClass.SendQuestGiverRequestItems(quest, sender.GetGUID(), receiver.CanCompleteRepeatableQuest(quest), true); else { receiver.SetQuestSharingInfo(sender.GetGUID(), quest.Id); receiver.PlayerTalkClass.SendQuestGiverQuestDetails(quest, receiver.GetGUID(), true, false); } } } [WorldPacketHandler(ClientOpcodes.QuestPushResult)] void HandleQuestPushResult(QuestPushResult packet) { if (!GetPlayer().GetPlayerSharingQuest().IsEmpty()) { if (_player.GetPlayerSharingQuest() == packet.SenderGUID) { Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest()); if (player) player.SendPushToPartyResponse(_player, packet.Result); } _player.ClearQuestSharingInfo(); } } [WorldPacketHandler(ClientOpcodes.QuestGiverStatusMultipleQuery)] void HandleQuestgiverStatusMultipleQuery(QuestGiverStatusMultipleQuery packet) { _player.SendQuestGiverStatusMultiple(); } [WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)] void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet) { WorldQuestUpdateResponse response = new(); // @todo: 7.x Has to be implemented //response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value)); SendPacket(response); } [WorldPacketHandler(ClientOpcodes.ChoiceResponse)] void HandlePlayerChoiceResponse(ChoiceResponse choiceResponse) { if (_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId != choiceResponse.ChoiceID) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (allowed {_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId}) (possible packet-hacking detected)"); return; } PlayerChoice playerChoice = Global.ObjectMgr.GetPlayerChoice(choiceResponse.ChoiceID); if (playerChoice == null) return; PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponse(choiceResponse.ResponseID); if (playerChoiceResponse == null) { Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {choiceResponse.ResponseID} (possible packet-hacking detected)"); return; } Global.ScriptMgr.OnPlayerChoiceResponse(GetPlayer(), (uint)choiceResponse.ChoiceID, (uint)choiceResponse.ResponseID); if (playerChoiceResponse.Reward.HasValue) { var reward = playerChoiceResponse.Reward.Value; if (reward.TitleId != 0) _player.SetTitle(CliDB.CharTitlesStorage.LookupByKey(reward.TitleId), false); if (reward.PackageId != 0) _player.RewardQuestPackage((uint)reward.PackageId); if (reward.SkillLineId != 0 && _player.HasSkill((SkillType)reward.SkillLineId)) _player.UpdateSkillPro((uint)reward.SkillLineId, 1000, reward.SkillPointCount); if (reward.HonorPointCount != 0) _player.AddHonorXP(reward.HonorPointCount); if (reward.Money != 0) _player.ModifyMoney((long)reward.Money, false); if (reward.Xp != 0) _player.GiveXP(reward.Xp, null, 0.0f); foreach (PlayerChoiceResponseRewardItem item in reward.Items) { List dest = new(); if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok) { Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs); _player.SendNewItem(newItem, (uint)item.Quantity, true, false); } } foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency) _player.ModifyCurrency((CurrencyTypes)currency.Id, currency.Quantity); foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction) _player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity); } } } }