/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.World { [Script] class trigger_periodic : CreatureScript { public trigger_periodic() : base("trigger_periodic") { } class trigger_periodicAI : NullCreatureAI { public trigger_periodicAI(Creature creature) : base(creature) { var interval = me.GetBaseAttackTime(Framework.Constants.WeaponAttackType.BaseAttack); _scheduler.Schedule(TimeSpan.FromMilliseconds(interval), task => { me.CastSpell(me, me.m_spells[0], true); task.Repeat(TimeSpan.FromMilliseconds(interval)); }); } public override void UpdateAI(uint diff) { _scheduler.Update(); } } public override CreatureAI GetAI(Creature creature) { return new trigger_periodicAI(creature); } } }