// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.ShadowHunterVoshgajin { struct SpellIds { public const uint Curseofblood = 24673; public const uint Hex = 16708; public const uint Cleave = 20691; } [Script] class boss_shadow_hunter_voshgajin : BossAI { public boss_shadow_hunter_voshgajin(Creature creature) : base(creature, DataTypes.ShadowHunterVoshgajin) { } public override void Reset() { _Reset(); //DoCast(me, SpellIcearmor, true); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); _scheduler.Schedule(TimeSpan.FromSeconds(2), task => { DoCastVictim(SpellIds.Curseofblood); task.Repeat(TimeSpan.FromSeconds(45)); }); _scheduler.Schedule(TimeSpan.FromSeconds(8), task => { Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true); if (target != null) DoCast(target, SpellIds.Hex); task.Repeat(TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(14), task => { DoCastVictim(SpellIds.Cleave); task.Repeat(TimeSpan.FromSeconds(7)); }); } public override void JustDied(Unit killer) { _JustDied(); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); } } }