/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Database; using Framework.Dynamic; using Game.BattleFields; using Game.BattleGrounds; using Game.DataStorage; using Game.Movement; using Game.Spells; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Game.Entities { public sealed class SpellManager : Singleton { SpellManager() { Assembly currentAsm = Assembly.GetExecutingAssembly(); foreach (var type in currentAsm.GetTypes()) { foreach (var methodInfo in type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic)) { foreach (var auraEffect in methodInfo.GetCustomAttributes()) { if (auraEffect == null) continue; var parameters = methodInfo.GetParameters(); if (parameters.Length < 3) { Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter count: {1} Should be 3. Can't load AuraEffect.", methodInfo.Name, parameters.Length); continue; } if (parameters[0].ParameterType != typeof(AuraApplication) || parameters[1].ParameterType != typeof(AuraEffectHandleModes) || parameters[2].ParameterType != typeof(bool)) { Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter Types: ({1}, {2}, {3}) Should be (AuraApplication, AuraEffectHandleModes, Bool). Can't load AuraEffect.", methodInfo.Name, parameters[0].ParameterType, parameters[1].ParameterType, parameters[2].ParameterType); continue; } if (AuraEffectHandlers.ContainsKey(auraEffect.AuraType)) { Log.outError(LogFilter.ServerLoading, "Tried to override AuraEffectHandler of {0} with {1} (AuraType {2}).", AuraEffectHandlers[auraEffect.AuraType].ToString(), methodInfo.Name, auraEffect.AuraType); continue; } AuraEffectHandlers.Add(auraEffect.AuraType, (AuraEffectHandler)methodInfo.CreateDelegate(typeof(AuraEffectHandler))); } foreach (var spellEffect in methodInfo.GetCustomAttributes()) { if (spellEffect == null) continue; var parameters = methodInfo.GetParameters(); if (parameters.Length < 1) { Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter count: {1} Should be 1. Can't load SpellEffect.", methodInfo.Name, parameters.Length); continue; } if (parameters[0].ParameterType != typeof(uint)) { Log.outError(LogFilter.ServerLoading, "Method: {0} has wrong parameter Types: ({1}) Should be (uint). Can't load SpellEffect.", methodInfo.Name, parameters[0].ParameterType); continue; } if (SpellEffectsHandlers.ContainsKey(spellEffect.EffectName)) { Log.outError(LogFilter.ServerLoading, "Tried to override SpellEffectsHandler of {0} with {1} (EffectName {2}).", SpellEffectsHandlers[spellEffect.EffectName].ToString(), methodInfo.Name, spellEffect.EffectName); continue; } SpellEffectsHandlers.Add(spellEffect.EffectName, (SpellEffectHandler)methodInfo.CreateDelegate(typeof(SpellEffectHandler))); } } } } public bool IsSpellValid(SpellInfo spellInfo, Player player = null, bool msg = true) { // not exist if (spellInfo == null) return false; bool need_check_reagents = false; // check effects foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; switch (effect.Effect) { case 0: continue; // craft spell for crafting non-existed item (break client recipes list show) case SpellEffectName.CreateItem: case SpellEffectName.CreateLoot: { if (effect.ItemType == 0) { // skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime) if (!spellInfo.IsLootCrafting()) { if (msg) { if (player) player.SendSysMessage("Craft spell {0} not have create item entry.", spellInfo.Id); else Log.outError(LogFilter.Spells, "Craft spell {0} not have create item entry.", spellInfo.Id); } return false; } } // also possible IsLootCrafting case but fake item must exist anyway else if (Global.ObjectMgr.GetItemTemplate(effect.ItemType) == null) { if (msg) { if (player) player.SendSysMessage("Craft spell {0} create not-exist in DB item (Entry: {1}) and then...", spellInfo.Id, effect.ItemType); else Log.outError(LogFilter.Spells, "Craft spell {0} create not-exist in DB item (Entry: {1}) and then...", spellInfo.Id, effect.ItemType); } return false; } need_check_reagents = true; break; } case SpellEffectName.LearnSpell: { SpellInfo spellInfo2 = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell); if (!IsSpellValid(spellInfo2, player, msg)) { if (msg) { if (player != null) player.SendSysMessage("Spell {0} learn to broken spell {1}, and then...", spellInfo.Id, effect.TriggerSpell); else Log.outError(LogFilter.Spells, "Spell {0} learn to invalid spell {1}, and then...", spellInfo.Id, effect.TriggerSpell); } return false; } break; } } } if (need_check_reagents) { for (int j = 0; j < SpellConst.MaxReagents; ++j) { if (spellInfo.Reagent[j] > 0 && Global.ObjectMgr.GetItemTemplate((uint)spellInfo.Reagent[j]) == null) { if (msg) { if (player != null) player.SendSysMessage("Craft spell {0} have not-exist reagent in DB item (Entry: {1}) and then...", spellInfo.Id, spellInfo.Reagent[j]); else Log.outError(LogFilter.Spells, "Craft spell {0} have not-exist reagent in DB item (Entry: {1}) and then...", spellInfo.Id, spellInfo.Reagent[j]); } return false; } } } return true; } public SpellChainNode GetSpellChainNode(uint spell_id) { return mSpellChains.LookupByKey(spell_id); } public uint GetFirstSpellInChain(uint spell_id) { var node = GetSpellChainNode(spell_id); if (node != null) return node.first.Id; return spell_id; } public uint GetLastSpellInChain(uint spell_id) { var node = GetSpellChainNode(spell_id); if (node != null) return node.last.Id; return spell_id; } public uint GetNextSpellInChain(uint spell_id) { var node = GetSpellChainNode(spell_id); if (node != null) if (node.next != null) return node.next.Id; return 0; } public uint GetPrevSpellInChain(uint spell_id) { var node = GetSpellChainNode(spell_id); if (node != null) if (node.prev != null) return node.prev.Id; return 0; } public byte GetSpellRank(uint spell_id) { var node = GetSpellChainNode(spell_id); if (node != null) return node.rank; return 0; } public uint GetSpellWithRank(uint spell_id, uint rank, bool strict = false) { var node = GetSpellChainNode(spell_id); if (node != null) { if (rank != node.rank) return GetSpellWithRank(node.rank < rank ? node.next.Id : node.prev.Id, rank, strict); } else if (strict && rank > 1) return 0; return spell_id; } public List GetSpellsRequiredForSpellBounds(uint spell_id) { return mSpellReq.LookupByKey(spell_id); } public List GetSpellsRequiringSpellBounds(uint spell_id) { return mSpellsReqSpell.LookupByKey(spell_id); } public bool IsSpellRequiringSpell(uint spellid, uint req_spellid) { var spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid); foreach (var spell in spellsRequiringSpell) { if (spell == spellid) return true; } return false; } public SpellLearnSkillNode GetSpellLearnSkill(uint spell_id) { return mSpellLearnSkills.LookupByKey(spell_id); } public List GetSpellLearnSpellMapBounds(uint spell_id) { return mSpellLearnSpells.LookupByKey(spell_id); } bool IsSpellLearnSpell(uint spell_id) { return mSpellLearnSpells.ContainsKey(spell_id); } public bool IsSpellLearnToSpell(uint spell_id1, uint spell_id2) { var bounds = GetSpellLearnSpellMapBounds(spell_id1); foreach (var bound in bounds) if (bound.Spell == spell_id2) return true; return false; } public SpellTargetPosition GetSpellTargetPosition(uint spell_id, uint effIndex) { return mSpellTargetPositions.LookupByKey(new KeyValuePair(spell_id, effIndex)); } public List GetSpellSpellGroupMapBounds(uint spell_id) { return mSpellSpellGroup.LookupByKey(GetFirstSpellInChain(spell_id)); } public bool IsSpellMemberOfSpellGroup(uint spellid, SpellGroup groupid) { var spellGroup = GetSpellSpellGroupMapBounds(spellid); foreach (var group in spellGroup) { if (group == groupid) return true; } return false; } List GetSpellGroupSpellMapBounds(SpellGroup group_id) { return mSpellGroupSpell.LookupByKey(group_id); } public void GetSetOfSpellsInSpellGroup(SpellGroup group_id, out List foundSpells) { List usedGroups = new List(); GetSetOfSpellsInSpellGroup(group_id, out foundSpells, ref usedGroups); } void GetSetOfSpellsInSpellGroup(SpellGroup group_id, out List foundSpells, ref List usedGroups) { foundSpells = new List(); if (usedGroups.Find(p => p == group_id) == 0) return; usedGroups.Add(group_id); var groupSpell = GetSpellGroupSpellMapBounds(group_id); foreach (var group in groupSpell) { if (group < 0) { SpellGroup currGroup = (SpellGroup)Math.Abs(group); GetSetOfSpellsInSpellGroup(currGroup, out foundSpells, ref usedGroups); } else { foundSpells.Add(group); } } } public bool AddSameEffectStackRuleSpellGroups(SpellInfo spellInfo, int amount, Dictionary groups) { uint spellId = spellInfo.GetFirstRankSpell().Id; var spellGroup = GetSpellSpellGroupMapBounds(spellId); // Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one foreach (var group in spellGroup) { var found = mSpellGroupStack.FirstOrDefault(p => p.Key == group); if (found.Key != SpellGroup.None) { if (found.Value == SpellGroupStackRule.ExclusiveSameEffect) { // Put the highest amount in the map if (groups.FirstOrDefault(p => p.Key == group).Key == SpellGroup.None) groups.Add(group, amount); else { int curr_amount = groups[group]; // Take absolute value because this also counts for the highest negative aura if (Math.Abs(curr_amount) < Math.Abs(amount)) groups[group] = amount; } // return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group return true; } } } // Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false return false; } public SpellGroupStackRule CheckSpellGroupStackRules(SpellInfo spellInfo1, SpellInfo spellInfo2) { uint spellid_1 = spellInfo1.GetFirstRankSpell().Id; uint spellid_2 = spellInfo2.GetFirstRankSpell().Id; if (spellid_1 == spellid_2) return SpellGroupStackRule.Default; // find SpellGroups which are common for both spells var spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1); List groups = new List(); foreach (var group in spellGroup1) { if (IsSpellMemberOfSpellGroup(spellid_2, group)) { bool add = true; var groupSpell = GetSpellGroupSpellMapBounds(group); foreach (var group2 in groupSpell) { if (group2 < 0) { SpellGroup currGroup = (SpellGroup)Math.Abs(group2); if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup)) { add = false; break; } } } if (add) groups.Add(group); } } SpellGroupStackRule rule = SpellGroupStackRule.Default; foreach (var group in groups) { var found = mSpellGroupStack.LookupByKey(group); if (found != 0) rule = found; if (rule != 0) break; } return rule; } public SpellGroupStackRule GetSpellGroupStackRule(SpellGroup group) { if (mSpellGroupStack.ContainsKey(group)) return mSpellGroupStack.LookupByKey(group); return SpellGroupStackRule.Default; } public SpellProcEntry GetSpellProcEntry(uint spellId) { return mSpellProcMap.LookupByKey(spellId); } public static bool CanSpellTriggerProcOnEvent(SpellProcEntry procEntry, ProcEventInfo eventInfo) { // proc type doesn't match if (!Convert.ToBoolean(eventInfo.GetTypeMask() & procEntry.ProcFlags)) return false; // check XP or honor target requirement if (((uint)procEntry.AttributesMask & 0x0000001) != 0) { Player actor = eventInfo.GetActor().ToPlayer(); if (actor) if (eventInfo.GetActionTarget() && !actor.IsHonorOrXPTarget(eventInfo.GetActionTarget())) return false; } // check power requirement if (procEntry.AttributesMask.HasAnyFlag(ProcAttributes.ReqPowerCost)) { if (!eventInfo.GetProcSpell()) return false; var costs = eventInfo.GetProcSpell().GetPowerCost(); var m = costs.Find(cost => cost.Amount > 0); if (m == null) return false; } // always trigger for these types if ((eventInfo.GetTypeMask() & (ProcFlags.Killed | ProcFlags.Kill | ProcFlags.Death)) != 0) return true; // Do not consider autoattacks as triggered spells if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.TriggeredCanProc) && !eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.AutoAttackMask)) { Spell spell = eventInfo.GetProcSpell(); if (spell) { if (spell.IsTriggered()) { SpellInfo spellInfo = spell.GetSpellInfo(); if (!spellInfo.HasAttribute(SpellAttr3.TriggeredCanTriggerProc2) && !spellInfo.HasAttribute(SpellAttr2.TriggeredCanTriggerProc)) return false; } } } // check school mask (if set) for other trigger types if (procEntry.SchoolMask != 0 && !Convert.ToBoolean(eventInfo.GetSchoolMask() & procEntry.SchoolMask)) return false; // check spell family name/flags (if set) for spells if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.PeriodicMask | ProcFlags.SpellMask)) { SpellInfo eventSpellInfo = eventInfo.GetSpellInfo(); if (eventSpellInfo != null) if (!eventSpellInfo.IsAffected(procEntry.SpellFamilyName, procEntry.SpellFamilyMask)) return false; } // check spell type mask (if set) if ((eventInfo.GetTypeMask() & (ProcFlags.SpellMask | ProcFlags.PeriodicMask)) != 0) { if (procEntry.SpellTypeMask != 0 && !Convert.ToBoolean(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask)) return false; } // check spell phase mask if ((eventInfo.GetTypeMask() & ProcFlags.ReqSpellPhaseMask) != 0) { if (!Convert.ToBoolean(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask)) return false; } // check hit mask (on taken hit or on done hit, but not on spell cast phase) if ((eventInfo.GetTypeMask() & ProcFlags.TakenHitMask) != 0 || ((eventInfo.GetTypeMask() & ProcFlags.DoneHitMask) != 0 && !Convert.ToBoolean(eventInfo.GetSpellPhaseMask() & ProcFlagsSpellPhase.Cast))) { ProcFlagsHit hitMask = procEntry.HitMask; // get default values if hit mask not set if (hitMask == 0) { // for taken procs allow normal + critical hits by default if ((eventInfo.GetTypeMask() & ProcFlags.TakenHitMask) != 0) hitMask |= ProcFlagsHit.Normal | ProcFlagsHit.Critical; // for done procs allow normal + critical + absorbs by default else hitMask |= ProcFlagsHit.Normal | ProcFlagsHit.Critical | ProcFlagsHit.Absorb; } if (!Convert.ToBoolean(eventInfo.GetHitMask() & hitMask)) return false; } return true; } public SpellThreatEntry GetSpellThreatEntry(uint spellID) { var spellthreat = mSpellThreatMap.LookupByKey(spellID); if (spellthreat != null) return spellthreat; else { uint firstSpell = GetFirstSpellInChain(spellID); return mSpellThreatMap.LookupByKey(firstSpell); } } public List GetSkillLineAbilityMapBounds(uint spell_id) { return mSkillLineAbilityMap.LookupByKey(spell_id); } public PetAura GetPetAura(uint spell_id, byte eff) { return mSpellPetAuraMap.LookupByKey((spell_id << 8) + eff); } public SpellEnchantProcEntry GetSpellEnchantProcEvent(uint enchId) { return mSpellEnchantProcEventMap.LookupByKey(enchId); } public bool IsArenaAllowedEnchancment(uint ench_id) { return mEnchantCustomAttr.LookupByKey((int)ench_id); } public List GetSpellLinked(int spell_id) { return mSpellLinkedMap.LookupByKey(spell_id); } public MultiMap GetPetLevelupSpellList(CreatureFamily petFamily) { return mPetLevelupSpellMap.LookupByKey(petFamily); } public PetDefaultSpellsEntry GetPetDefaultSpellsEntry(int id) { return mPetDefaultSpellsMap.LookupByKey(id); } public List GetSpellAreaMapBounds(uint spell_id) { return mSpellAreaMap.LookupByKey(spell_id); } public List GetSpellAreaForQuestMapBounds(uint quest_id) { return mSpellAreaForQuestMap.LookupByKey(quest_id); } public List GetSpellAreaForQuestEndMapBounds(uint quest_id) { return mSpellAreaForQuestEndMap.LookupByKey(quest_id); } public List GetSpellAreaForAuraMapBounds(uint spell_id) { return mSpellAreaForAuraMap.LookupByKey(spell_id); } public List GetSpellAreaForAreaMapBounds(uint area_id) { return mSpellAreaForAreaMap.LookupByKey(area_id); } public List GetSpellAreaForQuestAreaMapBounds(uint area_id, uint quest_id) { return mSpellAreaForQuestAreaMap.LookupByKey(Tuple.Create(area_id, quest_id)); } void UnloadSpellInfoChains() { foreach (var chain in mSpellChains) mSpellInfoMap[chain.Key].ChainEntry = null; mSpellChains.Clear(); } #region Loads public void LoadSpellRanks() { uint oldMSTime = Time.GetMSTime(); Dictionary chains = new Dictionary(); List hasPrev = new List(); foreach (SkillLineAbilityRecord skillAbility in CliDB.SkillLineAbilityStorage.Values) { if (skillAbility.SupercedesSpell == 0) continue; if (!HasSpellInfo(skillAbility.SupercedesSpell) || !HasSpellInfo(skillAbility.Spell)) continue; chains[skillAbility.SupercedesSpell] = skillAbility.Spell; hasPrev.Add(skillAbility.Spell); } // each key in chains that isn't present in hasPrev is a first rank foreach (var pair in chains) { if (hasPrev.Contains(pair.Key)) continue; SpellInfo first = GetSpellInfo(pair.Key); SpellInfo next = GetSpellInfo(pair.Value); if (!mSpellChains.ContainsKey(pair.Key)) mSpellChains[pair.Key] = new SpellChainNode(); mSpellChains[pair.Key].first = first; mSpellChains[pair.Key].prev = null; mSpellChains[pair.Key].next = next; mSpellChains[pair.Key].last = next; mSpellChains[pair.Key].rank = 1; mSpellInfoMap[pair.Key].ChainEntry = mSpellChains[pair.Key]; if (!mSpellChains.ContainsKey(pair.Value)) mSpellChains[pair.Value] = new SpellChainNode(); mSpellChains[pair.Value].first = first; mSpellChains[pair.Value].prev = first; mSpellChains[pair.Value].next = null; mSpellChains[pair.Value].last = next; mSpellChains[pair.Value].rank = 2; mSpellInfoMap[pair.Value].ChainEntry = mSpellChains[pair.Value]; byte rank = 3; var nextPair = chains.Find(pair.Value); while (nextPair.Key != 0) { SpellInfo prev = GetSpellInfo(nextPair.Key); // already checked in previous iteration (or above, in case this is the first one) SpellInfo last = GetSpellInfo(nextPair.Value); if (last == null) break; if (!mSpellChains.ContainsKey(nextPair.Key)) mSpellChains[nextPair.Key] = new SpellChainNode(); mSpellChains[nextPair.Key].next = last; if (!mSpellChains.ContainsKey(nextPair.Value)) mSpellChains[nextPair.Value] = new SpellChainNode(); mSpellChains[nextPair.Value].first = first; mSpellChains[nextPair.Value].prev = prev; mSpellChains[nextPair.Value].next = null; mSpellChains[nextPair.Value].last = last; mSpellChains[nextPair.Value].rank = rank++; mSpellInfoMap[nextPair.Value].ChainEntry = mSpellChains[nextPair.Value]; // fill 'last' do { mSpellChains[prev.Id].last = last; prev = mSpellChains[prev.Id].prev; } while (prev != null); nextPair = chains.Find(nextPair.Value); } } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell rank records in {1}ms", mSpellChains.Count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellRequired() { uint oldMSTime = Time.GetMSTime(); mSpellsReqSpell.Clear(); // need for reload case mSpellReq.Clear(); // need for reload case // 0 1 SQLResult result = DB.World.Query("SELECT spell_id, req_spell from spell_required"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell required records. DB table `spell_required` is empty."); return; } uint count = 0; do { uint spell_id = result.Read(0); uint spell_req = result.Read(1); // check if chain is made with valid first spell SpellInfo spell = GetSpellInfo(spell_id); if (spell == null) { Log.outError(LogFilter.Sql, "spell_id {0} in `spell_required` table is not found in dbcs, skipped", spell_id); continue; } SpellInfo req_spell = GetSpellInfo(spell_req); if (req_spell == null) { Log.outError(LogFilter.Sql, "req_spell {0} in `spell_required` table is not found in dbcs, skipped", spell_req); continue; } if (spell.IsRankOf(req_spell)) { Log.outError(LogFilter.Sql, "req_spell {0} and spell_id {1} in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id); continue; } if (IsSpellRequiringSpell(spell_id, spell_req)) { Log.outError(LogFilter.Sql, "duplicated entry of req_spell {0} and spell_id {1} in `spell_required`, skipped", spell_req, spell_id); continue; } mSpellReq.Add(spell_id, spell_req); mSpellsReqSpell.Add(spell_req, spell_id); ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell required records in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellLearnSkills() { mSpellLearnSkills.Clear(); // search auto-learned skills and add its to map also for use in unlearn spells/talents uint dbc_count = 0; foreach (var spell in mSpellInfoMap.Values) { foreach (SpellEffectInfo effect in spell.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; SpellLearnSkillNode dbc_node = new SpellLearnSkillNode(); switch (effect.Effect) { case SpellEffectName.Skill: dbc_node.skill = (SkillType)effect.MiscValue; dbc_node.step = (ushort)effect.CalcValue(); if (dbc_node.skill != SkillType.Riding) dbc_node.value = 1; else dbc_node.value = (ushort)(dbc_node.step * 75); dbc_node.maxvalue = (ushort)(dbc_node.step * 75); break; case SpellEffectName.DualWield: dbc_node.skill = SkillType.DualWield; dbc_node.step = 1; dbc_node.value = 1; dbc_node.maxvalue = 1; break; default: continue; } mSpellLearnSkills.Add(spell.Id, dbc_node); ++dbc_count; break; } } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Spell Learn Skills from DBC", dbc_count); } public void LoadSpellLearnSpells() { uint oldMSTime = Time.GetMSTime(); mSpellLearnSpells.Clear(); // 0 1 2 SQLResult result = DB.World.Query("SELECT entry, SpellID, Active FROM spell_learn_spell"); if (result.IsEmpty()) { Log.outError(LogFilter.ServerLoading, "Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty."); return; } uint count = 0; do { uint spell_id = result.Read(0); var node = new SpellLearnSpellNode(); node.Spell = result.Read(1); node.OverridesSpell = 0; node.Active = result.Read(2); node.AutoLearned = false; SpellInfo spellInfo = GetSpellInfo(spell_id); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_learn_spell` does not exist", spell_id); continue; } if (GetSpellInfo(node.Spell) == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_learn_spell` learning not existed spell {1}", spell_id, node.Spell); continue; } if (spellInfo.HasAttribute(SpellCustomAttributes.IsTalent)) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_learn_spell` attempt learning talent spell {1}, skipped", spell_id, node.Spell); continue; } mSpellLearnSpells.Add(spell_id, node); ++count; } while (result.NextRow()); // search auto-learned spells and add its to map also for use in unlearn spells/talents uint dbc_count = 0; foreach (var entry in mSpellInfoMap.Values) { foreach (SpellEffectInfo effect in entry.GetEffectsForDifficulty(Difficulty.None)) { if (effect != null && effect.Effect == SpellEffectName.LearnSpell) { var dbc_node = new SpellLearnSpellNode(); dbc_node.Spell = effect.TriggerSpell; dbc_node.Active = true; // all dbc based learned spells is active (show in spell book or hide by client itself) dbc_node.OverridesSpell = 0; // ignore learning not existed spells (broken/outdated/or generic learnig spell 483 if (GetSpellInfo(dbc_node.Spell) == null) continue; // talent or passive spells or skill-step spells auto-cast and not need dependent learning, // pet teaching spells must not be dependent learning (cast) // other required explicit dependent learning dbc_node.AutoLearned = effect.TargetA.GetTarget() == Targets.UnitPet || entry.HasAttribute(SpellCustomAttributes.IsTalent) || entry.IsPassive() || entry.HasEffect(SpellEffectName.SkillStep); var db_node_bounds = GetSpellLearnSpellMapBounds(entry.Id); bool found = false; foreach (var bound in db_node_bounds) { if (bound.Spell == dbc_node.Spell) { Log.outError(LogFilter.Sql, "Spell {0} auto-learn spell {1} in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", entry.Id, dbc_node.Spell); found = true; break; } } if (!found) // add new spell-spell pair if not found { mSpellLearnSpells.Add(entry.Id, dbc_node); ++dbc_count; } } } } foreach (var spellLearnSpell in CliDB.SpellLearnSpellStorage.Values) { if (GetSpellInfo(spellLearnSpell.SpellID) == null) continue; var db_node_bounds = mSpellLearnSpells.LookupByKey(spellLearnSpell.LearnSpellID); bool found = false; foreach (var spellNode in db_node_bounds) { if (spellNode.Spell == spellLearnSpell.SpellID) { Log.outError(LogFilter.Sql, "Found redundant record (entry: {0}, SpellID: {1}) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2", spellLearnSpell.LearnSpellID, spellLearnSpell.SpellID); found = true; break; } } if (found) continue; // Check if it is already found in Spell.dbc, ignore silently if yes var dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell.LearnSpellID); found = false; foreach (var spellNode in dbc_node_bounds) { if (spellNode.Spell == spellLearnSpell.SpellID) { found = true; break; } } if (found) continue; SpellLearnSpellNode dbcLearnNode = new SpellLearnSpellNode(); dbcLearnNode.Spell = spellLearnSpell.SpellID; dbcLearnNode.OverridesSpell = spellLearnSpell.OverridesSpellID; dbcLearnNode.Active = true; dbcLearnNode.AutoLearned = false; mSpellLearnSpells.Add(spellLearnSpell.LearnSpellID, dbcLearnNode); ++dbc_count; } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell learn spells, {1} found in Spell.dbc in {2} ms", count, dbc_count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellTargetPositions() { uint oldMSTime = Time.GetMSTime(); mSpellTargetPositions.Clear(); // need for reload case // 0 1 2 3 4 5 SQLResult result = DB.World.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ FROM spell_target_position"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell target coordinates. DB table `spell_target_position` is empty."); return; } uint count = 0; do { uint spellId = result.Read(0); uint effIndex = result.Read(1); SpellTargetPosition st = new SpellTargetPosition(); st.target_mapId = result.Read(2); st.target_X = result.Read(3); st.target_Y = result.Read(4); st.target_Z = result.Read(5); var mapEntry = CliDB.MapStorage.LookupByKey(st.target_mapId); if (mapEntry == null) { Log.outError(LogFilter.Sql, "Spell (ID: {0}, EffectIndex: {1}) is using a non-existant MapID (ID: {2})", spellId, effIndex, st.target_mapId); continue; } if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0) { Log.outError(LogFilter.Sql, "Spell (ID: {0}, EffectIndex: {1}) target coordinates not provided.", spellId, effIndex); continue; } SpellInfo spellInfo = GetSpellInfo(spellId); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell (ID: {0}) listed in `spell_target_position` does not exist.", spellId); continue; } SpellEffectInfo effect = spellInfo.GetEffect(effIndex); if (effect == null) { Log.outError(LogFilter.Sql, "Spell (Id: {0}, effIndex: {1}) listed in `spell_target_position` does not have an effect at index {2}.", spellId, effIndex, effIndex); continue; } // target facing is in degrees for 6484 & 9268... (blizz sucks) if (effect.PositionFacing > 2 * Math.PI) st.target_Orientation = effect.PositionFacing * (float)Math.PI / 180; else st.target_Orientation = effect.PositionFacing; if (effect.TargetA.GetTarget() == Targets.DestDb || effect.TargetB.GetTarget() == Targets.DestDb) { var key = new KeyValuePair(spellId, effIndex); mSpellTargetPositions[key] = st; ++count; } else { Log.outError(LogFilter.Sql, "Spell (Id: {0}, effIndex: {1}) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", spellId, effIndex); continue; } } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell teleport coordinates in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellGroups() { uint oldMSTime = Time.GetMSTime(); mSpellSpellGroup.Clear(); // need for reload case mSpellGroupSpell.Clear(); // 0 1 SQLResult result = DB.World.Query("SELECT id, spell_id FROM spell_group"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell group definitions. DB table `spell_group` is empty."); return; } List groups = new List(); uint count = 0; do { uint group_id = result.Read(0); if (group_id <= 1000 && group_id >= (uint)SpellGroup.CoreRangeMax) { Log.outError(LogFilter.Sql, "SpellGroup id {0} listed in `spell_group` is in core range, but is not defined in core!", group_id); continue; } int spell_id = result.Read(1); groups.Add(group_id); mSpellGroupSpell.Add((SpellGroup)group_id, spell_id); } while (result.NextRow()); foreach (var group in mSpellGroupSpell.KeyValueList) { if (group.Value < 0) { if (!groups.Contains((uint)Math.Abs(group.Value))) { Log.outError(LogFilter.Sql, "SpellGroup id {0} listed in `spell_group` does not exist", Math.Abs(group.Value)); mSpellGroupSpell.Remove(group.Key); } } else { SpellInfo spellInfo = GetSpellInfo((uint)group.Value); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_group` does not exist", group.Value); mSpellGroupSpell.Remove(group.Key); } else if (spellInfo.GetRank() > 1) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_group` is not first rank of spell", group.Value); mSpellGroupSpell.Remove(group.Key); } } } foreach (var group in groups) { List spells; GetSetOfSpellsInSpellGroup((SpellGroup)group, out spells); foreach (var spell in spells) { ++count; mSpellSpellGroup.Add((uint)spell, (SpellGroup)group); } } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell group definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellGroupStackRules() { uint oldMSTime = Time.GetMSTime(); mSpellGroupStack.Clear(); // need for reload case // 0 1 SQLResult result = DB.World.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty."); return; } uint count = 0; do { uint group_id = result.Read(0); byte stack_rule = result.Read(1); if (stack_rule >= (byte)SpellGroupStackRule.Max) { Log.outError(LogFilter.Sql, "SpellGroupStackRule {0} listed in `spell_group_stack_rules` does not exist", stack_rule); continue; } var spellGroup = GetSpellGroupSpellMapBounds((SpellGroup)group_id); if (spellGroup == null) { Log.outError(LogFilter.Sql, "SpellGroup id {0} listed in `spell_group_stack_rules` does not exist", group_id); continue; } mSpellGroupStack[(SpellGroup)group_id] = (SpellGroupStackRule)stack_rule; ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell group stack rules in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellProcs() { uint oldMSTime = Time.GetMSTime(); mSpellProcMap.Clear(); // need for reload case // 0 1 2 3 4 5 6 SQLResult result = DB.World.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, " + // 7 8 9 10 11 12 13 14 15 "ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, DisableEffectsMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc"); uint count = 0; if (!result.IsEmpty()) { do { int spellId = result.Read(0); bool allRanks = false; if (spellId < 0) { allRanks = true; spellId = -spellId; } SpellInfo spellInfo = GetSpellInfo((uint)spellId); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc` does not exist", spellId); continue; } if (allRanks) { if (spellInfo.GetFirstRankSpell().Id != (uint)spellId) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc` is not first rank of spell.", spellId); continue; } } SpellProcEntry baseProcEntry = new SpellProcEntry(); baseProcEntry.SchoolMask = (SpellSchoolMask)result.Read(1); baseProcEntry.SpellFamilyName = (SpellFamilyNames)result.Read(2); baseProcEntry.SpellFamilyMask = new FlagArray128(result.Read(3), result.Read(4), result.Read(5), result.Read(6)); baseProcEntry.ProcFlags = (ProcFlags)result.Read(7); baseProcEntry.SpellTypeMask = (ProcFlagsSpellType)result.Read(8); baseProcEntry.SpellPhaseMask = (ProcFlagsSpellPhase)result.Read(9); baseProcEntry.HitMask = (ProcFlagsHit)result.Read(10); baseProcEntry.AttributesMask = (ProcAttributes)result.Read(11); baseProcEntry.DisableEffectsMask = result.Read(12); baseProcEntry.ProcsPerMinute = result.Read(13); baseProcEntry.Chance = result.Read(14); baseProcEntry.Cooldown = result.Read(15); baseProcEntry.Charges = result.Read(16); while (spellInfo != null) { if (mSpellProcMap.ContainsKey(spellInfo.Id)) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_proc` has duplicate entry in the table", spellInfo.Id); break; } SpellProcEntry procEntry = baseProcEntry; // take defaults from dbcs if (procEntry.ProcFlags == 0) procEntry.ProcFlags = spellInfo.ProcFlags; if (procEntry.Charges == 0) procEntry.Charges = spellInfo.ProcCharges; if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0) procEntry.Chance = spellInfo.ProcChance; if (procEntry.Cooldown == 0) procEntry.Cooldown = spellInfo.ProcCooldown; // validate data if (Convert.ToBoolean(procEntry.SchoolMask & ~SpellSchoolMask.All)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SchoolMask` set: {1}", spellInfo.Id, procEntry.SchoolMask); if (procEntry.SpellFamilyName != 0 && ((int)procEntry.SpellFamilyName < 3 || (int)procEntry.SpellFamilyName > 17 || (int)procEntry.SpellFamilyName == 14 || (int)procEntry.SpellFamilyName == 16)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SpellFamilyName` set: {1}", spellInfo.Id, procEntry.SpellFamilyName); if (procEntry.Chance < 0) { Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has negative value in `Chance` field", spellInfo.Id); procEntry.Chance = 0; } if (procEntry.ProcsPerMinute < 0) { Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has negative value in `ProcsPerMinute` field", spellInfo.Id); procEntry.ProcsPerMinute = 0; } if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} doesn't have `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo.Id); if (procEntry.ProcFlags == 0) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} doesn't have `ProcFlags` value defined, proc will not be triggered", spellInfo.Id); if (Convert.ToBoolean(procEntry.SpellTypeMask & ~ProcFlagsSpellType.MaskAll)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SpellTypeMask` set: {1}", spellInfo.Id, procEntry.SpellTypeMask); if (procEntry.SpellTypeMask != 0 && !Convert.ToBoolean(procEntry.ProcFlags & (ProcFlags.SpellMask | ProcFlags.PeriodicMask))) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has `SpellTypeMask` value defined, but it won't be used for defined `ProcFlags` value", spellInfo.Id); if (procEntry.SpellPhaseMask == 0 && Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.ReqSpellPhaseMask)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} doesn't have `SpellPhaseMask` value defined, but it's required for defined `ProcFlags` value, proc will not be triggered", spellInfo.Id); if (Convert.ToBoolean(procEntry.SpellPhaseMask & ~ProcFlagsSpellPhase.MaskAll)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `SpellPhaseMask` set: {1}", spellInfo.Id, procEntry.SpellPhaseMask); if (procEntry.SpellPhaseMask != 0 && !Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.ReqSpellPhaseMask)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has `SpellPhaseMask` value defined, but it won't be used for defined `ProcFlags` value", spellInfo.Id); if (Convert.ToBoolean(procEntry.HitMask & ~ProcFlagsHit.MaskAll)) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has wrong `HitMask` set: {1}", spellInfo.Id, procEntry.HitMask); if (procEntry.HitMask != 0 && !(Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.TakenHitMask) || (Convert.ToBoolean(procEntry.ProcFlags & ProcFlags.DoneHitMask) && (procEntry.SpellPhaseMask == 0 || Convert.ToBoolean(procEntry.SpellPhaseMask & (ProcFlagsSpellPhase.Hit | ProcFlagsSpellPhase.Finish)))))) Log.outError(LogFilter.Sql, "`spell_proc` table entry for spellId {0} has `HitMask` value defined, but it won't be used for defined `ProcFlags` and `SpellPhaseMask` values", spellInfo.Id); mSpellProcMap.Add(spellInfo.Id, procEntry); ++count; if (allRanks) spellInfo = spellInfo.GetNextRankSpell(); else break; } } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell proc conditions and data in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } else Log.outInfo(LogFilter.ServerLoading, ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty."); // This generates default procs to retain compatibility with previous proc system Log.outInfo(LogFilter.ServerLoading, "Generating spell proc data from SpellMap..."); count = 0; oldMSTime = Time.GetMSTime(); foreach (SpellInfo spellInfo in mSpellInfoMap.Values) { if (spellInfo == null) continue; // Data already present in DB, overwrites default proc if (mSpellProcMap.ContainsKey(spellInfo.Id)) continue; // Nothing to do if no flags set if (spellInfo.ProcFlags == 0) continue; bool addTriggerFlag = false; ProcFlagsSpellType procSpellTypeMask = ProcFlagsSpellType.None; foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null || !effect.IsEffect()) continue; AuraType auraName = effect.ApplyAuraName; if (auraName == 0) continue; if (!IsTriggerAura(auraName)) continue; procSpellTypeMask |= GetSpellTypeMask(auraName); if (IsAlwaysTriggeredAura(auraName)) addTriggerFlag = true; // many proc auras with taken procFlag mask don't have attribute "can proc with triggered" // they should proc nevertheless (example mage armor spells with judgement) if (!addTriggerFlag && spellInfo.ProcFlags.HasAnyFlag(ProcFlags.TakenHitMask)) { switch (auraName) { case AuraType.ProcTriggerSpell: case AuraType.ProcTriggerDamage: addTriggerFlag = true; break; default: break; } } break; } if (procSpellTypeMask == 0) { foreach (SpellEffectInfo effectInfo in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effectInfo != null && effectInfo.IsAura()) { Log.outError(LogFilter.Sql, $"Spell Id {spellInfo.Id} has DBC ProcFlags {spellInfo.ProcFlags}, but it's of non-proc aura type, it probably needs an entry in `spell_proc` table to be handled correctly."); break; } } continue; } SpellProcEntry procEntry = new SpellProcEntry(); procEntry.SchoolMask = 0; procEntry.ProcFlags = spellInfo.ProcFlags; procEntry.SpellFamilyName = 0; foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) if (effect != null && effect.IsEffect() && IsTriggerAura(effect.ApplyAuraName)) procEntry.SpellFamilyMask |= effect.SpellClassMask; if (procEntry.SpellFamilyMask) procEntry.SpellFamilyName = spellInfo.SpellFamilyName; procEntry.SpellTypeMask = procSpellTypeMask; procEntry.SpellPhaseMask = ProcFlagsSpellPhase.Hit; procEntry.HitMask = ProcFlagsHit.None; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null || !effect.IsAura()) continue; switch (effect.ApplyAuraName) { // Reflect auras should only proc off reflects case AuraType.ReflectSpells: case AuraType.ReflectSpellsSchool: procEntry.HitMask = ProcFlagsHit.Reflect; break; // Only drop charge on crit case AuraType.ModWeaponCritPercent: procEntry.HitMask = ProcFlagsHit.Critical; break; // Only drop charge on block case AuraType.ModBlockPercent: procEntry.HitMask = ProcFlagsHit.Block; break; default: continue; } break; } procEntry.AttributesMask = 0; procEntry.DisableEffectsMask = 0; if (spellInfo.ProcFlags.HasAnyFlag(ProcFlags.Kill)) procEntry.AttributesMask |= ProcAttributes.ReqExpOrHonor; if (addTriggerFlag) procEntry.AttributesMask |= ProcAttributes.TriggeredCanProc; procEntry.ProcsPerMinute = 0; procEntry.Chance = spellInfo.ProcChance; procEntry.Cooldown = spellInfo.ProcCooldown; procEntry.Charges = spellInfo.ProcCharges; mSpellProcMap[spellInfo.Id] = procEntry; ++count; } Log.outInfo(LogFilter.ServerLoading, "Generated spell proc data for {0} spells in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellThreats() { uint oldMSTime = Time.GetMSTime(); mSpellThreatMap.Clear(); // need for reload case // 0 1 2 3 SQLResult result = DB.World.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 aggro generating spells. DB table `spell_threat` is empty."); return; } uint count = 0; do { uint entry = result.Read(0); if (GetSpellInfo(entry) == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_threat` does not exist", entry); continue; } SpellThreatEntry ste = new SpellThreatEntry(); ste.flatMod = result.Read(1); ste.pctMod = result.Read(2); ste.apPctMod = result.Read(3); mSpellThreatMap[entry] = ste; count++; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} SpellThreatEntries in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSkillLineAbilityMap() { uint oldMSTime = Time.GetMSTime(); mSkillLineAbilityMap.Clear(); foreach (var skill in CliDB.SkillLineAbilityStorage.Values) mSkillLineAbilityMap.Add(skill.Spell, skill); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} SkillLineAbility MultiMap Data in {1} ms", mSkillLineAbilityMap.Count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellPetAuras() { uint oldMSTime = Time.GetMSTime(); mSpellPetAuraMap.Clear(); // need for reload case // 0 1 2 3 SQLResult result = DB.World.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty."); return; } uint count = 0; do { uint spell = result.Read(0); byte eff = result.Read(1); uint pet = result.Read(2); uint aura = result.Read(3); var petAura = mSpellPetAuraMap.LookupByKey((spell << 8) + eff); if (petAura != null) petAura.AddAura(pet, aura); else { SpellInfo spellInfo = GetSpellInfo(spell); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_pet_auras` does not exist", spell); continue; } SpellEffectInfo effect = spellInfo.GetEffect(eff); if (effect == null) { Log.outError(LogFilter.Spells, "Spell {0} listed in `spell_pet_auras` does not have effect at index {1}", spell, eff); continue; } if (effect.Effect != SpellEffectName.Dummy && (effect.Effect != SpellEffectName.ApplyAura || effect.ApplyAuraName != AuraType.Dummy)) { Log.outError(LogFilter.Spells, "Spell {0} listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); continue; } SpellInfo spellInfo2 = GetSpellInfo(aura); if (spellInfo2 == null) { Log.outError(LogFilter.Sql, "Aura {0} listed in `spell_pet_auras` does not exist", aura); continue; } PetAura pa = new PetAura(pet, aura, effect.TargetA.GetTarget() == Targets.UnitPet, effect.CalcValue()); mSpellPetAuraMap[(spell << 8) + eff] = pa; } ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell pet auras in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } // Fill custom data about enchancments public void LoadEnchantCustomAttr() { uint oldMSTime = Time.GetMSTime(); uint count = 0; foreach (var spellInfo in mSpellInfoMap.Values) { // @todo find a better check if (!spellInfo.HasAttribute(SpellAttr2.PreserveEnchantInArena) || !spellInfo.HasAttribute(SpellAttr0.NotShapeshift)) continue; foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect != null && effect.Effect == SpellEffectName.EnchantItemTemporary) { int enchId = effect.MiscValue; var ench = CliDB.SpellItemEnchantmentStorage.LookupByKey((uint)enchId); if (ench == null) continue; mEnchantCustomAttr[enchId] = true; ++count; break; } } } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} custom enchant attributes in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellEnchantProcData() { uint oldMSTime = Time.GetMSTime(); mSpellEnchantProcEventMap.Clear(); // need for reload case // 0 1 2 3 4 SQLResult result = DB.World.Query("SELECT EnchantID, Chance, ProcsPerMinute, HitMask, AttributesMask FROM spell_enchant_proc_data"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty."); return; } uint count = 0; do { uint enchantId = result.Read(0); var ench = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchantId); if (ench == null) { Log.outError(LogFilter.Sql, "Enchancment {0} listed in `spell_enchant_proc_data` does not exist", enchantId); continue; } SpellEnchantProcEntry spe = new SpellEnchantProcEntry(); spe.Chance = result.Read(1); spe.ProcsPerMinute = result.Read(2); spe.HitMask = result.Read(3); spe.AttributesMask = (EnchantProcAttributes)result.Read(4); mSpellEnchantProcEventMap[enchantId] = spe; ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} enchant proc data definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellLinked() { uint oldMSTime = Time.GetMSTime(); mSpellLinkedMap.Clear(); // need for reload case // 0 1 2 SQLResult result = DB.World.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 linked spells. DB table `spell_linked_spell` is empty."); return; } uint count = 0; do { int trigger = result.Read(0); int effect = result.Read(1); int type = result.Read(2); SpellInfo spellInfo = GetSpellInfo((uint)Math.Abs(trigger)); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_linked_spell` does not exist", Math.Abs(trigger)); continue; } spellInfo = GetSpellInfo((uint)Math.Abs(effect)); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_linked_spell` does not exist", Math.Abs(effect)); continue; } if (type != 0) //we will find a better way when more types are needed { if (trigger > 0) trigger += 200000 * type; else trigger -= 200000 * type; } mSpellLinkedMap.Add(trigger, effect); ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} linked spells in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadPetLevelupSpellMap() { uint oldMSTime = Time.GetMSTime(); mPetLevelupSpellMap.Clear(); // need for reload case uint count = 0; uint family_count = 0; foreach (var creatureFamily in CliDB.CreatureFamilyStorage.Values) { for (byte j = 0; j < 2; ++j) { if (creatureFamily.SkillLine[j] == 0) continue; foreach (var skillLine in CliDB.SkillLineAbilityStorage.Values) { if (skillLine.SkillLine != creatureFamily.SkillLine[j]) continue; if (skillLine.AcquireMethod != AbilityLearnType.OnSkillLearn) continue; SpellInfo spell = GetSpellInfo(skillLine.Spell); if (spell == null) // not exist or triggered or talent continue; if (spell.SpellLevel == 0) continue; if (!mPetLevelupSpellMap.ContainsKey(creatureFamily.Id)) mPetLevelupSpellMap.Add(creatureFamily.Id, new MultiMap()); var spellSet = mPetLevelupSpellMap.LookupByKey(creatureFamily.Id); if (spellSet.Count == 0) ++family_count; spellSet.Add(spell.SpellLevel, spell.Id); ++count; } } } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} pet levelup and default spells for {1} families in {2} ms", count, family_count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadPetDefaultSpells() { uint oldMSTime = Time.GetMSTime(); mPetDefaultSpellsMap.Clear(); uint countCreature = 0; Log.outInfo(LogFilter.ServerLoading, "Loading summonable creature templates..."); oldMSTime = Time.GetMSTime(); // different summon spells foreach (var spellEntry in mSpellInfoMap.Values) { foreach (SpellEffectInfo effect in spellEntry.GetEffectsForDifficulty(Difficulty.None)) { if (effect != null && (effect.Effect == SpellEffectName.Summon || effect.Effect == SpellEffectName.SummonPet)) { int creature_id = effect.MiscValue; CreatureTemplate cInfo = Global.ObjectMgr.GetCreatureTemplate((uint)creature_id); if (cInfo == null) continue; // get default pet spells from creature_template uint petSpellsId = cInfo.Entry; if (mPetDefaultSpellsMap.LookupByKey(cInfo.Entry) != null) continue; PetDefaultSpellsEntry petDefSpells = new PetDefaultSpellsEntry(); for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j) petDefSpells.spellid[j] = cInfo.Spells[j]; if (LoadPetDefaultSpells_helper(cInfo, petDefSpells)) { mPetDefaultSpellsMap[petSpellsId] = petDefSpells; ++countCreature; } } } } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} summonable creature templates in {1} ms", countCreature, Time.GetMSTimeDiffToNow(oldMSTime)); } bool LoadPetDefaultSpells_helper(CreatureTemplate cInfo, PetDefaultSpellsEntry petDefSpells) { // skip empty list; bool have_spell = false; for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j) { if (petDefSpells.spellid[j] != 0) { have_spell = true; break; } } if (!have_spell) return false; // remove duplicates with levelupSpells if any var levelupSpells = cInfo.Family != 0 ? GetPetLevelupSpellList(cInfo.Family) : null; if (levelupSpells != null) { for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j) { if (petDefSpells.spellid[j] == 0) continue; foreach (var pair in levelupSpells) { if (pair.Value == petDefSpells.spellid[j]) { petDefSpells.spellid[j] = 0; break; } } } } // skip empty list; have_spell = false; for (byte j = 0; j < SharedConst.MaxCreatureSpellDataSlots; ++j) { if (petDefSpells.spellid[j] != 0) { have_spell = true; break; } } return have_spell; } public void LoadSpellAreas() { uint oldMSTime = Time.GetMSTime(); mSpellAreaMap.Clear(); // need for reload case mSpellAreaForQuestMap.Clear(); mSpellAreaForQuestEndMap.Clear(); mSpellAreaForAuraMap.Clear(); // 0 1 2 3 4 5 6 7 8 9 SQLResult result = DB.World.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, flags FROM spell_area"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell area requirements. DB table `spell_area` is empty."); return; } uint count = 0; do { uint spell = result.Read(0); SpellArea spellArea = new SpellArea(); spellArea.spellId = spell; spellArea.areaId = result.Read(1); spellArea.questStart = result.Read(2); spellArea.questStartStatus = result.Read(3); spellArea.questEndStatus = result.Read(4); spellArea.questEnd = result.Read(5); spellArea.auraSpell = result.Read(6); spellArea.raceMask = result.Read(7); spellArea.gender = (Gender)result.Read(8); spellArea.flags = (SpellAreaFlag)result.Read(9); SpellInfo spellInfo = GetSpellInfo(spell); if (spellInfo != null) { if (spellArea.flags.HasAnyFlag(SpellAreaFlag.AutoCast)) spellInfo.Attributes |= SpellAttr0.CantCancel; } else { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` does not exist", spell); continue; } { bool ok = true; var sa_bounds = GetSpellAreaMapBounds(spellArea.spellId); foreach (var bound in sa_bounds) { if (spellArea.spellId != bound.spellId) continue; if (spellArea.areaId != bound.areaId) continue; if (spellArea.questStart != bound.questStart) continue; if (spellArea.auraSpell != bound.auraSpell) continue; if ((spellArea.raceMask & bound.raceMask) == 0) continue; if (spellArea.gender != bound.gender) continue; // duplicate by requirements ok = false; break; } if (!ok) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` already listed with similar requirements.", spell); continue; } } if (spellArea.areaId != 0 && !CliDB.AreaTableStorage.ContainsKey(spellArea.areaId)) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong area ({1}) requirement", spell, spellArea.areaId); continue; } if (spellArea.questStart != 0 && Global.ObjectMgr.GetQuestTemplate(spellArea.questStart) == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong start quest ({1}) requirement", spell, spellArea.questStart); continue; } if (spellArea.questEnd != 0) { if (Global.ObjectMgr.GetQuestTemplate(spellArea.questEnd) == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong end quest ({1}) requirement", spell, spellArea.questEnd); continue; } } if (spellArea.auraSpell != 0) { SpellInfo info = GetSpellInfo((uint)Math.Abs(spellArea.auraSpell)); if (info == null) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong aura spell ({1}) requirement", spell, Math.Abs(spellArea.auraSpell)); continue; } if (Math.Abs(spellArea.auraSpell) == spellArea.spellId) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have aura spell ({1}) requirement for itself", spell, Math.Abs(spellArea.auraSpell)); continue; } // not allow autocast chains by auraSpell field (but allow use as alternative if not present) if (spellArea.flags.HasAnyFlag(SpellAreaFlag.AutoCast) && spellArea.auraSpell > 0) { bool chain = false; var saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); foreach (var bound in saBound) { if (bound.flags.HasAnyFlag(SpellAreaFlag.AutoCast) && bound.auraSpell > 0) { chain = true; break; } } if (chain) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have aura spell ({1}) requirement that itself autocast from aura", spell, spellArea.auraSpell); continue; } var saBound2 = GetSpellAreaMapBounds((uint)spellArea.auraSpell); foreach (var bound in saBound2) { if (bound.flags.HasAnyFlag(SpellAreaFlag.AutoCast) && bound.auraSpell > 0) { chain = true; break; } } if (chain) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have aura spell ({1}) requirement that itself autocast from aura", spell, spellArea.auraSpell); continue; } } } if (spellArea.raceMask != 0 && (spellArea.raceMask & (uint)Race.RaceMaskAllPlayable) == 0) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong race mask ({1}) requirement", spell, spellArea.raceMask); continue; } if (spellArea.gender != Gender.None && spellArea.gender != Gender.Female && spellArea.gender != Gender.Male) { Log.outError(LogFilter.Sql, "Spell {0} listed in `spell_area` have wrong gender ({1}) requirement", spell, spellArea.gender); continue; } mSpellAreaMap.Add(spell, spellArea); var sa = mSpellAreaMap[spell]; // for search by current zone/subzone at zone/subzone change if (spellArea.areaId != 0) mSpellAreaForAreaMap.AddRange(spellArea.areaId, sa); // for search at quest start/reward if (spellArea.questStart != 0) mSpellAreaForQuestMap.AddRange(spellArea.questStart, sa); // for search at quest start/reward if (spellArea.questEnd != 0) mSpellAreaForQuestEndMap.AddRange(spellArea.questEnd, sa); // for search at aura apply if (spellArea.auraSpell != 0) mSpellAreaForAuraMap.AddRange((uint)Math.Abs(spellArea.auraSpell), sa); if (spellArea.areaId != 0 && spellArea.questStart != 0) mSpellAreaForQuestAreaMap.AddRange(Tuple.Create(spellArea.areaId, spellArea.questStart), sa); if (spellArea.areaId != 0 && spellArea.questEnd != 0) mSpellAreaForQuestAreaMap.AddRange(Tuple.Create(spellArea.areaId, spellArea.questEnd), sa); ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell area requirements in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellInfoStore() { uint oldMSTime = Time.GetMSTime(); mSpellInfoMap.Clear(); Dictionary loadData = new Dictionary(); Dictionary battlePetSpeciesByCreature = new Dictionary(); foreach (var battlePetSpecies in CliDB.BattlePetSpeciesStorage.Values) if (battlePetSpecies.CreatureID != 0) battlePetSpeciesByCreature[battlePetSpecies.CreatureID] = battlePetSpecies; Dictionary> effectsBySpell = new Dictionary>(); Dictionary> visualsBySpell = new Dictionary>(); foreach (var effect in CliDB.SpellEffectStorage.Values) { Cypher.Assert(effect.EffectIndex < SpellConst.MaxEffects, $"MAX_SPELL_EFFECTS must be at least {effect.EffectIndex}"); Cypher.Assert(effect.Effect < (int)SpellEffectName.TotalSpellEffects, $"TOTAL_SPELL_EFFECTS must be at least {effect.Effect}"); Cypher.Assert(effect.EffectAura < (int)AuraType.Total, $"TOTAL_AURAS must be at least {effect.EffectAura}"); Cypher.Assert(effect.ImplicitTarget[0] < (int)Targets.TotalSpellTargets, $"TOTAL_SPELL_TARGETS must be at least {effect.ImplicitTarget[0]}"); Cypher.Assert(effect.ImplicitTarget[1] < (int)Targets.TotalSpellTargets, $"TOTAL_SPELL_TARGETS must be at least {effect.ImplicitTarget[1]}"); if (!effectsBySpell.ContainsKey(effect.SpellID)) effectsBySpell[effect.SpellID] = new Dictionary(); if (!effectsBySpell[effect.SpellID].ContainsKey(effect.DifficultyID)) effectsBySpell[effect.SpellID][effect.DifficultyID] = new SpellEffectRecord[SpellConst.MaxEffects]; effectsBySpell[effect.SpellID][effect.DifficultyID][effect.EffectIndex] = effect; if (effect.Effect == (int)SpellEffectName.Summon) { var summonProperties = CliDB.SummonPropertiesStorage.LookupByKey(effect.EffectMiscValue[1]); if (summonProperties != null) { if (summonProperties.Slot == (int)SummonSlot.MiniPet && summonProperties.Flags.HasAnyFlag(SummonPropFlags.Companion)) { var battlePetSpecies = battlePetSpeciesByCreature.LookupByKey(effect.EffectMiscValue[0]); if (battlePetSpecies != null) mBattlePets[effect.SpellID] = battlePetSpecies; } } } } SpellInfoLoadHelper GetSpellInfoLoadHelper(uint spellId) { if (!loadData.ContainsKey(spellId)) loadData[spellId] = new SpellInfoLoadHelper(); return loadData[spellId]; } foreach (SpellAuraOptionsRecord auraOptions in CliDB.SpellAuraOptionsStorage.Values) if (auraOptions.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(auraOptions.SpellID).AuraOptions = auraOptions; CliDB.SpellAuraOptionsStorage.Clear(); foreach (SpellAuraRestrictionsRecord auraRestrictions in CliDB.SpellAuraRestrictionsStorage.Values) { if (auraRestrictions.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(auraRestrictions.SpellID).AuraRestrictions = auraRestrictions; } CliDB.SpellAuraRestrictionsStorage.Clear(); foreach (SpellCastingRequirementsRecord castingRequirements in CliDB.SpellCastingRequirementsStorage.Values) GetSpellInfoLoadHelper(castingRequirements.SpellID).CastingRequirements = castingRequirements; CliDB.SpellCastingRequirementsStorage.Clear(); foreach (SpellCategoriesRecord categories in CliDB.SpellCategoriesStorage.Values) { if (categories.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(categories.SpellID).Categories = categories; } CliDB.SpellCategoriesStorage.Clear(); foreach (SpellClassOptionsRecord classOptions in CliDB.SpellClassOptionsStorage.Values) GetSpellInfoLoadHelper(classOptions.SpellID).ClassOptions = classOptions; CliDB.SpellClassOptionsStorage.Clear(); foreach (SpellCooldownsRecord cooldowns in CliDB.SpellCooldownsStorage.Values) { if (cooldowns.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(cooldowns.SpellID).Cooldowns = cooldowns; } CliDB.SpellCooldownsStorage.Clear(); foreach (SpellEquippedItemsRecord equippedItems in CliDB.SpellEquippedItemsStorage.Values) GetSpellInfoLoadHelper(equippedItems.SpellID).EquippedItems = equippedItems; CliDB.SpellEquippedItemsStorage.Clear(); foreach (SpellInterruptsRecord interrupts in CliDB.SpellInterruptsStorage.Values) { if (interrupts.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(interrupts.SpellID).Interrupts = interrupts; } CliDB.SpellInterruptsStorage.Clear(); foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values) { if (levels.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(levels.SpellID).Levels = levels; } foreach (SpellMiscRecord misc in CliDB.SpellMiscStorage.Values) if (misc.DifficultyID == 0) GetSpellInfoLoadHelper(misc.SpellID).Misc = misc; foreach (SpellReagentsRecord reagents in CliDB.SpellReagentsStorage.Values) GetSpellInfoLoadHelper(reagents.SpellID).Reagents = reagents; CliDB.SpellReagentsStorage.Clear(); foreach (SpellScalingRecord scaling in CliDB.SpellScalingStorage.Values) GetSpellInfoLoadHelper(scaling.SpellID).Scaling = scaling; CliDB.SpellScalingStorage.Clear(); foreach (SpellShapeshiftRecord shapeshift in CliDB.SpellShapeshiftStorage.Values) GetSpellInfoLoadHelper(shapeshift.SpellID).Shapeshift = shapeshift; CliDB.SpellShapeshiftStorage.Clear(); foreach (SpellTargetRestrictionsRecord targetRestrictions in CliDB.SpellTargetRestrictionsStorage.Values) { if (targetRestrictions.DifficultyID == 0) // TODO: implement GetSpellInfoLoadHelper(targetRestrictions.SpellID).TargetRestrictions = targetRestrictions; } CliDB.SpellTargetRestrictionsStorage.Clear(); foreach (SpellTotemsRecord totems in CliDB.SpellTotemsStorage.Values) GetSpellInfoLoadHelper(totems.SpellID).Totems = totems; CliDB.SpellTotemsStorage.Clear(); foreach (var visual in CliDB.SpellXSpellVisualStorage.Values) { if (!visualsBySpell.ContainsKey(visual.SpellID)) visualsBySpell[visual.SpellID] = new MultiMap(); visualsBySpell[visual.SpellID].Add(visual.DifficultyID, visual); } foreach (var spellEntry in CliDB.SpellNameStorage.Values) { GetSpellInfoLoadHelper(spellEntry.Id).Entry = spellEntry; mSpellInfoMap[spellEntry.Id] = new SpellInfo(loadData[spellEntry.Id], effectsBySpell.LookupByKey(spellEntry.Id), visualsBySpell.LookupByKey(spellEntry.Id)); } CliDB.SpellNameStorage.Clear(); Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo store in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime)); } public void UnloadSpellInfoImplicitTargetConditionLists() { foreach (var spell in mSpellInfoMap.Values) spell._UnloadImplicitTargetConditionLists(); } public void LoadSpellInfoCustomAttributes() { uint oldMSTime = Time.GetMSTime(); uint oldMSTime2 = oldMSTime; SQLResult result = DB.World.Query("SELECT entry, attributes FROM spell_custom_attr"); if (result.IsEmpty()) Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty."); else { uint count = 0; do { uint spellId = result.Read(0); uint attributes = result.Read(1); SpellInfo spellInfo = GetSpellInfo(spellId); if (spellInfo == null) { Log.outError(LogFilter.Sql, "Table `spell_custom_attr` has wrong spell (entry: {0}), ignored.", spellId); continue; } // TODO: validate attributes if (attributes.HasAnyFlag((uint)SpellCustomAttributes.ShareDamage)) { if (!spellInfo.HasEffect(SpellEffectName.SchoolDamage)) { Log.outError(LogFilter.Sql, "Spell {0} listed in table `spell_custom_attr` with SPELL_ATTR0_CU_SHARE_DAMAGE has no SPELL_EFFECT_SCHOOL_DAMAGE, ignored.", spellId); continue; } } spellInfo.AttributesCu |= (SpellCustomAttributes)attributes; ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell custom attributes from DB in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime2)); } List talentSpells = new List(); foreach (var talentInfo in CliDB.TalentStorage.Values) talentSpells.Add(talentInfo.SpellID); foreach (var spellInfo in mSpellInfoMap.Values) { foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; switch (effect.ApplyAuraName) { case AuraType.ModPossess: case AuraType.ModConfuse: case AuraType.ModCharm: case AuraType.AoeCharm: case AuraType.ModFear: case AuraType.ModStun: spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC; break; case AuraType.PeriodicHeal: case AuraType.PeriodicDamage: case AuraType.PeriodicDamagePercent: case AuraType.PeriodicLeech: case AuraType.PeriodicManaLeech: case AuraType.PeriodicHealthFunnel: case AuraType.PeriodicEnergize: case AuraType.ObsModHealth: case AuraType.ObsModPower: case AuraType.PowerBurn: spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat; break; } switch (effect.Effect) { case SpellEffectName.SchoolDamage: case SpellEffectName.WeaponDamage: case SpellEffectName.WeaponDamageNoschool: case SpellEffectName.NormalizedWeaponDmg: case SpellEffectName.WeaponPercentDamage: case SpellEffectName.Heal: spellInfo.AttributesCu |= SpellCustomAttributes.DirectDamage; break; case SpellEffectName.PowerDrain: case SpellEffectName.PowerBurn: case SpellEffectName.HealMaxHealth: case SpellEffectName.HealthLeech: case SpellEffectName.HealPct: case SpellEffectName.EnergizePct: case SpellEffectName.Energize: case SpellEffectName.HealMechanical: spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat; break; case SpellEffectName.Charge: case SpellEffectName.ChargeDest: case SpellEffectName.Jump: case SpellEffectName.JumpDest: case SpellEffectName.LeapBack: spellInfo.AttributesCu |= SpellCustomAttributes.Charge; break; case SpellEffectName.Pickpocket: spellInfo.AttributesCu |= SpellCustomAttributes.PickPocket; break; case SpellEffectName.EnchantItem: case SpellEffectName.EnchantItemTemporary: case SpellEffectName.EnchantItemPrismatic: case SpellEffectName.EnchantHeldItem: { // only enchanting profession enchantments procs can stack if (IsPartOfSkillLine(SkillType.Enchanting, spellInfo.Id)) { uint enchantId = (uint)effect.MiscValue; var enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchantId); for (var s = 0; s < ItemConst.MaxItemEnchantmentEffects; ++s) { if (enchant.Effect[s] != ItemEnchantmentType.CombatSpell) continue; SpellInfo procInfo = GetSpellInfo(enchant.EffectArg[s]); if (procInfo == null) continue; // if proced directly from enchantment, not via proc aura // NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly // however its not expected to stack so this check is good if (procInfo.HasAura(Difficulty.None, AuraType.ProcTriggerSpell)) continue; procInfo.AttributesCu |= SpellCustomAttributes.EnchantProc; } } break; } } } // spells ignoring hit result should not be binary if (!spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult)) { bool setFlag = false; foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; if (effect.IsEffect()) { switch (effect.Effect) { case SpellEffectName.SchoolDamage: case SpellEffectName.WeaponDamage: case SpellEffectName.WeaponDamageNoschool: case SpellEffectName.NormalizedWeaponDmg: case SpellEffectName.WeaponPercentDamage: case SpellEffectName.TriggerSpell: case SpellEffectName.TriggerSpellWithValue: break; case SpellEffectName.PersistentAreaAura: case SpellEffectName.ApplyAura: case SpellEffectName.ApplyAreaAuraParty: case SpellEffectName.ApplyAreaAuraRaid: case SpellEffectName.ApplyAreaAuraFriend: case SpellEffectName.ApplyAreaAuraEnemy: case SpellEffectName.ApplyAreaAuraPet: case SpellEffectName.ApplyAreaAuraOwner: { if (effect.ApplyAuraName == AuraType.PeriodicDamage || effect.ApplyAuraName == AuraType.PeriodicDamagePercent || effect.ApplyAuraName == AuraType.PeriodicDummy || effect.ApplyAuraName == AuraType.PeriodicLeech || effect.ApplyAuraName == AuraType.PeriodicHealthFunnel || effect.ApplyAuraName == AuraType.PeriodicDummy) break; goto default; } default: { // No value and not interrupt cast or crowd control without SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY flag if (effect.CalcValue() == 0 && !((effect.Effect == SpellEffectName.InterruptCast || spellInfo.HasAttribute(SpellCustomAttributes.AuraCC)) && !spellInfo.HasAttribute(SpellAttr0.UnaffectedByInvulnerability))) break; // Sindragosa Frost Breath if (spellInfo.Id == 69649 || spellInfo.Id == 71056 || spellInfo.Id == 71057 || spellInfo.Id == 71058 || spellInfo.Id == 73061 || spellInfo.Id == 73062 || spellInfo.Id == 73063 || spellInfo.Id == 73064) break; // Frostbolt if (spellInfo.SpellFamilyName == SpellFamilyNames.Mage && spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x20u)) break; // Frost Fever if (spellInfo.Id == 55095) break; // Haunt if (spellInfo.SpellFamilyName == SpellFamilyNames.Warlock && spellInfo.SpellFamilyFlags[1].HasAnyFlag(0x40000u)) break; setFlag = true; break; } } if (setFlag) { spellInfo.AttributesCu |= SpellCustomAttributes.BinarySpell; break; } } } } // Remove normal school mask to properly calculate damage if (spellInfo.SchoolMask.HasAnyFlag(SpellSchoolMask.Normal) && spellInfo.SchoolMask.HasAnyFlag(SpellSchoolMask.Magic)) { spellInfo.SchoolMask &= ~SpellSchoolMask.Normal; spellInfo.AttributesCu |= SpellCustomAttributes.SchoolmaskNormalWithMagic; } if (!spellInfo._IsPositiveEffect(0, false)) spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff0; if (!spellInfo._IsPositiveEffect(1, false)) spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff1; if (!spellInfo._IsPositiveEffect(2, false)) spellInfo.AttributesCu |= SpellCustomAttributes.NegativeEff2; if (talentSpells.Contains(spellInfo.Id)) spellInfo.AttributesCu |= SpellCustomAttributes.IsTalent; switch (spellInfo.SpellFamilyName) { case SpellFamilyNames.Warrior: // Shout / Piercing Howl if (spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x20000u)/* || spellInfo->SpellFamilyFlags[1] & 0x20*/) spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC; break; case SpellFamilyNames.Druid: // Roar if (spellInfo.SpellFamilyFlags[0].HasAnyFlag(0x8u)) spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC; break; case SpellFamilyNames.Generic: // Stoneclaw Totem effect if (spellInfo.Id == 5729) spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC; break; default: break; } spellInfo._InitializeExplicitTargetMask(); } // addition for binary spells, ommit spells triggering other spells foreach (var spellInfo in mSpellInfoMap.Values) { if (spellInfo.HasAttribute(SpellCustomAttributes.BinarySpell)) continue; bool allNonBinary = true; bool overrideAttr = false; foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; if (effect.IsAura() && effect.TriggerSpell != 0) { switch (effect.ApplyAuraName) { case AuraType.PeriodicTriggerSpell: case AuraType.PeriodicTriggerSpellWithValue: SpellInfo triggerSpell = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell); if (triggerSpell != null) { overrideAttr = true; if (triggerSpell.HasAttribute(SpellCustomAttributes.BinarySpell)) allNonBinary = false; } break; default: break; } } } if (overrideAttr && allNonBinary) spellInfo.AttributesCu &= ~SpellCustomAttributes.BinarySpell; } Log.outInfo(LogFilter.ServerLoading, "Loaded spell custom attributes in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellInfoCorrections() { uint oldMSTime = Time.GetMSTime(); foreach (var spellInfo in mSpellInfoMap.Values) { foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; if (effect.IsEffect() && (effect.TargetA.GetTarget() == Targets.DestTraj || effect.TargetB.GetTarget() == Targets.DestTraj)) { // Get triggered spell if any SpellInfo spellInfoTrigger = GetSpellInfo(effect.TriggerSpell); if (spellInfoTrigger != null) { float maxRangeMain = spellInfo.GetMaxRange(); float maxRangeTrigger = spellInfoTrigger.GetMaxRange(); // check if triggered spell has enough max range to cover trajectory if (maxRangeTrigger < maxRangeMain) spellInfoTrigger.RangeEntry = spellInfo.RangeEntry; } } switch (effect.Effect) { case SpellEffectName.Charge: case SpellEffectName.ChargeDest: case SpellEffectName.Jump: case SpellEffectName.JumpDest: case SpellEffectName.LeapBack: if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0 && !spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation)) spellInfo.Speed = MotionMaster.SPEED_CHARGE; break; } if (effect.TargetA.GetSelectionCategory() == SpellTargetSelectionCategories.Cone || effect.TargetB.GetSelectionCategory() == SpellTargetSelectionCategories.Cone) if (MathFunctions.fuzzyEq(spellInfo.ConeAngle, 0.0f)) spellInfo.ConeAngle = 90.0f; } if (spellInfo.ActiveIconFileDataId == 135754) // flight spellInfo.Attributes |= SpellAttr0.Passive; switch (spellInfo.Id) { case 63026: // Summon Aspirant Test NPC (HACK: Target shouldn't be changed) case 63137: // Summon Valiant Test (HACK: Target shouldn't be changed; summon position should be untied from spell destination) spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb); break; case 52611: // Summon Skeletons case 52612: // Summon Skeletons spellInfo.GetEffect(0).MiscValueB = 64; break; case 40244: // Simon Game Visual case 40245: // Simon Game Visual case 40246: // Simon Game Visual case 40247: // Simon Game Visual case 42835: // Spout, remove damage effect, only anim is needed spellInfo.GetEffect(0).Effect = 0; break; case 63665: // Charge (Argent Tournament emote on riders) case 31298: // Sleep (needs target selection script) case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed) case 68933: // Wrath of Air Totem rank 2 (Aura) case 29200: // Purify Helboar Meat spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitCaster); spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(); break; case 56690: // Thrust Spear case 60586: // Mighty Spear Thrust case 60776: // Claw Swipe case 60881: // Fatal Strike case 60864: // Jaws of Death spellInfo.AttributesEx4 |= SpellAttr4.FixedDamage; break; case 31344: // Howl of Azgalor spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards100); // 100yards instead of 50000?! break; case 42818: // Headless Horseman - Wisp Flight Port case 42821: // Headless Horseman - Wisp Flight Missile spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(6); // 100 yards break; case 36350: //They Must Burn Bomb Aura (self) spellInfo.GetEffect(0).TriggerSpell = 36325; // They Must Burn Bomb Drop (DND) break; case 5308: // Execute spellInfo.AttributesEx3 |= SpellAttr3.CantTriggerProc; break; case 31347: // Doom case 36327: // Shoot Arcane Explosion Arrow case 39365: // Thundering Storm case 41071: // Raise Dead (HACK) case 42442: // Vengeance Landing Cannonfire case 42611: // Shoot case 44978: // Wild Magic case 45001: // Wild Magic case 45002: // Wild Magic case 45004: // Wild Magic case 45006: // Wild Magic case 45010: // Wild Magic case 45761: // Shoot Gun case 45863: // Cosmetic - Incinerate to Random Target case 48246: // Ball of Flame case 41635: // Prayer of Mending case 44869: // Spectral Blast case 45027: // Revitalize case 45976: // Muru Portal Channel case 52124: // Sky Darkener Assault case 52479: // Gift of the Harvester case 61588: // Blazing Harpoon case 55479: // Force Obedience case 28560: // Summon Blizzard (Sapphiron) case 53096: // Quetz'lun's Judgment case 70743: // AoD Special case 70614: // AoD Special - Vegard case 4020: // Safirdrang's Chill case 52438: // Summon Skittering Swarmer (Force Cast) case 52449: // Summon Skittering Infector (Force Cast) case 53609: // Summon Anub'ar Assassin (Force Cast) case 53457: // Summon Impale Trigger (AoE) spellInfo.MaxAffectedTargets = 1; break; case 36384: // Skartax Purple Beam spellInfo.MaxAffectedTargets = 2; break; case 28542: // Life Drain - Sapphiron case 29213: // Curse of the Plaguebringer - Noth case 29576: // Multi-Shot case 37790: // Spread Shot case 39992: // Needle Spine case 40816: // Saber Lash case 41303: // Soul Drain case 41376: // Spite case 45248: // Shadow Blades case 46771: // Flame Sear case 66588: // Flaming Spear spellInfo.MaxAffectedTargets = 3; break; case 38310: // Multi-Shot case 53385: // Divine Storm (Damage) spellInfo.MaxAffectedTargets = 4; break; case 42005: // Bloodboil case 38296: // Spitfire Totem case 37676: // Insidious Whisper case 46008: // Negative Energy case 45641: // Fire Bloom case 55665: // Life Drain - Sapphiron (H) case 28796: // Poison Bolt Volly - Faerlina spellInfo.MaxAffectedTargets = 5; break; case 54835: // Curse of the Plaguebringer - Noth (H) spellInfo.MaxAffectedTargets = 8; break; case 40827: // Sinful Beam case 40859: // Sinister Beam case 40860: // Vile Beam case 40861: // Wicked Beam case 54098: // Poison Bolt Volly - Faerlina (H) spellInfo.MaxAffectedTargets = 10; break; case 50312: // Unholy Frenzy spellInfo.MaxAffectedTargets = 15; break; case 33711: // Murmur's Touch case 38794: spellInfo.MaxAffectedTargets = 1; spellInfo.GetEffect(0).TriggerSpell = 33760; break; case 44544: // Fingers of Frost spellInfo.GetEffect(0).SpellClassMask = new FlagArray128(685904631, 1151048, 0, 0); break; case 52212: // Death and Decay case 41485: // Deadly Poison - Black Temple case 41487: // Envenom - Black Temple spellInfo.AttributesEx6 |= SpellAttr6.CanTargetInvisible; break; case 37408: // Oscillation Field spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters; break; case 51852: // The Eye of Acherus (no spawn in phase 2 in db) spellInfo.GetEffect(0).MiscValue |= 1; break; case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster spellInfo.GetEffect(0).ApplyAuraPeriod = 3000; break; case 30421: // Nether Portal - Perseverence spellInfo.GetEffect(2).BasePoints += 30000; break; case 41913: // Parasitic Shadowfiend Passive spellInfo.GetEffect(0).ApplyAuraName = AuraType.Dummy; // proc debuff, and summon infinite fiends break; case 27892: // To Anchor 1 case 27928: // To Anchor 1 case 27935: // To Anchor 1 spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards10); break; // target allys instead of enemies, target A is src_caster, spells with effect like that have ally target // this is the only known exception, probably just wrong data case 29214: // Wrath of the Plaguebringer case 54836: // Wrath of the Plaguebringer spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitSrcAreaAlly); spellInfo.GetEffect(1).TargetB = new SpellImplicitTargetInfo(Targets.UnitSrcAreaAlly); break; case 15290: // Vampiric Embrace spellInfo.AttributesEx3 |= SpellAttr3.NoInitialAggro; break; case 6474: // Earthbind Totem (instant pulse) spellInfo.AttributesEx5 |= SpellAttr5.StartPeriodicAtApply; break; case 70728: // Exploit Weakness (needs target selection script) case 70840: // Devious Minds (needs target selection script) spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitCaster); spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitPet); break; case 45602: // Ride Carpet spellInfo.GetEffect(0).BasePoints = 0;// force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)" break; case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with spellInfo.AuraInterruptFlags[0] = (uint)(SpellAuraInterruptFlags.Hitbyspell | SpellAuraInterruptFlags.TakeDamage); break; case 71838: // Drain Life - Bryntroll Normal case 71839: // Drain Life - Bryntroll Heroic spellInfo.AttributesEx2 |= SpellAttr2.CantCrit; break; case 56606: // Ride Jokkum case 61791: // Ride Vehicle (Yogg-Saron) // @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly spellInfo.GetEffect(0).BasePoints = 1; break; case 59630: // Black Magic spellInfo.Attributes |= SpellAttr0.Passive; break; case 48278: // Paralyze spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters; break; case 51798: // Brewfest - Relay Race - Intro - Quest Complete case 47134: // Quest Complete //! HACK: This spell break quest complete for alliance and on retail not used °_O spellInfo.GetEffect(0).Effect = 0; break; case 85123: // Siege Cannon (Tol Barad) spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitSrcAreaEntry); break; case 198300: // Gathering Storms spellInfo.ProcCharges = 1; // override proc charges, has 0 (unlimited) in db2 break; case 42490: // Energized! case 42492: // Cast Energized case 43115: // Plague Vial spellInfo.AttributesEx |= SpellAttr1.NoThreat; break; case 29726: // Test Ribbon Pole Channel spellInfo.InterruptFlags &= ~SpellInterruptFlags.Interrupt;//AURA_INTERRUPT_FLAG_CAST break; case 42767: // Sic'em spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitNearbyEntry); break; case 42793: // Burn Body spellInfo.GetEffect(2).MiscValue = 24008; // Fallen Combatant break; case 59544:// Gift of the Naaru (priest and monk variants) case 121093: spellInfo.SpellFamilyFlags[2] = 0x80000000; break; case 50661:// Weakened Resolve case 68979:// Unleashed Souls case 48714:// Compelled case 7853: // The Art of Being a Water Terror: Force Cast on Player spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd break; // VIOLET HOLD SPELLS // case 54258: // Water Globule (Ichoron) case 54264: // Water Globule (Ichoron) case 54265: // Water Globule (Ichoron) case 54266: // Water Globule (Ichoron) case 54267: // Water Globule (Ichoron) // in 3.3.5 there is only one radius in dbc which is 0 yards in this case // use max radius from 4.3.4 spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards25); break; // ENDOF VIOLET HOLD // // ULDUAR SPELLS // case 62374: // Pursued (Flame Leviathan) spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards50000); // 50000yd break; case 63342: // Focused Eyebeam Summon Trigger (Kologarn) spellInfo.MaxAffectedTargets = 1; break; case 65584: // Growth of Nature (Freya) case 64381: // Strength of the Pack (Auriaya) spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters; break; case 63018: // Searing Light (XT-002) case 65121: // Searing Light (25m) (XT-002) case 63024: // Gravity Bomb (XT-002) case 64234: // Gravity Bomb (25m) (XT-002) spellInfo.MaxAffectedTargets = 1; break; case 62834: // Boom (XT-002) // This hack is here because we suspect our implementation of spell effect execution on targets // is done in the wrong order. We suspect that 0 needs to be applied on all targets, // then 1, etc - instead of applying each effect on target1, then target2, etc. // The above situation causes the visual for this spell to be bugged, so we remove the instakill // effect and implement a script hack for that. spellInfo.GetEffect(1).Effect = 0; break; case 64386: // Terrifying Screech (Auriaya) case 64389: // Sentinel Blast (Auriaya) case 64678: // Sentinel Blast (Auriaya) spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(28); // 5 seconds, wrong DBC data? break; case 64321: // Potent Pheromones (Freya) // spell should dispel area aura, but doesn't have the attribute // may be db data bug, or blizz may keep reapplying area auras every update with checking immunity // that will be clear if we get more spells with problem like this spellInfo.AttributesEx |= SpellAttr1.DispelAurasOnImmunity; break; case 63414: // Spinning Up (Mimiron) spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitCaster); spellInfo.ChannelInterruptFlags.Clear(); break; case 63036: // Rocket Strike (Mimiron) spellInfo.Speed = 0; break; case 64668: // Magnetic Field (Mimiron) spellInfo.Mechanic = Mechanics.None; break; case 64468: // Empowering Shadows (Yogg-Saron) case 64486: // Empowering Shadows (Yogg-Saron) spellInfo.MaxAffectedTargets = 3; // same for both modes? break; case 62301: // Cosmic Smash (Algalon the Observer) spellInfo.MaxAffectedTargets = 1; break; case 64598: // Cosmic Smash (Algalon the Observer) spellInfo.MaxAffectedTargets = 3; break; case 62293: // Cosmic Smash (Algalon the Observer) spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.DestCaster); break; case 62311: // Cosmic Smash (Algalon the Observer) case 64596: // Cosmic Smash (Algalon the Observer) spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(6); // 100yd break; case 64014: // Expedition Base Camp Teleport case 64024: // Conservatory Teleport case 64025: // Halls of Invention Teleport case 64028: // Colossal Forge Teleport case 64029: // Shattered Walkway Teleport case 64030: // Antechamber Teleport case 64031: // Scrapyard Teleport case 64032: // Formation Grounds Teleport case 65042: // Prison of Yogg-Saron Teleport spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb); break; // ENDOF ULDUAR SPELLS // // TRIAL OF THE CRUSADER SPELLS // case 66258: // Infernal Eruption // increase duration from 15 to 18 seconds because caster is already // unsummoned when spell missile hits the ground so nothing happen in result spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(85); break; // ENDOF TRIAL OF THE CRUSADER SPELLS // // ICECROWN CITADEL SPELLS // // THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK // THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM // DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333) case 70781: // Light's Hammer Teleport case 70856: // Oratory of the Damned Teleport case 70857: // Rampart of Skulls Teleport case 70858: // Deathbringer's Rise Teleport case 70859: // Upper Spire Teleport case 70860: // Frozen Throne Teleport case 70861: // Sindragosa's Lair Teleport spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb); break; case 71169: // Shadow's Fate spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters; break; case 72347: // Lock Players and Tap Chest spellInfo.AttributesEx3 &= ~SpellAttr3.NoInitialAggro; break; case 72723: // Resistant Skin (Deathbringer Saurfang adds) // this spell initially granted Shadow damage immunity, however it was removed but the data was left in client spellInfo.GetEffect(2).Effect = 0; break; case 70460: // Coldflame Jets (Traps after Saurfang) spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(1); // 10 seconds break; case 71412: // Green Ooze Summon (Professor Putricide) case 71415: // Orange Ooze Summon (Professor Putricide) spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitAny); break; case 71159: // Awaken Plagued Zombies spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(21); break; case 70530: // Volatile Ooze Beam Protection (Professor Putricide) spellInfo.GetEffect(0).Effect = SpellEffectName.ApplyAura; // for an unknown reason this was SPELL_EFFECT_APPLY_AREA_AURA_RAID break; // THIS IS HERE BECAUSE COOLDOWN ON CREATURE PROCS IS NOT IMPLEMENTED case 71604: // Mutated Strength (Professor Putricide) spellInfo.GetEffect(1).Effect = 0; break; case 70911: // Unbound Plague (Professor Putricide) (needs target selection script) spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitEnemy); break; case 71708: // Empowered Flare (Blood Prince Council) spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus; break; case 71266: // Swarming Shadows spellInfo.RequiredAreasID = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel break; case 70602: // Corruption spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters; break; case 70715: // Column of Frost (visual marker) spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(32); // 6 seconds (missing) break; case 71085: // Mana Void (periodic aura) spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(9); // 30 seconds (missing) break; case 70936: // Summon Suppressor (needs target selection script) spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitAny); spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(); spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(157); // 90yd break; case 70598: // Sindragosa's Fury spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDest); break; case 69846: // Frost Bomb spellInfo.Speed = 0.0f; // This spell's summon happens instantly break; case 71614: // Ice Lock spellInfo.Mechanic = Mechanics.Stun; break; case 72762: // Defile spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(559); // 53 seconds break; case 72743: // Defile spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(22); // 45 seconds break; case 72754: // Defile spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); // 200yd spellInfo.GetEffect(1).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); // 200yd break; case 69030: // Val'kyr Target Search spellInfo.Attributes |= SpellAttr0.UnaffectedByInvulnerability; break; case 69198: // Raging Spirit Visual spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd break; case 73655: // Harvest Soul spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus; break; case 73540: // Summon Shadow Trap spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(23); // 90 seconds break; case 73530: // Shadow Trap (visual) spellInfo.DurationEntry = CliDB.SpellDurationStorage.LookupByKey(28); // 5 seconds break; case 74302: // Summon Spirit Bomb spellInfo.MaxAffectedTargets = 2; break; case 73579: // Summon Spirit Bomb spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards25); // 25yd break; case 72376: // Raise Dead spellInfo.MaxAffectedTargets = 3; break; case 71809: // Jump spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(3); // 20yd spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards25); // 25yd break; case 72405: // Broken Frostmourne spellInfo.GetEffect(1).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards200); // 200yd break; // ENDOF ICECROWN CITADEL SPELLS // // RUBY SANCTUM SPELLS // case 74799: // Soul Consumption spellInfo.GetEffect(1).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards12); break; case 75509: // Twilight Mending spellInfo.AttributesEx6 |= SpellAttr6.CanTargetInvisible; spellInfo.AttributesEx2 |= SpellAttr2.CanTargetNotInLos; break; case 75888: // Awaken Flames spellInfo.AttributesEx |= SpellAttr1.CantTargetSelf; break; // ENDOF RUBY SANCTUM SPELLS // // EYE OF ETERNITY SPELLS // All spells below work even without these changes. The LOS attribute is due to problem // from collision between maps & gos with active destroyed state. case 57473: // Arcane Storm bonus explicit visual spell case 57431: // Summon Static Field case 56091: // Flame Spike (Wyrmrest Skytalon) case 56092: // Engulf in Flames (Wyrmrest Skytalon) case 57090: // Revivify (Wyrmrest Skytalon) case 57143: // Life Burst (Wyrmrest Skytalon) spellInfo.AttributesEx2 |= SpellAttr2.CanTargetNotInLos; break; // This would never crit on retail and it has attribute for SPELL_ATTR3_NO_DONE_BONUS because is handled from player, // until someone figures how to make scions not critting without hack and without making them main casters this should stay here. case 63934: // Arcane Barrage (cast by players and NONMELEEDAMAGELOG with caster Scion of Eternity (original caster)). spellInfo.AttributesEx2 |= SpellAttr2.CantCrit; break; // ENDOF EYE OF ETERNITY SPELLS // case 40055: // Introspection case 40165: // Introspection case 40166: // Introspection case 40167: // Introspection spellInfo.Attributes |= SpellAttr0.Negative1; break; // Stonecore spells case 95284: // Teleport (from entrance to Slabhide) case 95285: // Teleport (from Slabhide to entrance) spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.DestDb); break; // Halls Of Origination spells // Temple Guardian Anhuur case 76606: // Disable Beacon Beams L case 76608: // Disable Beacon Beams R // Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform. spellInfo.GetEffect(0).MaxRadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards45); break; case 24314: // Threatening Gaze spellInfo.AuraInterruptFlags[0] |= (uint)(SpellAuraInterruptFlags.Cast | SpellAuraInterruptFlags.Move | SpellAuraInterruptFlags.Jump); break; case 783: // Travel Form (dummy) - cannot be cast indoors. spellInfo.Attributes |= SpellAttr0.OutdoorsOnly; break; case 5420: // Tree of Life (Passive) spellInfo.Stances = 1 << ((int)ShapeShiftForm.TreeOfLife - 1); break; case 49376: // Feral Charge (Cat Form) spellInfo.AttributesEx3 &= ~SpellAttr3.CantTriggerProc; break; case 96942: // Gaze of Occu'thar spellInfo.AttributesEx &= ~SpellAttr1.Channeled1; break; case 75610: // Evolution spellInfo.MaxAffectedTargets = 1; break; case 75697: // Evolution spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitSrcAreaEntry); break; // ISLE OF CONQUEST SPELLS // case 66551: // Teleport spellInfo.RangeEntry = CliDB.SpellRangeStorage.LookupByKey(13); // 50000yd break; // ENDOF ISLE OF CONQUEST SPELLS // // FIRELANDS SPELLS // Torment Searcher case 99253: spellInfo.GetEffect(0).MaxRadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards15); break; // Torment Damage case 99256: spellInfo.Attributes |= SpellAttr0.Negative1; break; // Blaze of Glory case 99252: spellInfo.AuraInterruptFlags[0] |= (uint)SpellAuraInterruptFlags.ChangeMap; break; // ENDOF FIRELANDS SPELLS case 102445: // Summon Master Li Fei spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb); break; } } foreach (var spellInfo in mSpellInfoMap.Values) { foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect == null) continue; switch (effect.Effect) { case SpellEffectName.Charge: case SpellEffectName.ChargeDest: case SpellEffectName.Jump: case SpellEffectName.JumpDest: case SpellEffectName.LeapBack: if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0) spellInfo.Speed = MotionMaster.SPEED_CHARGE; break; } if (effect.TargetA.GetSelectionCategory() == SpellTargetSelectionCategories.Cone || effect.TargetB.GetSelectionCategory() == SpellTargetSelectionCategories.Cone) if (MathFunctions.fuzzyEq(spellInfo.ConeAngle, 0.0f)) spellInfo.ConeAngle = 90.0f; } // disable proc for magnet auras, they're handled differently if (spellInfo.HasAura(Difficulty.None, AuraType.SpellMagnet)) spellInfo.ProcFlags = 0; if (spellInfo.ActiveIconFileDataId == 135754) // flight spellInfo.Attributes |= SpellAttr0.Passive; } SummonPropertiesRecord properties = CliDB.SummonPropertiesStorage.LookupByKey(121); if (properties != null) properties.Title = SummonTitle.Totem; properties = CliDB.SummonPropertiesStorage.LookupByKey(647); // 52893 if (properties != null) properties.Title = SummonTitle.Totem; properties = CliDB.SummonPropertiesStorage.LookupByKey(628); if (properties != null) // Hungry Plaguehound properties.Control = SummonCategory.Pet; Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo corrections in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellInfoSpellSpecificAndAuraState() { uint oldMSTime = Time.GetMSTime(); foreach (SpellInfo spellInfo in mSpellInfoMap.Values) { // AuraState depends on SpellSpecific spellInfo._LoadSpellSpecific(); spellInfo._LoadAuraState(); } Log.outInfo(LogFilter.ServerLoading, $"Loaded SpellInfo SpellSpecific and AuraState in {Time.GetMSTimeDiffToNow(oldMSTime)} ms"); } public void LoadSpellInfoDiminishing() { uint oldMSTime = Time.GetMSTime(); foreach (SpellInfo spellInfo in mSpellInfoMap.Values) { if (spellInfo == null) continue; spellInfo._LoadSpellDiminishInfo(); } Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo diminishing infos in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadSpellInfoImmunities() { uint oldMSTime = Time.GetMSTime(); foreach (SpellInfo spellInfo in mSpellInfoMap.Values) { if (spellInfo == null) continue; spellInfo._LoadImmunityInfo(); } Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo immunity infos in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime)); } public void LoadPetFamilySpellsStore() { Dictionary levelsBySpell = new Dictionary(); foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values) if (levels.DifficultyID == 0) levelsBySpell[levels.SpellID] = levels; foreach (var skillLine in CliDB.SkillLineAbilityStorage.Values) { SpellInfo spellInfo = GetSpellInfo(skillLine.Spell); if (spellInfo == null) continue; var levels = levelsBySpell.LookupByKey(skillLine.Spell); if (levels != null && levels.SpellLevel != 0) continue; if (spellInfo.IsPassive()) { foreach (CreatureFamilyRecord cFamily in CliDB.CreatureFamilyStorage.Values) { if (skillLine.SkillLine != cFamily.SkillLine[0] && skillLine.SkillLine != cFamily.SkillLine[1]) continue; if (skillLine.AcquireMethod != AbilityLearnType.OnSkillLearn) continue; Global.SpellMgr.PetFamilySpellsStorage.Add(cFamily.Id, spellInfo.Id); } } } } public void LoadSpellTotemModel() { uint oldMSTime = Time.GetMSTime(); SQLResult result = DB.World.Query("SELECT SpellID, RaceID, DisplayID from spell_totem_model"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell totem model records. DB table `spell_totem_model` is empty."); return; } uint count = 0; do { uint spellId = result.Read(0); byte race = result.Read(1); uint displayId = result.Read(2); SpellInfo spellEntry = GetSpellInfo(spellId); if (spellEntry == null) { Log.outError(LogFilter.Sql, $"SpellID: {spellId} in `spell_totem_model` table could not be found in dbc, skipped."); continue; } if (!CliDB.ChrRacesStorage.ContainsKey(race)) { Log.outError(LogFilter.Sql, $"Race {race} defined in `spell_totem_model` does not exists, skipped."); continue; } if (!CliDB.CreatureDisplayInfoStorage.ContainsKey(displayId)) { Log.outError(LogFilter.Sql, $"SpellID: {spellId} defined in `spell_totem_model` has non-existing model ({displayId})."); continue; } mSpellTotemModel[Tuple.Create(spellId, race)] = displayId; ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} spell totem model records in {Time.GetMSTimeDiffToNow(oldMSTime)} ms"); } #endregion bool IsTriggerAura(AuraType type) { switch (type) { case AuraType.Dummy: case AuraType.ModConfuse: case AuraType.ModThreat: case AuraType.ModStun: case AuraType.ModDamageDone: case AuraType.ModDamageTaken: case AuraType.ModResistance: case AuraType.ModStealth: case AuraType.ModFear: case AuraType.ModRoot: case AuraType.Transform: case AuraType.ReflectSpells: case AuraType.DamageImmunity: case AuraType.ProcTriggerSpell: case AuraType.ProcTriggerDamage: case AuraType.ModCastingSpeedNotStack: case AuraType.SchoolAbsorb: case AuraType.ModPowerCostSchoolPct: case AuraType.ModPowerCostSchool: case AuraType.ReflectSpellsSchool: case AuraType.MechanicImmunity: case AuraType.ModDamagePercentTaken: case AuraType.SpellMagnet: case AuraType.ModAttackPower: case AuraType.ModPowerRegenPercent: case AuraType.InterceptMeleeRangedAttacks: case AuraType.OverrideClassScripts: case AuraType.ModMechanicResistance: case AuraType.MeleeAttackPowerAttackerBonus: case AuraType.ModMeleeHaste: case AuraType.ModMeleeHaste3: case AuraType.ModAttackerMeleeHitChance: case AuraType.ProcTriggerSpellWithValue: case AuraType.ModSpellDamageFromCaster: case AuraType.AbilityIgnoreAurastate: case AuraType.ModInvisibility: case AuraType.ForceReaction: case AuraType.ModTaunt: case AuraType.ModDetaunt: case AuraType.ModDamagePercentDone: case AuraType.ModAttackPowerPct: case AuraType.ModHitChance: case AuraType.ModWeaponCritPercent: case AuraType.ModBlockPercent: case AuraType.ModRoot2: return true; } return false; } bool IsAlwaysTriggeredAura(AuraType type) { switch (type) { case AuraType.OverrideClassScripts: case AuraType.ModStealth: case AuraType.ModConfuse: case AuraType.ModFear: case AuraType.ModRoot: case AuraType.ModStun: case AuraType.Transform: case AuraType.ModInvisibility: case AuraType.SpellMagnet: case AuraType.SchoolAbsorb: case AuraType.ModRoot2: return true; } return false; } ProcFlagsSpellType GetSpellTypeMask(AuraType type) { switch (type) { case AuraType.ModStealth: return ProcFlagsSpellType.Damage | ProcFlagsSpellType.NoDmgHeal; case AuraType.ModConfuse: case AuraType.ModFear: case AuraType.ModRoot: case AuraType.ModRoot2: case AuraType.ModStun: case AuraType.Transform: case AuraType.ModInvisibility: return ProcFlagsSpellType.Damage; default: return ProcFlagsSpellType.MaskAll; } } // SpellInfo object management public SpellInfo GetSpellInfo(uint spellId) { return mSpellInfoMap.LookupByKey(spellId); } public bool HasSpellInfo(uint spellId) { return mSpellInfoMap.ContainsKey(spellId); } public Dictionary GetSpellInfoStorage() { return mSpellInfoMap; } //Extra Shit public SpellEffectHandler GetSpellEffectHandler(SpellEffectName eff) { if (!SpellEffectsHandlers.ContainsKey(eff)) { Log.outError(LogFilter.Spells, "No defined handler for SpellEffect {0}", eff); return SpellEffectsHandlers[SpellEffectName.Null]; } return SpellEffectsHandlers[eff]; } public AuraEffectHandler GetAuraEffectHandler(AuraType type) { if (!AuraEffectHandlers.ContainsKey(type)) { Log.outError(LogFilter.Spells, "No defined handler for AuraEffect {0}", type); return AuraEffectHandlers[AuraType.None]; } return AuraEffectHandlers[type]; } public SkillRangeType GetSkillRangeType(SkillRaceClassInfoRecord rcEntry) { SkillLineRecord skill = CliDB.SkillLineStorage.LookupByKey(rcEntry.SkillID); if (skill == null) return SkillRangeType.None; if (Global.ObjectMgr.GetSkillTier(rcEntry.SkillTierID) != null) return SkillRangeType.Rank; if (rcEntry.SkillID == (uint)SkillType.Runeforging) return SkillRangeType.Mono; switch (skill.CategoryID) { case SkillCategory.Armor: return SkillRangeType.Mono; case SkillCategory.Languages: return SkillRangeType.Language; } return SkillRangeType.Level; } public bool IsPrimaryProfessionSkill(uint skill) { SkillLineRecord pSkill = CliDB.SkillLineStorage.LookupByKey(skill); return pSkill != null && pSkill.CategoryID == SkillCategory.Profession; } public bool IsWeaponSkill(uint skill) { var pSkill = CliDB.SkillLineStorage.LookupByKey(skill); return pSkill != null && pSkill.CategoryID == SkillCategory.Weapon; } public bool IsProfessionOrRidingSkill(uint skill) { return IsProfessionSkill(skill) || skill == (uint)SkillType.Riding; } public bool IsProfessionSkill(uint skill) { return IsPrimaryProfessionSkill(skill) || skill == (uint)SkillType.Fishing || skill == (uint)SkillType.Cooking; } public bool IsPartOfSkillLine(SkillType skillId, uint spellId) { var skillBounds = GetSkillLineAbilityMapBounds(spellId); if (skillBounds != null) { foreach (var skill in skillBounds) if (skill.SkillLine == (uint)skillId) return true; } return false; } public SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) { for (int i = 0; i < (int)SpellSchools.Max; ++i) if (Convert.ToBoolean((int)mask & (1 << i))) return (SpellSchools)i; return SpellSchools.Normal; } public uint GetModelForTotem(uint spellId, Race race) { return mSpellTotemModel.LookupByKey(Tuple.Create(spellId, (byte)race)); } public BattlePetSpeciesRecord GetBattlePetSpecies(uint spellId) { return mBattlePets.LookupByKey(spellId); } #region Fields Dictionary mSpellChains = new Dictionary(); MultiMap mSpellsReqSpell = new MultiMap(); MultiMap mSpellReq = new MultiMap(); Dictionary mSpellLearnSkills = new Dictionary(); MultiMap mSpellLearnSpells = new MultiMap(); Dictionary, SpellTargetPosition> mSpellTargetPositions = new Dictionary, SpellTargetPosition>(); MultiMap mSpellSpellGroup = new MultiMap(); MultiMap mSpellGroupSpell = new MultiMap(); Dictionary mSpellGroupStack = new Dictionary(); Dictionary mSpellProcMap = new Dictionary(); Dictionary mSpellThreatMap = new Dictionary(); Dictionary mSpellPetAuraMap = new Dictionary(); MultiMap mSpellLinkedMap = new MultiMap(); Dictionary mSpellEnchantProcEventMap = new Dictionary(); Dictionary mEnchantCustomAttr = new Dictionary(); MultiMap mSpellAreaMap = new MultiMap(); MultiMap mSpellAreaForQuestMap = new MultiMap(); MultiMap mSpellAreaForQuestEndMap = new MultiMap(); MultiMap mSpellAreaForAuraMap = new MultiMap(); MultiMap mSpellAreaForAreaMap = new MultiMap(); MultiMap, SpellArea> mSpellAreaForQuestAreaMap = new MultiMap, SpellArea>(); MultiMap mSkillLineAbilityMap = new MultiMap(); Dictionary> mPetLevelupSpellMap = new Dictionary>(); Dictionary mPetDefaultSpellsMap = new Dictionary(); // only spells not listed in related mPetLevelupSpellMap entry Dictionary mSpellInfoMap = new Dictionary(); Dictionary, uint> mSpellTotemModel = new Dictionary, uint>(); Dictionary mBattlePets = new Dictionary(); public delegate void AuraEffectHandler(AuraEffect effect, AuraApplication aurApp, AuraEffectHandleModes mode, bool apply); Dictionary AuraEffectHandlers = new Dictionary(); public delegate void SpellEffectHandler(Spell spell, uint effectIndex); Dictionary SpellEffectsHandlers = new Dictionary(); public MultiMap PetFamilySpellsStorage = new MultiMap(); #endregion } [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class AuraEffectHandlerAttribute : Attribute { public AuraEffectHandlerAttribute(AuraType type) { AuraType = type; } public AuraType AuraType { get; set; } } [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class SpellEffectHandlerAttribute : Attribute { public SpellEffectHandlerAttribute(SpellEffectName effectName) { EffectName = effectName; } public SpellEffectName EffectName { get; set; } } public class SpellInfoLoadHelper { public SpellNameRecord Entry; public SpellAuraOptionsRecord AuraOptions; public SpellAuraRestrictionsRecord AuraRestrictions; public SpellCastingRequirementsRecord CastingRequirements; public SpellCategoriesRecord Categories; public SpellClassOptionsRecord ClassOptions; public SpellCooldownsRecord Cooldowns; public SpellEquippedItemsRecord EquippedItems; public SpellInterruptsRecord Interrupts; public SpellLevelsRecord Levels; public SpellMiscRecord Misc; public SpellReagentsRecord Reagents; public SpellScalingRecord Scaling; public SpellShapeshiftRecord Shapeshift; public SpellTargetRestrictionsRecord TargetRestrictions; public SpellTotemsRecord Totems; } public class SpellThreatEntry { public int flatMod; // flat threat-value for this Spell - default: 0 public float pctMod; // threat-multiplier for this Spell - default: 1.0f public float apPctMod; // Pct of AP that is added as Threat - default: 0.0f } public class SpellProcEntry { public SpellSchoolMask SchoolMask { get; set; } // if nonzero - bitmask for matching proc condition based on spell's school public SpellFamilyNames SpellFamilyName { get; set; } // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName public FlagArray128 SpellFamilyMask { get; set; } = new FlagArray128(); // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags public ProcFlags ProcFlags { get; set; } // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags public ProcFlagsSpellType SpellTypeMask { get; set; } // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType public ProcFlagsSpellPhase SpellPhaseMask { get; set; } // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase public ProcFlagsHit HitMask { get; set; } // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit public ProcAttributes AttributesMask { get; set; } // bitmask, see ProcAttributes public uint DisableEffectsMask { get; set; } // bitmask public float ProcsPerMinute { get; set; } // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60 public float Chance { get; set; } // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if ProcsPerMinute set public uint Cooldown { get; set; } // if nonzero - cooldown in secs for aura proc, applied to aura public uint Charges { get; set; } // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite } public class PetDefaultSpellsEntry { public uint[] spellid = new uint[4]; } public class SpellArea { public uint spellId; public uint areaId; // zone/subzone/or 0 is not limited to zone public uint questStart; // quest start (quest must be active or rewarded for spell apply) public uint questEnd; // quest end (quest must not be rewarded for spell apply) public int auraSpell; // spell aura must be applied for spell apply)if possitive) and it must not be applied in other case public ulong raceMask; // can be applied only to races public Gender gender; // can be applied only to gender public uint questStartStatus; // QuestStatus that quest_start must have in order to keep the spell public uint questEndStatus; // QuestStatus that the quest_end must have in order to keep the spell (if the quest_end's status is different than this, the spell will be dropped) public SpellAreaFlag flags; // if SPELL_AREA_FLAG_AUTOCAST then auto applied at area enter, in other case just allowed to cast || if SPELL_AREA_FLAG_AUTOREMOVE then auto removed inside area (will allways be removed on leaved even without flag) // helpers public bool IsFitToRequirements(Player player, uint newZone, uint newArea) { if (gender != Gender.None) // not in expected gender if (player == null || gender != player.GetGender()) return false; if (raceMask != 0) // not in expected race if (player == null || !Convert.ToBoolean(raceMask & player.GetRaceMask())) return false; if (areaId != 0) // not in expected zone if (newZone != areaId && newArea != areaId) return false; if (questStart != 0) // not in expected required quest state if (player == null || (((1 << (int)player.GetQuestStatus(questStart)) & questStartStatus) == 0)) return false; if (questEnd != 0) // not in expected forbidden quest state if (player == null || (((1 << (int)player.GetQuestStatus(questEnd)) & questEndStatus) == 0)) return false; if (auraSpell != 0) // not have expected aura if (player == null || (auraSpell > 0 && !player.HasAura((uint)auraSpell)) || (auraSpell < 0 && player.HasAura((uint)-auraSpell))) return false; if (player) { Battleground bg = player.GetBattleground(); if (bg) return bg.IsSpellAllowed(spellId, player); } // Extra conditions -- leaving the possibility add extra conditions... switch (spellId) { case 91604: // No fly Zone - Wintergrasp { if (!player) return false; BattleField Bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId()); if (Bf == null || Bf.CanFlyIn() || (!player.HasAuraType(AuraType.ModIncreaseMountedFlightSpeed) && !player.HasAuraType(AuraType.Fly))) return false; break; } case 56618: // Horde Controls Factory Phase Shift case 56617: // Alliance Controls Factory Phase Shift { if (!player) return false; BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId()); if (bf == null || bf.GetTypeId() != (int)BattleFieldTypes.WinterGrasp) return false; // team that controls the workshop in the specified area uint team = bf.GetData(newArea); if (team == TeamId.Horde) return spellId == 56618; else if (team == TeamId.Alliance) return spellId == 56617; break; } case 57940: // Essence of Wintergrasp - Northrend case 58045: // Essence of Wintergrasp - Wintergrasp { if (!player) return false; BattleField battlefieldWG = Global.BattleFieldMgr.GetBattlefieldByBattleId(1); if (battlefieldWG != null) return battlefieldWG.IsEnabled() && (player.GetTeamId() == battlefieldWG.GetDefenderTeam()) && !battlefieldWG.IsWarTime(); break; } case 74411: // Battleground- Dampening { if (!player) return false; BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetZoneId()); if (bf != null) return bf.IsWarTime(); break; } } return true; } } public class PetAura { public PetAura() { removeOnChangePet = false; damage = 0; } public PetAura(uint petEntry, uint aura, bool _removeOnChangePet, int _damage) { removeOnChangePet = _removeOnChangePet; damage = _damage; auras[petEntry] = aura; } public uint GetAura(uint petEntry) { var auraId = auras.LookupByKey(petEntry); if (auraId != 0) return auraId; auraId = auras.LookupByKey(0); if (auraId != 0) return auraId; return 0; } public void AddAura(uint petEntry, uint aura) { auras[petEntry] = aura; } public bool IsRemovedOnChangePet() { return removeOnChangePet; } public int GetDamage() { return damage; } Dictionary auras = new Dictionary(); bool removeOnChangePet; int damage; } public class SpellEnchantProcEntry { public float Chance; // if nonzero - overwrite SpellItemEnchantment value public float ProcsPerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60 public uint HitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit public EnchantProcAttributes AttributesMask; // bitmask, see EnchantProcAttributes } public class SpellTargetPosition { public uint target_mapId; public float target_X; public float target_Y; public float target_Z; public float target_Orientation; } }