/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Dynamic; using Game.Maps; namespace Game.Groups { public class GroupInstanceReference : Reference { ~GroupInstanceReference() { Unlink(); } public new GroupInstanceReference Next() { return (GroupInstanceReference)base.Next(); } public override void TargetObjectBuildLink() { GetTarget().LinkOwnedInstance(this); } } class GroupInstanceRefManager : RefManager { public new GroupInstanceReference GetFirst() { return (GroupInstanceReference)base.GetFirst(); } } }