/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System.Collections.Generic; namespace Game.DataStorage { public class GameTable where T : new() { public T GetRow(uint row) { if (row >= _data.Count) return default(T); return _data[(int)row]; } public int GetTableRowCount() { return _data.Count; } public void SetData(List data) { _data = data; } List _data = new List(); } }