/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.IO; using Game.Entities; namespace Game.Chat.Commands { [CommandGroup("honor", RBACPermissions.CommandHonor)] class HonorCommands { [Command("update", RBACPermissions.CommandHonorUpdate)] static bool HandleHonorUpdateCommand(StringArguments args, CommandHandler handler) { Player target = handler.GetSelectedPlayer(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return false; } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) return false; target.UpdateHonorFields(); return true; } [CommandGroup("add", RBACPermissions.CommandHonorAdd)] class HonorAddCommands { [Command("", RBACPermissions.CommandHonorAdd)] static bool HandleHonorAddCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) return false; Player target = handler.GetSelectedPlayer(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return false; } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) return false; int amount = args.NextInt32(); target.RewardHonor(null, 1, amount); return true; } [Command("kill", RBACPermissions.CommandHonorAddKill)] static bool HandleHonorAddKillCommand(StringArguments args, CommandHandler handler) { Unit target = handler.GetSelectedUnit(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return false; } // check online security Player player = target.ToPlayer(); if (player) if (handler.HasLowerSecurity(player, ObjectGuid.Empty)) return false; handler.GetPlayer().RewardHonor(target, 1); return true; } } } }