// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.Entities; using Game.Spells; namespace Game.AI { public class ConversationAI { uint _scriptId; public Conversation conversation; public ConversationAI(Conversation c, uint scriptId = 0) { _scriptId = scriptId != 0 ? scriptId : c.GetScriptId(); conversation = c; Cypher.Assert(_scriptId != 0, "A ConversationAI was initialized with an invalid scriptId!"); } // Called when the Conversation has just been initialized, just before added to map public virtual void OnInitialize() { } // Called when Conversation is created but not added to Map yet. public virtual void OnCreate(Unit creator) { } // Called when Conversation is started public virtual void OnStart() { } // Called when player sends CMSG_CONVERSATION_LINE_STARTED with valid conversation guid public virtual void OnLineStarted(uint lineId, Player sender) { } // Called for each update tick public virtual void OnUpdate(uint diff) { } // Called when the Conversation is removed public virtual void OnRemove() { } // Pass parameters between AI public virtual void DoAction(int param) { } public virtual uint GetData(uint id = 0) { return 0; } public virtual void SetData(uint id, uint value) { } public virtual void SetGUID(ObjectGuid guid, int id = 0) { } public virtual ObjectGuid GetGUID(int id = 0) { return ObjectGuid.Empty; } // Gets the id of the AI (script id) public uint GetId() { return _scriptId; } } class NullConversationAI : ConversationAI { public NullConversationAI(Conversation c, uint scriptId) : base(c, scriptId) { } } }