/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Networking; using Game.Networking.Packets; using System.Linq; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.ServerTimeOffsetRequest, Status = SessionStatus.Authed, Processing = PacketProcessing.Inplace)] void HandleServerTimeOffsetRequest(ServerTimeOffsetRequest packet) { ServerTimeOffset response = new(); response.Time = GameTime.GetGameTime(); SendPacket(response); } } }