// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; using Game.Networking.Packets; namespace Game.BattleGrounds { public class BattlegroundScore { public BattlegroundScore(ObjectGuid playerGuid, Team team) { PlayerGuid = playerGuid; TeamId = (int)(team == Team.Alliance ? PvPTeamId.Alliance : PvPTeamId.Horde); } public virtual void UpdateScore(ScoreType type, uint value) { switch (type) { case ScoreType.KillingBlows: KillingBlows += value; break; case ScoreType.Deaths: Deaths += value; break; case ScoreType.HonorableKills: HonorableKills += value; break; case ScoreType.BonusHonor: BonusHonor += value; break; case ScoreType.DamageDone: DamageDone += value; break; case ScoreType.HealingDone: HealingDone += value; break; default: Cypher.Assert(false, "Not implemented Battleground score type!"); break; } } public virtual void BuildPvPLogPlayerDataPacket(out PVPMatchStatistics.PVPMatchPlayerStatistics playerData) { playerData = new PVPMatchStatistics.PVPMatchPlayerStatistics(); playerData.PlayerGUID = PlayerGuid; playerData.Kills = KillingBlows; playerData.Faction = (byte)TeamId; if (HonorableKills != 0 || Deaths != 0 || BonusHonor != 0) { PVPMatchStatistics.HonorData playerDataHonor = new(); playerDataHonor.HonorKills = HonorableKills; playerDataHonor.Deaths = Deaths; playerDataHonor.ContributionPoints = BonusHonor; playerData.Honor = playerDataHonor; } playerData.DamageDone = DamageDone; playerData.HealingDone = HealingDone; } public virtual uint GetAttr1() { return 0; } public virtual uint GetAttr2() { return 0; } public virtual uint GetAttr3() { return 0; } public virtual uint GetAttr4() { return 0; } public virtual uint GetAttr5() { return 0; } public ObjectGuid PlayerGuid; public int TeamId; // Default score, present in every type public uint KillingBlows; public uint Deaths; public uint HonorableKills; public uint BonusHonor; public uint DamageDone; public uint HealingDone; } }