// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.Thebeast { struct SpellIds { public const uint Flamebreak = 16785; public const uint Immolate = 20294; public const uint Terrifyingroar = 14100; } [Script] class boss_thebeast : BossAI { public boss_thebeast(Creature creature) : base(creature, DataTypes.TheBeast) { } public override void Reset() { _Reset(); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); _scheduler.Schedule(TimeSpan.FromSeconds(12), task => { DoCastVictim(SpellIds.Flamebreak); task.Repeat(TimeSpan.FromSeconds(10)); }); _scheduler.Schedule(TimeSpan.FromSeconds(3), task => { Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true); if (target != null) DoCast(target, SpellIds.Immolate); task.Repeat(TimeSpan.FromSeconds(8)); }); _scheduler.Schedule(TimeSpan.FromSeconds(23), task => { DoCastVictim(SpellIds.Terrifyingroar); task.Repeat(TimeSpan.FromSeconds(20)); }); } public override void JustDied(Unit killer) { _JustDied(); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } } }