// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.UrokDoomhowl { struct SpellIds { public const uint Rend = 16509; public const uint Strike = 15580; public const uint IntimidatingRoar = 16508; } struct TextIds { public const uint SaySummon = 0; public const uint SayAggro = 1; } [Script] class boss_urok_doomhowl : BossAI { public boss_urok_doomhowl(Creature creature) : base(creature, DataTypes.UrokDoomhowl) { } public override void Reset() { _Reset(); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); _scheduler.Schedule(TimeSpan.FromSeconds(17), TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.Rend); task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10)); }); _scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(12), task => { DoCastVictim(SpellIds.Strike); task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10)); }); Talk(TextIds.SayAggro); } public override void JustDied(Unit killer) { _JustDied(); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } } }