/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System; using System.Collections.Generic; using Framework.Dynamic; namespace Game.Networking.Packets { public struct AddOnInfo { public string Name; public string Version; public bool Loaded; public bool Disabled; public void Read(WorldPacket data) { data.ResetBitPos(); uint nameLength = data.ReadBits(10); uint versionLength = data.ReadBits(10); Loaded = data.HasBit(); Disabled = data.HasBit(); if (nameLength > 1) { Name = data.ReadString(nameLength - 1); data.ReadUInt8(); // null terminator } if (versionLength > 1) { Version = data.ReadString(versionLength - 1); data.ReadUInt8(); // null terminator } } } }