/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Dynamic; using Framework.GameMath; using Game.Entities; using System; using System.Collections.Generic; namespace Game.Networking.Packets { class AdventureMapStartQuest : ClientPacket { public AdventureMapStartQuest(WorldPacket packet) : base(packet) { } public override void Read() { QuestID = _worldPacket.ReadUInt32(); } public uint QuestID; } }