/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; namespace Game.AI { class ScheduledChangeAI : CreatureAI { public ScheduledChangeAI(Creature creature) : base(creature) { } public override void MoveInLineOfSight(Unit unit) { } public override void AttackStart(Unit unit) { } public override void JustStartedThreateningMe(Unit unit) { } public override void JustEnteredCombat(Unit unit) { } public override void UpdateAI(uint diff) { } public override void JustAppeared() { } public override void EnterEvadeMode(EvadeReason why) { } public override void OnCharmed(bool isNew) { } } }