/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.IO; using Game.DataStorage; using Game.Entities; namespace Game.Chat { [CommandGroup("scene")] class SceneCommands { [Command("cancel", RBACPermissions.CommandSceneCancel)] static bool HandleCancelSceneCommand(CommandHandler handler, uint sceneScriptPackageId) { Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return false; } if (!CliDB.SceneScriptPackageStorage.HasRecord(sceneScriptPackageId)) return false; target.GetSceneMgr().CancelSceneByPackageId(sceneScriptPackageId); return true; } [Command("debug", RBACPermissions.CommandSceneDebug)] static bool HandleDebugSceneCommand(CommandHandler handler) { Player player = handler.GetSession().GetPlayer(); if (player) { player.GetSceneMgr().ToggleDebugSceneMode(); handler.SendSysMessage(player.GetSceneMgr().IsInDebugSceneMode() ? CypherStrings.CommandSceneDebugOn : CypherStrings.CommandSceneDebugOff); } return true; } [Command("play", RBACPermissions.CommandScenePlay)] static bool HandlePlaySceneCommand(CommandHandler handler, uint sceneId) { Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return false; } if (Global.ObjectMgr.GetSceneTemplate(sceneId) == null) return false; target.GetSceneMgr().PlayScene(sceneId); return true; } [Command("playpackage", RBACPermissions.CommandScenePlayPackage)] static bool HandlePlayScenePackageCommand(CommandHandler handler, uint sceneScriptPackageId, SceneFlags? flags) { Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return false; } if (!CliDB.SceneScriptPackageStorage.HasRecord(sceneScriptPackageId)) return false; target.GetSceneMgr().PlaySceneByPackageId(sceneScriptPackageId, flags.GetValueOrDefault(0)); return true; } } }