// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; using System.Collections.Generic; using Game.Networking.Packets; namespace Game.DungeonFinding { public class LFGPlayerData { public LFGPlayerData() { m_State = LfgState.None; m_OldState = LfgState.None; } public void SetTicket(RideTicket ticket) { m_Ticket = ticket; } public void SetState(LfgState state) { switch (state) { case LfgState.None: case LfgState.FinishedDungeon: m_Roles = 0; m_SelectedDungeons.Clear(); goto case LfgState.Dungeon; case LfgState.Dungeon: m_OldState = state; break; } m_State = state; } public void RestoreState() { if (m_OldState == LfgState.None) { m_SelectedDungeons.Clear(); m_Roles = 0; } m_State = m_OldState; } public void SetTeam(Team team) { m_Team = team; } public void SetGroup(ObjectGuid group) { m_Group = group; } public void SetRoles(LfgRoles roles) { m_Roles = roles; } public void SetSelectedDungeons(List dungeons) { m_SelectedDungeons = dungeons; } public RideTicket GetTicket() { return m_Ticket; } public LfgState GetState() { return m_State; } public LfgState GetOldState() { return m_OldState; } public Team GetTeam() { return m_Team; } public ObjectGuid GetGroup() { return m_Group; } public LfgRoles GetRoles() { return m_Roles; } public List GetSelectedDungeons() { return m_SelectedDungeons; } public void SetNumberOfPartyMembersAtJoin(byte count) { m_NumberOfPartyMembersAtJoin = count; } public byte GetNumberOfPartyMembersAtJoin() { return m_NumberOfPartyMembersAtJoin; } // General RideTicket m_Ticket; LfgState m_State; LfgState m_OldState; // Player Team m_Team; ObjectGuid m_Group; // Queue LfgRoles m_Roles; List m_SelectedDungeons = new(); // Achievement-related byte m_NumberOfPartyMembersAtJoin; } }