/* * Copyright (C) 2012-2019 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Network; using Game.Network.Packets; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.SceneTriggerEvent)] void HandleSceneTriggerEvent(SceneTriggerEvent sceneTriggerEvent) { Log.outDebug(LogFilter.Scenes, "HandleSceneTriggerEvent: SceneInstanceID: {0} Event: {1}", sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event); GetPlayer().GetSceneMgr().OnSceneTrigger(sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event); } [WorldPacketHandler(ClientOpcodes.ScenePlaybackComplete)] void HandleScenePlaybackComplete(ScenePlaybackComplete scenePlaybackComplete) { Log.outDebug(LogFilter.Scenes, "HandleScenePlaybackComplete: SceneInstanceID: {0}", scenePlaybackComplete.SceneInstanceID); GetPlayer().GetSceneMgr().OnSceneComplete(scenePlaybackComplete.SceneInstanceID); } [WorldPacketHandler(ClientOpcodes.ScenePlaybackCanceled)] void HandleScenePlaybackCanceled(ScenePlaybackCanceled scenePlaybackCanceled) { Log.outDebug(LogFilter.Scenes, "HandleScenePlaybackCanceled: SceneInstanceID: {0}", scenePlaybackCanceled.SceneInstanceID); GetPlayer().GetSceneMgr().OnSceneCancel(scenePlaybackCanceled.SceneInstanceID); } } }