/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Game.Entities; namespace Game.Movement { public class AbstractFollower { Unit _target; public AbstractFollower(Unit target = null) { SetTarget(target); } public void SetTarget(Unit unit) { if (unit == _target) return; if (_target) _target.FollowerRemoved(this); _target = unit; if (_target) _target.FollowerAdded(this); } public Unit GetTarget() { return _target; } } }