// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.DataStorage; using Game.Entities; using Game.Networking; using Game.Networking.Packets; using System.Collections.Generic; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.AutobankItem, Processing = PacketProcessing.Inplace)] void HandleAutoBankItem(AutoBankItem packet) { if (!CanUseBank()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him."); return; } Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot); if (!item) return; List dest = new(); InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false); if (msg != InventoryResult.Ok) { GetPlayer().SendEquipError(msg, item); return; } if (dest.Count == 1 && dest[0].pos == item.GetPos()) { GetPlayer().SendEquipError(InventoryResult.CantSwap, item); return; } GetPlayer().RemoveItem(packet.Bag, packet.Slot, true); GetPlayer().ItemRemovedQuestCheck(item.GetEntry(), item.GetCount()); GetPlayer().BankItem(dest, item, true); } [WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)] void HandleBankerActivate(Hello packet) { Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Banker, NPCFlags2.None); if (!unit) { Log.outError(LogFilter.Network, "HandleBankerActivate: {0} not found or you can not interact with him.", packet.Unit.ToString()); return; } if (GetPlayer().HasUnitState(UnitState.Died)) GetPlayer().RemoveAurasByType(AuraType.FeignDeath); SendShowBank(packet.Unit); } [WorldPacketHandler(ClientOpcodes.AutostoreBankItem, Processing = PacketProcessing.Inplace)] void HandleAutoStoreBankItem(AutoStoreBankItem packet) { if (!CanUseBank()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him."); return; } Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot); if (!item) return; if (Player.IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory { List dest = new(); InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false); if (msg != InventoryResult.Ok) { GetPlayer().SendEquipError(msg, item); return; } GetPlayer().RemoveItem(packet.Bag, packet.Slot, true); Item storedItem = GetPlayer().StoreItem(dest, item, true); if (storedItem) GetPlayer().ItemAddedQuestCheck(storedItem.GetEntry(), storedItem.GetCount()); } else // moving from inventory to bank { List dest = new(); InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false); if (msg != InventoryResult.Ok) { GetPlayer().SendEquipError(msg, item); return; } GetPlayer().RemoveItem(packet.Bag, packet.Slot, true); GetPlayer().BankItem(dest, item, true); } } [WorldPacketHandler(ClientOpcodes.BuyBankSlot, Processing = PacketProcessing.Inplace)] void HandleBuyBankSlot(BuyBankSlot packet) { if (!CanUseBank(packet.Guid)) { Log.outDebug(LogFilter.Network, "WORLD: HandleBuyBankSlot - {0} not found or you can't interact with him.", packet.Guid.ToString()); return; } uint slot = GetPlayer().GetBankBagSlotCount(); // next slot ++slot; BankBagSlotPricesRecord slotEntry = CliDB.BankBagSlotPricesStorage.LookupByKey(slot); if (slotEntry == null) return; uint price = slotEntry.Cost; if (!GetPlayer().HasEnoughMoney(price)) return; GetPlayer().SetBankBagSlotCount((byte)slot); GetPlayer().ModifyMoney(-price); GetPlayer().UpdateCriteria(CriteriaType.BankSlotsPurchased); } [WorldPacketHandler(ClientOpcodes.BuyReagentBank)] void HandleBuyReagentBank(ReagentBank reagentBank) { if (!CanUseBank(reagentBank.Banker)) { Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - {reagentBank.Banker} not found or you can't interact with him."); return; } if (_player.IsReagentBankUnlocked()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) tried to unlock reagent bank a 2nd time."); return; } long price = 100 * MoneyConstants.Gold; if (!_player.HasEnoughMoney(price)) { Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) without enough gold."); return; } _player.ModifyMoney(-price); _player.UnlockReagentBank(); } [WorldPacketHandler(ClientOpcodes.DepositReagentBank)] void HandleReagentBankDeposit(ReagentBank reagentBank) { if (!CanUseBank(reagentBank.Banker)) { Log.outDebug(LogFilter.Network, $"WORLD: HandleReagentBankDepositOpcode - {reagentBank.Banker} not found or you can't interact with him."); return; } if (!_player.IsReagentBankUnlocked()) { _player.SendEquipError(InventoryResult.ReagentBankLocked); return; } // query all reagents from player's inventory bool anyDeposited = false; foreach (Item item in _player.GetCraftingReagentItemsToDeposit()) { List dest = new(); InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true); if (msg != InventoryResult.Ok) { if (msg != InventoryResult.ReagentBankFull || !anyDeposited) _player.SendEquipError(msg, item); break; } if (dest.Count == 1 && dest[0].pos == item.GetPos()) { _player.SendEquipError(InventoryResult.CantSwap, item); continue; } // store reagent _player.RemoveItem(item.GetBagSlot(), item.GetSlot(), true); _player.BankItem(dest, item, true); anyDeposited = true; } } [WorldPacketHandler(ClientOpcodes.AutobankReagent)] void HandleAutoBankReagent(AutoBankReagent autoBankReagent) { if (!CanUseBank()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him."); return; } if (!_player.IsReagentBankUnlocked()) { _player.SendEquipError(InventoryResult.ReagentBankLocked); return; } Item item = _player.GetItemByPos(autoBankReagent.PackSlot, autoBankReagent.Slot); if (!item) return; List dest = new(); InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true); if (msg != InventoryResult.Ok) { _player.SendEquipError(msg, item); return; } if (dest.Count == 1 && dest[0].pos == item.GetPos()) { _player.SendEquipError(InventoryResult.CantSwap, item); return; } _player.RemoveItem(autoBankReagent.PackSlot, autoBankReagent.Slot, true); _player.BankItem(dest, item, true); } [WorldPacketHandler(ClientOpcodes.AutostoreBankReagent)] void HandleAutoStoreBankReagent(AutoStoreBankReagent autoStoreBankReagent) { if (!CanUseBank()) { Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him."); return; } if (!_player.IsReagentBankUnlocked()) { _player.SendEquipError(InventoryResult.ReagentBankLocked); return; } Item pItem = _player.GetItemByPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot); if (!pItem) return; if (Player.IsReagentBankPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot)) { List dest = new(); InventoryResult msg = _player.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false); if (msg != InventoryResult.Ok) { _player.SendEquipError(msg, pItem); return; } _player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true); _player.StoreItem(dest, pItem, true); } else { List dest = new(); InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false, true, true); if (msg != InventoryResult.Ok) { _player.SendEquipError(msg, pItem); return; } _player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true); _player.BankItem(dest, pItem, true); } } public void SendShowBank(ObjectGuid guid) { _player.PlayerTalkClass.GetInteractionData().Reset(); _player.PlayerTalkClass.GetInteractionData().SourceGuid = guid; NPCInteractionOpenResult npcInteraction = new(); npcInteraction.Npc = guid; npcInteraction.InteractionType = PlayerInteractionType.Banker; npcInteraction.Success = true; SendPacket(npcInteraction); } } }