/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game; using Game.Entities; using Game.Scripting; namespace Scripts.World { class xp_boost_PlayerScript : PlayerScript { public xp_boost_PlayerScript() : base("xp_boost_PlayerScript") { } void OnGiveXP(Player player, ref uint amount, Unit unit) { if (IsXPBoostActive()) amount *= (uint)WorldConfig.GetFloatValue(WorldCfg.RateXpBoost); } bool IsXPBoostActive() { var now = Time.UnixTimeToDateTime(GameTime.GetGameTime()); uint weekdayMaskBoosted = WorldConfig.GetUIntValue(WorldCfg.XpBoostDaymask); uint weekdayMask = (1u << now.Day); bool currentDayBoosted = (weekdayMask & weekdayMaskBoosted) != 0; return currentDayBoosted; } } }