/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Game.Entities; namespace Game.Miscellaneous { /// Only returns true for the given attacker's current victim, if any public class IsVictimOf : ICheck { WorldObject _victim; public IsVictimOf(Unit attacker) { _victim = attacker?.GetVictim(); } public bool Invoke(WorldObject obj) { return obj != null && (_victim == obj); } } }