/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.WarmasterVoone { struct SpellIds { public const uint Snapkick = 15618; public const uint Cleave = 15284; public const uint Uppercut = 10966; public const uint Mortalstrike = 16856; public const uint Pummel = 15615; public const uint Throwaxe = 16075; } [Script] class boss_warmaster_voone : BossAI { public boss_warmaster_voone(Creature creature) : base(creature, DataTypes.WarmasterVoone) { } public override void Reset() { _Reset(); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); _scheduler.Schedule(TimeSpan.FromSeconds(8), task => { DoCastVictim(SpellIds.Snapkick); task.Repeat(TimeSpan.FromSeconds(6)); }); _scheduler.Schedule(TimeSpan.FromSeconds(14), task => { DoCastVictim(SpellIds.Cleave); task.Repeat(TimeSpan.FromSeconds(12)); }); _scheduler.Schedule(TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.Uppercut); task.Repeat(TimeSpan.FromSeconds(14)); }); _scheduler.Schedule(TimeSpan.FromSeconds(12), task => { DoCastVictim(SpellIds.Mortalstrike); task.Repeat(TimeSpan.FromSeconds(10)); }); _scheduler.Schedule(TimeSpan.FromSeconds(32), task => { DoCastVictim(SpellIds.Pummel); task.Repeat(TimeSpan.FromSeconds(16)); }); _scheduler.Schedule(TimeSpan.FromSeconds(1), task => { DoCastVictim(SpellIds.Throwaxe); task.Repeat(TimeSpan.FromSeconds(8)); }); } public override void JustDied(Unit killer) { _JustDied(); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } } }