/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Achievements; using Game.DataStorage; using Game.Guilds; using Game.Scenarios; namespace Game.Entities { public partial class Player { public void ResetAchievements() { m_achievementSys.Reset(); } public void SendRespondInspectAchievements(Player player) { m_achievementSys.SendAchievementInfo(player); } public uint GetAchievementPoints() { return m_achievementSys.GetAchievementPoints(); } public bool HasAchieved(uint achievementId) { return m_achievementSys.HasAchieved(achievementId); } public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry, uint timeLost = 0) { m_achievementSys.StartCriteriaTimer(type, entry, timeLost); } public void RemoveCriteriaTimer(CriteriaTimedTypes type, uint entry) { m_achievementSys.RemoveCriteriaTimer(type, entry); } public void ResetCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, bool evenIfCriteriaComplete = false) { m_achievementSys.ResetCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete); m_questObjectiveCriteriaMgr.ResetCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete); } public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null) { m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this); m_questObjectiveCriteriaMgr.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this); // Update only individual achievement criteria here, otherwise we may get multiple updates // from a single boss kill if (CriteriaManager.IsGroupCriteriaType(type)) return; Scenario scenario = GetScenario(); if (scenario != null) scenario.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this); Guild guild = Global.GuildMgr.GetGuildById(GetGuildId()); if (guild) guild.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this); } public void CompletedAchievement(AchievementRecord entry) { m_achievementSys.CompletedAchievement(entry, this); } public bool ModifierTreeSatisfied(uint modifierTreeId) { return m_achievementSys.ModifierTreeSatisfied(modifierTreeId); } } }