/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.Entities; using System.Collections.Generic; namespace Game.Networking.Packets { struct SpellReducedReagent { public int ItemID; public int Quantity; public void Write(WorldPacket data) { data.WriteInt32(ItemID); data.WriteInt32(Quantity); } } class CraftingData { public int CraftingQualityID; public int field_4; public int field_8; public int Multicraft; public int field_10; public int field_14; public int CritBonusSkill; public float field_1C; public ulong field_20; public bool IsCrit; public bool field_29; public bool field_2A; public bool BonusCraft; public List ResourcesReturned = new(); public uint OperationID; public ObjectGuid ItemGUID; public int Quantity; public ItemInstance OldItem = new(); public ItemInstance NewItem = new(); public int EnchantID; public void Write(WorldPacket data) { data.WriteInt32(CraftingQualityID); data.WriteInt32(field_4); data.WriteInt32(field_8); data.WriteInt32(Multicraft); data.WriteInt32(field_10); data.WriteInt32(field_14); data.WriteInt32(CritBonusSkill); data.WriteFloat(field_1C); data.WriteUInt64(field_20); data.WriteInt32(ResourcesReturned.Count); data.WriteUInt32(OperationID); data.WritePackedGuid(ItemGUID); data.WriteInt32(Quantity); data.WriteInt32(EnchantID); foreach (SpellReducedReagent spellReducedReagent in ResourcesReturned) spellReducedReagent.Write(data); data.WriteBit(IsCrit); data.WriteBit(field_29); data.WriteBit(field_2A); data.WriteBit(BonusCraft); data.FlushBits(); OldItem.Write(data); NewItem.Write(data); } } }