// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game; using Game.AI; using Game.Entities; using Game.Scripting; using Game.DataStorage; namespace Scripts.Smart { [Script] class SmartTrigger : AreaTriggerScript { public SmartTrigger() : base("SmartTrigger") { } public override bool OnTrigger(Player player, AreaTriggerRecord trigger) { if (!player.IsAlive()) return false; Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id); SmartScript script = new(); script.OnInitialize(player, trigger); script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id); return true; } } [Script] class SmartAreaTriggerEntityScript : AreaTriggerEntityScript { public SmartAreaTriggerEntityScript() : base("SmartAreaTriggerAI") { } public override AreaTriggerAI GetAI(AreaTrigger areaTrigger) { return new SmartAreaTriggerAI(areaTrigger); } } [Script] class SmartScene : SceneScript { public SmartScene() : base("SmartScene") { } public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate) { SmartScript smartScript = new(); smartScript.OnInitialize(player, null, sceneTemplate); smartScript.ProcessEventsFor(SmartEvents.SceneStart, player); } public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName) { SmartScript smartScript = new(); smartScript.OnInitialize(player, null, sceneTemplate); smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName); } public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate) { SmartScript smartScript = new(); smartScript.OnInitialize(player, null, sceneTemplate); smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player); } public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate) { SmartScript smartScript = new(); smartScript.OnInitialize(player, null, sceneTemplate); smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player); } } [Script] class SmartQuest : QuestScript { public SmartQuest() : base("SmartQuest") { } // Called when a quest status change public override void OnQuestStatusChange(Player player, Quest quest, QuestStatus oldStatus, QuestStatus newStatus) { SmartScript smartScript = new(); smartScript.OnInitialize(player, null, null, quest); switch (newStatus) { case QuestStatus.Incomplete: smartScript.ProcessEventsFor(SmartEvents.QuestAccepted, player); break; case QuestStatus.Complete: smartScript.ProcessEventsFor(SmartEvents.QuestCompletion, player); break; case QuestStatus.Failed: smartScript.ProcessEventsFor(SmartEvents.QuestFail, player); break; case QuestStatus.Rewarded: smartScript.ProcessEventsFor(SmartEvents.QuestRewarded, player); break; case QuestStatus.None: default: break; } } // Called when a quest objective data change public override void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount) { ushort slot = player.FindQuestSlot(quest.Id); if (slot < SharedConst.MaxQuestLogSize && player.IsQuestObjectiveComplete(slot, quest, objective)) { SmartScript smartScript = new(); smartScript.OnInitialize(player, null, null, quest); smartScript.ProcessEventsFor(SmartEvents.QuestObjCompletion, player, objective.Id); } } } [Script] class SmartEventTrigger : EventScript { public SmartEventTrigger() : base("SmartEventTrigger") { } public override void OnTrigger(WorldObject obj, WorldObject invoker, uint eventId) { Log.outDebug(LogFilter.ScriptsAi, $"Event {eventId} is using SmartEventTrigger script"); SmartScript script = new(); // Set invoker as BaseObject if there isn't target for GameEvents::Trigger script.OnInitialize(obj?? invoker, null, null, null, eventId); script.ProcessEventsFor(SmartEvents.SendEventTrigger, invoker.ToUnit(), 0, 0, false, null, invoker.ToGameObject()); } } }