/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System; using System.Collections.Generic; using Framework.Dynamic; namespace Game.Networking.Packets { public class AllAchievementData : ServerPacket { public AllAchievementData() : base(ServerOpcodes.AllAchievementData, ConnectionType.Instance) { } public override void Write() { Data.Write(_worldPacket); } public AllAchievements Data = new(); } class AllAccountCriteria : ServerPacket { public AllAccountCriteria() : base(ServerOpcodes.AllAccountCriteria, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteInt32(Progress.Count); foreach (var progress in Progress) progress.Write(_worldPacket); } public List Progress = new(); } public class RespondInspectAchievements : ServerPacket { public RespondInspectAchievements() : base(ServerOpcodes.RespondInspectAchievements, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(Player); Data.Write(_worldPacket); } public ObjectGuid Player; public AllAchievements Data = new(); } public class CriteriaUpdate : ServerPacket { public CriteriaUpdate() : base(ServerOpcodes.CriteriaUpdate, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteUInt32(CriteriaID); _worldPacket.WriteUInt64(Quantity); _worldPacket.WritePackedGuid(PlayerGUID); _worldPacket.WriteUInt32(Flags); _worldPacket.WritePackedTime(CurrentTime); _worldPacket.WriteUInt32(ElapsedTime); _worldPacket.WriteInt64(CreationTime); _worldPacket.WriteBit(RafAcceptanceID.HasValue); _worldPacket.FlushBits(); if (RafAcceptanceID.HasValue) _worldPacket.WriteUInt64(RafAcceptanceID.Value); } public uint CriteriaID; public ulong Quantity; public ObjectGuid PlayerGUID; public uint Flags; public long CurrentTime; public uint ElapsedTime; public long CreationTime; public Optional RafAcceptanceID; } class AccountCriteriaUpdate : ServerPacket { public AccountCriteriaUpdate() : base(ServerOpcodes.AccountCriteriaUpdate) { } public override void Write() { Progress.Write(_worldPacket); } public CriteriaProgressPkt Progress; } public class CriteriaDeleted : ServerPacket { public CriteriaDeleted() : base(ServerOpcodes.CriteriaDeleted, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteUInt32(CriteriaID); } public uint CriteriaID; } public class AchievementDeleted : ServerPacket { public AchievementDeleted() : base(ServerOpcodes.AchievementDeleted, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteUInt32(AchievementID); _worldPacket.WriteUInt32(Immunities); } public uint AchievementID; public uint Immunities; // this is just garbage, not used by client } public class AchievementEarned : ServerPacket { public AchievementEarned() : base(ServerOpcodes.AchievementEarned, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(Sender); _worldPacket.WritePackedGuid(Earner); _worldPacket.WriteUInt32(AchievementID); _worldPacket.WritePackedTime(Time); _worldPacket.WriteUInt32(EarnerNativeRealm); _worldPacket.WriteUInt32(EarnerVirtualRealm); _worldPacket.WriteBit(Initial); _worldPacket.FlushBits(); } public ObjectGuid Earner; public uint EarnerNativeRealm; public uint EarnerVirtualRealm; public uint AchievementID; public long Time; public bool Initial; public ObjectGuid Sender; } public class BroadcastAchievement : ServerPacket { public BroadcastAchievement() : base(ServerOpcodes.BroadcastAchievement) { } public override void Write() { _worldPacket.WriteBits(Name.GetByteCount(), 7); _worldPacket.WriteBit(GuildAchievement); _worldPacket.WritePackedGuid(PlayerGUID); _worldPacket.WriteUInt32(AchievementID); _worldPacket.WriteString(Name); } public ObjectGuid PlayerGUID; public string Name = ""; public uint AchievementID; public bool GuildAchievement; } public class GuildCriteriaUpdate : ServerPacket { public GuildCriteriaUpdate() : base(ServerOpcodes.GuildCriteriaUpdate) { } public override void Write() { _worldPacket.WriteInt32(Progress.Count); foreach (GuildCriteriaProgress progress in Progress) { _worldPacket.WriteUInt32(progress.CriteriaID); _worldPacket.WriteInt64(progress.DateCreated); _worldPacket.WriteInt64(progress.DateStarted); _worldPacket.WritePackedTime(progress.DateUpdated); _worldPacket.WriteUInt32(0); // this is a hack. this is a packed time written as int64 (progress.DateUpdated) _worldPacket.WriteUInt64(progress.Quantity); _worldPacket.WritePackedGuid(progress.PlayerGUID); _worldPacket.WriteInt32(progress.Flags); } } public List Progress = new(); } public class GuildCriteriaDeleted : ServerPacket { public GuildCriteriaDeleted() : base(ServerOpcodes.GuildCriteriaDeleted) { } public override void Write() { _worldPacket.WritePackedGuid(GuildGUID); _worldPacket.WriteUInt32(CriteriaID); } public ObjectGuid GuildGUID; public uint CriteriaID; } public class GuildSetFocusedAchievement : ClientPacket { public GuildSetFocusedAchievement(WorldPacket packet) : base(packet) { } public override void Read() { AchievementID = _worldPacket.ReadUInt32(); } public uint AchievementID; } public class GuildAchievementDeleted : ServerPacket { public GuildAchievementDeleted() : base(ServerOpcodes.GuildAchievementDeleted) { } public override void Write() { _worldPacket.WritePackedGuid(GuildGUID); _worldPacket.WriteUInt32(AchievementID); _worldPacket.WritePackedTime(TimeDeleted); } public ObjectGuid GuildGUID; public uint AchievementID; public long TimeDeleted; } public class GuildAchievementEarned : ServerPacket { public GuildAchievementEarned() : base(ServerOpcodes.GuildAchievementEarned) { } public override void Write() { _worldPacket.WritePackedGuid(GuildGUID); _worldPacket.WriteUInt32(AchievementID); _worldPacket.WritePackedTime(TimeEarned); } public uint AchievementID; public ObjectGuid GuildGUID; public long TimeEarned; } public class AllGuildAchievements : ServerPacket { public AllGuildAchievements() : base(ServerOpcodes.AllGuildAchievements) { } public override void Write() { _worldPacket.WriteInt32(Earned.Count); foreach (EarnedAchievement earned in Earned) earned.Write(_worldPacket); } public List Earned = new(); } class GuildGetAchievementMembers : ClientPacket { public GuildGetAchievementMembers(WorldPacket packet) : base(packet) { } public override void Read() { PlayerGUID = _worldPacket.ReadPackedGuid(); GuildGUID = _worldPacket.ReadPackedGuid(); AchievementID = _worldPacket.ReadUInt32(); } public ObjectGuid PlayerGUID; public ObjectGuid GuildGUID; public uint AchievementID; } class GuildAchievementMembers : ServerPacket { public GuildAchievementMembers() : base(ServerOpcodes.GuildAchievementMembers) { } public override void Write() { _worldPacket.WritePackedGuid(GuildGUID); _worldPacket.WriteUInt32(AchievementID); _worldPacket.WriteInt32(Member.Count); foreach (ObjectGuid guid in Member) _worldPacket.WritePackedGuid(guid); } public ObjectGuid GuildGUID; public uint AchievementID; public List Member = new(); } //Structs public struct EarnedAchievement { public void Write(WorldPacket data) { data.WriteUInt32(Id); data.WritePackedTime(Date); data.WritePackedGuid(Owner); data.WriteUInt32(VirtualRealmAddress); data.WriteUInt32(NativeRealmAddress); } public uint Id; public long Date; public ObjectGuid Owner; public uint VirtualRealmAddress; public uint NativeRealmAddress; } public struct CriteriaProgressPkt { public void Write(WorldPacket data) { data.WriteUInt32(Id); data.WriteUInt64(Quantity); data.WritePackedGuid(Player); data.WritePackedTime(Date); data.WriteUInt32(TimeFromStart); data.WriteUInt32(TimeFromCreate); data.WriteBits(Flags, 4); data.WriteBit(RafAcceptanceID.HasValue); data.FlushBits(); if (RafAcceptanceID.HasValue) data.WriteUInt64(RafAcceptanceID.Value); } public uint Id; public ulong Quantity; public ObjectGuid Player; public uint Flags; public long Date; public uint TimeFromStart; public uint TimeFromCreate; public Optional RafAcceptanceID; } public struct GuildCriteriaProgress { public uint CriteriaID; public long DateCreated; public long DateStarted; public long DateUpdated; public ulong Quantity; public ObjectGuid PlayerGUID; public int Flags; } public class AllAchievements { public void Write(WorldPacket data) { data.WriteInt32(Earned.Count); data.WriteInt32(Progress.Count); foreach (EarnedAchievement earned in Earned) earned.Write(data); foreach (CriteriaProgressPkt progress in Progress) progress.Write(data); } public List Earned = new(); public List Progress = new(); } }