/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using System; namespace Game.Networking.Packets { public class RecruitAFriendFailure : ServerPacket { public RecruitAFriendFailure() : base(ServerOpcodes.RecruitAFriendFailure) { } public override void Write() { _worldPacket .WriteInt32((int)Reason); // Client uses this string only if Reason == ERR_REFER_A_FRIEND_NOT_IN_GROUP || Reason == ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S // but always reads it from packet _worldPacket.WriteBits(Str.GetByteCount(), 6); _worldPacket.WriteString(Str); } public string Str; public ReferAFriendError Reason; } }