/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; namespace Game.Network.Packets { class PlayScene : ServerPacket { public PlayScene() : base(ServerOpcodes.PlayScene) { } public override void Write() { _worldPacket.WriteUInt32(SceneID); _worldPacket.WriteUInt32(PlaybackFlags); _worldPacket.WriteUInt32(SceneInstanceID); _worldPacket.WriteUInt32(SceneScriptPackageID); _worldPacket.WritePackedGuid(TransportGUID); _worldPacket.WriteXYZO(Location); } public uint SceneID; public uint PlaybackFlags; public uint SceneInstanceID; public uint SceneScriptPackageID; public ObjectGuid TransportGUID; public Position Location; } class CancelScene : ServerPacket { public CancelScene() : base(ServerOpcodes.CancelScene) { } public override void Write() { _worldPacket.WriteUInt32(SceneInstanceID); } public uint SceneInstanceID; } class SceneTriggerEvent : ClientPacket { public SceneTriggerEvent(WorldPacket packet) : base(packet) { } public override void Read() { uint len = _worldPacket.ReadBits(6); SceneInstanceID = _worldPacket.ReadUInt32(); _Event = _worldPacket.ReadString(len); } public uint SceneInstanceID; public string _Event; } class ScenePlaybackComplete : ClientPacket { public ScenePlaybackComplete(WorldPacket packet) : base(packet) { } public override void Read() { SceneInstanceID = _worldPacket.ReadUInt32(); } public uint SceneInstanceID; } class ScenePlaybackCanceled : ClientPacket { public ScenePlaybackCanceled(WorldPacket packet) : base(packet) { } public override void Read() { SceneInstanceID = _worldPacket.ReadUInt32(); } public uint SceneInstanceID; } }