// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; using System.Collections.Generic; namespace Game.Networking.Packets { public class AttackSwing : ClientPacket { public AttackSwing(WorldPacket packet) : base(packet) { } public override void Read() { Victim = _worldPacket.ReadPackedGuid(); } public ObjectGuid Victim; } public class AttackSwingError : ServerPacket { public AttackSwingError(AttackSwingErr reason = AttackSwingErr.CantAttack) : base(ServerOpcodes.AttackSwingError) { Reason = reason; } public override void Write() { _worldPacket.WriteBits((uint)Reason, 3); _worldPacket.FlushBits(); } AttackSwingErr Reason; } public class AttackStop : ClientPacket { public AttackStop(WorldPacket packet) : base(packet) { } public override void Read() { } } public class AttackStart : ServerPacket { public AttackStart() : base(ServerOpcodes.AttackStart, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(Attacker); _worldPacket.WritePackedGuid(Victim); } public ObjectGuid Attacker; public ObjectGuid Victim; } public class SAttackStop : ServerPacket { public SAttackStop(Unit attacker, Unit victim) : base(ServerOpcodes.AttackStop, ConnectionType.Instance) { Attacker = attacker.GetGUID(); if (victim != null) { Victim = victim.GetGUID(); NowDead = !victim.IsAlive(); // using isAlive instead of isDead to catch JUST_DIED death states as well } } public override void Write() { _worldPacket.WritePackedGuid(Attacker); _worldPacket.WritePackedGuid(Victim); _worldPacket.WriteBit(NowDead); _worldPacket.FlushBits(); } public ObjectGuid Attacker; public ObjectGuid Victim; public bool NowDead; } public class ThreatUpdate : ServerPacket { public ThreatUpdate() : base(ServerOpcodes.ThreatUpdate, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(UnitGUID); _worldPacket.WriteInt32(ThreatList.Count); foreach (ThreatInfo threatInfo in ThreatList) { _worldPacket.WritePackedGuid(threatInfo.UnitGUID); _worldPacket.WriteInt64(threatInfo.Threat); } } public ObjectGuid UnitGUID; public List ThreatList = new(); } public class HighestThreatUpdate : ServerPacket { public HighestThreatUpdate() : base(ServerOpcodes.HighestThreatUpdate, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(UnitGUID); _worldPacket.WritePackedGuid(HighestThreatGUID); _worldPacket.WriteInt32(ThreatList.Count); foreach (ThreatInfo threatInfo in ThreatList) { _worldPacket.WritePackedGuid(threatInfo.UnitGUID); _worldPacket.WriteInt64(threatInfo.Threat); } } public ObjectGuid UnitGUID; public List ThreatList = new(); public ObjectGuid HighestThreatGUID; } public class ThreatRemove : ServerPacket { public ThreatRemove() : base(ServerOpcodes.ThreatRemove, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(UnitGUID); _worldPacket.WritePackedGuid(AboutGUID); } public ObjectGuid AboutGUID; // Unit to remove threat from (e.g. player, pet, guardian) public ObjectGuid UnitGUID; // Unit being attacked (e.g. creature, boss) } public class AIReaction : ServerPacket { public AIReaction() : base(ServerOpcodes.AiReaction, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(UnitGUID); _worldPacket.WriteUInt32((uint)Reaction); } public ObjectGuid UnitGUID; public AiReaction Reaction; } public class CancelCombat : ServerPacket { public CancelCombat() : base(ServerOpcodes.CancelCombat) { } public override void Write() { } } public class PowerUpdate : ServerPacket { public PowerUpdate() : base(ServerOpcodes.PowerUpdate) { Powers = new List(); } public override void Write() { _worldPacket.WritePackedGuid(Guid); _worldPacket.WriteInt32(Powers.Count); foreach (var power in Powers) { _worldPacket.WriteUInt8(power.PowerType); _worldPacket.WriteInt32(power.Power); } } public ObjectGuid Guid; public List Powers; } class InterruptPowerRegen : ServerPacket { public sbyte PowerType; public InterruptPowerRegen(PowerType powerType) : base(ServerOpcodes.InterruptPowerRegen, ConnectionType.Instance) { PowerType = (sbyte)powerType; } public override void Write() { _worldPacket.WriteInt8(PowerType); } } public class SetSheathed : ClientPacket { public SetSheathed(WorldPacket packet) : base(packet) { } public override void Read() { CurrentSheathState = _worldPacket.ReadInt32(); Animate = _worldPacket.HasBit(); } public int CurrentSheathState; public bool Animate = true; } public class CancelAutoRepeat : ServerPacket { public CancelAutoRepeat() : base(ServerOpcodes.CancelAutoRepeat) { } public override void Write() { _worldPacket.WritePackedGuid(Guid); } public ObjectGuid Guid; } public class HealthUpdate : ServerPacket { public HealthUpdate() : base(ServerOpcodes.HealthUpdate) { } public override void Write() { _worldPacket.WritePackedGuid(Guid); _worldPacket.WriteInt64(Health); } public ObjectGuid Guid; public long Health; } public class ThreatClear : ServerPacket { public ThreatClear() : base(ServerOpcodes.ThreatClear) { } public override void Write() { _worldPacket.WritePackedGuid(UnitGUID); } public ObjectGuid UnitGUID; } class PvPCredit : ServerPacket { public PvPCredit() : base(ServerOpcodes.PvpCredit) { } public override void Write() { _worldPacket.WriteInt32(OriginalHonor); _worldPacket.WriteInt32(Honor); _worldPacket.WritePackedGuid(Target); _worldPacket.WriteInt8(Rank); } public int OriginalHonor; public int Honor; public ObjectGuid Target; public sbyte Rank; } class BreakTarget : ServerPacket { public BreakTarget() : base(ServerOpcodes.BreakTarget) { } public override void Write() { _worldPacket.WritePackedGuid(UnitGUID); } public ObjectGuid UnitGUID; } //Structs public struct ThreatInfo { public ObjectGuid UnitGUID; public long Threat; } public struct PowerUpdatePower { public PowerUpdatePower(int power, byte powerType) { Power = power; PowerType = powerType; } public int Power; public byte PowerType; } }