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339 lines
12 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Database;
using Game.Maps;
using System;
using System.Collections.Generic;
using Framework.Constants;
using System.Linq;
namespace Game.Entities
{
public class FormationMgr
{
static Dictionary<ulong, FormationInfo> _creatureGroupMap = new();
public static void AddCreatureToGroup(ulong leaderSpawnId, Creature creature)
{
Map map = creature.GetMap();
var creatureGroup = map.CreatureGroupHolder.LookupByKey(leaderSpawnId);
if (creatureGroup != null)
{
//Add member to an existing group
Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", leaderSpawnId, creature.GetGUID().ToString(), creature.GetInstanceId());
// With dynamic spawn the creature may have just respawned
// we need to find previous instance of creature and delete it from the formation, as it'll be invalidated
var bounds = map.GetCreatureBySpawnIdStore().LookupByKey(creature.GetSpawnId());
foreach (var other in bounds)
{
if (other == creature)
continue;
if (creatureGroup.HasMember(other))
creatureGroup.RemoveMember(other);
}
creatureGroup.AddMember(creature);
}
else
{
//Create new group
Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", leaderSpawnId);
CreatureGroup group = new(leaderSpawnId);
map.CreatureGroupHolder[leaderSpawnId] = group;
group.AddMember(creature);
}
}
public static void RemoveCreatureFromGroup(CreatureGroup group, Creature member)
{
ulong leaderSpawnId = group.GetLeaderSpawnId();
Log.outDebug(LogFilter.Unit, $"Deleting member GUID: {leaderSpawnId} from group {member.GetSpawnId()}");
group.RemoveMember(member);
// If removed member was alive we need to check if we have any other alive members
// if not - fire OnCreatureGroupDepleted
ZoneScript script = member.GetZoneScript();
if (script != null && member.IsAlive() && !group.HasAliveMembers())
script.OnCreatureGroupDepleted(group);
if (group.IsEmpty())
{
if (leaderSpawnId != 0)
{
Map map = member.GetMap();
Log.outDebug(LogFilter.Unit, $"Deleting group with InstanceID {member.GetInstanceId()}");
bool erased = map.CreatureGroupHolder.Remove(leaderSpawnId);
Cypher.Assert(erased, $"Not registered group {leaderSpawnId} in map {map.GetId()}");
}
}
}
public static void LoadCreatureFormations()
{
uint oldMSTime = Time.GetMSTime();
//Get group data
SQLResult result = DB.World.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
return;
}
uint count = 0;
List<ulong> leaderSpawnIds = new();
do
{
//Load group member data
ulong leaderSpawnId = result.Read<ulong>(0);
ulong memberSpawnId = result.Read<ulong>(1);
// check data correctness
{
if (Global.ObjectMgr.GetCreatureData(leaderSpawnId) == null)
{
Log.outError(LogFilter.Sql, $"creature_formations table leader guid {leaderSpawnId} incorrect (not exist)");
continue;
}
if (Global.ObjectMgr.GetCreatureData(memberSpawnId) == null)
{
Log.outError(LogFilter.Sql, $"creature_formations table member guid {memberSpawnId} incorrect (not exist)");
continue;
}
leaderSpawnIds.Add(leaderSpawnId);
}
FormationInfo member = new();
member.LeaderSpawnId = leaderSpawnId;
member.FollowDist = 0.0f;
member.FollowAngle = 0.0f;
//If creature is group leader we may skip loading of dist/angle
if (member.LeaderSpawnId != memberSpawnId)
{
member.FollowDist = result.Read<float>(2);
member.FollowAngle = result.Read<float>(3) * MathF.PI / 180.0f;
}
member.GroupAI = result.Read<uint>(4);
for (byte i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = result.Read<ushort>(5 + i);
_creatureGroupMap.Add(memberSpawnId, member);
++count;
}
while (result.NextRow());
foreach (ulong leaderSpawnId in leaderSpawnIds)
{
if (!_creatureGroupMap.ContainsKey(leaderSpawnId))
{
Log.outError(LogFilter.Sql, $"creature_formation contains leader spawn {leaderSpawnId} which is not included on its formation, removing");
foreach (var itr in _creatureGroupMap.ToList())
{
if (itr.Value.LeaderSpawnId == leaderSpawnId)
_creatureGroupMap.Remove(itr.Key);
}
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in formations in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public static FormationInfo GetFormationInfo(ulong spawnId)
{
return _creatureGroupMap.LookupByKey(spawnId);
}
public static void AddFormationMember(ulong spawnId, float followAng, float followDist, ulong leaderSpawnId, uint groupAI)
{
FormationInfo member = new();
member.LeaderSpawnId = leaderSpawnId;
member.FollowDist = followDist;
member.FollowAngle = followAng;
member.GroupAI = groupAI;
for (var i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = 0;
_creatureGroupMap.Add(spawnId, member);
}
}
public class FormationInfo
{
public ulong LeaderSpawnId;
public float FollowDist;
public float FollowAngle;
public uint GroupAI;
public uint[] LeaderWaypointIDs = new uint[2];
}
public class CreatureGroup
{
Creature _leader;
Dictionary<Creature, FormationInfo> _members = new();
ulong _leaderSpawnId;
bool _formed;
bool _engaging;
public CreatureGroup(ulong leaderSpawnId)
{
_leaderSpawnId = leaderSpawnId;
}
public void AddMember(Creature member)
{
Log.outDebug(LogFilter.Unit, $"CreatureGroup.AddMember: Adding {member.GetGUID()}.");
//Check if it is a leader
if ((_leaderSpawnId != 0 && member.GetSpawnId() == _leaderSpawnId)
|| (_leaderSpawnId == 0 && _leader == null)) // in formations made of tempsummons first member to be added is leader
{
Log.outDebug(LogFilter.Unit, $"{member.GetGUID()} is formation leader. Adding group.");
_leader = member;
}
_members.Add(member, FormationMgr.GetFormationInfo(member.GetSpawnId()));
member.SetFormation(this);
}
public void RemoveMember(Creature member)
{
if (_leader == member)
_leader = null;
_members.Remove(member);
member.SetFormation(null);
}
public void MemberEngagingTarget(Creature member, Unit target)
{
// used to prevent recursive calls
if (_engaging)
return;
FormationInfo formationInfo = _members.LookupByKey(member);
if (formationInfo == null)
return;
GroupAIFlags groupAI = (GroupAIFlags)formationInfo.GroupAI;
if (groupAI == 0)
return;
if (member == _leader)
{
if (!groupAI.HasFlag(GroupAIFlags.MembersAssistLeader))
return;
}
else if (!groupAI.HasFlag(GroupAIFlags.LeaderAssistsMember))
return;
_engaging = true;
foreach (var (other, _) in _members)
{
// Skip self
if (other == member)
continue;
if (!other.IsAlive())
continue;
if (((other != _leader && groupAI.HasFlag(GroupAIFlags.MembersAssistLeader)) || (other == _leader && groupAI.HasFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target))
other.EngageWithTarget(target);
}
_engaging = false;
}
public void FormationReset(bool dismiss)
{
foreach (var (member, _) in _members)
{
if (member != _leader && member.IsAlive())
{
if (dismiss)
member.GetMotionMaster().Remove(MovementGeneratorType.Formation, MovementSlot.Default);
else
member.GetMotionMaster().MoveIdle();
Log.outDebug(LogFilter.Unit, $"CreatureGroup::FormationReset: Set {(dismiss ? "default" : "idle")} movement for member {member.GetGUID()}");
}
}
_formed = !dismiss;
}
public void LeaderStartedMoving()
{
if (_leader == null)
return;
foreach (var (member, formationInfo) in _members)
{
if (member == _leader || !member.IsAlive() || member.IsEngaged() || formationInfo == null || !formationInfo.GroupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation))
continue;
float angle = formationInfo.FollowAngle + MathF.PI; // for some reason, someone thought it was a great idea to invert relativ angles...
float dist = formationInfo.FollowDist;
if (member.GetMotionMaster().GetCurrentMovementGeneratorType(MovementSlot.Default) != MovementGeneratorType.Formation)
member.GetMotionMaster().MoveFormation(_leader, dist, angle, formationInfo.LeaderWaypointIDs[0], formationInfo.LeaderWaypointIDs[1]);
}
}
public bool CanLeaderStartMoving()
{
foreach (var (member, _) in _members)
{
if (member != _leader && member.IsAlive())
{
if (member.IsEngaged() || member.IsReturningHome())
return false;
}
}
return true;
}
public bool HasAliveMembers()
{
return _members.Any(pair => pair.Key.IsAlive());
}
public bool LeaderHasStringId(string id)
{
if (_leader != null)
return _leader.HasStringId(id);
CreatureData leaderCreatureData = Global.ObjectMgr.GetCreatureData(_leaderSpawnId);
if (leaderCreatureData != null)
{
if (leaderCreatureData.StringId == id)
return true;
if (Global.ObjectMgr.GetCreatureTemplate(leaderCreatureData.Id).StringId == id)
return true;
}
return false;
}
public Creature GetLeader() { return _leader; }
public ulong GetLeaderSpawnId() { return _leaderSpawnId; }
public bool IsEmpty() { return _members.Empty(); }
public bool IsFormed() { return _formed; }
public bool IsLeader(Creature creature) { return _leader == creature; }
public bool HasMember(Creature member) { return _members.ContainsKey(member); }
}
}