Files

821 lines
24 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Entities
{
public interface IUpdateField<T>
{
void SetValue(T value);
T GetValue();
}
public interface IsUpdateFieldStructureTag<T>
{
void WriteCreate(WorldPacket data, T owner, Player receiver);
void WriteUpdate(WorldPacket data, bool ignoreChangesMask, T owner, Player receiver);
}
public interface IHasChangesMask
{
void ClearChangesMask();
UpdateMask GetUpdateMask();
}
public class UpdateFieldString : IUpdateField<string>
{
public string _value;
public int BlockBit;
public int Bit;
public UpdateFieldString(int blockBit, int bit)
{
BlockBit = blockBit;
Bit = bit;
_value = "";
}
public static implicit operator string(UpdateFieldString updateField)
{
return updateField._value;
}
public int Size() { return _value.GetByteCount(); }
public void SetValue(string value) { _value = value; }
public string GetValue() { return _value; }
}
public class UpdateField<T> : IUpdateField<T> where T : new()
{
public T _value;
public int BlockBit;
public int Bit;
public UpdateField(int blockBit, int bit)
{
BlockBit = blockBit;
Bit = bit;
_value = new T();
}
public static implicit operator T(UpdateField<T> updateField)
{
return updateField._value;
}
public void SetValue(T value) { _value = value; }
public T GetValue() { return _value; }
}
public class OptionalUpdateField<T> : IUpdateField<T> where T : new()
{
bool _hasValue;
public T _value;
public int BlockBit;
public int Bit;
public OptionalUpdateField(int blockBit, int bit)
{
BlockBit = blockBit;
Bit = bit;
}
public static implicit operator T(OptionalUpdateField<T> updateField)
{
return updateField._value;
}
public void SetValue(T value)
{
_hasValue = true;
_value = value;
}
public T GetValue() { return _value; }
public bool HasValue() { return _hasValue; }
}
public class UpdateFieldArrayString
{
public string[] _values;
public int FirstElementBit;
public int Bit;
public UpdateFieldArrayString(uint size, int bit, int firstElementBit)
{
_values = new string[size];
for (var i = 0; i < size; ++i)
_values[i] = "";
Bit = bit;
FirstElementBit = firstElementBit;
}
public string this[int index]
{
get
{
return _values[index];
}
set
{
_values[index] = value;
}
}
public int GetSize() { return _values.Length; }
public IEnumerator<string> GetEnumerator()
{
foreach (var obj in _values)
yield return obj;
}
}
public class UpdateFieldArray<T> where T : new()
{
public T[] _values;
public int FirstElementBit;
public int Bit;
public UpdateFieldArray(uint size, int bit, int firstElementBit)
{
_values = new T[size];
for (var i = 0; i < size; ++i)
_values[i] = new T();
Bit = bit;
FirstElementBit = firstElementBit;
}
public T this[int index]
{
get
{
return _values[index];
}
set
{
_values[index] = value;
}
}
public int GetSize() { return _values.Length; }
public T First(Func<T, bool> predicate)
{
return _values.First(predicate);
}
public int IndexOf(T value)
{
return Array.IndexOf(_values, value);
}
public IEnumerator<T> GetEnumerator()
{
foreach (var obj in _values)
yield return obj;
}
}
public class DynamicUpdateField<T> where T : new()
{
public List<T> _values = new();
public List<uint> _updateMask = new();
public int BlockBit;
public int Bit;
public DynamicUpdateField()
{
BlockBit = -1;
Bit = -1;
}
public DynamicUpdateField(int blockBit, int bit)
{
BlockBit = blockBit;
Bit = bit;
}
public int FindIndex(T value)
{
return _values.IndexOf(value);
}
public int FindIndexIf(Predicate<T> predicate)
{
return _values.FindIndex(predicate);
}
public bool HasChanged(int index)
{
return (_updateMask[UpdateMask.GetBlockIndex(index)] & UpdateMask.GetBlockFlag(index)) != 0;
}
public void WriteUpdateMask(WorldPacket data, int bitsForSize = 32)
{
data.WriteBits(_values.Count, bitsForSize);
if (_values.Count > 32)
{
if (data.HasUnfinishedBitPack())
for (int block = 0; block < _values.Count / 32; ++block)
data.WriteBits(_updateMask[block], 32);
else
for (int block = 0; block < _values.Count / 32; ++block)
data.WriteUInt32(_updateMask[block]);
}
else if (_values.Count == 32)
{
data.WriteBits(_updateMask.Last(), 32);
return;
}
if ((_values.Count % 32) != 0)
data.WriteBits(_updateMask.Last(), _values.Count % 32);
}
public void ClearChangesMask()
{
for (var i = 0; i < _updateMask.Count; ++i)
_updateMask[i] = 0;
}
public void AddValue(T value)
{
MarkChanged(_values.Count);
MarkAllUpdateMaskFields(value);
_values.Add(value);
}
public void InsertValue(int index, T value)
{
_values.Insert(index, value);
for (int i = index; i < _values.Count; ++i)
{
MarkChanged(i);
// also mark all fields of value as changed
MarkAllUpdateMaskFields(_values[i]);
}
}
public void RemoveValue(int index)
{
// remove by shifting entire container - client might rely on values being sorted for certain fields
_values.RemoveAt(index);
for (int i = index; i < _values.Count; ++i)
{
MarkChanged(i);
// also mark all fields of value as changed
MarkAllUpdateMaskFields(_values[i]);
}
if ((_values.Count % 32) != 0)
_updateMask[UpdateMask.GetBlockIndex(_values.Count)] &= (uint)~UpdateMask.GetBlockFlag(_values.Count);
else
_updateMask.RemoveAt(_updateMask.Count - 1);
}
void MarkAllUpdateMaskFields(T value)
{
if (value is IHasChangesMask)
((IHasChangesMask)value).GetUpdateMask().SetAll();
}
public void Clear()
{
_values.Clear();
_updateMask.Clear();
}
public void MarkChanged(int index)
{
int block = UpdateMask.GetBlockIndex(index);
if (block >= _updateMask.Count)
_updateMask.Add(0);
_updateMask[block] |= (uint)UpdateMask.GetBlockFlag(index);
}
public void ClearChanged(int index)
{
int block = UpdateMask.GetBlockIndex(index);
if (block >= _updateMask.Count)
_updateMask.Add(0);
_updateMask[block] &= ~(uint)UpdateMask.GetBlockFlag(index);
}
public bool Empty()
{
return _values.Empty();
}
public int Size()
{
return _values.Count;
}
public T this[int index]
{
get
{
if (_values.Count <= index)
_values.Add(new T());
return _values[index];
}
set
{
_values[index] = value;
}
}
public static implicit operator List<T>(DynamicUpdateField<T> updateField)
{
return updateField._values;
}
public IEnumerator<T> GetEnumerator()
{
foreach (var obj in _values)
yield return obj;
}
}
public enum MapUpdateFieldState
{
Unchanged = 0,
Changed = 1,
Deleted = 2
}
public class MapUpdateField<K, V> where V : new()
{
Dictionary<K, (V, MapUpdateFieldState)> _values = new();
public int BlockBit;
public int Bit;
public MapUpdateField(int blockBit, int bit)
{
BlockBit = blockBit;
Bit = bit;
}
public bool Empty()
{
return _values.Empty();
}
public int Size()
{
return _values.Count;
}
public void TryAdd(K key)
{
if (!_values.ContainsKey(key))
_values[key] = (new V(), MapUpdateFieldState.Changed);
}
public void Remove(K key)
{
_values.Remove(key);
}
public void MarkKeyForRemoval(K key)
{
var itr = _values.LookupByKey(key);
if (itr.Item1 != null)
itr.Item2 = MapUpdateFieldState.Deleted;
}
public (V, MapUpdateFieldState) Get(K key)
{
if (_values.TryGetValue(key, out var value))
return value;
return default;
}
public (K, V) FindIf(Predicate<V> predicate)
{
var itr = _values.First(pair => { return predicate(pair.Value.Item1); });
if (itr.Key != null)
return (itr.Key, itr.Value.Item1);
return default;
}
public IEnumerator<KeyValuePair<K, (V, MapUpdateFieldState)>> GetEnumerator()
{
foreach (var obj in _values)
yield return obj;
}
public List<K> GetKeys() { return _values.Keys.ToList(); }
public List<(V, MapUpdateFieldState)> GetValues() { return _values.Values.ToList(); }
}
public class VariantUpdateField(int blockBit, int bit)
{
public object _value;
public int BlockBit = blockBit;
public int Bit = bit;
public bool Is<T>() { return _value is T; }
public T Get<T>() where T : class, new()
{
if (Is<T>())
return _value as T;
return null;
}
public void Visit(Action<dynamic> visitor)
{
visitor(_value);
}
public void ConstructValue<T>() where T : class, new()
{
_value = new T();
}
}
public abstract class HasChangesMask : IHasChangesMask
{
public int ChangeMaskLength;
public UpdateMask _changesMask;
public int _blockBit;
public int Bit;
public HasChangesMask(int blockBit, TypeId bit, int changeMask)
{
_blockBit = blockBit;
Bit = (int)bit;
ChangeMaskLength = changeMask;
_changesMask = new UpdateMask(changeMask);
}
public HasChangesMask(int changeMask)
{
ChangeMaskLength = changeMask;
_changesMask = new UpdateMask(changeMask);
}
public abstract void ClearChangesMask();
public UpdateMask GetUpdateMask()
{
return _changesMask;
}
public void ClearChanged<U>(UpdateField<U> updateField) where U : new()
{
_changesMask.Reset(updateField.Bit);
}
public void ClearChanged<U>(UpdateFieldArray<U> updateField, int index) where U : new()
{
if (updateField.FirstElementBit >= 0)
_changesMask.Reset(updateField.FirstElementBit + index);
}
public void ClearChanged<U>(DynamicUpdateField<U> updateField, int index) where U : new()
{
_changesMask.Reset(Bit);
updateField.ClearChanged(index);
}
public void ClearChangesMask<U>(UpdateField<U> updateField) where U : new()
{
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
((IHasChangesMask)updateField._value).ClearChangesMask();
}
public void ClearChangesMask(UpdateFieldString updateField) { }
public void ClearChangesMask<K, V>(MapUpdateField<K, V> field) where V : new()
{
foreach (var key in field.GetKeys())
{
var value = field.Get(key);
switch (value.Item2)
{
case MapUpdateFieldState.Unchanged:
break;
case MapUpdateFieldState.Changed:
if (typeof(HasChangesMask).IsAssignableFrom(typeof(K)))
((IHasChangesMask)key).ClearChangesMask();
if (typeof(HasChangesMask).IsAssignableFrom(typeof(V)))
((IHasChangesMask)value.Item1).ClearChangesMask();
value.Item2 = MapUpdateFieldState.Unchanged;
break;
case MapUpdateFieldState.Deleted:
field.Remove(key);
continue;
default:
break;
}
}
}
public void ClearChangesMask<U>(OptionalUpdateField<U> updateField) where U : new()
{
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)) && updateField.HasValue())
((IHasChangesMask)updateField._value).ClearChangesMask();
}
public void ClearChangesMask<U>(UpdateFieldArray<U> updateField) where U : new()
{
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
{
for (int i = 0; i < updateField.GetSize(); ++i)
((IHasChangesMask)updateField[i]).ClearChangesMask();
}
}
public void ClearChangesMask(UpdateFieldArrayString updateField) { }
public void ClearChangesMask<U>(DynamicUpdateField<U> updateField) where U : new()
{
if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
{
for (int i = 0; i < updateField.Size(); ++i)
((IHasChangesMask)updateField[i]).ClearChangesMask();
updateField.ClearChangesMask();
}
}
public void ClearChangesMask(VariantUpdateField field)
{
if (field._value != null && typeof(IHasChangesMask).IsAssignableFrom(field._value.GetType()))
((IHasChangesMask)field._value).ClearChangesMask();
}
public dynamic ModifyValueOld(dynamic value, int bit, int blockBit)
{
_changesMask.Set(blockBit);
_changesMask.Set(bit);
return value;
}
public UpdateField<U> ModifyValue<U>(UpdateField<U> updateField) where U : new()
{
MarkChanged(updateField);
return updateField;
}
public UpdateFieldString ModifyValue(UpdateFieldString updateField)
{
MarkChanged(updateField);
return updateField;
}
public MapUpdateField<K, V> ModifyValue<K, V>(MapUpdateField<K, V> updateField) where V : new()
{
MarkChanged(updateField);
return updateField;
}
public V ModifyValue<K, V>(MapUpdateField<K, V> updateField, K key) where V : new()
{
MarkChanged(updateField);
updateField.TryAdd(key);
return updateField.Get(key).Item1;
}
public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField) where U : new()
{
MarkChanged(updateField);
return updateField;
}
public ref U ModifyValue<U>(UpdateFieldArray<U> updateField, int index) where U : new()
{
MarkChanged(updateField, index);
return ref updateField._values[index];
}
public ref string ModifyValue(UpdateFieldArrayString updateField, int index)
{
MarkChanged(updateField, index);
return ref updateField._values[index];
}
public DynamicUpdateField<U> ModifyValue<U>(DynamicUpdateField<U> updateField) where U : new()
{
_changesMask.Set(updateField.BlockBit);
_changesMask.Set(updateField.Bit);
return updateField;
}
public DynamicUpdateFieldSetter<U> ModifyValue<U>(DynamicUpdateField<U> updateField, int index) where U : new()
{
if (index >= updateField._values.Count)
{
// fill with zeros until reaching desired slot
updateField._values.Resize((uint)index + 1);
updateField._updateMask.Resize((uint)(updateField._values.Count + 31) / 32);
}
_changesMask.Set(updateField.BlockBit);
_changesMask.Set(updateField.Bit);
updateField.MarkChanged(index);
return new DynamicUpdateFieldSetter<U>(updateField, index);
}
public DynamicUpdateFieldSetter<U> ModifyValue<U>(UpdateFieldArray<DynamicUpdateField<U>> updateField, int index, int dynamicIndex) where U : new()
{
if (dynamicIndex >= updateField[index].Size())
{
// fill with zeros until reaching desired slot
updateField[index]._values.Resize((uint)dynamicIndex + 1);
updateField[index]._updateMask.Resize((uint)(updateField[index]._values.Count + 31) / 32);
}
_changesMask.Set(updateField.Bit);
if (updateField.FirstElementBit >= 0)
_changesMask.Set(updateField.FirstElementBit);
updateField[index].MarkChanged(dynamicIndex);
return new DynamicUpdateFieldSetter<U>(updateField[index], dynamicIndex);
}
public V ModifyValue<V>(VariantUpdateField field) where V : class, new()
{
if (!field.Is<V>())
field.ConstructValue<V>();
if (field.BlockBit >= 0)
_changesMask.Set(field.BlockBit);
_changesMask.Set(Bit);
return field.Get<V>();
}
public void MarkChanged<U>(UpdateField<U> updateField) where U : new()
{
_changesMask.Set(updateField.BlockBit);
_changesMask.Set(updateField.Bit);
}
public void MarkChanged<K, V>(MapUpdateField<K, V> updateField) where V : new()
{
if (updateField.BlockBit >= 0)
_changesMask.Set(updateField.BlockBit);
_changesMask.Set(updateField.Bit);
}
public void MarkChanged<U>(OptionalUpdateField<U> updateField) where U : new()
{
_changesMask.Set(updateField.BlockBit);
_changesMask.Set(updateField.Bit);
}
public void MarkChanged(UpdateFieldString updateField)
{
_changesMask.Set(updateField.BlockBit);
_changesMask.Set(updateField.Bit);
}
public void MarkChanged<U>(UpdateFieldArray<U> updateField, int index) where U : new()
{
_changesMask.Set(updateField.Bit);
if (updateField.FirstElementBit >= 0)
_changesMask.Set(updateField.FirstElementBit + index);
}
public void MarkChanged(UpdateFieldArrayString updateField, int index)
{
_changesMask.Set(updateField.Bit);
if (updateField.FirstElementBit >= 0)
_changesMask.Set(updateField.FirstElementBit + index);
}
public void WriteCompleteDynamicFieldUpdateMask(int size, WorldPacket data, int bitsForSize = 32)
{
data.WriteBits(size, bitsForSize);
if (size > 32)
{
if (data.HasUnfinishedBitPack())
for (int block = 0; block < size / 32; ++block)
data.WriteBits(0xFFFFFFFFu, 32);
else
for (int block = 0; block < size / 32; ++block)
data.WriteUInt32(0xFFFFFFFFu);
}
else if (size == 32)
{
data.WriteBits(0xFFFFFFFFu, 32);
return;
}
if ((size % 32) != 0)
data.WriteBits(0xFFFFFFFFu, size % 32);
}
public void WriteMapFieldCreate<K, V, T>(MapUpdateField<K, V> map, WorldPacket data, T owner, Player receiver) where V : new()
{
data.WriteInt32(map.Size());
foreach (var (k, (v, _)) in map)
{
if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(K)))
((IsUpdateFieldStructureTag<T>)k).WriteCreate(data, owner, receiver);
else
data.Write(k);
if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(V)))
((IsUpdateFieldStructureTag<T>)v).WriteCreate(data, owner, receiver);
else
data.Write(v);
}
}
public void WriteMapFieldUpdate<K, V, T>(MapUpdateField<K, V> map, WorldPacket data, bool ignoreChangesMask, T owner, Player receiver) where V : new()
{
data.WriteUInt8((byte)(ignoreChangesMask ? 1 : 0));
if (ignoreChangesMask)
WriteMapFieldCreate(map, data, owner, receiver);
else
{
ushort changesCount = 0;
WorldPacket tempBuffer = new();
foreach (var (k, (v, state)) in map)
{
if (state == MapUpdateFieldState.Unchanged)
continue;
++changesCount;
if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(K)))
((IsUpdateFieldStructureTag<T>)k).WriteUpdate(tempBuffer, true /*ignoreChangesMask*/, owner, receiver);
else
tempBuffer.Write(k);
tempBuffer.WriteUInt8((byte)state);
if (state == MapUpdateFieldState.Deleted)
continue;
if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(V)))
((IsUpdateFieldStructureTag<T>)v).WriteUpdate(tempBuffer, true /*ignoreChangesMask*/, owner, receiver); // client bug replaces unchanged values with 0/default so send everything as if it changed
else
tempBuffer.Write(v);
}
data.WriteUInt16(changesCount);
data.WriteBytes(tempBuffer);
}
}
public UpdateMask GetStaticUpdateMask()
{
return new UpdateMask(ChangeMaskLength);
}
}
public class DynamicUpdateFieldSetter<T> : IUpdateField<T> where T : new()
{
DynamicUpdateField<T> _dynamicUpdateField;
int _index;
public DynamicUpdateFieldSetter(DynamicUpdateField<T> dynamicUpdateField, int index)
{
_dynamicUpdateField = dynamicUpdateField;
_index = index;
}
public void SetValue(T value)
{
_dynamicUpdateField[_index] = value;
}
public T GetValue() { return _dynamicUpdateField[_index]; }
public static implicit operator T(DynamicUpdateFieldSetter<T> dynamicUpdateFieldSetter)
{
return dynamicUpdateFieldSetter.GetValue();
}
}
}