Files
adevopg f58dbf7756 Port to WoW client 12.0.7 (build 68453)
Adapt CypherCore from 11.2.5.63796 to 12.0.7.68453 using TrinityCore as
byte-exact reference.

- Fase 1: build gate 68453 (build_info + build_auth_key SQL, keys from TC)
- Fase 2: Opcodes.cs remapped by name to 12.0.7 values
- Fase 3: 32 DB2 structs + HotfixDatabase.cs SELECTs realigned; fixed
  ReputationManager/SpellInfo refs
- Fase 4: UpdateFields ported (GameObject/Conversation/AreaTrigger/Player/
  Unit/ActivePlayer + nested VisibleItem/QuestLog/BitVectors/CraftingOrderItem/
  SkillInfo)
- Critical protocol fixes: CreateObject header +3 bits (Room/Decor/MeshObject);
  EntityFragment enum renumbered to 12.0.7 (was 11.2.5 values, breaking every
  object packet)
- New-entity foundation: TypeId/TypeMask/HighGuid.MeshObject, fragment tags
- MeshObject entity scaffold (Midnight features are wire-format only)

Builds clean (dotnet build -c Release, 0 errors).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:44:16 +02:00

12412 lines
462 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.DataStorage;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.Entities
{
public class ObjectFieldData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Object, 4)
{
public UpdateField<uint> EntryId = new(0, 1);
public UpdateField<uint> DynamicFlags = new(0, 2);
public UpdateField<float> Scale = new(0, 3);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteUInt32(GetViewerDependentEntryId(this, owner, receiver));
data.WriteUInt32(GetViewerDependentDynamicFlags(this, owner, receiver));
data.WriteFloat(Scale);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(GetViewerDependentEntryId(this, owner, receiver));
}
if (changesMask[2])
{
data.WriteUInt32(GetViewerDependentDynamicFlags(this, owner, receiver));
}
if (changesMask[3])
{
data.WriteFloat(Scale);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(EntryId);
ClearChangesMask(DynamicFlags);
ClearChangesMask(Scale);
_changesMask.ResetAll();
}
uint GetViewerDependentEntryId(ObjectFieldData objectData, WorldObject obj, Player receiver)
{
uint entryId = objectData.EntryId;
Unit unit = obj.ToUnit();
if (unit != null)
{
TempSummon summon = unit.ToTempSummon();
if (summon != null)
if (summon.GetSummonerGUID() == receiver.GetGUID() && summon.GetCreatureIdVisibleToSummoner().HasValue)
entryId = summon.GetCreatureIdVisibleToSummoner().Value;
}
return entryId;
}
uint GetViewerDependentDynamicFlags(ObjectFieldData objectData, WorldObject obj, Player receiver)
{
uint dynamicFlags = objectData.DynamicFlags;
Unit unit = obj.ToUnit();
if (unit != null)
{
Creature creature = obj.ToCreature();
if (creature != null)
{
if ((dynamicFlags & (uint)UnitDynFlags.Tapped) != 0 && !creature.IsTappedBy(receiver))
dynamicFlags &= ~(uint)UnitDynFlags.Tapped;
if ((dynamicFlags & (uint)UnitDynFlags.Lootable) != 0 && !receiver.IsAllowedToLoot(creature))
dynamicFlags &= ~(uint)UnitDynFlags.Lootable;
if ((dynamicFlags & (uint)UnitDynFlags.CanSkin) != 0 && creature.IsSkinnedBy(receiver))
dynamicFlags &= ~(uint)UnitDynFlags.CanSkin;
}
// unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
if (dynamicFlags.HasAnyFlag((uint)UnitDynFlags.TrackUnit))
if (!unit.HasAuraTypeWithCaster(AuraType.ModStalked, receiver.GetGUID()))
dynamicFlags &= ~(uint)UnitDynFlags.TrackUnit;
}
else
{
GameObject gameObject = obj.ToGameObject();
if (gameObject != null)
{
uint dynFlags = (uint)GameObjectDynamicLowFlags.StateTransitionAnimDone;
switch (gameObject.GetGoType())
{
case GameObjectTypes.Button:
case GameObjectTypes.Goober:
if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
if (gameObject.GetGoStateFor(receiver.GetGUID()) != GameObjectState.Active)
dynFlags |= (uint)(GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Highlight);
break;
case GameObjectTypes.QuestGiver:
if (gameObject.CanActivateForPlayer(receiver))
dynFlags |= (uint)GameObjectDynamicLowFlags.Activate;
break;
case GameObjectTypes.Chest:
if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
dynFlags |= (uint)(GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Sparkle | GameObjectDynamicLowFlags.Highlight);
else if (receiver.IsGameMaster())
dynFlags |= (uint)(GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Sparkle);
break;
case GameObjectTypes.Generic:
case GameObjectTypes.SpellFocus:
if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
dynFlags |= (uint)GameObjectDynamicLowFlags.Sparkle;
break;
case GameObjectTypes.Transport:
case GameObjectTypes.MapObjTransport:
dynFlags |= dynamicFlags; // preserve all dynamicflgs
break;
case GameObjectTypes.CapturePoint:
if (!gameObject.CanInteractWithCapturePoint(receiver))
dynFlags |= (uint)GameObjectDynamicLowFlags.NoInterract;
else
dynFlags &= ~(uint)GameObjectDynamicLowFlags.NoInterract;
break;
case GameObjectTypes.GatheringNode:
if (gameObject.HasConditionalInteraction() && gameObject.CanActivateForPlayer(receiver))
dynFlags |= (uint)(GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Sparkle | GameObjectDynamicLowFlags.Highlight);
if (gameObject.GetGoStateFor(receiver.GetGUID()) == GameObjectState.Active)
dynFlags |= (uint)GameObjectDynamicLowFlags.Depleted;
break;
default:
break;
}
if (!receiver.IsGameMaster())
{
// GO_DYNFLAG_LO_INTERACT_COND should be applied to GOs with conditional interaction (without GO_FLAG_INTERACT_COND) to disable interaction
// (Ignore GAMEOBJECT_TYPE_GATHERING_NODE as some profession-related GOs may include quest loot and can always be interacted with)
// (Ignore GAMEOBJECT_TYPE_FLAGSTAND as interaction is handled by GO_DYNFLAG_LO_NO_INTERACT)
// (Ignore GAMEOBJECT_TYPE_SPELLCASTER as interaction is handled by GO_DYNFLAG_LO_NO_INTERACT)
if (gameObject.GetGoType() != GameObjectTypes.GatheringNode && gameObject.GetGoType() != GameObjectTypes.FlagStand && gameObject.GetGoType() != GameObjectTypes.SpellCaster)
if (gameObject.HasConditionalInteraction() && !gameObject.HasFlag(GameObjectFlags.InteractCond))
dynFlags |= (uint)GameObjectDynamicLowFlags.InteractCond;
if (!gameObject.MeetsInteractCondition(receiver))
dynFlags |= (uint)GameObjectDynamicLowFlags.NoInterract;
var data = Global.ObjectMgr.GetSpawnMetadata(SpawnObjectType.GameObject, gameObject.GetSpawnId());
if (data != null && data.spawnTrackingData != null && !data.spawnTrackingQuestObjectives.Empty())
if (receiver.GetSpawnTrackingStateByObjectives(data.spawnTrackingData.SpawnTrackingId, data.spawnTrackingQuestObjectives) != SpawnTrackingState.Active)
dynFlags &= ~(uint)GameObjectDynamicLowFlags.Activate;
}
dynamicFlags = dynFlags;
}
}
return dynamicFlags;
}
}
public class ItemEnchantment() : HasChangesMask(5)
{
public UpdateField<uint> ID = new(0, 1);
public UpdateField<uint> Duration = new(0, 2);
public UpdateField<short> Charges = new(0, 3);
public UpdateField<ushort> Inactive = new(0, 4);
public void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt32(ID);
data.WriteUInt32(Duration);
data.WriteInt16(Charges);
data.WriteUInt16(Inactive);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Item owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 5);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(ID);
}
if (changesMask[2])
{
data.WriteUInt32(Duration);
}
if (changesMask[3])
{
data.WriteInt16(Charges);
}
if (changesMask[4])
{
data.WriteUInt16(Inactive);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ID);
ClearChangesMask(Duration);
ClearChangesMask(Charges);
ClearChangesMask(Inactive);
_changesMask.ResetAll();
}
}
public class ItemMod : IEquatable<ItemMod>
{
public byte Type;
public uint Value;
public void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt8(Type);
data.WriteUInt32(Value);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Item owner, Player receiver)
{
data.WriteUInt8(Type);
data.WriteUInt32(Value);
}
public bool Equals(ItemMod right)
{
return Type == right.Type
&& Value == right.Value;
}
}
public class ItemModList() : HasChangesMask(1)
{
public DynamicUpdateField<ItemMod> Values = new(-1, 0);
public void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteBits(Values.Size(), 6);
for (int i = 0; i < Values.Size(); ++i)
{
Values[i].WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Item owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 1);
if (changesMask[0])
{
if (!ignoreChangesMask)
Values.WriteUpdateMask(data, 6);
else
WriteCompleteDynamicFieldUpdateMask(Values.Size(), data, 6);
}
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < Values.Size(); ++i)
{
if (Values.HasChanged(i) || ignoreChangesMask)
{
Values[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Values);
_changesMask.ResetAll();
}
}
public class ArtifactPower : IEquatable<ArtifactPower>
{
public ushort ArtifactPowerId;
public byte PurchasedRank;
public byte CurrentRankWithBonus;
public void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt16(ArtifactPowerId);
data.WriteUInt8(PurchasedRank);
data.WriteUInt8(CurrentRankWithBonus);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Item owner, Player receiver)
{
data.WriteUInt16(ArtifactPowerId);
data.WriteUInt8(PurchasedRank);
data.WriteUInt8(CurrentRankWithBonus);
}
public bool Equals(ArtifactPower right)
{
return ArtifactPowerId == right.ArtifactPowerId
&& PurchasedRank == right.PurchasedRank
&& CurrentRankWithBonus == right.CurrentRankWithBonus;
}
}
public class SocketedGem() : HasChangesMask(20)
{
public UpdateField<uint> ItemId = new(0, 1);
public UpdateField<byte> Context = new(0, 2);
public UpdateFieldArray<ushort> BonusListIDs = new(16, 3, 4);
public void WriteCreate(WorldPacket data, Item owner, Player receiver)
{
data.WriteUInt32(ItemId);
for (int i = 0; i < 16; ++i)
data.WriteUInt16(BonusListIDs[i]);
data.WriteUInt8(Context);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Item owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(ItemId);
}
if (changesMask[2])
{
data.WriteUInt8(Context);
}
}
if (changesMask[3])
{
for (int i = 0; i < 16; ++i)
{
if (changesMask[4 + i])
{
data.WriteUInt16(BonusListIDs[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ItemId);
ClearChangesMask(Context);
ClearChangesMask(BonusListIDs);
_changesMask.ResetAll();
}
}
public class ItemData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Item, 41)
{
public DynamicUpdateField<ArtifactPower> ArtifactPowers = new(0, 1);
public DynamicUpdateField<SocketedGem> Gems = new(0, 2);
public UpdateField<ObjectGuid> Owner = new(0, 3);
public UpdateField<ObjectGuid> ContainedIn = new(0, 4);
public UpdateField<ObjectGuid> Creator = new(0, 5);
public UpdateField<ObjectGuid> GiftCreator = new(0, 6);
public UpdateField<uint> StackCount = new(0, 7);
public UpdateField<uint> Expiration = new(0, 8);
public UpdateField<uint> DynamicFlags = new(0, 9);
public UpdateField<uint> Durability = new(0, 10);
public UpdateField<uint> MaxDurability = new(0, 11);
public UpdateField<uint> CreatePlayedTime = new(0, 12);
public UpdateField<byte> Context = new(0, 13);
public UpdateField<long> CreateTime = new(0, 14);
public UpdateField<ulong> ArtifactXP = new(0, 15);
public UpdateField<byte> ItemAppearanceModID = new(0, 16);
public UpdateField<ItemModList> Modifiers = new(0, 17);
public UpdateField<uint> ZoneFlags = new(0, 18);
public UpdateField<ItemBonusKey> ItemBonusKey = new(0, 19);
public UpdateField<ushort> DEBUGItemLevel = new(0, 20);
public UpdateFieldArray<int> SpellCharges = new(5, 21, 22);
public UpdateFieldArray<ItemEnchantment> Enchantment = new(13, 27, 28);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
data.WritePackedGuid(Owner);
data.WritePackedGuid(ContainedIn);
data.WritePackedGuid(Creator);
data.WritePackedGuid(GiftCreator);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(StackCount);
data.WriteUInt32(Expiration);
for (int i = 0; i < 5; ++i)
{
data.WriteInt32(SpellCharges[i]);
}
}
data.WriteUInt32(DynamicFlags);
for (int i = 0; i < 13; ++i)
{
Enchantment[i].WriteCreate(data, owner, receiver);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(Durability);
data.WriteUInt32(MaxDurability);
}
data.WriteUInt32(CreatePlayedTime);
data.WriteUInt8(Context);
data.WriteInt64(CreateTime);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt64(ArtifactXP);
data.WriteUInt8(ItemAppearanceModID);
}
data.WriteInt32(ArtifactPowers.Size());
data.WriteInt32(Gems.Size());
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt32(ZoneFlags);
}
ItemBonusKey.GetValue().Write(data);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt16(DEBUGItemLevel);
}
for (int i = 0; i < ArtifactPowers.Size(); ++i)
{
ArtifactPowers[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < Gems.Size(); ++i)
{
Gems[i].WriteCreate(data, owner, receiver);
}
Modifiers.GetValue().WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new(41, [0xF80A727Fu, 0x000001FFu]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
allowedMaskForTarget.OR(new UpdateMask(ChangeMaskLength, [0x07F58D80u, 0x00000000u]));
}
public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
{
UpdateMask allowedMaskForTarget = new(41, [0xF80A727Fu, 0x000001FFu]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
changesMask.AND(allowedMaskForTarget);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Item owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 2);
for (uint i = 0; i < 2; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreNestedChangesMask)
ArtifactPowers.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ArtifactPowers.Size(), data);
}
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
Gems.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Gems.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < ArtifactPowers.Size(); ++i)
{
if (ArtifactPowers.HasChanged(i) || ignoreNestedChangesMask)
{
ArtifactPowers[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < Gems.Size(); ++i)
{
if (Gems.HasChanged(i) || ignoreNestedChangesMask)
{
Gems[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[3])
{
data.WritePackedGuid(Owner);
}
if (changesMask[4])
{
data.WritePackedGuid(ContainedIn);
}
if (changesMask[5])
{
data.WritePackedGuid(Creator);
}
if (changesMask[6])
{
data.WritePackedGuid(GiftCreator);
}
if (changesMask[7])
{
data.WriteUInt32(StackCount);
}
if (changesMask[8])
{
data.WriteUInt32(Expiration);
}
if (changesMask[9])
{
data.WriteUInt32(DynamicFlags);
}
if (changesMask[10])
{
data.WriteUInt32(Durability);
}
if (changesMask[11])
{
data.WriteUInt32(MaxDurability);
}
if (changesMask[12])
{
data.WriteUInt32(CreatePlayedTime);
}
if (changesMask[13])
{
data.WriteUInt8(Context);
}
if (changesMask[14])
{
data.WriteInt64(CreateTime);
}
if (changesMask[15])
{
data.WriteUInt64(ArtifactXP);
}
if (changesMask[16])
{
data.WriteUInt8(ItemAppearanceModID);
}
if (changesMask[18])
{
data.WriteUInt32(ZoneFlags);
}
if (changesMask[19])
{
ItemBonusKey.GetValue().Write(data);
}
if (changesMask[20])
{
data.WriteUInt16(DEBUGItemLevel);
}
if (changesMask[17])
{
Modifiers.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
if (changesMask[21])
{
for (int i = 0; i < 5; ++i)
{
if (changesMask[22 + i])
{
data.WriteInt32(SpellCharges[i]);
}
}
}
if (changesMask[27])
{
for (int i = 0; i < 13; ++i)
{
if (changesMask[28 + i])
{
Enchantment[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ArtifactPowers);
ClearChangesMask(Gems);
ClearChangesMask(Owner);
ClearChangesMask(ContainedIn);
ClearChangesMask(Creator);
ClearChangesMask(GiftCreator);
ClearChangesMask(StackCount);
ClearChangesMask(Expiration);
ClearChangesMask(DynamicFlags);
ClearChangesMask(Durability);
ClearChangesMask(MaxDurability);
ClearChangesMask(CreatePlayedTime);
ClearChangesMask(Context);
ClearChangesMask(CreateTime);
ClearChangesMask(ArtifactXP);
ClearChangesMask(ItemAppearanceModID);
ClearChangesMask(Modifiers);
ClearChangesMask(ZoneFlags);
ClearChangesMask(ItemBonusKey);
ClearChangesMask(DEBUGItemLevel);
ClearChangesMask(SpellCharges);
ClearChangesMask(Enchantment);
_changesMask.ResetAll();
}
}
public class ContainerData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Container, 101)
{
public UpdateField<uint> NumSlots = new(0, 1);
public UpdateFieldArray<ObjectGuid> Slots = new(98, 2, 3);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
{
for (int i = 0; i < 98; ++i)
{
data.WritePackedGuid(Slots[i]);
}
data.WriteUInt32(NumSlots);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Bag owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Bag owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 4);
for (uint i = 0; i < 4; ++i)
if (_changesMask.GetBlock(i) != 0)
data.WriteBits(_changesMask.GetBlock(i), 32);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteUInt32(NumSlots);
}
}
if (_changesMask[2])
{
for (int i = 0; i < 98; ++i)
{
if (_changesMask[3 + i])
{
data.WritePackedGuid(Slots[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(NumSlots);
ClearChangesMask(Slots);
_changesMask.ResetAll();
}
}
public class AzeriteEmpoweredItemData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.AzeriteEmpoweredItem, 6)
{
public UpdateFieldArray<int> Selections = new(5, 0, 1);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Item owner, Player receiver)
{
for (int i = 0; i < 5; ++i)
{
data.WriteInt32(Selections[i]);
}
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteEmpoweredItem owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, AzeriteEmpoweredItem owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlocksMask(0), 1);
if (_changesMask.GetBlock(0) != 0)
data.WriteBits(_changesMask.GetBlock(0), 32);
data.FlushBits();
if (_changesMask[0])
{
for (int i = 0; i < 5; ++i)
{
if (_changesMask[1 + i])
{
data.WriteInt32(Selections[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Selections);
_changesMask.ResetAll();
}
}
public class UnlockedAzeriteEssence : IEquatable<UnlockedAzeriteEssence>
{
public uint AzeriteEssenceID;
public uint Rank;
public void WriteCreate(WorldPacket data, AzeriteItem owner, Player receiver)
{
data.WriteUInt32(AzeriteEssenceID);
data.WriteUInt32(Rank);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AzeriteItem owner, Player receiver)
{
data.WriteUInt32(AzeriteEssenceID);
data.WriteUInt32(Rank);
}
public bool Equals(UnlockedAzeriteEssence right)
{
return AzeriteEssenceID == right.AzeriteEssenceID
&& Rank == right.Rank;
}
}
public class SelectedAzeriteEssences() : HasChangesMask(8)
{
public UpdateField<bool> Enabled = new(0, 1);
public UpdateField<uint> SpecializationID = new(0, 2);
public UpdateFieldArray<uint> AzeriteEssenceID = new(4, 3, 4);
public void WriteCreate(WorldPacket data, AzeriteItem owner, Player receiver)
{
for (int i = 0; i < 4; ++i)
{
data.WriteUInt32(AzeriteEssenceID[i]);
}
data.WriteUInt32(SpecializationID);
data.WriteBit(Enabled);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AzeriteItem owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(Enabled);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
data.WriteUInt32(SpecializationID);
}
}
if (changesMask[3])
{
for (int i = 0; i < 4; ++i)
{
if (changesMask[4 + i])
{
data.WriteUInt32(AzeriteEssenceID[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Enabled);
ClearChangesMask(SpecializationID);
ClearChangesMask(AzeriteEssenceID);
_changesMask.ResetAll();
}
}
public class AzeriteItemData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.AzeriteItem, 10)
{
public UpdateField<bool> Enabled = new(0, 1);
public DynamicUpdateField<UnlockedAzeriteEssence> UnlockedEssences = new(0, 2);
public DynamicUpdateField<uint> UnlockedEssenceMilestones = new(0, 4);
public DynamicUpdateField<SelectedAzeriteEssences> SelectedEssences = new(0, 3);
public UpdateField<ulong> Xp = new(0, 5);
public UpdateField<uint> Level = new(0, 6);
public UpdateField<uint> AuraLevel = new(0, 7);
public UpdateField<uint> KnowledgeLevel = new(0, 8);
public UpdateField<int> DEBUGknowledgeWeek = new(0, 9);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteUInt64(Xp);
data.WriteUInt32(Level);
data.WriteUInt32(AuraLevel);
data.WriteUInt32(KnowledgeLevel);
data.WriteInt32(DEBUGknowledgeWeek);
}
data.WriteInt32(UnlockedEssences.Size());
data.WriteInt32(SelectedEssences.Size());
data.WriteInt32(UnlockedEssenceMilestones.Size());
for (int i = 0; i < UnlockedEssences.Size(); ++i)
{
UnlockedEssences[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < UnlockedEssenceMilestones.Size(); ++i)
{
data.WriteUInt32(UnlockedEssenceMilestones[i]);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteBit(Enabled);
}
for (int i = 0; i < SelectedEssences.Size(); ++i)
{
SelectedEssences[i].WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new(10, [0x0000001Du]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
allowedMaskForTarget.OR(new UpdateMask(ChangeMaskLength, [0x000003E2u]));
}
public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
{
UpdateMask allowedMaskForTarget = new(10, [0x0000001Du]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
changesMask.AND(allowedMaskForTarget);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, AzeriteItem owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 10);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(Enabled);
}
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
UnlockedEssences.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(UnlockedEssences.Size(), data);
}
if (changesMask[3])
{
if (!ignoreNestedChangesMask)
SelectedEssences.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SelectedEssences.Size(), data);
}
if (changesMask[4])
{
if (!ignoreNestedChangesMask)
UnlockedEssenceMilestones.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(UnlockedEssenceMilestones.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
for (int i = 0; i < UnlockedEssences.Size(); ++i)
{
if (UnlockedEssences.HasChanged(i) || ignoreNestedChangesMask)
{
UnlockedEssences[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < UnlockedEssenceMilestones.Size(); ++i)
{
if (UnlockedEssenceMilestones.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(UnlockedEssenceMilestones[i]);
}
}
}
if (changesMask[3])
{
for (int i = 0; i < SelectedEssences.Size(); ++i)
{
if (SelectedEssences.HasChanged(i) || ignoreNestedChangesMask)
{
SelectedEssences[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[5])
{
data.WriteUInt64(Xp);
}
if (changesMask[6])
{
data.WriteUInt32(Level);
}
if (changesMask[7])
{
data.WriteUInt32(AuraLevel);
}
if (changesMask[8])
{
data.WriteUInt32(KnowledgeLevel);
}
if (changesMask[9])
{
data.WriteInt32(DEBUGknowledgeWeek);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Enabled);
ClearChangesMask(UnlockedEssences);
ClearChangesMask(UnlockedEssenceMilestones);
ClearChangesMask(SelectedEssences);
ClearChangesMask(Xp);
ClearChangesMask(Level);
ClearChangesMask(AuraLevel);
ClearChangesMask(KnowledgeLevel);
ClearChangesMask(DEBUGknowledgeWeek);
_changesMask.ResetAll();
}
}
public class SpellCastVisualField : IEquatable<SpellCastVisual>
{
public uint SpellXSpellVisualID;
public uint ScriptVisualID;
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WriteUInt32(SpellXSpellVisualID);
data.WriteUInt32(ScriptVisualID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
data.WriteUInt32(SpellXSpellVisualID);
data.WriteUInt32(ScriptVisualID);
}
public bool Equals(SpellCastVisual right)
{
return SpellXSpellVisualID == right.SpellXSpellVisualID
&& ScriptVisualID == right.ScriptVisualID;
}
}
public class UnitChannel : IEquatable<UnitChannel>
{
public uint SpellID;
public SpellCastVisualField SpellVisual = new();
public uint StartTimeMs;
public uint Duration;
public void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteUInt32(SpellID);
SpellVisual.WriteCreate(data, owner, receiver);
data.WriteUInt32(StartTimeMs);
data.WriteUInt32(Duration);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Unit owner, Player receiver)
{
data.WriteUInt32(SpellID);
SpellVisual.WriteUpdate(data, ignoreChangesMask, owner, receiver);
data.WriteUInt32(StartTimeMs);
data.WriteUInt32(Duration);
}
public bool Equals(UnitChannel right)
{
return SpellID == right.SpellID
&& SpellVisual == right.SpellVisual
&& StartTimeMs == right.StartTimeMs
&& Duration == right.Duration;
}
}
public class VisibleItem() : HasChangesMask(11)
{
public UpdateField<bool> HasTransmog = new(0, 1); // 12.0.7: new field
public UpdateField<bool> HasIllusion = new(0, 2); // 12.0.7: new field
public UpdateField<uint> ItemID = new(0, 3);
public UpdateField<uint> SecondaryItemModifiedAppearanceID = new(0, 4);
public UpdateField<int> ConditionalItemAppearanceID = new(0, 5);
public UpdateField<ushort> ItemAppearanceModID = new(0, 6);
public UpdateField<ushort> ItemVisual = new(0, 7);
public UpdateField<uint> ItemModifiedAppearanceID = new(0, 8); // 12.0.7: new field
public UpdateField<byte> TransmogSlotOption = new(0, 9); // 12.0.7: new field
public UpdateField<byte> SheatheCategory = new(0, 10); // 12.0.7: new field
public void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteUInt32(ItemID);
data.WriteUInt32(SecondaryItemModifiedAppearanceID);
data.WriteInt32(ConditionalItemAppearanceID);
data.WriteUInt16(ItemAppearanceModID);
data.WriteUInt16(ItemVisual);
data.WriteUInt32(ItemModifiedAppearanceID);
data.WriteUInt8(TransmogSlotOption);
data.WriteUInt8(SheatheCategory);
data.WriteBit(HasTransmog);
data.WriteBit(HasIllusion);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Unit owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 11);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(HasTransmog);
}
if (changesMask[2])
{
data.WriteBit(HasIllusion);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
data.WriteUInt32(ItemID);
}
if (changesMask[4])
{
data.WriteUInt32(SecondaryItemModifiedAppearanceID);
}
if (changesMask[5])
{
data.WriteInt32(ConditionalItemAppearanceID);
}
if (changesMask[6])
{
data.WriteUInt16(ItemAppearanceModID);
}
if (changesMask[7])
{
data.WriteUInt16(ItemVisual);
}
if (changesMask[8])
{
data.WriteUInt32(ItemModifiedAppearanceID);
}
if (changesMask[9])
{
data.WriteUInt8(TransmogSlotOption);
}
if (changesMask[10])
{
data.WriteUInt8(SheatheCategory);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(HasTransmog);
ClearChangesMask(HasIllusion);
ClearChangesMask(ItemID);
ClearChangesMask(SecondaryItemModifiedAppearanceID);
ClearChangesMask(ConditionalItemAppearanceID);
ClearChangesMask(ItemAppearanceModID);
ClearChangesMask(ItemVisual);
ClearChangesMask(ItemModifiedAppearanceID);
ClearChangesMask(TransmogSlotOption);
ClearChangesMask(SheatheCategory);
_changesMask.ResetAll();
}
}
public class PassiveSpellHistory : IEquatable<PassiveSpellHistory>
{
public int SpellID;
public int AuraSpellID;
public void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(AuraSpellID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Unit owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(AuraSpellID);
}
public bool Equals(PassiveSpellHistory right)
{
return SpellID == right.SpellID
&& AuraSpellID == right.AuraSpellID;
}
}
public class UnitAssistActionData() : HasChangesMask(4)
{
public UpdateField<byte> Type = new(0, 1);
public UpdateFieldString PlayerName = new(0, 2);
public UpdateField<uint> VirtualRealmAddress = new(0, 3);
public void WriteCreate(WorldPacket data, Unit owner, Player receiver)
{
data.WriteUInt8(Type);
data.WriteUInt32(VirtualRealmAddress);
data.WriteBits(PlayerName.Size(), 6);
data.FlushBits();
data.WriteString(PlayerName);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Unit owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt8(Type);
}
if (changesMask[3])
{
data.WriteUInt32(VirtualRealmAddress);
}
if (changesMask[2])
{
data.WriteBits(PlayerName.Size(), 6);
data.FlushBits();
data.WriteString(PlayerName);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Type);
ClearChangesMask(PlayerName);
ClearChangesMask(VirtualRealmAddress);
_changesMask.ResetAll();
}
}
public class UnitData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Unit, 228)
{
public UpdateField<bool> Field_314 = new(0, 1);
public UpdateField<List<uint>> StateWorldEffectIDs = new(0, 2);
public DynamicUpdateField<PassiveSpellHistory> PassiveSpells = new(0, 3);
public DynamicUpdateField<int> WorldEffects = new(0, 4);
public DynamicUpdateField<ObjectGuid> ChannelObjects = new(0, 5);
public UpdateField<uint> DisplayID = new(0, 6);
public UpdateField<uint> NpcFlags = new(0, 7);
public UpdateField<uint> NpcFlags2 = new(0, 8);
public UpdateField<uint> StateSpellVisualID = new(0, 9);
public UpdateField<uint> StateAnimID = new(0, 10);
public UpdateField<uint> StateAnimKitID = new(0, 11);
public UpdateField<uint> StateWorldEffectsQuestObjectiveID = new(0, 12);
public UpdateField<int> SpellOverrideNameID = new(0, 13);
public UpdateField<ObjectGuid> Charm = new(0, 14);
public UpdateField<ObjectGuid> Summon = new(0, 15);
public UpdateField<ObjectGuid> Critter = new(0, 16);
public UpdateField<ObjectGuid> CharmedBy = new(0, 17);
public UpdateField<ObjectGuid> SummonedBy = new(0, 18);
public UpdateField<ObjectGuid> CreatedBy = new(0, 19);
public UpdateField<ObjectGuid> DemonCreator = new(0, 20);
public UpdateField<ObjectGuid> LookAtControllerTarget = new(0, 21);
public UpdateField<ObjectGuid> Target = new(0, 22);
public UpdateField<ObjectGuid> BattlePetCompanionGUID = new(0, 23);
public UpdateField<ulong> BattlePetDBID = new(0, 24);
public UpdateField<UnitChannel> ChannelData = new(0, 25);
public UpdateField<sbyte> SpellEmpowerStage = new(0, 26);
public UpdateField<uint> SummonedByHomeRealm = new(0, 27);
public UpdateField<byte> Race = new(0, 28);
public UpdateField<byte> ClassId = new(0, 29);
public UpdateField<byte> PlayerClassId = new(0, 30);
public UpdateField<byte> Sex = new(0, 31);
public UpdateField<byte> CreatureType = new(32, 33); // 12.0.7: new field
public UpdateField<byte> DisplayPower = new(32, 34);
public UpdateField<uint> OverrideDisplayPowerID = new(32, 35);
public UpdateField<ulong> Health = new(32, 36);
public UpdateField<ulong> MaxHealth = new(32, 37);
public UpdateField<uint> Level = new(32, 38);
public UpdateField<uint> EffectiveLevel = new(32, 39);
public UpdateField<uint> ContentTuningID = new(32, 40);
public UpdateField<int> ScalingLevelMin = new(32, 41);
public UpdateField<int> ScalingLevelMax = new(32, 42);
public UpdateField<int> ScalingLevelDelta = new(32, 43);
public UpdateField<byte> ScalingFactionGroup = new(32, 44);
public UpdateField<uint> FactionTemplate = new(32, 45);
public UpdateField<uint> Flags = new(32, 46);
public UpdateField<uint> Flags2 = new(32, 47);
public UpdateField<uint> Flags3 = new(32, 48);
public UpdateField<uint> Flags4 = new(32, 49);
public UpdateField<uint> AuraState = new(32, 50);
public UpdateField<uint> RangedAttackRoundBaseTime = new(32, 51);
public UpdateField<float> BoundingRadius = new(32, 52);
public UpdateField<float> CombatReach = new(32, 53);
public UpdateField<float> DisplayScale = new(32, 54);
public UpdateField<int> CreatureFamily = new(32, 55);
public UpdateField<byte> OverrideCreatureType = new(32, 56); // 12.0.7: renamed from CreatureType
public UpdateField<uint> NativeDisplayID = new(32, 57);
public UpdateField<float> NativeXDisplayScale = new(32, 58);
public UpdateField<uint> MountDisplayID = new(32, 59);
public UpdateField<uint> CosmeticMountDisplayID = new(32, 60);
public UpdateField<float> MinDamage = new(32, 61);
public UpdateField<float> MaxDamage = new(32, 62);
public UpdateField<float> MinOffHandDamage = new(32, 63);
public UpdateField<float> MaxOffHandDamage = new(64, 65);
public UpdateField<byte> StandState = new(64, 66);
public UpdateField<byte> PetTalentPoints = new(64, 67);
public UpdateField<byte> VisFlags = new(64, 68);
public UpdateField<byte> AnimTier = new(64, 69);
public UpdateField<uint> PetNumber = new(64, 70);
public UpdateField<uint> PetNameTimestamp = new(64, 71);
public UpdateField<uint> PetExperience = new(64, 72);
public UpdateField<uint> PetNextLevelExperience = new(64, 73);
public UpdateField<float> ModCastingSpeed = new(64, 74);
public UpdateField<float> ModCastingSpeedNeg = new(64, 75);
public UpdateField<float> ModSpellHaste = new(64, 76);
public UpdateField<float> ModHaste = new(64, 77);
public UpdateField<float> ModRangedHaste = new(64, 78);
public UpdateField<float> ModHasteRegen = new(64, 79);
public UpdateField<float> ModTimeRate = new(64, 80);
public UpdateField<uint> CreatedBySpell = new(64, 81);
public UpdateField<int> EmoteState = new(64, 82);
public UpdateField<uint> BaseMana = new(64, 83);
public UpdateField<uint> BaseHealth = new(64, 84);
public UpdateField<byte> SheatheState = new(64, 85);
public UpdateField<byte> PvpFlags = new(64, 86);
public UpdateField<byte> PetFlags = new(64, 87);
public UpdateField<byte> ShapeshiftForm = new(64, 88);
public UpdateField<int> AttackPower = new(64, 89);
public UpdateField<int> AttackPowerModPos = new(64, 90);
public UpdateField<int> AttackPowerModNeg = new(64, 91);
public UpdateField<float> AttackPowerMultiplier = new(64, 92);
public UpdateField<int> AttackPowerModSupport = new(64, 93);
public UpdateField<int> RangedAttackPower = new(64, 94);
public UpdateField<int> RangedAttackPowerModPos = new(64, 95);
public UpdateField<int> RangedAttackPowerModNeg = new(96, 97);
public UpdateField<float> RangedAttackPowerMultiplier = new(96, 98);
public UpdateField<int> RangedAttackPowerModSupport = new(96, 99);
public UpdateField<int> MainHandWeaponAttackPower = new(96, 100);
public UpdateField<int> OffHandWeaponAttackPower = new(96, 101);
public UpdateField<int> RangedWeaponAttackPower = new(96, 102);
public UpdateField<int> SetAttackSpeedAura = new(96, 103);
public UpdateField<float> Lifesteal = new(96, 104);
public UpdateField<float> MinRangedDamage = new(96, 105);
public UpdateField<float> MaxRangedDamage = new(96, 106);
public UpdateField<float> ManaCostMultiplier = new(96, 107);
public UpdateField<float> MaxHealthModifier = new(96, 108);
public UpdateField<float> HoverHeight = new(96, 109);
public UpdateField<uint> MinItemLevelCutoff = new(96, 110);
public UpdateField<uint> MinItemLevel = new(96, 111);
public UpdateField<uint> MaxItemLevel = new(96, 112);
public UpdateField<uint> AzeriteItemLevel = new(96, 113);
public UpdateField<uint> WildBattlePetLevel = new(96, 114);
public UpdateField<uint> BattlePetCompanionExperience = new(96, 115);
public UpdateField<uint> BattlePetCompanionNameTimestamp = new(96, 116);
public UpdateField<int> InteractSpellID = new(96, 117);
public UpdateField<int> ScaleDuration = new(96, 118);
public UpdateField<int> LooksLikeMountID = new(96, 119);
public UpdateField<int> LooksLikeCreatureID = new(96, 120);
public UpdateField<int> LookAtControllerID = new(96, 121);
public UpdateField<int> PerksVendorItemID = new(96, 122);
public UpdateField<int> TaxiNodesID = new(96, 123);
public UpdateField<ObjectGuid> GuildGUID = new(96, 124);
public UpdateField<int> FlightCapabilityID = new(96, 125);
public UpdateField<float> GlideEventSpeedDivisor = new(96, 126); // Movement speed gets divided by this value when evaluating what GlideEvents to use
public UpdateField<int> DriveCapabilityID = new(96, 127);
public UpdateField<int> MaxHealthModifierFlatNeg = new(128, 129);
public UpdateField<int> MaxHealthModifierFlatPos = new(128, 130);
public UpdateField<uint> SilencedSchoolMask = new(128, 131);
public UpdateField<uint> CurrentAreaID = new(128, 132);
public UpdateField<float> Field_31C = new(128, 133);
public UpdateField<float> Field_320 = new(128, 134); // Soft targeting related? When UnitFlags3 & 0x40000000 is set, increases some range check using CombatReach by this amount
public UpdateField<ObjectGuid> NameplateAttachToGUID = new(128, 135); // When set, nameplate of this unit will instead appear on that object
public OptionalUpdateField<UnitAssistActionData> AssistActionData = new(128, 136);
public UpdateFieldArray<int> Power = new(10, 137, 138);
public UpdateFieldArray<uint> MaxPower = new(10, 137, 148);
public UpdateFieldArray<float> PowerRegenFlatModifier = new(10, 137, 158);
public UpdateFieldArray<float> PowerRegenInterruptedFlatModifier = new(10, 137, 168);
public UpdateFieldArray<VisibleItem> VirtualItems = new(3, 178, 179);
public UpdateFieldArray<uint> AttackRoundBaseTime = new(2, 182, 183);
public UpdateFieldArray<int> Stats = new(5, 185, 186);
public UpdateFieldArray<int> StatPosBuff = new(5, 185, 191);
public UpdateFieldArray<int> StatNegBuff = new(5, 185, 196);
public UpdateFieldArray<int> StatSupportBuff = new(5, 185, 201);
public UpdateFieldArray<int> Resistances = new(7, 206, 207);
public UpdateFieldArray<int> BonusResistanceMods = new(7, 206, 214);
public UpdateFieldArray<int> ManaCostModifier = new(7, 206, 221);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
{
data.WriteUInt32(GetViewerDependentDisplayId(this, owner, receiver));
data.WriteUInt32(GetViewerDependentNpcFlags(this, owner, receiver));
data.WriteUInt32(GetViewerDependentNpcFlags2(this, owner, receiver));
data.WriteUInt32(GetViewerDependentStateSpellVisualID(this, owner, receiver));
data.WriteUInt32(GetViewerDependentStateAnimID(this, owner, receiver));
data.WriteUInt32(GetViewerDependentStateAnimKitID(this, owner, receiver));
var stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
data.WriteInt32(stateWorldEffectIDs.Count);
data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
data.WriteInt32(SpellOverrideNameID);
for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
data.WriteUInt32(stateWorldEffectIDs[i]);
data.WritePackedGuid(Charm);
data.WritePackedGuid(Summon);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
data.WritePackedGuid(Critter);
data.WritePackedGuid(CharmedBy);
data.WritePackedGuid(SummonedBy);
data.WritePackedGuid(CreatedBy);
data.WritePackedGuid(DemonCreator);
data.WritePackedGuid(LookAtControllerTarget);
data.WritePackedGuid(Target);
data.WritePackedGuid(BattlePetCompanionGUID);
data.WriteUInt64(BattlePetDBID);
ChannelData.GetValue().WriteCreate(data, owner, receiver);
data.WriteInt8(SpellEmpowerStage);
data.WriteUInt32(SummonedByHomeRealm);
data.WriteUInt8(Race);
data.WriteUInt8(ClassId);
data.WriteUInt8(PlayerClassId);
data.WriteUInt8(Sex);
data.WriteUInt8(CreatureType);
data.WriteUInt8(DisplayPower);
data.WriteUInt32(OverrideDisplayPowerID);
data.WriteUInt64(Health);
for (int i = 0; i < 10; ++i)
{
data.WriteInt32(Power[i]);
data.WriteUInt32(MaxPower[i]);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner) || fieldVisibilityFlags.HasFlag(UpdateFieldFlag.UnitAll))
{
for (int i = 0; i < 10; ++i)
{
data.WriteFloat(PowerRegenFlatModifier[i]);
data.WriteFloat(PowerRegenInterruptedFlatModifier[i]);
}
}
data.WriteUInt64(MaxHealth);
data.WriteUInt32(Level);
data.WriteUInt32(EffectiveLevel);
data.WriteUInt32(ContentTuningID);
data.WriteInt32(ScalingLevelMin);
data.WriteInt32(ScalingLevelMax);
data.WriteInt32(ScalingLevelDelta);
data.WriteUInt8(ScalingFactionGroup);
data.WriteUInt32(GetViewerDependentFactionTemplate(this, owner, receiver));
data.WriteUInt32(GetViewerDependentFlags(this, owner, receiver));
data.WriteUInt32(GetViewerDependentFlags2(this, owner, receiver));
data.WriteUInt32(GetViewerDependentFlags3(this, owner, receiver));
data.WriteUInt32(GetViewerDependentFlags4(this, owner, receiver));
data.WriteUInt32(GetViewerDependentAuraState(this, owner, receiver));
for (int i = 0; i < 2; ++i)
data.WriteUInt32(AttackRoundBaseTime[i]);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
data.WriteUInt32(RangedAttackRoundBaseTime);
data.WriteFloat(BoundingRadius);
data.WriteFloat(CombatReach);
data.WriteFloat(DisplayScale);
data.WriteInt32(CreatureFamily);
data.WriteUInt8(OverrideCreatureType);
data.WriteUInt32(NativeDisplayID);
data.WriteFloat(NativeXDisplayScale);
data.WriteUInt32(MountDisplayID);
data.WriteUInt32(CosmeticMountDisplayID);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner) || fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
{
data.WriteFloat(MinDamage);
data.WriteFloat(MaxDamage);
data.WriteFloat(MinOffHandDamage);
data.WriteFloat(MaxOffHandDamage);
}
data.WriteUInt8(StandState);
data.WriteUInt8(PetTalentPoints);
data.WriteUInt8(VisFlags);
data.WriteUInt8(AnimTier);
data.WriteUInt32(PetNumber);
data.WriteUInt32(PetNameTimestamp);
data.WriteUInt32(PetExperience);
data.WriteUInt32(PetNextLevelExperience);
data.WriteFloat(ModCastingSpeed);
data.WriteFloat(ModCastingSpeedNeg);
data.WriteFloat(ModSpellHaste);
data.WriteFloat(ModHaste);
data.WriteFloat(ModRangedHaste);
data.WriteFloat(ModHasteRegen);
data.WriteFloat(ModTimeRate);
data.WriteUInt32(CreatedBySpell);
data.WriteInt32(EmoteState);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
for (int i = 0; i < 5; ++i)
{
data.WriteInt32(Stats[i]);
data.WriteInt32(StatPosBuff[i]);
data.WriteInt32(StatNegBuff[i]);
data.WriteInt32(StatSupportBuff[i]);
}
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner) || fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
{
for (int i = 0; i < 7; ++i)
{
data.WriteInt32(Resistances[i]);
}
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
for (int i = 0; i < 7; ++i)
{
data.WriteInt32(BonusResistanceMods[i]);
data.WriteInt32(ManaCostModifier[i]);
}
}
data.WriteUInt32(BaseMana);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
data.WriteUInt32(BaseHealth);
data.WriteUInt8(SheatheState);
data.WriteUInt8(GetViewerDependentPvpFlags(this, owner, receiver));
data.WriteUInt8(PetFlags);
data.WriteUInt8(ShapeshiftForm);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteInt32(AttackPower);
data.WriteInt32(AttackPowerModPos);
data.WriteInt32(AttackPowerModNeg);
data.WriteFloat(AttackPowerMultiplier);
data.WriteInt32(AttackPowerModSupport);
data.WriteInt32(RangedAttackPower);
data.WriteInt32(RangedAttackPowerModPos);
data.WriteInt32(RangedAttackPowerModNeg);
data.WriteFloat(RangedAttackPowerMultiplier);
data.WriteInt32(RangedAttackPowerModSupport);
data.WriteInt32(MainHandWeaponAttackPower);
data.WriteInt32(OffHandWeaponAttackPower);
data.WriteInt32(RangedWeaponAttackPower);
data.WriteInt32(SetAttackSpeedAura);
data.WriteFloat(Lifesteal);
data.WriteFloat(MinRangedDamage);
data.WriteFloat(MaxRangedDamage);
data.WriteFloat(ManaCostMultiplier);
}
data.WriteFloat(MaxHealthModifier);
data.WriteFloat(HoverHeight);
data.WriteUInt32(MinItemLevelCutoff);
data.WriteUInt32(MinItemLevel);
data.WriteUInt32(MaxItemLevel);
data.WriteUInt32(AzeriteItemLevel);
data.WriteUInt32(WildBattlePetLevel);
data.WriteUInt32(BattlePetCompanionExperience);
data.WriteUInt32(BattlePetCompanionNameTimestamp);
data.WriteInt32(GetViewerDependentInteractSpellId(this, owner, receiver));
data.WriteInt32(ScaleDuration);
data.WriteInt32(LooksLikeMountID);
data.WriteInt32(LooksLikeCreatureID);
data.WriteInt32(LookAtControllerID);
data.WriteInt32(PerksVendorItemID);
data.WriteInt32(TaxiNodesID);
data.WritePackedGuid(GuildGUID);
data.WriteInt32(PassiveSpells.Size());
data.WriteInt32(WorldEffects.Size());
data.WriteInt32(ChannelObjects.Size());
data.WriteInt32(FlightCapabilityID);
data.WriteFloat(GlideEventSpeedDivisor);
data.WriteInt32(DriveCapabilityID);
data.WriteInt32(MaxHealthModifierFlatNeg);
data.WriteInt32(MaxHealthModifierFlatPos);
data.WriteUInt32(SilencedSchoolMask);
data.WriteUInt32(CurrentAreaID);
data.WriteFloat(Field_31C);
data.WriteFloat(Field_320);
data.WritePackedGuid(NameplateAttachToGUID);
for (int i = 0; i < PassiveSpells.Size(); ++i)
PassiveSpells[i].WriteCreate(data, owner, receiver);
for (int i = 0; i < WorldEffects.Size(); ++i)
data.WriteInt32(WorldEffects[i]);
for (int i = 0; i < ChannelObjects.Size(); ++i)
data.WritePackedGuid(ChannelObjects[i]);
for (int i = 0; i < 3; ++i)
VirtualItems[i].WriteCreate(data, owner, receiver);
data.FlushBits();
data.WriteBit(Field_314);
data.WriteBits(AssistActionData.HasValue(), 1);
if (AssistActionData.HasValue())
{
AssistActionData.GetValue().WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public void UnitDataAppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
allowedMaskForTarget.OR(new UpdateMask(ChangeMaskLength, [0x00010000u, 0xE0080000u, 0xFE100002u, 0x00000FFEu, 0xC0000200u, 0xFE03FFFFu, 0xFFFFFFFFu, 0x0000000Fu]));
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.UnitAll))
allowedMaskForTarget.OR(new UpdateMask(ChangeMaskLength, [0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xC0000200u, 0x0003FFFFu, 0x00000000u, 0x00000000u]));
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
allowedMaskForTarget.OR(new UpdateMask(ChangeMaskLength, [0x00000000u, 0xE0000000u, 0x00000002u, 0x00000000u, 0x00000000u, 0x00000000u, 0x003FC000u, 0x00000000u]));
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
UnitDataAppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
}
public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
{
UpdateMask allowedMaskForTarget = new(ChangeMaskLength, [0xFFFEFFFFu, 0x1FF7FFFFu, 0x01EFFFFDu, 0xFFFFF001u, 0x3FFFFFFFu, 0x01FC0000u, 0x00000000u, 0x00000000u]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
changesMask.AND(allowedMaskForTarget);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new(ChangeMaskLength, [0xFFFEFFFFu, 0x1FF7FFFFu, 0x01EFFFFDu, 0xFFFFF001u, 0x3FFFFFFFu, 0x01FC0000u, 0x00000000u, 0x00000000u]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Unit owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 8);
for (uint i = 0; i < 8; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
List<uint> stateWorldEffectIDs = new();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(Field_314);
}
if (changesMask[2])
{
stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
data.WriteBits(stateWorldEffectIDs.Count, 32);
for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
{
data.WriteUInt32(stateWorldEffectIDs[i]);
}
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
if (!ignoreNestedChangesMask)
PassiveSpells.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(PassiveSpells.Size(), data);
}
if (changesMask[4])
{
if (!ignoreNestedChangesMask)
WorldEffects.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(WorldEffects.Size(), data);
}
if (changesMask[5])
{
if (!ignoreNestedChangesMask)
ChannelObjects.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ChannelObjects.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
for (int i = 0; i < PassiveSpells.Size(); ++i)
{
if (PassiveSpells.HasChanged(i) || ignoreNestedChangesMask)
{
PassiveSpells[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < WorldEffects.Size(); ++i)
{
if (WorldEffects.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(WorldEffects[i]);
}
}
}
if (changesMask[5])
{
for (int i = 0; i < ChannelObjects.Size(); ++i)
{
if (ChannelObjects.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(ChannelObjects[i]);
}
}
}
if (changesMask[6])
{
data.WriteUInt32(GetViewerDependentDisplayId(this, owner, receiver));
}
if (changesMask[7])
{
data.WriteUInt32(GetViewerDependentNpcFlags(this, owner, receiver));
}
if (changesMask[8])
{
data.WriteUInt32(GetViewerDependentNpcFlags2(this, owner, receiver));
}
if (changesMask[9])
{
data.WriteUInt32(GetViewerDependentStateSpellVisualID(this, owner, receiver));
}
if (changesMask[10])
{
data.WriteUInt32(GetViewerDependentStateAnimID(this, owner, receiver));
}
if (changesMask[11])
{
data.WriteUInt32(GetViewerDependentStateAnimKitID(this, owner, receiver));
}
if (changesMask[12])
{
data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
}
if (changesMask[13])
{
data.WriteInt32(SpellOverrideNameID);
}
if (changesMask[14])
{
data.WritePackedGuid(Charm);
}
if (changesMask[15])
{
data.WritePackedGuid(Summon);
}
if (changesMask[16])
{
data.WritePackedGuid(Critter);
}
if (changesMask[17])
{
data.WritePackedGuid(CharmedBy);
}
if (changesMask[18])
{
data.WritePackedGuid(SummonedBy);
}
if (changesMask[19])
{
data.WritePackedGuid(CreatedBy);
}
if (changesMask[20])
{
data.WritePackedGuid(DemonCreator);
}
if (changesMask[21])
{
data.WritePackedGuid(LookAtControllerTarget);
}
if (changesMask[22])
{
data.WritePackedGuid(Target);
}
if (changesMask[23])
{
data.WritePackedGuid(BattlePetCompanionGUID);
}
if (changesMask[24])
{
data.WriteUInt64(BattlePetDBID);
}
if (changesMask[25])
{
ChannelData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[26])
{
data.WriteInt8(SpellEmpowerStage);
}
if (changesMask[27])
{
data.WriteUInt32(SummonedByHomeRealm);
}
if (changesMask[28])
{
data.WriteUInt8(Race);
}
if (changesMask[29])
{
data.WriteUInt8(ClassId);
}
if (changesMask[30])
{
data.WriteUInt8(PlayerClassId);
}
if (changesMask[31])
{
data.WriteUInt8(Sex);
}
}
if (changesMask[32])
{
if (changesMask[33])
{
data.WriteUInt8(CreatureType);
}
if (changesMask[34])
{
data.WriteUInt8(DisplayPower);
}
if (changesMask[35])
{
data.WriteUInt32(OverrideDisplayPowerID);
}
if (changesMask[36])
{
data.WriteUInt64(Health);
}
if (changesMask[37])
{
data.WriteUInt64(MaxHealth);
}
if (changesMask[38])
{
data.WriteUInt32(Level);
}
if (changesMask[39])
{
data.WriteUInt32(EffectiveLevel);
}
if (changesMask[40])
{
data.WriteUInt32(ContentTuningID);
}
if (changesMask[41])
{
data.WriteInt32(ScalingLevelMin);
}
if (changesMask[42])
{
data.WriteInt32(ScalingLevelMax);
}
if (changesMask[43])
{
data.WriteInt32(ScalingLevelDelta);
}
if (changesMask[44])
{
data.WriteUInt8(ScalingFactionGroup);
}
if (changesMask[45])
{
data.WriteUInt32(GetViewerDependentFactionTemplate(this, owner, receiver));
}
if (changesMask[46])
{
data.WriteUInt32(GetViewerDependentFlags(this, owner, receiver));
}
if (changesMask[47])
{
data.WriteUInt32(GetViewerDependentFlags2(this, owner, receiver));
}
if (changesMask[48])
{
data.WriteUInt32(GetViewerDependentFlags3(this, owner, receiver));
}
if (changesMask[49])
{
data.WriteUInt32(GetViewerDependentFlags4(this, owner, receiver));
}
if (changesMask[50])
{
data.WriteUInt32(GetViewerDependentAuraState(this, owner, receiver));
}
if (changesMask[51])
{
data.WriteUInt32(RangedAttackRoundBaseTime);
}
if (changesMask[52])
{
data.WriteFloat(BoundingRadius);
}
if (changesMask[53])
{
data.WriteFloat(CombatReach);
}
if (changesMask[54])
{
data.WriteFloat(DisplayScale);
}
if (changesMask[55])
{
data.WriteInt32(CreatureFamily);
}
if (changesMask[56])
{
data.WriteUInt8(OverrideCreatureType);
}
if (changesMask[57])
{
data.WriteUInt32(NativeDisplayID);
}
if (changesMask[58])
{
data.WriteFloat(NativeXDisplayScale);
}
if (changesMask[59])
{
data.WriteUInt32(MountDisplayID);
}
if (changesMask[60])
{
data.WriteUInt32(CosmeticMountDisplayID);
}
if (changesMask[61])
{
data.WriteFloat(MinDamage);
}
if (changesMask[62])
{
data.WriteFloat(MaxDamage);
}
if (changesMask[63])
{
data.WriteFloat(MinOffHandDamage);
}
}
if (changesMask[64])
{
if (changesMask[65])
{
data.WriteFloat(MaxOffHandDamage);
}
if (changesMask[66])
{
data.WriteUInt8(StandState);
}
if (changesMask[67])
{
data.WriteUInt8(PetTalentPoints);
}
if (changesMask[68])
{
data.WriteUInt8(VisFlags);
}
if (changesMask[69])
{
data.WriteUInt8(AnimTier);
}
if (changesMask[70])
{
data.WriteUInt32(PetNumber);
}
if (changesMask[71])
{
data.WriteUInt32(PetNameTimestamp);
}
if (changesMask[72])
{
data.WriteUInt32(PetExperience);
}
if (changesMask[73])
{
data.WriteUInt32(PetNextLevelExperience);
}
if (changesMask[74])
{
data.WriteFloat(ModCastingSpeed);
}
if (changesMask[75])
{
data.WriteFloat(ModCastingSpeedNeg);
}
if (changesMask[76])
{
data.WriteFloat(ModSpellHaste);
}
if (changesMask[77])
{
data.WriteFloat(ModHaste);
}
if (changesMask[78])
{
data.WriteFloat(ModRangedHaste);
}
if (changesMask[79])
{
data.WriteFloat(ModHasteRegen);
}
if (changesMask[80])
{
data.WriteFloat(ModTimeRate);
}
if (changesMask[81])
{
data.WriteUInt32(CreatedBySpell);
}
if (changesMask[82])
{
data.WriteInt32(EmoteState);
}
if (changesMask[83])
{
data.WriteUInt32(BaseMana);
}
if (changesMask[84])
{
data.WriteUInt32(BaseHealth);
}
if (changesMask[85])
{
data.WriteUInt8(SheatheState);
}
if (changesMask[86])
{
data.WriteUInt8(GetViewerDependentPvpFlags(this, owner, receiver));
}
if (changesMask[87])
{
data.WriteUInt8(PetFlags);
}
if (changesMask[88])
{
data.WriteUInt8(ShapeshiftForm);
}
if (changesMask[89])
{
data.WriteInt32(AttackPower);
}
if (changesMask[90])
{
data.WriteInt32(AttackPowerModPos);
}
if (changesMask[91])
{
data.WriteInt32(AttackPowerModNeg);
}
if (changesMask[92])
{
data.WriteFloat(AttackPowerMultiplier);
}
if (changesMask[93])
{
data.WriteInt32(AttackPowerModSupport);
}
if (changesMask[94])
{
data.WriteInt32(RangedAttackPower);
}
if (changesMask[95])
{
data.WriteInt32(RangedAttackPowerModPos);
}
}
if (changesMask[96])
{
if (changesMask[97])
{
data.WriteInt32(RangedAttackPowerModNeg);
}
if (changesMask[98])
{
data.WriteFloat(RangedAttackPowerMultiplier);
}
if (changesMask[99])
{
data.WriteInt32(RangedAttackPowerModSupport);
}
if (changesMask[100])
{
data.WriteInt32(MainHandWeaponAttackPower);
}
if (changesMask[101])
{
data.WriteInt32(OffHandWeaponAttackPower);
}
if (changesMask[102])
{
data.WriteInt32(RangedWeaponAttackPower);
}
if (changesMask[103])
{
data.WriteInt32(SetAttackSpeedAura);
}
if (changesMask[104])
{
data.WriteFloat(Lifesteal);
}
if (changesMask[105])
{
data.WriteFloat(MinRangedDamage);
}
if (changesMask[106])
{
data.WriteFloat(MaxRangedDamage);
}
if (changesMask[107])
{
data.WriteFloat(ManaCostMultiplier);
}
if (changesMask[108])
{
data.WriteFloat(MaxHealthModifier);
}
if (changesMask[109])
{
data.WriteFloat(HoverHeight);
}
if (changesMask[110])
{
data.WriteUInt32(MinItemLevelCutoff);
}
if (changesMask[111])
{
data.WriteUInt32(MinItemLevel);
}
if (changesMask[112])
{
data.WriteUInt32(MaxItemLevel);
}
if (changesMask[113])
{
data.WriteUInt32(AzeriteItemLevel);
}
if (changesMask[114])
{
data.WriteUInt32(WildBattlePetLevel);
}
if (changesMask[115])
{
data.WriteUInt32(BattlePetCompanionExperience);
}
if (changesMask[116])
{
data.WriteUInt32(BattlePetCompanionNameTimestamp);
}
if (changesMask[117])
{
data.WriteInt32(GetViewerDependentInteractSpellId(this, owner, receiver));
}
if (changesMask[118])
{
data.WriteInt32(ScaleDuration);
}
if (changesMask[119])
{
data.WriteInt32(LooksLikeMountID);
}
if (changesMask[120])
{
data.WriteInt32(LooksLikeCreatureID);
}
if (changesMask[121])
{
data.WriteInt32(LookAtControllerID);
}
if (changesMask[122])
{
data.WriteInt32(PerksVendorItemID);
}
if (changesMask[123])
{
data.WriteInt32(TaxiNodesID);
}
if (changesMask[124])
{
data.WritePackedGuid(GuildGUID);
}
if (changesMask[125])
{
data.WriteInt32(FlightCapabilityID);
}
if (changesMask[126])
{
data.WriteFloat(GlideEventSpeedDivisor);
}
if (changesMask[127])
{
data.WriteInt32(DriveCapabilityID);
}
}
if (changesMask[128])
{
if (changesMask[129])
{
data.WriteInt32(MaxHealthModifierFlatNeg);
}
if (changesMask[130])
{
data.WriteInt32(MaxHealthModifierFlatPos);
}
if (changesMask[131])
{
data.WriteUInt32(SilencedSchoolMask);
}
if (changesMask[132])
{
data.WriteUInt32(CurrentAreaID);
}
if (changesMask[133])
{
data.WriteFloat(Field_31C);
}
if (changesMask[134])
{
data.WriteFloat(Field_320);
}
if (changesMask[135])
{
data.WritePackedGuid(NameplateAttachToGUID);
}
data.WriteBits(AssistActionData.HasValue(), 1);
data.FlushBits();
if (changesMask[136])
{
if (AssistActionData.HasValue())
{
AssistActionData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[137])
{
for (int i = 0; i < 10; ++i)
{
if (changesMask[138 + i])
{
data.WriteInt32(Power[i]);
}
if (changesMask[148 + i])
{
data.WriteUInt32(MaxPower[i]);
}
if (changesMask[158 + i])
{
data.WriteFloat(PowerRegenFlatModifier[i]);
}
if (changesMask[168 + i])
{
data.WriteFloat(PowerRegenInterruptedFlatModifier[i]);
}
}
}
if (changesMask[182])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[183 + i])
{
data.WriteUInt32(AttackRoundBaseTime[i]);
}
}
}
if (changesMask[185])
{
for (int i = 0; i < 5; ++i)
{
if (changesMask[186 + i])
{
data.WriteInt32(Stats[i]);
}
if (changesMask[191 + i])
{
data.WriteInt32(StatPosBuff[i]);
}
if (changesMask[196 + i])
{
data.WriteInt32(StatNegBuff[i]);
}
if (changesMask[201 + i])
{
data.WriteInt32(StatSupportBuff[i]);
}
}
}
if (changesMask[206])
{
for (int i = 0; i < 7; ++i)
{
if (changesMask[207 + i])
{
data.WriteInt32(Resistances[i]);
}
if (changesMask[214 + i])
{
data.WriteInt32(BonusResistanceMods[i]);
}
if (changesMask[221 + i])
{
data.WriteInt32(ManaCostModifier[i]);
}
}
}
if (changesMask[178])
{
for (int i = 0; i < 3; ++i)
{
if (changesMask[179 + i])
{
VirtualItems[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Field_314);
ClearChangesMask(StateWorldEffectIDs);
ClearChangesMask(PassiveSpells);
ClearChangesMask(WorldEffects);
ClearChangesMask(ChannelObjects);
ClearChangesMask(DisplayID);
ClearChangesMask(NpcFlags);
ClearChangesMask(NpcFlags2);
ClearChangesMask(StateSpellVisualID);
ClearChangesMask(StateAnimID);
ClearChangesMask(StateAnimKitID);
ClearChangesMask(StateWorldEffectsQuestObjectiveID);
ClearChangesMask(SpellOverrideNameID);
ClearChangesMask(Charm);
ClearChangesMask(Summon);
ClearChangesMask(Critter);
ClearChangesMask(CharmedBy);
ClearChangesMask(SummonedBy);
ClearChangesMask(CreatedBy);
ClearChangesMask(DemonCreator);
ClearChangesMask(LookAtControllerTarget);
ClearChangesMask(Target);
ClearChangesMask(BattlePetCompanionGUID);
ClearChangesMask(BattlePetDBID);
ClearChangesMask(ChannelData);
ClearChangesMask(SpellEmpowerStage);
ClearChangesMask(SummonedByHomeRealm);
ClearChangesMask(Race);
ClearChangesMask(ClassId);
ClearChangesMask(PlayerClassId);
ClearChangesMask(Sex);
ClearChangesMask(CreatureType);
ClearChangesMask(DisplayPower);
ClearChangesMask(OverrideDisplayPowerID);
ClearChangesMask(Health);
ClearChangesMask(MaxHealth);
ClearChangesMask(Level);
ClearChangesMask(EffectiveLevel);
ClearChangesMask(ContentTuningID);
ClearChangesMask(ScalingLevelMin);
ClearChangesMask(ScalingLevelMax);
ClearChangesMask(ScalingLevelDelta);
ClearChangesMask(ScalingFactionGroup);
ClearChangesMask(FactionTemplate);
ClearChangesMask(Flags);
ClearChangesMask(Flags2);
ClearChangesMask(Flags3);
ClearChangesMask(Flags4);
ClearChangesMask(AuraState);
ClearChangesMask(RangedAttackRoundBaseTime);
ClearChangesMask(BoundingRadius);
ClearChangesMask(CombatReach);
ClearChangesMask(DisplayScale);
ClearChangesMask(CreatureFamily);
ClearChangesMask(OverrideCreatureType);
ClearChangesMask(NativeDisplayID);
ClearChangesMask(NativeXDisplayScale);
ClearChangesMask(MountDisplayID);
ClearChangesMask(CosmeticMountDisplayID);
ClearChangesMask(MinDamage);
ClearChangesMask(MaxDamage);
ClearChangesMask(MinOffHandDamage);
ClearChangesMask(MaxOffHandDamage);
ClearChangesMask(StandState);
ClearChangesMask(PetTalentPoints);
ClearChangesMask(VisFlags);
ClearChangesMask(AnimTier);
ClearChangesMask(PetNumber);
ClearChangesMask(PetNameTimestamp);
ClearChangesMask(PetExperience);
ClearChangesMask(PetNextLevelExperience);
ClearChangesMask(ModCastingSpeed);
ClearChangesMask(ModCastingSpeedNeg);
ClearChangesMask(ModSpellHaste);
ClearChangesMask(ModHaste);
ClearChangesMask(ModRangedHaste);
ClearChangesMask(ModHasteRegen);
ClearChangesMask(ModTimeRate);
ClearChangesMask(CreatedBySpell);
ClearChangesMask(EmoteState);
ClearChangesMask(BaseMana);
ClearChangesMask(BaseHealth);
ClearChangesMask(SheatheState);
ClearChangesMask(PvpFlags);
ClearChangesMask(PetFlags);
ClearChangesMask(ShapeshiftForm);
ClearChangesMask(AttackPower);
ClearChangesMask(AttackPowerModPos);
ClearChangesMask(AttackPowerModNeg);
ClearChangesMask(AttackPowerMultiplier);
ClearChangesMask(AttackPowerModSupport);
ClearChangesMask(RangedAttackPower);
ClearChangesMask(RangedAttackPowerModPos);
ClearChangesMask(RangedAttackPowerModNeg);
ClearChangesMask(RangedAttackPowerMultiplier);
ClearChangesMask(RangedAttackPowerModSupport);
ClearChangesMask(MainHandWeaponAttackPower);
ClearChangesMask(OffHandWeaponAttackPower);
ClearChangesMask(RangedWeaponAttackPower);
ClearChangesMask(SetAttackSpeedAura);
ClearChangesMask(Lifesteal);
ClearChangesMask(MinRangedDamage);
ClearChangesMask(MaxRangedDamage);
ClearChangesMask(ManaCostMultiplier);
ClearChangesMask(MaxHealthModifier);
ClearChangesMask(HoverHeight);
ClearChangesMask(MinItemLevelCutoff);
ClearChangesMask(MinItemLevel);
ClearChangesMask(MaxItemLevel);
ClearChangesMask(AzeriteItemLevel);
ClearChangesMask(WildBattlePetLevel);
ClearChangesMask(BattlePetCompanionExperience);
ClearChangesMask(BattlePetCompanionNameTimestamp);
ClearChangesMask(InteractSpellID);
ClearChangesMask(ScaleDuration);
ClearChangesMask(LooksLikeMountID);
ClearChangesMask(LooksLikeCreatureID);
ClearChangesMask(LookAtControllerID);
ClearChangesMask(PerksVendorItemID);
ClearChangesMask(TaxiNodesID);
ClearChangesMask(GuildGUID);
ClearChangesMask(FlightCapabilityID);
ClearChangesMask(GlideEventSpeedDivisor);
ClearChangesMask(DriveCapabilityID);
ClearChangesMask(MaxHealthModifierFlatNeg);
ClearChangesMask(MaxHealthModifierFlatPos);
ClearChangesMask(SilencedSchoolMask);
ClearChangesMask(CurrentAreaID);
ClearChangesMask(Field_31C);
ClearChangesMask(Field_320);
ClearChangesMask(NameplateAttachToGUID);
ClearChangesMask(AssistActionData);
ClearChangesMask(Power);
ClearChangesMask(MaxPower);
ClearChangesMask(PowerRegenFlatModifier);
ClearChangesMask(PowerRegenInterruptedFlatModifier);
ClearChangesMask(VirtualItems);
ClearChangesMask(AttackRoundBaseTime);
ClearChangesMask(Stats);
ClearChangesMask(StatPosBuff);
ClearChangesMask(StatNegBuff);
ClearChangesMask(StatSupportBuff);
ClearChangesMask(Resistances);
ClearChangesMask(BonusResistanceMods);
ClearChangesMask(ManaCostModifier);
_changesMask.ResetAll();
}
uint GetViewerDependentDisplayId(UnitData unitData, Unit unit, Player receiver)
{
uint displayId = unitData.DisplayID;
if (unit.IsCreature())
{
CreatureTemplate cinfo = unit.ToCreature().GetCreatureTemplate();
TempSummon summon = unit.ToTempSummon();
if (summon != null)
{
if (summon.GetSummonerGUID() == receiver.GetGUID())
{
if (summon.GetCreatureIdVisibleToSummoner().HasValue)
cinfo = Global.ObjectMgr.GetCreatureTemplate(summon.GetCreatureIdVisibleToSummoner().Value);
if (summon.GetDisplayIdVisibleToSummoner().HasValue)
displayId = summon.GetDisplayIdVisibleToSummoner().Value;
}
}
// this also applies for transform auras
SpellInfo transform = Global.SpellMgr.GetSpellInfo(unit.GetTransformSpell(), unit.GetMap().GetDifficultyID());
if (transform != null)
{
foreach (var spellEffectInfo in transform.GetEffects())
{
if (spellEffectInfo.IsAura(AuraType.Transform))
{
CreatureTemplate transformInfo = Global.ObjectMgr.GetCreatureTemplate((uint)spellEffectInfo.MiscValue);
if (transformInfo != null)
{
cinfo = transformInfo;
break;
}
}
}
}
if (cinfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Trigger))
if (receiver.IsGameMaster())
displayId = cinfo.GetFirstVisibleModel().CreatureDisplayID;
}
return displayId;
}
uint GetViewerDependentNpcFlags(UnitData unitData, Unit unit, Player receiver)
{
uint npcFlag = unitData.NpcFlags;
if (npcFlag != 0)
{
if ((!unit.IsInteractionAllowedInCombat() && unit.IsInCombat())
|| (!unit.IsInteractionAllowedWhileHostile() && unit.IsHostileTo(receiver)))
npcFlag = 0;
else
{
Creature creature = unit.ToCreature();
if (creature != null)
{
if (!receiver.CanSeeGossipOn(creature))
npcFlag &= ~(uint)(NPCFlags.Gossip | NPCFlags.QuestGiver);
if (!receiver.CanSeeSpellClickOn(creature))
npcFlag &= ~(uint)NPCFlags.SpellClick;
}
}
}
return npcFlag;
}
uint GetViewerDependentNpcFlags2(UnitData unitData, Unit unit, Player receiver)
{
uint npcFlag = unitData.NpcFlags2;
if (npcFlag != 0)
{
if ((!unit.IsInteractionAllowedInCombat() && unit.IsInCombat())
|| (!unit.IsInteractionAllowedWhileHostile() && unit.IsHostileTo(receiver)))
npcFlag = 0;
}
return npcFlag;
}
uint GetViewerDependentFactionTemplate(UnitData unitData, Unit unit, Player receiver)
{
uint factionTemplate = unitData.FactionTemplate;
if (unit.IsControlledByPlayer() && receiver != unit && WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGroup) && unit.IsInRaidWith(receiver))
{
FactionTemplateRecord ft1 = unit.GetFactionTemplateEntry();
FactionTemplateRecord ft2 = receiver.GetFactionTemplateEntry();
if (ft1 != null && ft2 != null && !ft1.IsFriendlyTo(ft2))
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
factionTemplate = receiver.GetFaction();
}
return factionTemplate;
}
uint GetViewerDependentFlags(UnitData unitData, Unit unit, Player receiver)
{
uint flags = unitData.Flags;
// Update fields of triggers, transformed units or uninteractible units (values dependent on GM state)
if (receiver.IsGameMaster())
flags &= ~(uint)UnitFlags.Uninteractible;
return flags;
}
uint GetViewerDependentFlags2(UnitData unitData, Unit unit, Player receiver)
{
uint flags = unitData.Flags2;
// Gamemasters should be always able to interact with units - remove uninteractible flag
if (receiver.IsGameMaster())
flags &= ~(uint)UnitFlags2.UntargetableByClient;
return flags;
}
uint GetViewerDependentFlags3(UnitData unitData, Unit unit, Player receiver)
{
uint flags = unitData.Flags3;
if ((flags & (uint)UnitFlags3.AlreadySkinned) != 0 && unit.IsCreature() && !unit.ToCreature().IsSkinnedBy(receiver))
flags &= ~(uint)UnitFlags3.AlreadySkinned;
return flags;
}
uint GetViewerDependentFlags4(UnitData unitData, Unit unit, Player receiver)
{
return unitData.Flags4;
}
uint GetViewerDependentAuraState(UnitData unitData, Unit unit, Player receiver)
{
// Check per caster aura states to not enable using a spell in client if specified aura is not by target
return unit.BuildAuraStateUpdateForTarget(receiver);
}
byte GetViewerDependentPvpFlags(UnitData unitData, Unit unit, Player receiver)
{
byte pvpFlags = unitData.PvpFlags;
if (unit.IsControlledByPlayer() && receiver != unit && WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGroup) && unit.IsInRaidWith(receiver))
{
FactionTemplateRecord ft1 = unit.GetFactionTemplateEntry();
FactionTemplateRecord ft2 = receiver.GetFactionTemplateEntry();
if (ft1 != null && ft2 != null && !ft1.IsFriendlyTo(ft2))
// Allow targeting opposite faction in party when enabled in config
pvpFlags &= (byte)UnitPVPStateFlags.Sanctuary;
}
return pvpFlags;
}
int GetViewerDependentInteractSpellId(UnitData unitData, Unit unit, Player receiver)
{
int interactSpellId = unitData.InteractSpellID;
if ((unitData.NpcFlags & (uint)NPCFlags.SpellClick) != 0 && interactSpellId == 0)
{
// this field is not set if there are multiple available spellclick spells
var clickBounds = Global.ObjectMgr.GetSpellClickInfoMapBounds(unit.GetEntry());
foreach (var spellClickInfo in clickBounds)
{
if (!spellClickInfo.IsFitToRequirements(receiver, unit))
continue;
if (!Global.ConditionMgr.IsObjectMeetingSpellClickConditions(unit.GetEntry(), spellClickInfo.spellId, receiver, unit))
continue;
interactSpellId = (int)spellClickInfo.spellId;
break;
}
}
return interactSpellId;
}
List<uint> GetViewerDependentStateWorldEffectIDs(UnitData unitData, Unit unit, Player receiver)
{
List<uint> stateWorldEffects = unitData.StateWorldEffectIDs;
if (unit.IsCreature())
{
var spawnTrackingStateData = unit.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateWorldEffects = spawnTrackingStateData.StateWorldEffects;
}
return stateWorldEffects;
}
uint GetViewerDependentStateSpellVisualID(UnitData unitData, Unit unit, Player receiver)
{
uint stateSpellVisual = unitData.StateSpellVisualID;
if (unit.IsCreature())
{
var spawnTrackingStateData = unit.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateSpellVisual = spawnTrackingStateData.StateSpellVisualId.GetValueOrDefault(0);
}
return stateSpellVisual;
}
uint GetViewerDependentStateAnimID(UnitData unitData, Unit unit, Player receiver)
{
uint stateAnimId = Global.DB2Mgr.GetEmptyAnimStateID();
if (unit.IsCreature())
{
var spawnTrackingStateData = unit.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateAnimId = spawnTrackingStateData.StateAnimId.GetValueOrDefault((ushort)stateAnimId);
}
return stateAnimId;
}
uint GetViewerDependentStateAnimKitID(UnitData unitData, Unit unit, Player receiver)
{
uint stateAnimKitId = unitData.StateAnimKitID;
if (unit.IsCreature())
{
var spawnTrackingStateData = unit.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateAnimKitId = spawnTrackingStateData.StateAnimKitId.GetValueOrDefault(0);
}
return stateAnimKitId;
}
uint GetViewerDependentStateWorldEffectsQuestObjectiveID(UnitData unitData, Unit unit, Player receiver)
{
uint stateWorldEffectsQuestObjectiveId = unitData.StateWorldEffectsQuestObjectiveID;
if (stateWorldEffectsQuestObjectiveId == 0 && unit.IsCreature())
{
CreatureData data = unit.ToCreature().GetCreatureData();
if (data != null)
{
if (data.spawnTrackingQuestObjectives.Any())
{
// If there is no valid objective for player, fill UF with first objective (if any)
stateWorldEffectsQuestObjectiveId = data.spawnTrackingQuestObjectives.First();
int i = 0;
while (++i <= data.spawnTrackingQuestObjectives.Count)
{
var id = data.spawnTrackingQuestObjectives[i];
if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, id) != SpawnTrackingState.Active)
continue;
stateWorldEffectsQuestObjectiveId = id;
break;
}
}
}
}
return stateWorldEffectsQuestObjectiveId;
}
}
public class ChrCustomizationChoice : IEquatable<ChrCustomizationChoice>, IComparable<ChrCustomizationChoice>
{
public uint ChrCustomizationOptionID;
public uint ChrCustomizationChoiceID;
public int CompareTo(ChrCustomizationChoice? other)
{
int result = ChrCustomizationOptionID.CompareTo(other.ChrCustomizationOptionID);
if (result == 0)
result = ChrCustomizationChoiceID.CompareTo(other.ChrCustomizationChoiceID);
return result;
}
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WriteUInt32(ChrCustomizationOptionID);
data.WriteUInt32(ChrCustomizationChoiceID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
data.WriteUInt32(ChrCustomizationOptionID);
data.WriteUInt32(ChrCustomizationChoiceID);
}
public bool Equals(ChrCustomizationChoice right)
{
return ChrCustomizationOptionID == right.ChrCustomizationOptionID
&& ChrCustomizationChoiceID == right.ChrCustomizationChoiceID;
}
}
public class QuestLog() : HasChangesMask(31)
{
public UpdateField<uint> QuestID = new(0, 1);
public UpdateField<ushort> StateFlags = new(0, 2);
public UpdateField<long> EndTime = new(0, 3);
public UpdateField<uint> ObjectiveFlags = new(0, 4);
public UpdateField<uint> EnabledObjectivesMask = new(0, 5); // 12.0.7: new field
public UpdateFieldArray<ushort> ObjectiveProgress = new(24, 6, 7);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(QuestID);
data.WriteUInt16(StateFlags);
for (int i = 0; i < 24; ++i)
{
data.WriteUInt16(ObjectiveProgress[i]);
}
data.WriteInt64(EndTime);
data.WriteUInt32(ObjectiveFlags);
data.WriteUInt32(EnabledObjectivesMask);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(QuestID);
}
if (changesMask[2])
{
data.WriteUInt16(StateFlags);
}
if (changesMask[3])
{
data.WriteInt64(EndTime);
}
if (changesMask[4])
{
data.WriteUInt32(ObjectiveFlags);
}
if (changesMask[5])
{
data.WriteUInt32(EnabledObjectivesMask);
}
}
if (changesMask[6])
{
for (int i = 0; i < 24; ++i)
{
if (changesMask[7 + i])
{
data.WriteUInt16(ObjectiveProgress[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(QuestID);
ClearChangesMask(StateFlags);
ClearChangesMask(EndTime);
ClearChangesMask(ObjectiveFlags);
ClearChangesMask(EnabledObjectivesMask);
ClearChangesMask(ObjectiveProgress);
_changesMask.ResetAll();
}
}
public class ArenaCooldown() : HasChangesMask(8)
{
public UpdateField<int> SpellID = new(0, 1);
public UpdateField<int> Charges = new(0, 2);
public UpdateField<uint> Flags = new(0, 3);
public UpdateField<uint> StartTime = new(0, 4);
public UpdateField<uint> EndTime = new(0, 5);
public UpdateField<uint> NextChargeTime = new(0, 6);
public UpdateField<byte> MaxCharges = new(0, 7);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(Charges);
data.WriteUInt32(Flags);
data.WriteUInt32(StartTime);
data.WriteUInt32(EndTime);
data.WriteUInt32(NextChargeTime);
data.WriteUInt8(MaxCharges);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 8);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(SpellID);
}
if (changesMask[2])
{
data.WriteInt32(Charges);
}
if (changesMask[3])
{
data.WriteUInt32(Flags);
}
if (changesMask[4])
{
data.WriteUInt32(StartTime);
}
if (changesMask[5])
{
data.WriteUInt32(EndTime);
}
if (changesMask[6])
{
data.WriteUInt32(NextChargeTime);
}
if (changesMask[7])
{
data.WriteUInt8(MaxCharges);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(SpellID);
ClearChangesMask(Charges);
ClearChangesMask(Flags);
ClearChangesMask(StartTime);
ClearChangesMask(EndTime);
ClearChangesMask(NextChargeTime);
ClearChangesMask(MaxCharges);
_changesMask.ResetAll();
}
}
public class ZonePlayerForcedReaction() : HasChangesMask(3)
{
public UpdateField<int> FactionID = new(0, 1);
public UpdateField<int> Reaction = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(FactionID);
data.WriteInt32(Reaction);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(FactionID);
}
if (changesMask[2])
{
data.WriteInt32(Reaction);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(FactionID);
ClearChangesMask(Reaction);
_changesMask.ResetAll();
}
}
public class PetCreatureName() : HasChangesMask(3)
{
public UpdateField<uint> CreatureID = new(0, 1);
public UpdateFieldString Name = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(CreatureID);
data.WriteBits(Name.Size(), 8);
data.WriteString(Name);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(CreatureID);
}
if (changesMask[2])
{
data.WriteBits(Name.Size(), 8);
data.WriteString(Name);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(CreatureID);
ClearChangesMask(Name);
_changesMask.ResetAll();
}
}
public class CTROptions : IEquatable<CTROptions>
{
public uint ConditionalFlags;
public byte FactionGroup;
public uint ChromieTimeExpansionMask;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(ConditionalFlags);
data.WriteUInt8(FactionGroup);
data.WriteUInt32(ChromieTimeExpansionMask);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteUInt32(ConditionalFlags);
data.WriteUInt8(FactionGroup);
data.WriteUInt32(ChromieTimeExpansionMask);
}
public bool Equals(CTROptions right)
{
return ConditionalFlags == right.ConditionalFlags
&& FactionGroup == right.FactionGroup
&& ChromieTimeExpansionMask == right.ChromieTimeExpansionMask;
}
}
public struct LeaverInfo : IEquatable<LeaverInfo>
{
public ObjectGuid BnetAccountGUID;
public float LeaveScore;
public uint SeasonID;
public uint TotalLeaves;
public uint TotalSuccesses;
public int ConsecutiveSuccesses;
public long LastPenaltyTime;
public long LeaverExpirationTime;
public int Unknown_1120;
public uint LeaverStatus;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(BnetAccountGUID);
data.WriteFloat(LeaveScore);
data.WriteUInt32(SeasonID);
data.WriteUInt32(TotalLeaves);
data.WriteUInt32(TotalSuccesses);
data.WriteInt32(ConsecutiveSuccesses);
data.WriteInt64(LastPenaltyTime);
data.WriteInt64(LeaverExpirationTime);
data.WriteInt32(Unknown_1120);
data.WriteBits(LeaverStatus, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WritePackedGuid(BnetAccountGUID);
data.WriteFloat(LeaveScore);
data.WriteUInt32(SeasonID);
data.WriteUInt32(TotalLeaves);
data.WriteUInt32(TotalSuccesses);
data.WriteInt32(ConsecutiveSuccesses);
data.WriteInt64(LastPenaltyTime);
data.WriteInt64(LeaverExpirationTime);
data.WriteInt32(Unknown_1120);
data.WriteBits(LeaverStatus, 1);
data.FlushBits();
}
public bool Equals(LeaverInfo right)
{
return BnetAccountGUID == right.BnetAccountGUID
&& LeaveScore == right.LeaveScore
&& SeasonID == right.SeasonID
&& TotalLeaves == right.TotalLeaves
&& TotalSuccesses == right.TotalSuccesses
&& ConsecutiveSuccesses == right.ConsecutiveSuccesses
&& LastPenaltyTime == right.LastPenaltyTime
&& LeaverExpirationTime == right.LeaverExpirationTime
&& Unknown_1120 == right.Unknown_1120
&& LeaverStatus == right.LeaverStatus;
}
}
public class DeclinedNames() : HasChangesMask(6)
{
public UpdateFieldArrayString Name = new(5, 0, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
for (int i = 0; i < 5; ++i)
{
data.WriteBits(Name[i].GetByteCount(), 10);
}
for (int i = 0; i < 5; ++i)
{
data.WriteString(Name[i]);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
if (changesMask[0])
{
for (int i = 0; i < 5; ++i)
{
if (changesMask[1 + i])
{
data.WriteBits(Name[i].GetByteCount(), 10);
}
}
}
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < 5; ++i)
{
if (changesMask[1 + i])
{
data.WriteString(Name[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Name);
_changesMask.ResetAll();
}
}
public class CustomTabardInfo() : HasChangesMask(6)
{
public UpdateField<int> EmblemStyle = new(0, 1);
public UpdateField<int> EmblemColor = new(0, 2);
public UpdateField<int> BorderStyle = new(0, 3);
public UpdateField<int> BorderColor = new(0, 4);
public UpdateField<int> BackgroundColor = new(0, 5);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(EmblemStyle);
data.WriteInt32(EmblemColor);
data.WriteInt32(BorderStyle);
data.WriteInt32(BorderColor);
data.WriteInt32(BackgroundColor);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 6);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(EmblemStyle);
}
if (changesMask[2])
{
data.WriteInt32(EmblemColor);
}
if (changesMask[3])
{
data.WriteInt32(BorderStyle);
}
if (changesMask[4])
{
data.WriteInt32(BorderColor);
}
if (changesMask[5])
{
data.WriteInt32(BackgroundColor);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(EmblemStyle);
ClearChangesMask(EmblemColor);
ClearChangesMask(BorderStyle);
ClearChangesMask(BorderColor);
ClearChangesMask(BackgroundColor);
_changesMask.ResetAll();
}
}
public class NPCAsPlayerInfo // 12.0.7: new UpdateField structure
{
public int Field_0;
public int CharacterLoadoutID;
public int CreatureID;
public Vector3 LocWorldSpace;
public float FacingWorldSpace;
public ObjectGuid TransportGUID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(CharacterLoadoutID);
data.WriteInt32(CreatureID);
data.WriteVector3(LocWorldSpace);
data.WriteFloat(FacingWorldSpace);
data.WritePackedGuid(TransportGUID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(CharacterLoadoutID);
data.WriteInt32(CreatureID);
data.WriteVector3(LocWorldSpace);
data.WriteFloat(FacingWorldSpace);
data.WritePackedGuid(TransportGUID);
}
}
public class PlayerData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Player, 326)
{
public UpdateField<bool> HasQuestSession = new(0, 1);
public UpdateField<bool> HasLevelLink = new(0, 2);
public DynamicUpdateField<ChrCustomizationChoice> Customizations = new(0, 3);
public DynamicUpdateField<ChrCustomizationChoice> QaCustomizations = new(0, 4);
public DynamicUpdateField<QuestLog> QuestSessionQuestLog = new(0, 5);
public DynamicUpdateField<ArenaCooldown> ArenaCooldowns = new(0, 6);
public DynamicUpdateField<int> VisualItemReplacements = new(0, 8);
public DynamicUpdateField<PetCreatureName> PetNames = new(0, 7);
public UpdateField<ObjectGuid> DuelArbiter = new(0, 9);
public UpdateField<ObjectGuid> WowAccount = new(0, 10);
public UpdateField<ObjectGuid> BnetAccount = new(0, 11);
public UpdateField<ulong> GuildClubMemberID = new(0, 12);
public UpdateField<ObjectGuid> LootTargetGUID = new(0, 13);
public UpdateField<uint> PlayerFlags = new(0, 14);
public UpdateField<uint> PlayerFlagsEx = new(0, 15);
public UpdateField<uint> GuildRankID = new(0, 16);
public UpdateField<uint> GuildDeleteDate = new(0, 17);
public UpdateField<uint> GuildLevel = new(0, 18);
public UpdateField<byte> NativeSex = new(0, 19);
public UpdateField<byte> Inebriation = new(0, 20);
public UpdateField<byte> PvpTitle = new(0, 21);
public UpdateField<byte> ArenaFaction = new(0, 22);
public UpdateField<uint> DuelTeam = new(0, 23);
public UpdateField<int> GuildTimeStamp = new(0, 24);
public MapUpdateField<int, int> QuestLogQuestIdToIndex = new(0, 25); // 12.0.7: new field
public UpdateField<uint> PlayerTitle = new(0, 26);
public UpdateField<int> FakeInebriation = new(0, 27);
public UpdateField<uint> VirtualPlayerRealm = new(0, 28);
public UpdateField<uint> CurrentSpecID = new(0, 29);
public UpdateField<int> CurrentCombatTraitConfigSubTreeID = new(0, 30);
public UpdateField<int> TaxiMountAnimKitID = new(0, 31);
public UpdateField<byte> CurrentBattlePetBreedQuality = new(32, 33);
public UpdateField<uint> HonorLevel = new(32, 34);
public UpdateField<long> LogoutTime = new(32, 35);
public UpdateFieldString Name = new(32, 36);
public UpdateField<int> Field_1AC = new(32, 37);
public UpdateField<int> Field_1B0 = new(32, 38);
public UpdateField<int> CurrentBattlePetSpeciesID = new(32, 39);
public UpdateField<CTROptions> CtrOptions = new(32, 40);
public UpdateField<int> CovenantID = new(32, 41);
public UpdateField<int> SoulbindID = new(32, 42);
public UpdateField<DungeonScoreSummary> DungeonScore = new(32, 43);
public UpdateField<LeaverInfo> LeaverInfo = new(32, 44);
public UpdateField<ObjectGuid> SpectateTarget = new(32, 45);
public UpdateField<int> Field_200 = new(32, 46);
public OptionalUpdateField<DeclinedNames> DeclinedNames = new(32, 47);
public UpdateField<CustomTabardInfo> PersonalTabard = new(32, 48);
public UpdateField<NPCAsPlayerInfo> NpcAsPlayerInfo = new(32, 49); // 12.0.7: new field
public UpdateFieldArray<byte> PartyType = new(2, 50, 51);
public UpdateFieldArray<QuestLog> QuestLog = new(175, 53, 54);
public UpdateFieldArray<VisibleItem> VisibleItems = new(19, 229, 230);
public UpdateFieldArray<float> AvgItemLevel = new(6, 249, 250);
public UpdateFieldArray<ZonePlayerForcedReaction> ForcedReactions = new(32, 256, 257);
public UpdateFieldArray<ItemInstance> VisibleEquipableSpells = new(16, 289, 290);
public UpdateFieldArray<uint> Field_3120 = new(19, 306, 307);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
data.WritePackedGuid(DuelArbiter);
data.WritePackedGuid(WowAccount);
data.WritePackedGuid(BnetAccount);
data.WriteUInt64(GuildClubMemberID);
data.WritePackedGuid(LootTargetGUID);
data.WriteUInt32(PlayerFlags);
data.WriteUInt32(PlayerFlagsEx);
data.WriteUInt32(GuildRankID);
data.WriteUInt32(GuildDeleteDate);
data.WriteUInt32(GuildLevel);
data.WriteInt32(Customizations.Size());
data.WriteInt32(QaCustomizations.Size());
for (int i = 0; i < 2; ++i)
{
data.WriteUInt8(PartyType[i]);
}
data.WriteUInt8(NativeSex);
data.WriteUInt8(Inebriation);
data.WriteUInt8(PvpTitle);
data.WriteUInt8(ArenaFaction);
data.WriteUInt32(DuelTeam);
data.WriteInt32(GuildTimeStamp);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
{
for (int i = 0; i < 175; ++i)
QuestLog[i].WriteCreate(data, owner, receiver);
WriteMapFieldCreate(QuestLogQuestIdToIndex, data, owner, receiver);
data.WriteInt32(QuestSessionQuestLog.Size());
}
data.WriteUInt32(PlayerTitle);
data.WriteInt32(FakeInebriation);
data.WriteUInt32(VirtualPlayerRealm);
data.WriteUInt32(CurrentSpecID);
data.WriteInt32(CurrentCombatTraitConfigSubTreeID);
data.WriteInt32(TaxiMountAnimKitID);
for (int i = 0; i < 6; ++i)
{
data.WriteFloat(AvgItemLevel[i]);
}
data.WriteUInt8(CurrentBattlePetBreedQuality);
data.WriteUInt32(HonorLevel);
data.WriteInt64(LogoutTime);
data.WriteInt32(ArenaCooldowns.Size());
for (int i = 0; i < 32; ++i)
{
ForcedReactions[i].WriteCreate(data, owner, receiver);
}
data.WriteInt32(Field_1AC);
data.WriteInt32(Field_1B0);
data.WriteInt32(CurrentBattlePetSpeciesID);
data.WriteInt32(PetNames.Size());
((CTROptions)CtrOptions).WriteCreate(data, owner, receiver);
data.WriteInt32(CovenantID);
data.WriteInt32(SoulbindID);
data.WritePackedGuid(SpectateTarget);
data.WriteInt32(Field_200);
data.WriteInt32(VisualItemReplacements.Size());
for (int i = 0; i < 19; ++i)
{
data.WriteUInt32(Field_3120[i]);
}
PersonalTabard.GetValue().WriteCreate(data, owner, receiver);
NpcAsPlayerInfo.GetValue().WriteCreate(data, owner, receiver);
for (int i = 0; i < Customizations.Size(); ++i)
{
Customizations[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < QaCustomizations.Size(); ++i)
{
QaCustomizations[i].WriteCreate(data, owner, receiver);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
{
for (int i = 0; i < QuestSessionQuestLog.Size(); ++i)
{
QuestSessionQuestLog[i].WriteCreate(data, owner, receiver);
}
}
for (int i = 0; i < ArenaCooldowns.Size(); ++i)
{
ArenaCooldowns[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < VisualItemReplacements.Size(); ++i)
{
data.WriteInt32(VisualItemReplacements[i]);
}
for (int i = 0; i < 19; ++i)
{
VisibleItems[i].WriteCreate(data, owner, receiver);
}
data.FlushBits();
data.WriteBits(Name.Size(), 6);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
{
data.WriteBit(HasQuestSession);
}
data.WriteBit(HasLevelLink);
data.WriteBits(DeclinedNames.HasValue(), 1);
DungeonScore.GetValue().Write(data);
data.WriteString(Name);
LeaverInfo.GetValue().WriteCreate(data, owner, receiver);
for (int i = 0; i < 16; ++i)
{
VisibleEquipableSpells[i].Write(data);
}
for (int i = 0; i < PetNames.Size(); ++i)
{
PetNames[i].WriteCreate(data, owner, receiver);
}
if (DeclinedNames.HasValue())
{
DeclinedNames.GetValue().WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public void PlayerDataAppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
allowedMaskForTarget.OR(new UpdateMask(ChangeMaskLength, [0x02000022u, 0xFFE00000u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0000001Fu, 0x00000000u, 0x00000000u, 0x00000000u]));
}
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
PlayerDataAppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
}
public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
{
UpdateMask allowedMaskForTarget = new(ChangeMaskLength, [0xFDFFFFDDu, 0x001FFFFFu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFFE0u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0000003Fu]);
PlayerDataAppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
changesMask.AND(allowedMaskForTarget);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new(ChangeMaskLength, [0xFDFFFFDDu, 0x001FFFFFu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFFFFFE0u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x0000003Fu]);
PlayerDataAppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Player owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 11);
for (uint i = 0; i < 11; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
bool noQuestLogChangesMask = data.WriteBit(IsQuestLogChangesMaskSkipped());
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(HasQuestSession);
}
if (changesMask[2])
{
data.WriteBit(HasLevelLink);
}
if (changesMask[3])
{
if (!ignoreNestedChangesMask)
Customizations.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Customizations.Size(), data);
}
if (changesMask[4])
{
if (!ignoreNestedChangesMask)
QaCustomizations.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(QaCustomizations.Size(), data);
}
if (changesMask[5])
{
if (!ignoreNestedChangesMask)
QuestSessionQuestLog.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(QuestSessionQuestLog.Size(), data);
}
if (changesMask[6])
{
if (!ignoreNestedChangesMask)
ArenaCooldowns.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ArenaCooldowns.Size(), data);
}
if (changesMask[7])
{
if (!ignoreNestedChangesMask)
PetNames.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(PetNames.Size(), data);
}
if (changesMask[8])
{
if (!ignoreNestedChangesMask)
VisualItemReplacements.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(VisualItemReplacements.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
for (int i = 0; i < Customizations.Size(); ++i)
{
if (Customizations.HasChanged(i) || ignoreNestedChangesMask)
{
Customizations[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < QaCustomizations.Size(); ++i)
{
if (QaCustomizations.HasChanged(i) || ignoreNestedChangesMask)
{
QaCustomizations[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[5])
{
for (int i = 0; i < QuestSessionQuestLog.Size(); ++i)
{
if (QuestSessionQuestLog.HasChanged(i) || ignoreNestedChangesMask)
{
if (noQuestLogChangesMask)
QuestSessionQuestLog[i].WriteCreate(data, owner, receiver);
else
QuestSessionQuestLog[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[6])
{
for (int i = 0; i < ArenaCooldowns.Size(); ++i)
{
if (ArenaCooldowns.HasChanged(i) || ignoreNestedChangesMask)
{
ArenaCooldowns[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[8])
{
for (int i = 0; i < VisualItemReplacements.Size(); ++i)
{
if (VisualItemReplacements.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(VisualItemReplacements[i]);
}
}
}
if (changesMask[7])
{
for (int i = 0; i < PetNames.Size(); ++i)
{
if (PetNames.HasChanged(i) || ignoreNestedChangesMask)
{
PetNames[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[9])
{
data.WritePackedGuid(DuelArbiter);
}
if (changesMask[10])
{
data.WritePackedGuid(WowAccount);
}
if (changesMask[11])
{
data.WritePackedGuid(BnetAccount);
}
if (changesMask[12])
{
data.WriteUInt64(GuildClubMemberID);
}
if (changesMask[13])
{
data.WritePackedGuid(LootTargetGUID);
}
if (changesMask[14])
{
data.WriteUInt32(PlayerFlags);
}
if (changesMask[15])
{
data.WriteUInt32(PlayerFlagsEx);
}
if (changesMask[16])
{
data.WriteUInt32(GuildRankID);
}
if (changesMask[17])
{
data.WriteUInt32(GuildDeleteDate);
}
if (changesMask[18])
{
data.WriteUInt32(GuildLevel);
}
if (changesMask[19])
{
data.WriteUInt8(NativeSex);
}
if (changesMask[20])
{
data.WriteUInt8(Inebriation);
}
if (changesMask[21])
{
data.WriteUInt8(PvpTitle);
}
if (changesMask[22])
{
data.WriteUInt8(ArenaFaction);
}
if (changesMask[23])
{
data.WriteUInt32(DuelTeam);
}
if (changesMask[24])
{
data.WriteInt32(GuildTimeStamp);
}
if (changesMask[25])
{
WriteMapFieldUpdate(QuestLogQuestIdToIndex, data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[26])
{
data.WriteUInt32(PlayerTitle);
}
if (changesMask[27])
{
data.WriteInt32(FakeInebriation);
}
if (changesMask[28])
{
data.WriteUInt32(VirtualPlayerRealm);
}
if (changesMask[29])
{
data.WriteUInt32(CurrentSpecID);
}
if (changesMask[30])
{
data.WriteInt32(CurrentCombatTraitConfigSubTreeID);
}
if (changesMask[31])
{
data.WriteInt32(TaxiMountAnimKitID);
}
}
if (changesMask[32])
{
if (changesMask[33])
{
data.WriteUInt8(CurrentBattlePetBreedQuality);
}
if (changesMask[34])
{
data.WriteUInt32(HonorLevel);
}
if (changesMask[35])
{
data.WriteInt64(LogoutTime);
}
if (changesMask[37])
{
data.WriteInt32(Field_1AC);
}
if (changesMask[38])
{
data.WriteInt32(Field_1B0);
}
if (changesMask[39])
{
data.WriteInt32(CurrentBattlePetSpeciesID);
}
if (changesMask[40])
{
((CTROptions)CtrOptions).WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[41])
{
data.WriteInt32(CovenantID);
}
if (changesMask[42])
{
data.WriteInt32(SoulbindID);
}
if (changesMask[45])
{
data.WritePackedGuid(SpectateTarget);
}
if (changesMask[46])
{
data.WriteInt32(Field_200);
}
if (changesMask[48])
{
PersonalTabard.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[49])
{
NpcAsPlayerInfo.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[36])
{
data.WriteBits(Name.Size(), 6);
}
data.WriteBits(DeclinedNames.HasValue(), 1);
data.FlushBits();
if (changesMask[43])
{
DungeonScore.GetValue().Write(data);
}
if (changesMask[36])
{
data.WriteString(Name);
}
if (changesMask[44])
{
LeaverInfo.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[47])
{
if (DeclinedNames.HasValue())
{
DeclinedNames.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[50])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[51 + i])
{
data.WriteUInt8(PartyType[i]);
}
}
}
if (changesMask[53])
{
for (int i = 0; i < 175; ++i)
{
if (changesMask[54 + i])
{
if (noQuestLogChangesMask)
QuestLog[i].WriteCreate(data, owner, receiver);
else
QuestLog[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[249])
{
for (int i = 0; i < 6; ++i)
{
if (changesMask[250 + i])
{
data.WriteFloat(AvgItemLevel[i]);
}
}
}
if (changesMask[256])
{
for (int i = 0; i < 32; ++i)
{
if (changesMask[257 + i])
{
ForcedReactions[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[306])
{
for (int i = 0; i < 19; ++i)
{
if (changesMask[307 + i])
{
data.WriteUInt32(Field_3120[i]);
}
}
}
if (changesMask[229])
{
for (int i = 0; i < 19; ++i)
{
if (changesMask[230 + i])
{
VisibleItems[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[289])
{
for (int i = 0; i < 16; ++i)
{
if (changesMask[290 + i])
{
VisibleEquipableSpells[i].Write(data);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(HasQuestSession);
ClearChangesMask(HasLevelLink);
ClearChangesMask(Customizations);
ClearChangesMask(QaCustomizations);
ClearChangesMask(QuestSessionQuestLog);
ClearChangesMask(ArenaCooldowns);
ClearChangesMask(VisualItemReplacements);
ClearChangesMask(PetNames);
ClearChangesMask(DuelArbiter);
ClearChangesMask(WowAccount);
ClearChangesMask(BnetAccount);
ClearChangesMask(GuildClubMemberID);
ClearChangesMask(LootTargetGUID);
ClearChangesMask(PlayerFlags);
ClearChangesMask(PlayerFlagsEx);
ClearChangesMask(GuildRankID);
ClearChangesMask(GuildDeleteDate);
ClearChangesMask(GuildLevel);
ClearChangesMask(NativeSex);
ClearChangesMask(Inebriation);
ClearChangesMask(PvpTitle);
ClearChangesMask(ArenaFaction);
ClearChangesMask(DuelTeam);
ClearChangesMask(GuildTimeStamp);
ClearChangesMask(QuestLogQuestIdToIndex);
ClearChangesMask(PlayerTitle);
ClearChangesMask(FakeInebriation);
ClearChangesMask(VirtualPlayerRealm);
ClearChangesMask(CurrentSpecID);
ClearChangesMask(CurrentCombatTraitConfigSubTreeID);
ClearChangesMask(TaxiMountAnimKitID);
ClearChangesMask(CurrentBattlePetBreedQuality);
ClearChangesMask(HonorLevel);
ClearChangesMask(LogoutTime);
ClearChangesMask(Name);
ClearChangesMask(Field_1AC);
ClearChangesMask(Field_1B0);
ClearChangesMask(CurrentBattlePetSpeciesID);
ClearChangesMask(CtrOptions);
ClearChangesMask(CovenantID);
ClearChangesMask(SoulbindID);
ClearChangesMask(DungeonScore);
ClearChangesMask(LeaverInfo);
ClearChangesMask(SpectateTarget);
ClearChangesMask(Field_200);
ClearChangesMask(DeclinedNames);
ClearChangesMask(PersonalTabard);
ClearChangesMask(NpcAsPlayerInfo);
ClearChangesMask(PartyType);
ClearChangesMask(QuestLog);
ClearChangesMask(VisibleItems);
ClearChangesMask(AvgItemLevel);
ClearChangesMask(ForcedReactions);
ClearChangesMask(VisibleEquipableSpells);
ClearChangesMask(Field_3120);
_changesMask.ResetAll();
}
bool IsQuestLogChangesMaskSkipped() { return false; } // bandwidth savings aren't worth the cpu time
}
public class SkillInfo() : HasChangesMask(2101)
{
public UpdateFieldArray<ushort> SkillLineID = new(300, 0, 1);
public UpdateFieldArray<ushort> SkillStep = new(300, 0, 301);
public UpdateFieldArray<ushort> SkillRank = new(300, 0, 601);
public UpdateFieldArray<ushort> SkillStartingRank = new(300, 0, 901);
public UpdateFieldArray<ushort> SkillMaxRank = new(300, 0, 1201);
public UpdateFieldArray<ushort> SkillTempBonus = new(300, 0, 1501);
public UpdateFieldArray<ushort> SkillPermBonus = new(300, 0, 1801);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
for (int i = 0; i < 300; ++i)
{
data.WriteUInt16(SkillLineID[i]);
data.WriteUInt16(SkillStep[i]);
data.WriteUInt16(SkillRank[i]);
data.WriteUInt16(SkillStartingRank[i]);
data.WriteUInt16(SkillMaxRank[i]);
data.WriteUInt16(SkillTempBonus[i]);
data.WriteUInt16(SkillPermBonus[i]);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
for (uint i = 0; i < 2; ++i)
data.WriteUInt32(changesMask.GetBlocksMask(i));
data.WriteBits(changesMask.GetBlocksMask(2), 2);
for (uint i = 0; i < 66; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < 300; ++i)
{
if (changesMask[1 + i])
{
data.WriteUInt16(SkillLineID[i]);
}
if (changesMask[301 + i])
{
data.WriteUInt16(SkillStep[i]);
}
if (changesMask[601 + i])
{
data.WriteUInt16(SkillRank[i]);
}
if (changesMask[901 + i])
{
data.WriteUInt16(SkillStartingRank[i]);
}
if (changesMask[1201 + i])
{
data.WriteUInt16(SkillMaxRank[i]);
}
if (changesMask[1501 + i])
{
data.WriteUInt16(SkillTempBonus[i]);
}
if (changesMask[1801 + i])
{
data.WriteUInt16(SkillPermBonus[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(SkillLineID);
ClearChangesMask(SkillStep);
ClearChangesMask(SkillRank);
ClearChangesMask(SkillStartingRank);
ClearChangesMask(SkillMaxRank);
ClearChangesMask(SkillTempBonus);
ClearChangesMask(SkillPermBonus);
_changesMask.ResetAll();
}
}
public class BitVector() : HasChangesMask(2)
{
public DynamicUpdateField<ulong> Values = new(0, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Values.Size());
for (int i = 0; i < Values.Size(); ++i)
data.WriteUInt64(Values[i]);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 2);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreChangesMask)
Values.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Values.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Values.Size(); ++i)
{
if (Values.HasChanged(i) || ignoreChangesMask)
{
data.WriteUInt64(Values[i]);
}
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Values);
_changesMask.ResetAll();
}
}
public class BitVectors() : HasChangesMask(15)
{
public UpdateFieldArray<BitVector> Values = new(14, 0, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
for (int i = 0; i < 14; ++i)
Values[i].WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 1);
if (changesMask.GetBlock(0) != 0)
data.WriteBits(changesMask.GetBlock(0), 32);
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < 14; ++i)
{
if (changesMask[1 + i])
{
Values[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Values);
_changesMask.ResetAll();
}
}
public class PlayerDataElement : IEquatable<PlayerDataElement>
{
public uint Type;
public float FloatValue;
public long Int64Value;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(Type);
if (Type == 1)
{
data.WriteFloat(FloatValue);
}
if (Type == 0)
{
data.WriteInt64(Int64Value);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteUInt32(Type);
if (Type == 1)
{
data.WriteFloat(FloatValue);
}
if (Type == 0)
{
data.WriteInt64(Int64Value);
}
}
public bool Equals(PlayerDataElement right)
{
return Type == right.Type
&& FloatValue == right.FloatValue
&& Int64Value == right.Int64Value;
}
}
public class RestInfo() : HasChangesMask(3)
{
public UpdateField<uint> Threshold = new(0, 1);
public UpdateField<byte> StateID = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(Threshold);
data.WriteUInt8(StateID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(Threshold);
}
if (changesMask[2])
{
data.WriteUInt8(StateID);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Threshold);
ClearChangesMask(StateID);
_changesMask.ResetAll();
}
}
public class PVPInfo() : HasChangesMask(19)
{
public UpdateField<bool> Disqualified = new(0, 1);
public UpdateField<sbyte> Bracket = new(0, 2);
public UpdateField<uint> PvpRatingID = new(0, 3);
public UpdateField<uint> WeeklyPlayed = new(0, 4);
public UpdateField<uint> WeeklyWon = new(0, 5);
public UpdateField<uint> SeasonPlayed = new(0, 6);
public UpdateField<uint> SeasonWon = new(0, 7);
public UpdateField<uint> Rating = new(0, 8);
public UpdateField<uint> WeeklyBestRating = new(0, 9);
public UpdateField<uint> SeasonBestRating = new(0, 10);
public UpdateField<uint> PvpTierID = new(0, 11);
public UpdateField<uint> WeeklyBestWinPvpTierID = new(0, 12);
public UpdateField<uint> Field_28 = new(0, 13);
public UpdateField<uint> Field_2C = new(0, 14);
public UpdateField<uint> WeeklyRoundsPlayed = new(0, 15);
public UpdateField<uint> WeeklyRoundsWon = new(0, 16);
public UpdateField<uint> SeasonRoundsPlayed = new(0, 17);
public UpdateField<uint> SeasonRoundsWon = new(0, 18);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt8(Bracket);
data.WriteUInt32(PvpRatingID);
data.WriteUInt32(WeeklyPlayed);
data.WriteUInt32(WeeklyWon);
data.WriteUInt32(SeasonPlayed);
data.WriteUInt32(SeasonWon);
data.WriteUInt32(Rating);
data.WriteUInt32(WeeklyBestRating);
data.WriteUInt32(SeasonBestRating);
data.WriteUInt32(PvpTierID);
data.WriteUInt32(WeeklyBestWinPvpTierID);
data.WriteUInt32(Field_28);
data.WriteUInt32(Field_2C);
data.WriteUInt32(WeeklyRoundsPlayed);
data.WriteUInt32(WeeklyRoundsWon);
data.WriteUInt32(SeasonRoundsPlayed);
data.WriteUInt32(SeasonRoundsWon);
data.WriteBit(Disqualified);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 19);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(Disqualified);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
data.WriteInt8(Bracket);
}
if (changesMask[3])
{
data.WriteUInt32(PvpRatingID);
}
if (changesMask[4])
{
data.WriteUInt32(WeeklyPlayed);
}
if (changesMask[5])
{
data.WriteUInt32(WeeklyWon);
}
if (changesMask[6])
{
data.WriteUInt32(SeasonPlayed);
}
if (changesMask[7])
{
data.WriteUInt32(SeasonWon);
}
if (changesMask[8])
{
data.WriteUInt32(Rating);
}
if (changesMask[9])
{
data.WriteUInt32(WeeklyBestRating);
}
if (changesMask[10])
{
data.WriteUInt32(SeasonBestRating);
}
if (changesMask[11])
{
data.WriteUInt32(PvpTierID);
}
if (changesMask[12])
{
data.WriteUInt32(WeeklyBestWinPvpTierID);
}
if (changesMask[13])
{
data.WriteUInt32(Field_28);
}
if (changesMask[14])
{
data.WriteUInt32(Field_2C);
}
if (changesMask[15])
{
data.WriteUInt32(WeeklyRoundsPlayed);
}
if (changesMask[16])
{
data.WriteUInt32(WeeklyRoundsWon);
}
if (changesMask[17])
{
data.WriteUInt32(SeasonRoundsPlayed);
}
if (changesMask[18])
{
data.WriteUInt32(SeasonRoundsWon);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Disqualified);
ClearChangesMask(Bracket);
ClearChangesMask(PvpRatingID);
ClearChangesMask(WeeklyPlayed);
ClearChangesMask(WeeklyWon);
ClearChangesMask(SeasonPlayed);
ClearChangesMask(SeasonWon);
ClearChangesMask(Rating);
ClearChangesMask(WeeklyBestRating);
ClearChangesMask(SeasonBestRating);
ClearChangesMask(PvpTierID);
ClearChangesMask(WeeklyBestWinPvpTierID);
ClearChangesMask(Field_28);
ClearChangesMask(Field_2C);
ClearChangesMask(WeeklyRoundsPlayed);
ClearChangesMask(WeeklyRoundsWon);
ClearChangesMask(SeasonRoundsPlayed);
ClearChangesMask(SeasonRoundsWon);
_changesMask.ResetAll();
}
}
public class CharacterRestriction : IEquatable<CharacterRestriction>
{
public int Field_0;
public int Field_4;
public int Field_8;
public uint Type;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(Field_4);
data.WriteInt32(Field_8);
data.WriteBits(Type, 5);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(Field_4);
data.WriteInt32(Field_8);
data.WriteBits(Type, 5);
data.FlushBits();
}
public bool Equals(CharacterRestriction right)
{
return Field_0 == right.Field_0
&& Field_4 == right.Field_4
&& Field_8 == right.Field_8
&& Type == right.Type;
}
}
public class SpellPctModByLabel : IEquatable<SpellPctModByLabel>
{
public int ModIndex;
public float ModifierValue;
public int LabelID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteFloat(ModifierValue);
data.WriteInt32(LabelID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteFloat(ModifierValue);
data.WriteInt32(LabelID);
}
public bool Equals(SpellPctModByLabel right)
{
return ModIndex == right.ModIndex
&& ModifierValue == right.ModifierValue
&& LabelID == right.LabelID;
}
}
public class SpellFlatModByLabel : IEquatable<SpellFlatModByLabel>
{
public int ModIndex;
public int ModifierValue;
public int LabelID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteInt32(ModifierValue);
data.WriteInt32(LabelID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(ModIndex);
data.WriteInt32(ModifierValue);
data.WriteInt32(LabelID);
}
public bool Equals(SpellFlatModByLabel right)
{
return ModIndex == right.ModIndex
&& ModifierValue == right.ModifierValue
&& LabelID == right.LabelID;
}
}
public class CompletedProject() : HasChangesMask(4)
{
public UpdateField<long> FirstCompleted = new(0, 1);
public UpdateField<uint> ProjectID = new(0, 2);
public UpdateField<uint> CompletionCount = new(0, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt64(FirstCompleted);
data.WriteUInt32(ProjectID);
data.WriteUInt32(CompletionCount);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt64(FirstCompleted);
}
if (changesMask[2])
{
data.WriteUInt32(ProjectID);
}
if (changesMask[3])
{
data.WriteUInt32(CompletionCount);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(FirstCompleted);
ClearChangesMask(ProjectID);
ClearChangesMask(CompletionCount);
_changesMask.ResetAll();
}
}
public class ResearchHistory() : HasChangesMask(2)
{
public DynamicUpdateField<CompletedProject> CompletedProjects = new(0, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(CompletedProjects.Size());
for (int i = 0; i < CompletedProjects.Size(); ++i)
{
CompletedProjects[i].WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 2);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreChangesMask)
CompletedProjects.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CompletedProjects.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < CompletedProjects.Size(); ++i)
{
if (CompletedProjects.HasChanged(i) || ignoreChangesMask)
{
CompletedProjects[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(CompletedProjects);
_changesMask.ResetAll();
}
}
public class MawPower : IEquatable<MawPower>
{
public int SpellID;
public int MawPowerID;
public int Stacks;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(MawPowerID);
data.WriteInt32(Stacks);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(SpellID);
data.WriteInt32(MawPowerID);
data.WriteInt32(Stacks);
}
public bool Equals(MawPower right)
{
return SpellID == right.SpellID
&& MawPowerID == right.MawPowerID
&& Stacks == right.Stacks;
}
}
public class MultiFloorExplore : IEquatable<MultiFloorExplore>
{
public List<int> WorldMapOverlayIDs = new();
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(WorldMapOverlayIDs.Count);
for (int i = 0; i < WorldMapOverlayIDs.Count; ++i)
{
data.WriteInt32(WorldMapOverlayIDs[i]);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(WorldMapOverlayIDs.Count);
for (int i = 0; i < WorldMapOverlayIDs.Count; ++i)
{
data.WriteInt32(WorldMapOverlayIDs[i]);
}
data.FlushBits();
}
public bool Equals(MultiFloorExplore right)
{
return WorldMapOverlayIDs == right.WorldMapOverlayIDs;
}
}
public class RecipeProgressionInfo : IEquatable<RecipeProgressionInfo>
{
public ushort RecipeProgressionGroupID;
public ushort Experience;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt16(RecipeProgressionGroupID);
data.WriteUInt16(Experience);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteUInt16(RecipeProgressionGroupID);
data.WriteUInt16(Experience);
}
public bool Equals(RecipeProgressionInfo right)
{
return RecipeProgressionGroupID == right.RecipeProgressionGroupID
&& Experience == right.Experience;
}
}
public class ActivePlayerUnk901() : HasChangesMask(3)
{
public UpdateField<ObjectGuid> Field_0 = new(0, 1);
public UpdateField<int> Field_10 = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(Field_0);
data.WriteInt32(Field_10);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(Field_0);
}
if (changesMask[2])
{
data.WriteInt32(Field_10);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Field_0);
ClearChangesMask(Field_10);
_changesMask.ResetAll();
}
}
public class QuestSession() : HasChangesMask(3)
{
public UpdateField<ObjectGuid> Owner = new(0, 1);
public UpdateField<BitVector> QuestCompleted = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(Owner);
QuestCompleted.GetValue().WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(Owner);
}
if (changesMask[2])
{
QuestCompleted.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Owner);
ClearChangesMask(QuestCompleted);
_changesMask.ResetAll();
}
}
public class ReplayedQuest() : HasChangesMask(3)
{
public UpdateField<int> QuestID = new(0, 1);
public UpdateField<uint> ReplayTime = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(QuestID);
data.WriteUInt32(ReplayTime);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(QuestID);
}
if (changesMask[2])
{
data.WriteUInt32(ReplayTime);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(QuestID);
ClearChangesMask(ReplayTime);
_changesMask.ResetAll();
}
}
public class TraitEntry : IEquatable<TraitEntry>
{
public int TraitNodeID;
public int TraitNodeEntryID;
public int Rank;
public int GrantedRanks;
public int BonusRanks;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(TraitNodeID);
data.WriteInt32(TraitNodeEntryID);
data.WriteInt32(Rank);
data.WriteInt32(GrantedRanks);
data.WriteInt32(BonusRanks);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(TraitNodeID);
data.WriteInt32(TraitNodeEntryID);
data.WriteInt32(Rank);
data.WriteInt32(GrantedRanks);
data.WriteInt32(BonusRanks);
}
public bool Equals(TraitEntry right)
{
return TraitNodeID == right.TraitNodeID
&& TraitNodeEntryID == right.TraitNodeEntryID
&& Rank == right.Rank
&& GrantedRanks == right.GrantedRanks
&& BonusRanks == right.BonusRanks;
}
}
public class TraitSubTreeCache : IEquatable<TraitSubTreeCache>
{
public List<TraitEntry> Entries = new();
public int TraitSubTreeID;
public uint Active;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(TraitSubTreeID);
data.WriteInt32(Entries.Count);
for (int i = 0; i < Entries.Count; ++i)
{
Entries[i].WriteCreate(data, owner, receiver);
}
data.WriteBits(Active, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(TraitSubTreeID);
data.WriteInt32(Entries.Count);
for (int i = 0; i < Entries.Count; ++i)
{
Entries[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
data.FlushBits();
data.WriteBits(Active, 1);
data.FlushBits();
}
public bool Equals(TraitSubTreeCache right)
{
return Entries == right.Entries
&& TraitSubTreeID == right.TraitSubTreeID
&& Active == right.Active;
}
}
public class TraitConfig() : HasChangesMask(15), IsUpdateFieldStructureTag<Player>
{
public DynamicUpdateField<TraitEntry> Entries = new(0, 1);
public DynamicUpdateField<TraitSubTreeCache> SubTrees = new(0, 2);
public UpdateField<int> ID = new(0, 3);
public UpdateFieldString Name = new(4, 5);
public UpdateField<int> Type = new(4, 6);
public UpdateField<int> SkillLineID = new(4, 7);
public UpdateField<int> ChrSpecializationID = new(8, 9);
public UpdateField<int> CombatConfigFlags = new(8, 10);
public UpdateField<int> LocalIdentifier = new(8, 11);
public UpdateField<uint> TraitSystemID = new(12, 13);
public UpdateField<int> VariationID = new(12, 14);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ID);
data.WriteInt32(Type);
data.WriteInt32(Entries.Size());
data.WriteInt32(SubTrees.Size());
if (Type == 2)
{
data.WriteInt32(SkillLineID);
}
if (Type == 1)
{
data.WriteInt32(ChrSpecializationID);
data.WriteInt32(CombatConfigFlags);
data.WriteInt32(LocalIdentifier);
}
if (Type == 3)
{
data.WriteUInt32(TraitSystemID);
data.WriteInt32(VariationID);
}
for (int i = 0; i < Entries.Size(); ++i)
{
Entries[i].WriteCreate(data, owner, receiver);
}
data.WriteBits(Name.Size(), 9);
for (int i = 0; i < SubTrees.Size(); ++i)
{
SubTrees[i].WriteCreate(data, owner, receiver);
}
data.WriteString(Name);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 15);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreChangesMask)
Entries.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Entries.Size(), data);
}
if (changesMask[2])
{
if (!ignoreChangesMask)
SubTrees.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SubTrees.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Entries.Size(); ++i)
{
if (Entries.HasChanged(i) || ignoreChangesMask)
{
Entries[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < SubTrees.Size(); ++i)
{
if (SubTrees.HasChanged(i) || ignoreChangesMask)
{
SubTrees[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[3])
{
data.WriteInt32(ID);
}
}
if (changesMask[4])
{
if (changesMask[6])
{
data.WriteInt32(Type);
}
if (changesMask[7])
{
if (Type == 2)
{
data.WriteInt32(SkillLineID);
}
}
}
if (changesMask[8])
{
if (changesMask[9])
{
if (Type == 1)
{
data.WriteInt32(ChrSpecializationID);
}
}
if (changesMask[10])
{
if (Type == 1)
{
data.WriteInt32(CombatConfigFlags);
}
}
if (changesMask[11])
{
if (Type == 1)
{
data.WriteInt32(LocalIdentifier);
}
}
}
if (changesMask[12])
{
if (changesMask[13])
{
if (Type == 3)
{
data.WriteUInt32(TraitSystemID);
}
}
if (changesMask[14])
{
if (Type == 3)
{
data.WriteInt32(VariationID);
}
}
}
if (changesMask[4])
{
if (changesMask[5])
{
data.WriteBits(Name.Size(), 9);
data.WriteString(Name);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Entries);
ClearChangesMask(SubTrees);
ClearChangesMask(ID);
ClearChangesMask(Name);
ClearChangesMask(Type);
ClearChangesMask(SkillLineID);
ClearChangesMask(ChrSpecializationID);
ClearChangesMask(CombatConfigFlags);
ClearChangesMask(LocalIdentifier);
ClearChangesMask(TraitSystemID);
ClearChangesMask(VariationID);
_changesMask.ResetAll();
}
}
public class CraftingReagentBase // 12.0.7: new UpdateField structure
{
public int? ItemID;
public int? CurrencyID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(ItemID.HasValue, 1);
data.WriteBits(CurrencyID.HasValue, 1);
data.FlushBits();
if (ItemID.HasValue)
{
data.WriteInt32(ItemID.Value);
}
if (CurrencyID.HasValue)
{
data.WriteInt32(CurrencyID.Value);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteBits(ItemID.HasValue, 1);
data.WriteBits(CurrencyID.HasValue, 1);
data.FlushBits();
if (ItemID.HasValue)
{
data.WriteInt32(ItemID.Value);
}
if (CurrencyID.HasValue)
{
data.WriteInt32(CurrencyID.Value);
}
}
}
public class CraftingOrderItem() : HasChangesMask(12)
{
public UpdateField<ulong> OrderItemID = new(0, 1); // 12.0.7: renamed from Field_0
public UpdateField<int> OrderItemType = new(0, 2); // 12.0.7: new field
public UpdateField<ObjectGuid> ItemGUID = new(0, 3);
public UpdateField<ObjectGuid> OwnerGUID = new(4, 5);
public UpdateField<CraftingReagentBase> Reagent = new(4, 6); // 12.0.7: new field (replaces scalar ItemID)
public UpdateField<uint> Quantity = new(4, 7);
public UpdateField<int> ReagentQuality = new(8, 9);
public OptionalUpdateField<byte> DataSlotIndex = new(8, 10);
public UpdateField<uint> Flags = new(8, 11); // 12.0.7: new field
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt64(OrderItemID);
data.WriteInt32(OrderItemType);
data.WritePackedGuid(ItemGUID);
data.WritePackedGuid(OwnerGUID);
data.WriteUInt32(Quantity);
data.WriteInt32(ReagentQuality);
data.WriteUInt32(Flags);
Reagent.GetValue().WriteCreate(data, owner, receiver);
data.WriteBits(DataSlotIndex.HasValue(), 1);
data.FlushBits();
if (DataSlotIndex.HasValue())
{
data.WriteUInt8(DataSlotIndex);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 12);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt64(OrderItemID);
}
if (changesMask[2])
{
data.WriteInt32(OrderItemType);
}
if (changesMask[3])
{
data.WritePackedGuid(ItemGUID);
}
}
if (changesMask[4])
{
if (changesMask[5])
{
data.WritePackedGuid(OwnerGUID);
}
if (changesMask[7])
{
data.WriteUInt32(Quantity);
}
}
if (changesMask[8])
{
if (changesMask[9])
{
data.WriteInt32(ReagentQuality);
}
if (changesMask[11])
{
data.WriteUInt32(Flags);
}
}
if (changesMask[4])
{
if (changesMask[6])
{
Reagent.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
if (changesMask[8])
{
data.WriteBits(DataSlotIndex.HasValue(), 1);
data.FlushBits();
if (changesMask[10])
{
if (DataSlotIndex.HasValue())
{
data.WriteUInt8(DataSlotIndex);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(OrderItemID);
ClearChangesMask(OrderItemType);
ClearChangesMask(ItemGUID);
ClearChangesMask(OwnerGUID);
ClearChangesMask(Reagent);
ClearChangesMask(Quantity);
ClearChangesMask(ReagentQuality);
ClearChangesMask(DataSlotIndex);
ClearChangesMask(Flags);
_changesMask.ResetAll();
}
}
public class CraftingOrderCustomer() : HasChangesMask(2)
{
public UpdateField<ObjectGuid> CustomerGUID = new(-1, 0);
public UpdateField<ObjectGuid> CustomerAccountGUID = new(-1, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(CustomerGUID);
data.WritePackedGuid(CustomerAccountGUID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
data.WritePackedGuid(CustomerGUID);
}
if (changesMask[1])
{
data.WritePackedGuid(CustomerAccountGUID);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(CustomerGUID);
ClearChangesMask(CustomerAccountGUID);
_changesMask.ResetAll();
}
}
public class CraftingOrderNpcCustomer() : HasChangesMask(2)
{
public UpdateField<long> NpcCraftingOrderCustomerID = new(-1, 0);
public UpdateField<int> Field_8 = new(-1, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt64(NpcCraftingOrderCustomerID);
data.WriteInt32(Field_8);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
data.WriteInt64(NpcCraftingOrderCustomerID);
}
if (changesMask[1])
{
data.WriteInt32(Field_8);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(NpcCraftingOrderCustomerID);
ClearChangesMask(Field_8);
_changesMask.ResetAll();
}
}
public class CraftingOrderData() : HasChangesMask(26)
{
public DynamicUpdateField<CraftingOrderItem> Reagents = new(0, 1);
public UpdateField<int> Field_0 = new(0, 2);
public UpdateField<ulong> OrderID = new(0, 3);
public UpdateField<int> SkillLineAbilityID = new(0, 4);
public UpdateField<int> OrderState = new(0, 5);
public UpdateField<byte> OrderType = new(6, 7);
public UpdateField<byte> MinQuality = new(6, 8);
public UpdateField<long> ExpirationTime = new(6, 9);
public UpdateField<long> ClaimEndTime = new(6, 10);
public UpdateField<long> TipAmount = new(6, 11);
public UpdateField<long> ConsortiumCut = new(12, 13);
public UpdateField<uint> Flags = new(12, 14);
public UpdateField<ObjectGuid> CrafterGUID = new(12, 15);
public UpdateField<ObjectGuid> PersonalCrafterGUID = new(12, 16);
public UpdateField<int> NpcCraftingOrderSetID = new(12, 17);
public UpdateField<int> NpcTreasureID = new(18, 19);
public UpdateFieldString CustomerNotes = new(18, 20);
public OptionalUpdateField<CraftingOrderCustomer> Customer = new(18, 21);
public OptionalUpdateField<CraftingOrderNpcCustomer> NpcCustomer = new(18, 22);
public OptionalUpdateField<CraftingOrderItem> OutputItem = new(18, 23);
public OptionalUpdateField<ItemInstance> OutputItemData = new(24, 25);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteUInt64(OrderID);
data.WriteInt32(SkillLineAbilityID);
data.WriteInt32(OrderState);
data.WriteUInt8(OrderType);
data.WriteUInt8(MinQuality);
data.WriteInt64(ExpirationTime);
data.WriteInt64(ClaimEndTime);
data.WriteInt64(TipAmount);
data.WriteInt64(ConsortiumCut);
data.WriteUInt32(Flags);
data.WritePackedGuid(CrafterGUID);
data.WritePackedGuid(PersonalCrafterGUID);
data.WriteInt32(NpcCraftingOrderSetID);
data.WriteInt32(NpcTreasureID);
data.WriteInt32(Reagents.Size());
data.WriteBits(CustomerNotes.Size(), 10);
data.WriteBits(Customer.HasValue(), 1);
data.WriteBits(NpcCustomer.HasValue(), 1);
data.WriteBits(OutputItem.HasValue(), 1);
data.WriteBits(OutputItemData.HasValue(), 1);
data.FlushBits();
for (int i = 0; i < Reagents.Size(); ++i)
{
Reagents[i].WriteCreate(data, owner, receiver);
}
data.WriteString(CustomerNotes);
if (Customer.HasValue())
{
Customer.GetValue().WriteCreate(data, owner, receiver);
}
if (NpcCustomer.HasValue())
{
NpcCustomer.GetValue().WriteCreate(data, owner, receiver);
}
if (OutputItem.HasValue())
{
OutputItem.GetValue().WriteCreate(data, owner, receiver);
}
if (OutputItemData.HasValue())
{
OutputItemData.GetValue().Write(data);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 26);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreChangesMask)
Reagents.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Reagents.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Reagents.Size(); ++i)
{
if (Reagents.HasChanged(i) || ignoreChangesMask)
{
Reagents[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
data.WriteInt32(Field_0);
}
if (changesMask[3])
{
data.WriteUInt64(OrderID);
}
if (changesMask[4])
{
data.WriteInt32(SkillLineAbilityID);
}
if (changesMask[5])
{
data.WriteInt32(OrderState);
}
}
if (changesMask[6])
{
if (changesMask[7])
{
data.WriteUInt8(OrderType);
}
if (changesMask[8])
{
data.WriteUInt8(MinQuality);
}
if (changesMask[9])
{
data.WriteInt64(ExpirationTime);
}
if (changesMask[10])
{
data.WriteInt64(ClaimEndTime);
}
if (changesMask[11])
{
data.WriteInt64(TipAmount);
}
}
if (changesMask[12])
{
if (changesMask[13])
{
data.WriteInt64(ConsortiumCut);
}
if (changesMask[14])
{
data.WriteUInt32(Flags);
}
if (changesMask[15])
{
data.WritePackedGuid(CrafterGUID);
}
if (changesMask[16])
{
data.WritePackedGuid(PersonalCrafterGUID);
}
if (changesMask[17])
{
data.WriteInt32(NpcCraftingOrderSetID);
}
}
if (changesMask[18])
{
if (changesMask[19])
{
data.WriteInt32(NpcTreasureID);
}
if (changesMask[20])
{
data.WriteBits(CustomerNotes.Size(), 10);
}
data.WriteBits(Customer.HasValue(), 1);
data.WriteBits(NpcCustomer.HasValue(), 1);
data.WriteBits(OutputItem.HasValue(), 1);
}
if (changesMask[24])
{
data.WriteBits(OutputItemData.HasValue(), 1);
}
if (changesMask[18])
{
if (changesMask[20])
{
data.WriteString(CustomerNotes);
}
if (changesMask[21])
{
if (Customer.HasValue())
{
Customer.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
if (changesMask[22])
{
if (NpcCustomer.HasValue())
{
NpcCustomer.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
if (changesMask[23])
{
if (OutputItem.HasValue())
{
OutputItem.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[24])
{
if (changesMask[25])
{
if (OutputItemData.HasValue())
{
OutputItemData.GetValue().Write(data);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Reagents);
ClearChangesMask(Field_0);
ClearChangesMask(OrderID);
ClearChangesMask(SkillLineAbilityID);
ClearChangesMask(OrderState);
ClearChangesMask(OrderType);
ClearChangesMask(MinQuality);
ClearChangesMask(ExpirationTime);
ClearChangesMask(ClaimEndTime);
ClearChangesMask(TipAmount);
ClearChangesMask(ConsortiumCut);
ClearChangesMask(Flags);
ClearChangesMask(CrafterGUID);
ClearChangesMask(PersonalCrafterGUID);
ClearChangesMask(NpcCraftingOrderSetID);
ClearChangesMask(NpcTreasureID);
ClearChangesMask(CustomerNotes);
ClearChangesMask(Customer);
ClearChangesMask(NpcCustomer);
ClearChangesMask(OutputItem);
ClearChangesMask(OutputItemData);
_changesMask.ResetAll();
}
}
public class CraftingOrder() : HasChangesMask(4)
{
public DynamicUpdateField<ItemEnchantData> Enchantments = new(-1, 0);
public DynamicUpdateField<ItemGemData> Gems = new(-1, 1);
public UpdateField<CraftingOrderData> Data = new(-1, 2);
public OptionalUpdateField<ItemInstance> RecraftItemInfo = new(-1, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
Data.GetValue().WriteCreate(data, owner, receiver);
data.WriteBits(RecraftItemInfo.HasValue(), 1);
data.WriteBits(Enchantments.Size(), 4);
data.WriteBits(Gems.Size(), 2);
data.FlushBits();
if (RecraftItemInfo.HasValue())
{
RecraftItemInfo.GetValue().Write(data);
}
for (int i = 0; i < Enchantments.Size(); ++i)
{
Enchantments[i].Write(data);
}
for (int i = 0; i < Gems.Size(); ++i)
{
Gems[i].Write(data);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
if (changesMask[0])
{
if (!ignoreChangesMask)
Enchantments.WriteUpdateMask(data, 4);
else
WriteCompleteDynamicFieldUpdateMask(Enchantments.Size(), data, 4);
}
if (changesMask[1])
{
if (!ignoreChangesMask)
Gems.WriteUpdateMask(data, 2);
else
WriteCompleteDynamicFieldUpdateMask(Gems.Size(), data, 2);
}
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < Enchantments.Size(); ++i)
{
if (Enchantments.HasChanged(i) || ignoreChangesMask)
{
Enchantments[i].Write(data);
}
}
}
if (changesMask[1])
{
for (int i = 0; i < Gems.Size(); ++i)
{
if (Gems.HasChanged(i) || ignoreChangesMask)
{
Gems[i].Write(data);
}
}
}
if (changesMask[2])
{
Data.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
data.WriteBits(RecraftItemInfo.HasValue(), 1);
data.FlushBits();
if (changesMask[3])
{
if (RecraftItemInfo.HasValue())
{
RecraftItemInfo.GetValue().Write(data);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Enchantments);
ClearChangesMask(Gems);
ClearChangesMask(Data);
ClearChangesMask(RecraftItemInfo);
_changesMask.ResetAll();
}
}
public class PersonalCraftingOrderCount() : HasChangesMask(2)
{
public UpdateField<int> ProfessionID = new(-1, 0);
public UpdateField<uint> Count = new(-1, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(ProfessionID);
data.WriteUInt32(Count);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
data.WriteInt32(ProfessionID);
}
if (changesMask[1])
{
data.WriteUInt32(Count);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ProfessionID);
ClearChangesMask(Count);
_changesMask.ResetAll();
}
}
public class NPCCraftingOrderInfo() : HasChangesMask(4)
{
public UpdateField<ulong> OrderID = new(-1, 0);
public UpdateField<int> NpcCraftingOrderSetID = new(-1, 1);
public UpdateField<int> NpcTreasureID = new(-1, 2);
public UpdateField<int> NpcCraftingOrderCustomerID = new(-1, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt64(OrderID);
data.WriteInt32(NpcCraftingOrderSetID);
data.WriteInt32(NpcTreasureID);
data.WriteInt32(NpcCraftingOrderCustomerID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
data.WriteUInt64(OrderID);
}
if (changesMask[1])
{
data.WriteInt32(NpcCraftingOrderSetID);
}
if (changesMask[2])
{
data.WriteInt32(NpcTreasureID);
}
if (changesMask[3])
{
data.WriteInt32(NpcCraftingOrderCustomerID);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(OrderID);
ClearChangesMask(NpcCraftingOrderSetID);
ClearChangesMask(NpcTreasureID);
ClearChangesMask(NpcCraftingOrderCustomerID);
_changesMask.ResetAll();
}
}
public struct CategoryCooldownMod : IEquatable<CategoryCooldownMod>
{
public int SpellCategoryID;
public int ModCooldown;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(SpellCategoryID);
data.WriteInt32(ModCooldown);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(SpellCategoryID);
data.WriteInt32(ModCooldown);
}
public bool Equals(CategoryCooldownMod right)
{
return SpellCategoryID == right.SpellCategoryID
&& ModCooldown == right.ModCooldown;
}
}
public struct WeeklySpellUse : IEquatable<WeeklySpellUse>
{
public int SpellCategoryID;
public byte Uses;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(SpellCategoryID);
data.WriteUInt8(Uses);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(SpellCategoryID);
data.WriteUInt8(Uses);
}
public bool Equals(WeeklySpellUse right)
{
return SpellCategoryID == right.SpellCategoryID
&& Uses == right.Uses;
}
}
public class StablePetInfo() : HasChangesMask(9)
{
public UpdateField<uint> PetSlot = new(0, 1);
public UpdateField<uint> PetNumber = new(0, 2);
public UpdateField<uint> CreatureID = new(0, 3);
public UpdateField<uint> DisplayID = new(0, 4);
public UpdateField<uint> ExperienceLevel = new(0, 5);
public UpdateFieldString Name = new(0, 6);
public UpdateField<byte> PetFlags = new(0, 7);
public UpdateField<uint> Specialization = new(0, 8);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(PetSlot);
data.WriteUInt32(PetNumber);
data.WriteUInt32(CreatureID);
data.WriteUInt32(DisplayID);
data.WriteUInt32(ExperienceLevel);
data.WriteUInt8(PetFlags);
data.WriteUInt32(Specialization);
data.WriteBits(Name.Size(), 8);
data.WriteString(Name);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 9);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt32(PetSlot);
}
if (changesMask[2])
{
data.WriteUInt32(PetNumber);
}
if (changesMask[3])
{
data.WriteUInt32(CreatureID);
}
if (changesMask[4])
{
data.WriteUInt32(DisplayID);
}
if (changesMask[5])
{
data.WriteUInt32(ExperienceLevel);
}
if (changesMask[7])
{
data.WriteUInt8(PetFlags);
}
if (changesMask[8])
{
data.WriteUInt32(Specialization);
}
if (changesMask[6])
{
data.WriteBits(Name.Size(), 8);
data.WriteString(Name);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(PetSlot);
ClearChangesMask(PetNumber);
ClearChangesMask(CreatureID);
ClearChangesMask(DisplayID);
ClearChangesMask(ExperienceLevel);
ClearChangesMask(Name);
ClearChangesMask(PetFlags);
ClearChangesMask(Specialization);
_changesMask.ResetAll();
}
}
public class StableInfo() : HasChangesMask(3)
{
public DynamicUpdateField<StablePetInfo> Pets = new(0, 1);
public UpdateField<ObjectGuid> StableMaster = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Pets.Size());
data.WritePackedGuid(StableMaster);
for (int i = 0; i < Pets.Size(); ++i)
{
Pets[i].WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreChangesMask)
Pets.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Pets.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Pets.Size(); ++i)
{
if (Pets.HasChanged(i) || ignoreChangesMask)
{
Pets[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
data.WritePackedGuid(StableMaster);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Pets);
ClearChangesMask(StableMaster);
_changesMask.ResetAll();
}
}
public class CollectableSourceTrackedData() : HasChangesMask(4)
{
public UpdateField<int> TargetType = new(0, 1);
public UpdateField<int> TargetID = new(0, 2);
public UpdateField<int> CollectableSourceInfoID = new(0, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(TargetType);
data.WriteInt32(TargetID);
data.WriteInt32(CollectableSourceInfoID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(TargetType);
}
if (changesMask[2])
{
data.WriteInt32(TargetID);
}
if (changesMask[3])
{
data.WriteInt32(CollectableSourceInfoID);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(TargetType);
ClearChangesMask(TargetID);
ClearChangesMask(CollectableSourceInfoID);
_changesMask.ResetAll();
}
}
public class BankTabSettings() : HasChangesMask(4)
{
public UpdateFieldString Name = new(-1, 0);
public UpdateFieldString Icon = new(-1, 1);
public UpdateFieldString Description = new(-1, 2);
public UpdateField<int> DepositFlags = new(-1, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteBits(Name.Size(), 7);
data.WriteBits(Icon.Size(), 9);
data.WriteBits(Description.Size(), 14);
data.WriteInt32(DepositFlags);
data.WriteString(Name);
data.WriteString(Icon);
data.WriteString(Description);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
if (changesMask[0])
{
data.WriteBits(Name.Size(), 7);
}
if (changesMask[1])
{
data.WriteBits(Icon.Size(), 9);
}
if (changesMask[2])
{
data.WriteBits(Description.Size(), 14);
}
data.FlushBits();
if (changesMask[3])
{
data.WriteInt32(DepositFlags);
}
if (changesMask[0])
{
data.WriteString(Name);
}
if (changesMask[1])
{
data.WriteString(Icon);
}
if (changesMask[2])
{
data.WriteString(Description);
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Name);
ClearChangesMask(Icon);
ClearChangesMask(Description);
ClearChangesMask(DepositFlags);
_changesMask.ResetAll();
}
}
public struct WalkInData : IEquatable<WalkInData>
{
public int MapID;
public long Field_8;
public uint Type;
public ObjectGuid Field_18;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(MapID);
data.WriteInt64(Field_8);
data.WritePackedGuid(Field_18);
data.WriteBits(Type, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(MapID);
data.WriteInt64(Field_8);
data.WritePackedGuid(Field_18);
data.WriteBits(Type, 1);
data.FlushBits();
}
public bool Equals(WalkInData right)
{
return MapID == right.MapID
&& Field_8 == right.Field_8
&& Type == right.Type
&& Field_18 == right.Field_18;
}
}
public class DelveData : IEquatable<DelveData>, IsUpdateFieldStructureTag<Player>
{
public List<ObjectGuid> Owners = new();
public int Field_0;
public ulong Field_8;
public int Field_10;
public int SpellID;
public uint Started; // Restricts rewards to players in m_owners if set to true. Intended to prevent rewarwding players that join in-progress delve?
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteUInt64(Field_8);
data.WriteInt32(Field_10);
data.WriteInt32(SpellID);
data.WriteInt32(Owners.Count);
for (int i = 0; i < Owners.Count; ++i)
{
data.WritePackedGuid(Owners[i]);
}
data.WriteBits(Started, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.FlushBits();
data.WriteInt32(Field_0);
data.WriteUInt64(Field_8);
data.WriteInt32(Field_10);
data.WriteInt32(SpellID);
data.WriteInt32(Owners.Count);
for (int i = 0; i < Owners.Count; ++i)
{
data.WritePackedGuid(Owners[i]);
}
data.WriteBits(Started, 1);
data.FlushBits();
}
public bool Equals(DelveData right)
{
return Owners == right.Owners
&& Field_0 == right.Field_0
&& Field_8 == right.Field_8
&& Field_10 == right.Field_10
&& SpellID == right.SpellID
&& Started == right.Started;
}
}
public struct ChallengeModeData : IEquatable<ChallengeModeData>
{
public int Unknown_1120_1;
public int Unknown_1120_2;
public ulong Unknown_1120_3;
public long Unknown_1120_4;
public ObjectGuid KeystoneOwnerGUID;
public ObjectGuid LeaverGUID;
public long InstanceAbandonVoteCooldown;
public uint IsActive;
public uint HasRestrictions;
public uint CanVoteAbandon;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Unknown_1120_1);
data.WriteInt32(Unknown_1120_2);
data.WriteUInt64(Unknown_1120_3);
data.WriteInt64(Unknown_1120_4);
data.WritePackedGuid(KeystoneOwnerGUID);
data.WritePackedGuid(LeaverGUID);
data.WriteInt64(InstanceAbandonVoteCooldown);
data.WriteBits(IsActive, 1);
data.WriteBits(HasRestrictions, 1);
data.WriteBits(CanVoteAbandon, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(Unknown_1120_1);
data.WriteInt32(Unknown_1120_2);
data.WriteUInt64(Unknown_1120_3);
data.WriteInt64(Unknown_1120_4);
data.WritePackedGuid(KeystoneOwnerGUID);
data.WritePackedGuid(LeaverGUID);
data.WriteInt64(InstanceAbandonVoteCooldown);
data.WriteBits(IsActive, 1);
data.WriteBits(HasRestrictions, 1);
data.WriteBits(CanVoteAbandon, 1);
data.FlushBits();
}
public bool Equals(ChallengeModeData right)
{
return Unknown_1120_1 == right.Unknown_1120_1
&& Unknown_1120_2 == right.Unknown_1120_2
&& Unknown_1120_3 == right.Unknown_1120_3
&& Unknown_1120_4 == right.Unknown_1120_4
&& KeystoneOwnerGUID == right.KeystoneOwnerGUID
&& LeaverGUID == right.LeaverGUID
&& InstanceAbandonVoteCooldown == right.InstanceAbandonVoteCooldown
&& IsActive == right.IsActive
&& HasRestrictions == right.HasRestrictions
&& CanVoteAbandon == right.CanVoteAbandon;
}
}
public struct Research : IEquatable<Research>
{
public short ResearchProjectID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt16(ResearchProjectID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt16(ResearchProjectID);
}
public bool Equals(Research right)
{
return ResearchProjectID == right.ResearchProjectID;
}
}
public class SpellPctPVPModByLabel : IEquatable<SpellPctPVPModByLabel>, IsUpdateFieldStructureTag<Player>
{
public int PvpModIndex;
public float ModifierValue;
public int LabelID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(PvpModIndex);
data.WriteFloat(ModifierValue);
data.WriteInt32(LabelID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(PvpModIndex);
data.WriteFloat(ModifierValue);
data.WriteInt32(LabelID);
}
public bool Equals(SpellPctPVPModByLabel right)
{
return PvpModIndex == right.PvpModIndex
&& ModifierValue == right.ModifierValue
&& LabelID == right.LabelID;
}
}
public class SpellFlatPVPModByLabel : IEquatable<SpellFlatPVPModByLabel>, IsUpdateFieldStructureTag<Player>
{
public int PvpModIndex;
public int ModifierValue;
public int LabelID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(PvpModIndex);
data.WriteInt32(ModifierValue);
data.WriteInt32(LabelID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(PvpModIndex);
data.WriteInt32(ModifierValue);
data.WriteInt32(LabelID);
}
public bool Equals(SpellFlatPVPModByLabel right)
{
return PvpModIndex == right.PvpModIndex
&& ModifierValue == right.ModifierValue
&& LabelID == right.LabelID;
}
}
public class LevelLinkInfo() : HasChangesMask(3), IsUpdateFieldStructureTag<Player>
{
public UpdateField<ObjectGuid> TargetGUID = new(0, 1);
public UpdateField<int> Level = new(0, 2);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(TargetGUID);
data.WriteInt32(Level);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(TargetGUID);
}
if (changesMask[2])
{
data.WriteInt32(Level);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(TargetGUID);
ClearChangesMask(Level);
_changesMask.ResetAll();
}
}
public class TransmogOutfitSituationInfo() : HasChangesMask(4), IsUpdateFieldStructureTag<Player>
{
public UpdateField<uint> SituationID = new(-1, 0);
public UpdateField<uint> SpecID = new(-1, 1);
public UpdateField<uint> LoadoutID = new(-1, 2);
public UpdateField<uint> EquipmentSetID = new(-1, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(SituationID);
data.WriteUInt32(SpecID);
data.WriteUInt32(LoadoutID);
data.WriteUInt32(EquipmentSetID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
data.WriteUInt32(SituationID);
}
if (changesMask[1])
{
data.WriteUInt32(SpecID);
}
if (changesMask[2])
{
data.WriteUInt32(LoadoutID);
}
if (changesMask[3])
{
data.WriteUInt32(EquipmentSetID);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(SituationID);
ClearChangesMask(SpecID);
ClearChangesMask(LoadoutID);
ClearChangesMask(EquipmentSetID);
_changesMask.ResetAll();
}
}
public class TransmogOutfitSlotData() : HasChangesMask(11), IsUpdateFieldStructureTag<Player>
{
public UpdateField<sbyte> Slot = new(0, 1);
public UpdateField<byte> SlotOption = new(0, 2);
public UpdateField<byte> SheatheCategory = new(0, 3);
public UpdateField<uint> ItemModifiedAppearanceID = new(4, 5);
public UpdateField<byte> AppearanceDisplayType = new(4, 6);
public UpdateField<uint> SpellItemEnchantmentID = new(4, 7);
public UpdateField<byte> IllusionDisplayType = new(8, 9);
public UpdateField<uint> Flags = new(8, 10);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt8(Slot);
data.WriteUInt8(SlotOption);
data.WriteUInt8(SheatheCategory);
data.WriteUInt32(ItemModifiedAppearanceID);
data.WriteUInt8(AppearanceDisplayType);
data.WriteUInt32(SpellItemEnchantmentID);
data.WriteUInt8(IllusionDisplayType);
data.WriteUInt32(Flags);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 11);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt8(Slot);
}
if (changesMask[2])
{
data.WriteUInt8(SlotOption);
}
if (changesMask[3])
{
data.WriteUInt8(SheatheCategory);
}
}
if (changesMask[4])
{
if (changesMask[5])
{
data.WriteUInt32(ItemModifiedAppearanceID);
}
if (changesMask[6])
{
data.WriteUInt8(AppearanceDisplayType);
}
if (changesMask[7])
{
data.WriteUInt32(SpellItemEnchantmentID);
}
}
if (changesMask[8])
{
if (changesMask[9])
{
data.WriteUInt8(IllusionDisplayType);
}
if (changesMask[10])
{
data.WriteUInt32(Flags);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Slot);
ClearChangesMask(SlotOption);
ClearChangesMask(SheatheCategory);
ClearChangesMask(ItemModifiedAppearanceID);
ClearChangesMask(AppearanceDisplayType);
ClearChangesMask(SpellItemEnchantmentID);
ClearChangesMask(IllusionDisplayType);
ClearChangesMask(Flags);
_changesMask.ResetAll();
}
}
public class TransmogOutfitDataInfo() : HasChangesMask(4), IsUpdateFieldStructureTag<Player>
{
public UpdateField<bool> SituationsEnabled = new(-1, 0);
public UpdateField<byte> SetType = new(-1, 1);
public UpdateFieldString Name = new(-1, 2);
public UpdateField<uint> Icon = new(-1, 3);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt8(SetType);
data.WriteUInt32(Icon);
data.WriteBits(Name.Size(), 8);
data.WriteBit(SituationsEnabled);
data.FlushBits();
data.WriteString(Name);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
if (changesMask[0])
{
data.WriteBit(SituationsEnabled);
}
data.FlushBits();
if (changesMask[1])
{
data.WriteUInt8(SetType);
}
if (changesMask[3])
{
data.WriteUInt32(Icon);
}
if (changesMask[2])
{
data.WriteBits(Name.Size(), 8);
data.WriteString(Name);
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(SituationsEnabled);
ClearChangesMask(SetType);
ClearChangesMask(Name);
ClearChangesMask(Icon);
_changesMask.ResetAll();
}
}
public class TransmogOutfitData() : HasChangesMask(5), IsUpdateFieldStructureTag<Player>
{
public DynamicUpdateField<TransmogOutfitSituationInfo> Situations = new(-1, 0);
public DynamicUpdateField<TransmogOutfitSlotData> Slots = new(-1, 1);
public UpdateField<uint> Id = new(-1, 2);
public UpdateField<TransmogOutfitDataInfo> OutfitInfo = new(-1, 3);
public UpdateField<uint> Flags = new(-1, 4);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(Id);
data.WriteInt32(Situations.Size());
data.WriteInt32(Slots.Size());
data.WriteUInt32(Flags);
for (int i = 0; i < Situations.Size(); ++i)
{
Situations[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < Slots.Size(); ++i)
{
Slots[i].WriteCreate(data, owner, receiver);
}
OutfitInfo.GetValue().WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 5);
if (changesMask[0])
{
if (!ignoreChangesMask)
Situations.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Situations.Size(), data);
}
if (changesMask[1])
{
if (!ignoreChangesMask)
Slots.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Slots.Size(), data);
}
data.FlushBits();
if (changesMask[0])
{
for (int i = 0; i < Situations.Size(); ++i)
{
if (Situations.HasChanged(i) || ignoreChangesMask)
{
Situations[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[1])
{
for (int i = 0; i < Slots.Size(); ++i)
{
if (Slots.HasChanged(i) || ignoreChangesMask)
{
Slots[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
data.WriteUInt32(Id);
}
if (changesMask[4])
{
data.WriteUInt32(Flags);
}
if (changesMask[3])
{
OutfitInfo.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Situations);
ClearChangesMask(Slots);
ClearChangesMask(Id);
ClearChangesMask(OutfitInfo);
ClearChangesMask(Flags);
_changesMask.ResetAll();
}
}
public class TransmogOutfitMetadata : IEquatable<TransmogOutfitMetadata>, IsUpdateFieldStructureTag<Player>
{
public bool Locked;
public byte SituationTrigger;
public uint TransmogOutfitID;
public byte StampedOptionMainHand;
public byte StampedOptionOffHand;
public float CostMod;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt8(SituationTrigger);
data.WriteUInt32(TransmogOutfitID);
data.WriteUInt8(StampedOptionMainHand);
data.WriteUInt8(StampedOptionOffHand);
data.WriteFloat(CostMod);
data.WriteBit(Locked);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteUInt8(SituationTrigger);
data.WriteUInt32(TransmogOutfitID);
data.WriteUInt8(StampedOptionMainHand);
data.WriteUInt8(StampedOptionOffHand);
data.WriteFloat(CostMod);
data.WriteBit(Locked);
data.FlushBits();
data.FlushBits();
}
public bool Equals(TransmogOutfitMetadata right)
{
return Locked == right.Locked
&& SituationTrigger == right.SituationTrigger
&& TransmogOutfitID == right.TransmogOutfitID
&& StampedOptionMainHand == right.StampedOptionMainHand
&& StampedOptionOffHand == right.StampedOptionOffHand
&& CostMod == right.CostMod;
}
}
public class ActivePlayerData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.ActivePlayer, 397)
{
public static int QuestCompletedBitsPerBlock = sizeof(ulong) * 8;
public UpdateField<bool> BackpackAutoSortDisabled = new(0, 1);
public UpdateField<bool> BackpackSellJunkDisabled = new(0, 2);
public UpdateField<bool> BankAutoSortDisabled = new(0, 3);
public UpdateField<bool> SortBagsRightToLeft = new(0, 4);
public UpdateField<bool> InsertItemsLeftToRight = new(0, 5);
public UpdateField<bool> HasPerksProgramPendingReward = new(0, 6);
public UpdateFieldArray<DynamicUpdateField<ushort>> ResearchSites = new(1, 50, 51);
public UpdateFieldArray<DynamicUpdateField<uint>> ResearchSiteProgress = new(1, 52, 53);
public UpdateFieldArray<DynamicUpdateField<Research>> Research = new(1, 54, 55);
public DynamicUpdateField<ulong> KnownTitles = new(0, 7);
public DynamicUpdateField<PlayerDataElement> CharacterDataElements = new(0, 8);
public DynamicUpdateField<PlayerDataElement> AccountDataElements = new(0, 9);
public DynamicUpdateField<uint> DailyQuestsCompleted = new(0, 11);
public DynamicUpdateField<int> Field_1328 = new(0, 12);
public DynamicUpdateField<int> AvailableQuestLineXQuestIDs = new(0, 13);
public DynamicUpdateField<uint> Heirlooms = new(0, 14);
public DynamicUpdateField<uint> HeirloomFlags = new(0, 15);
public DynamicUpdateField<uint> Toys = new(0, 16);
public DynamicUpdateField<uint> ToyFlags = new(0, 17);
public DynamicUpdateField<uint> Transmog = new(0, 18);
public DynamicUpdateField<uint> ConditionalTransmog = new(0, 19);
public DynamicUpdateField<uint> SelfResSpells = new(0, 20);
public DynamicUpdateField<uint> RuneforgePowers = new(0, 21);
public DynamicUpdateField<uint> TransmogIllusions = new(0, 22);
public DynamicUpdateField<uint> WarbandScenes = new(0, 23);
public DynamicUpdateField<uint> HouseRooms = new(0, 24);
public DynamicUpdateField<uint> HouseExteriorComponents = new(0, 25);
public DynamicUpdateField<uint> HouseThemes = new(0, 26);
public DynamicUpdateField<uint> HouseRoomComponentTextures = new(0, 27);
public DynamicUpdateField<uint> HouseTypes = new(0, 28);
public DynamicUpdateField<int> UnlockedTransmogOutfits = new(0, 29);
public DynamicUpdateField<SpellPctModByLabel> SpellPctModByLabel = new(0, 31);
public DynamicUpdateField<SpellFlatModByLabel> SpellFlatModByLabel = new(32, 33);
public DynamicUpdateField<SpellPctPVPModByLabel> SpellPctModPVPByLabel = new(32, 34);
public DynamicUpdateField<SpellFlatPVPModByLabel> SpellFlatModPVPByLabel = new(32, 35);
public DynamicUpdateField<MawPower> MawPowers = new(32, 36);
public DynamicUpdateField<MultiFloorExplore> MultiFloorExploration = new(32, 37);
public DynamicUpdateField<RecipeProgressionInfo> RecipeProgression = new(32, 38);
public DynamicUpdateField<ReplayedQuest> ReplayedQuests = new(32, 39);
public DynamicUpdateField<QuestLog> TaskQuests = new(32, 40);
public DynamicUpdateField<int> DisabledSpells = new(32, 41);
public DynamicUpdateField<PersonalCraftingOrderCount> PersonalCraftingOrderCounts = new(32, 43);
public DynamicUpdateField<NPCCraftingOrderInfo> NpcCraftingOrders = new(32, 44);
public DynamicUpdateField<CategoryCooldownMod> CategoryCooldownMods = new(32, 45);
public DynamicUpdateField<WeeklySpellUse> WeeklySpellUses = new(32, 46);
public DynamicUpdateField<CollectableSourceTrackedData> TrackedCollectableSources = new(32, 47);
public DynamicUpdateField<PVPInfo> PvpInfo = new(0, 10);
public DynamicUpdateField<CharacterRestriction> CharacterRestrictions = new(0, 30);
public DynamicUpdateField<CraftingOrder> CraftingOrders = new(32, 42);
public DynamicUpdateField<BankTabSettings> CharacterBankTabSettings = new(32, 48);
public DynamicUpdateField<BankTabSettings> AccountBankTabSettings = new(32, 49);
public UpdateField<ObjectGuid> FarsightObject = new(32, 56);
public UpdateField<ObjectGuid> SummonedBattlePetGUID = new(32, 57);
public UpdateField<ulong> Coinage = new(32, 58);
public UpdateField<ulong> AccountBankCoinage = new(32, 59);
public UpdateField<uint> XP = new(32, 60);
public UpdateField<uint> NextLevelXP = new(32, 61);
public UpdateField<int> TrialXP = new(32, 62);
public UpdateField<SkillInfo> Skill = new(32, 63);
public UpdateField<uint> CharacterPoints = new(32, 64);
public UpdateField<uint> MaxTalentTiers = new(32, 65);
public UpdateField<uint> TrackCreatureMask = new(32, 66);
public UpdateField<float> MainhandExpertise = new(32, 67);
public UpdateField<float> OffhandExpertise = new(32, 68);
public UpdateField<float> RangedExpertise = new(32, 69);
public UpdateField<float> CombatRatingExpertise = new(70, 71);
public UpdateField<float> BlockPercentage = new(70, 72);
public UpdateField<float> DodgePercentage = new(70, 73);
public UpdateField<float> DodgePercentageFromAttribute = new(70, 74);
public UpdateField<float> ParryPercentage = new(70, 75);
public UpdateField<float> ParryPercentageFromAttribute = new(70, 76);
public UpdateField<float> CritPercentage = new(70, 77);
public UpdateField<float> RangedCritPercentage = new(70, 78);
public UpdateField<float> OffhandCritPercentage = new(70, 79);
public UpdateField<float> SpellCritPercentage = new(70, 80);
public UpdateField<uint> ShieldBlock = new(70, 81);
public UpdateField<float> ShieldBlockCritPercentage = new(70, 82);
public UpdateField<float> Mastery = new(70, 83);
public UpdateField<float> Speed = new(70, 84);
public UpdateField<float> Avoidance = new(70, 85);
public UpdateField<float> Sturdiness = new(70, 86);
public UpdateField<int> Versatility = new(70, 87);
public UpdateField<float> VersatilityBonus = new(70, 88);
public UpdateField<float> PvpPowerDamage = new(70, 89);
public UpdateField<float> PvpPowerHealing = new(70, 90);
public UpdateField<BitVectors> BitVectors = new(70, 91);
public UpdateField<int> ModHealingDonePos = new(70, 92);
public UpdateField<float> ModHealingPercent = new(70, 93);
public UpdateField<float> ModPeriodicHealingDonePercent = new(70, 94);
public UpdateField<float> ModSpellPowerPercent = new(70, 95);
public UpdateField<float> ModResiliencePercent = new(70, 96);
public UpdateField<float> OverrideSpellPowerByAPPercent = new(70, 97);
public UpdateField<float> OverrideAPBySpellPowerPercent = new(70, 98);
public UpdateField<int> ModTargetResistance = new(70, 99);
public UpdateField<int> ModTargetPhysicalResistance = new(70, 100);
public UpdateField<uint> LocalFlags = new(70, 101);
public UpdateField<byte> GrantableLevels = new(102, 103);
public UpdateField<byte> MultiActionBars = new(102, 104);
public UpdateField<byte> LifetimeMaxRank = new(102, 105);
public UpdateField<byte> NumRespecs = new(102, 106);
public UpdateField<uint> PvpMedals = new(102, 107);
public UpdateField<ushort> TodayHonorableKills = new(102, 108);
public UpdateField<ushort> YesterdayHonorableKills = new(102, 109);
public UpdateField<uint> LifetimeHonorableKills = new(102, 110);
public UpdateField<uint> WatchedFactionIndex = new(102, 111);
public UpdateField<uint> MaxLevel = new(102, 112);
public UpdateField<int> ScalingPlayerLevelDelta = new(102, 113);
public UpdateField<int> MaxCreatureScalingLevel = new(102, 114);
public UpdateField<byte> TransmogCostMinScalingLevel = new(102, 115);
public UpdateField<uint> PetSpellPower = new(102, 116);
public UpdateField<float> UiHitModifier = new(102, 117);
public UpdateField<float> UiSpellHitModifier = new(102, 118);
public UpdateField<int> HomeRealmTimeOffset = new(102, 119);
public UpdateField<float> ModPetHaste = new(102, 120);
public UpdateField<sbyte> JailersTowerLevelMax = new(102, 121);
public UpdateField<sbyte> JailersTowerLevel = new(102, 122);
public UpdateField<byte> LocalRegenFlags = new(102, 123);
public UpdateField<byte> AuraVision = new(102, 124);
public UpdateField<byte> NumBackpackSlots = new(102, 125);
public UpdateField<uint> OverrideSpellsID = new(102, 126);
public UpdateField<ushort> LootSpecID = new(102, 127);
public UpdateField<uint> OverrideZonePVPType = new(102, 128);
public UpdateField<uint> Honor = new(102, 129);
public UpdateField<uint> HonorNextLevel = new(102, 130);
public UpdateField<int> PerksProgramCurrency = new(102, 131);
public UpdateField<byte> NumBankSlots = new(102, 132);
public UpdateField<byte> NumCharacterBankTabs = new(102, 133);
public UpdateField<byte> NumAccountBankTabs = new(134, 135);
public UpdateField<ResearchHistory> ResearchHistory = new(134, 136);
public UpdateField<PerksVendorItem> FrozenPerksVendorItem = new(134, 137);
public UpdateField<LevelLinkInfo> LevelLinkInfo = new(134, 139);
public OptionalUpdateField<QuestSession> QuestSession = new(134, 138);
public UpdateField<int> UiChromieTimeExpansionID = new(134, 140);
public UpdateField<int> TimerunningSeasonID = new(134, 141);
public UpdateField<int> TransportServerTime = new(134, 142);
public UpdateField<uint> WeeklyRewardsPeriodSinceOrigin = new(134, 143); // week count since Cfg_RegionsEntry::ChallengeOrigin
public UpdateField<short> DEBUGSoulbindConduitRank = new(134, 144);
public UpdateField<DungeonScoreData> DungeonScore = new(134, 145);
public MapUpdateField<int, TraitConfig> TraitConfigs = new(134, 146);
public UpdateField<uint> ActiveCombatTraitConfigID = new(134, 147);
public UpdateField<int> ItemUpgradeHighOnehandWeaponItemID = new(134, 148);
public UpdateField<int> ItemUpgradeHighFingerItemID = new(134, 149);
public UpdateField<float> ItemUpgradeHighFingerWatermark = new(134, 150);
public UpdateField<int> ItemUpgradeHighTrinketItemID = new(134, 151);
public UpdateField<float> ItemUpgradeHighTrinketWatermark = new(134, 152);
public UpdateField<ulong> LootHistoryInstanceID = new(134, 153);
public OptionalUpdateField<StableInfo> PetStable = new(134, 154);
public UpdateField<byte> RequiredMountCapabilityFlags = new(134, 155);
public OptionalUpdateField<WalkInData> WalkInData = new(134, 156);
public MapUpdateField<int, DelveData> DelveData = new(134, 157);
public MapUpdateField<uint, TransmogOutfitData> TransmogOutfits = new(134, 158);
public OptionalUpdateField<ChallengeModeData> ChallengeModeData = new(134, 159);
public UpdateField<TransmogOutfitData> ViewedOutfit = new(134, 160);
public UpdateField<TransmogOutfitMetadata> TransmogMetadata = new(134, 161);
public UpdateFieldArray<ObjectGuid> InvSlots = new(105, 162, 163);
public UpdateFieldArray<RestInfo> RestInfo = new(2, 268, 269);
public UpdateFieldArray<int> ModDamageDonePos = new(7, 271, 272);
public UpdateFieldArray<int> ModDamageDoneNeg = new(7, 271, 279);
public UpdateFieldArray<float> ModDamageDonePercent = new(7, 271, 286);
public UpdateFieldArray<float> ModHealingDonePercent = new(7, 271, 293);
public UpdateFieldArray<float> WeaponDmgMultipliers = new(3, 300, 301);
public UpdateFieldArray<float> WeaponAtkSpeedMultipliers = new(3, 300, 304);
public UpdateFieldArray<uint> BuybackPrice = new(12, 307, 308);
public UpdateFieldArray<long> BuybackTimestamp = new(12, 307, 320);
public UpdateFieldArray<uint> CombatRatings = new(32, 332, 333);
public UpdateFieldArray<uint> NoReagentCostMask = new(4, 365, 366);
public UpdateFieldArray<uint> ProfessionSkillLine = new(2, 370, 371);
public UpdateFieldArray<uint> BagSlotFlags = new(5, 373, 374);
public UpdateFieldArray<float> ItemUpgradeHighWatermark = new(17, 379, 380);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
for (int i = 0; i < 105; ++i)
{
data.WritePackedGuid(InvSlots[i]);
}
data.WritePackedGuid(FarsightObject);
data.WritePackedGuid(SummonedBattlePetGUID);
data.WriteInt32(KnownTitles.Size());
data.WriteUInt64(Coinage);
data.WriteUInt64(AccountBankCoinage);
data.WriteUInt32(XP);
data.WriteUInt32(NextLevelXP);
data.WriteInt32(TrialXP);
Skill.GetValue().WriteCreate(data, owner, receiver);
data.WriteUInt32(CharacterPoints);
data.WriteUInt32(MaxTalentTiers);
data.WriteUInt32(TrackCreatureMask);
data.WriteFloat(MainhandExpertise);
data.WriteFloat(OffhandExpertise);
data.WriteFloat(RangedExpertise);
data.WriteFloat(CombatRatingExpertise);
data.WriteFloat(BlockPercentage);
data.WriteFloat(DodgePercentage);
data.WriteFloat(DodgePercentageFromAttribute);
data.WriteFloat(ParryPercentage);
data.WriteFloat(ParryPercentageFromAttribute);
data.WriteFloat(CritPercentage);
data.WriteFloat(RangedCritPercentage);
data.WriteFloat(OffhandCritPercentage);
data.WriteFloat(SpellCritPercentage);
data.WriteUInt32(ShieldBlock);
data.WriteFloat(ShieldBlockCritPercentage);
data.WriteFloat(Mastery);
data.WriteFloat(Speed);
data.WriteFloat(Avoidance);
data.WriteFloat(Sturdiness);
data.WriteInt32(Versatility);
data.WriteFloat(VersatilityBonus);
data.WriteFloat(PvpPowerDamage);
data.WriteFloat(PvpPowerHealing);
BitVectors.GetValue().WriteCreate(data, owner, receiver);
data.WriteInt32(CharacterDataElements.Size());
data.WriteInt32(AccountDataElements.Size());
for (int i = 0; i < 2; ++i)
{
RestInfo[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < 7; ++i)
{
data.WriteInt32(ModDamageDonePos[i]);
data.WriteInt32(ModDamageDoneNeg[i]);
data.WriteFloat(ModDamageDonePercent[i]);
data.WriteFloat(ModHealingDonePercent[i]);
}
data.WriteInt32(ModHealingDonePos);
data.WriteFloat(ModHealingPercent);
data.WriteFloat(ModPeriodicHealingDonePercent);
for (int i = 0; i < 3; ++i)
{
data.WriteFloat(WeaponDmgMultipliers[i]);
data.WriteFloat(WeaponAtkSpeedMultipliers[i]);
}
data.WriteFloat(ModSpellPowerPercent);
data.WriteFloat(ModResiliencePercent);
data.WriteFloat(OverrideSpellPowerByAPPercent);
data.WriteFloat(OverrideAPBySpellPowerPercent);
data.WriteInt32(ModTargetResistance);
data.WriteInt32(ModTargetPhysicalResistance);
data.WriteUInt32(LocalFlags);
data.WriteUInt8(GrantableLevels);
data.WriteUInt8(MultiActionBars);
data.WriteUInt8(LifetimeMaxRank);
data.WriteUInt8(NumRespecs);
data.WriteUInt32(PvpMedals);
for (int i = 0; i < 12; ++i)
{
data.WriteUInt32(BuybackPrice[i]);
data.WriteInt64(BuybackTimestamp[i]);
}
data.WriteUInt16(TodayHonorableKills);
data.WriteUInt16(YesterdayHonorableKills);
data.WriteUInt32(LifetimeHonorableKills);
data.WriteUInt32(WatchedFactionIndex);
for (int i = 0; i < 32; ++i)
{
data.WriteUInt32(CombatRatings[i]);
}
data.WriteInt32(PvpInfo.Size());
data.WriteUInt32(MaxLevel);
data.WriteInt32(ScalingPlayerLevelDelta);
data.WriteInt32(MaxCreatureScalingLevel);
data.WriteUInt8(TransmogCostMinScalingLevel);
for (int i = 0; i < 4; ++i)
{
data.WriteUInt32(NoReagentCostMask[i]);
}
data.WriteUInt32(PetSpellPower);
for (int i = 0; i < 2; ++i)
{
data.WriteUInt32(ProfessionSkillLine[i]);
}
data.WriteFloat(UiHitModifier);
data.WriteFloat(UiSpellHitModifier);
data.WriteInt32(HomeRealmTimeOffset);
data.WriteFloat(ModPetHaste);
data.WriteInt8(JailersTowerLevelMax);
data.WriteInt8(JailersTowerLevel);
data.WriteUInt8(LocalRegenFlags);
data.WriteUInt8(AuraVision);
data.WriteUInt8(NumBackpackSlots);
data.WriteUInt32(OverrideSpellsID);
data.WriteUInt16(LootSpecID);
data.WriteUInt32(OverrideZonePVPType);
for (int i = 0; i < 5; ++i)
{
data.WriteUInt32(BagSlotFlags[i]);
}
data.WriteUInt32(Honor);
data.WriteUInt32(HonorNextLevel);
data.WriteInt32(PerksProgramCurrency);
data.WriteUInt8(NumBankSlots);
data.WriteUInt8(NumCharacterBankTabs);
data.WriteUInt8(NumAccountBankTabs);
for (int i = 0; i < 1; ++i)
{
data.WriteInt32(ResearchSites[i].Size());
data.WriteInt32(ResearchSiteProgress[i].Size());
data.WriteInt32(Research[i].Size());
for (int j = 0; j < ResearchSites[i].Size(); ++j)
{
data.WriteUInt16(ResearchSites[i][j]);
}
for (int j = 0; j < ResearchSiteProgress[i].Size(); ++j)
{
data.WriteUInt32(ResearchSiteProgress[i][j]);
}
for (int j = 0; j < Research[i].Size(); ++j)
{
Research[i][j].WriteCreate(data, owner, receiver);
}
}
data.WriteInt32(DailyQuestsCompleted.Size());
data.WriteInt32(Field_1328.Size());
data.WriteInt32(AvailableQuestLineXQuestIDs.Size());
data.WriteInt32(Heirlooms.Size());
data.WriteInt32(HeirloomFlags.Size());
data.WriteInt32(Toys.Size());
data.WriteInt32(ToyFlags.Size());
data.WriteInt32(Transmog.Size());
data.WriteInt32(ConditionalTransmog.Size());
data.WriteInt32(SelfResSpells.Size());
data.WriteInt32(RuneforgePowers.Size());
data.WriteInt32(TransmogIllusions.Size());
data.WriteInt32(WarbandScenes.Size());
data.WriteInt32(HouseRooms.Size());
data.WriteInt32(HouseExteriorComponents.Size());
data.WriteInt32(HouseThemes.Size());
data.WriteInt32(HouseRoomComponentTextures.Size());
data.WriteInt32(HouseTypes.Size());
data.WriteInt32(UnlockedTransmogOutfits.Size());
data.WriteInt32(CharacterRestrictions.Size());
data.WriteInt32(SpellPctModByLabel.Size());
data.WriteInt32(SpellFlatModByLabel.Size());
data.WriteInt32(SpellPctModPVPByLabel.Size());
data.WriteInt32(SpellFlatModPVPByLabel.Size());
data.WriteInt32(MawPowers.Size());
data.WriteInt32(MultiFloorExploration.Size());
data.WriteInt32(RecipeProgression.Size());
data.WriteInt32(ReplayedQuests.Size());
data.WriteInt32(TaskQuests.Size());
data.WriteInt32(DisabledSpells.Size());
data.WriteInt32(UiChromieTimeExpansionID);
data.WriteInt32(TimerunningSeasonID);
data.WriteInt32(TransportServerTime);
data.WriteUInt32(WeeklyRewardsPeriodSinceOrigin);
data.WriteInt16(DEBUGSoulbindConduitRank);
data.WriteUInt32(ActiveCombatTraitConfigID);
data.WriteInt32(CraftingOrders.Size());
data.WriteInt32(PersonalCraftingOrderCounts.Size());
data.WriteInt32(NpcCraftingOrders.Size());
data.WriteInt32(CategoryCooldownMods.Size());
data.WriteInt32(WeeklySpellUses.Size());
for (int i = 0; i < 17; ++i)
{
data.WriteFloat(ItemUpgradeHighWatermark[i]);
}
data.WriteInt32(ItemUpgradeHighOnehandWeaponItemID);
data.WriteInt32(ItemUpgradeHighFingerItemID);
data.WriteFloat(ItemUpgradeHighFingerWatermark);
data.WriteInt32(ItemUpgradeHighTrinketItemID);
data.WriteFloat(ItemUpgradeHighTrinketWatermark);
data.WriteUInt64(LootHistoryInstanceID);
data.WriteInt32(TrackedCollectableSources.Size());
data.WriteUInt8(RequiredMountCapabilityFlags);
for (int i = 0; i < KnownTitles.Size(); ++i)
{
data.WriteUInt64(KnownTitles[i]);
}
for (int i = 0; i < CharacterDataElements.Size(); ++i)
{
CharacterDataElements[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < AccountDataElements.Size(); ++i)
{
AccountDataElements[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < DailyQuestsCompleted.Size(); ++i)
{
data.WriteUInt32(DailyQuestsCompleted[i]);
}
for (int i = 0; i < Field_1328.Size(); ++i)
{
data.WriteInt32(Field_1328[i]);
}
for (int i = 0; i < AvailableQuestLineXQuestIDs.Size(); ++i)
{
data.WriteInt32(AvailableQuestLineXQuestIDs[i]);
}
for (int i = 0; i < Heirlooms.Size(); ++i)
{
data.WriteUInt32(Heirlooms[i]);
}
for (int i = 0; i < HeirloomFlags.Size(); ++i)
{
data.WriteUInt32(HeirloomFlags[i]);
}
for (int i = 0; i < Toys.Size(); ++i)
{
data.WriteUInt32(Toys[i]);
}
for (int i = 0; i < ToyFlags.Size(); ++i)
{
data.WriteUInt32(ToyFlags[i]);
}
for (int i = 0; i < Transmog.Size(); ++i)
{
data.WriteUInt32(Transmog[i]);
}
for (int i = 0; i < ConditionalTransmog.Size(); ++i)
{
data.WriteUInt32(ConditionalTransmog[i]);
}
for (int i = 0; i < SelfResSpells.Size(); ++i)
{
data.WriteUInt32(SelfResSpells[i]);
}
for (int i = 0; i < RuneforgePowers.Size(); ++i)
{
data.WriteUInt32(RuneforgePowers[i]);
}
for (int i = 0; i < TransmogIllusions.Size(); ++i)
{
data.WriteUInt32(TransmogIllusions[i]);
}
for (int i = 0; i < WarbandScenes.Size(); ++i)
{
data.WriteUInt32(WarbandScenes[i]);
}
for (int i = 0; i < HouseRooms.Size(); ++i)
{
data.WriteUInt32(HouseRooms[i]);
}
for (int i = 0; i < HouseExteriorComponents.Size(); ++i)
{
data.WriteUInt32(HouseExteriorComponents[i]);
}
for (int i = 0; i < HouseThemes.Size(); ++i)
{
data.WriteUInt32(HouseThemes[i]);
}
for (int i = 0; i < HouseRoomComponentTextures.Size(); ++i)
{
data.WriteUInt32(HouseRoomComponentTextures[i]);
}
for (int i = 0; i < HouseTypes.Size(); ++i)
{
data.WriteUInt32(HouseTypes[i]);
}
for (int i = 0; i < UnlockedTransmogOutfits.Size(); ++i)
{
data.WriteInt32(UnlockedTransmogOutfits[i]);
}
for (int i = 0; i < SpellPctModByLabel.Size(); ++i)
{
SpellPctModByLabel[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < SpellFlatModByLabel.Size(); ++i)
{
SpellFlatModByLabel[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < SpellPctModPVPByLabel.Size(); ++i)
{
SpellPctModPVPByLabel[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < SpellFlatModPVPByLabel.Size(); ++i)
{
SpellFlatModPVPByLabel[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < MawPowers.Size(); ++i)
{
MawPowers[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < MultiFloorExploration.Size(); ++i)
{
MultiFloorExploration[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < RecipeProgression.Size(); ++i)
{
RecipeProgression[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < ReplayedQuests.Size(); ++i)
{
ReplayedQuests[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < TaskQuests.Size(); ++i)
{
TaskQuests[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < DisabledSpells.Size(); ++i)
{
data.WriteInt32(DisabledSpells[i]);
}
for (int i = 0; i < PersonalCraftingOrderCounts.Size(); ++i)
{
PersonalCraftingOrderCounts[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < NpcCraftingOrders.Size(); ++i)
{
NpcCraftingOrders[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < CategoryCooldownMods.Size(); ++i)
{
CategoryCooldownMods[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < WeeklySpellUses.Size(); ++i)
{
WeeklySpellUses[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < TrackedCollectableSources.Size(); ++i)
{
TrackedCollectableSources[i].WriteCreate(data, owner, receiver);
}
data.FlushBits();
data.WriteBit(BackpackAutoSortDisabled);
data.WriteBit(BackpackSellJunkDisabled);
data.WriteBit(BankAutoSortDisabled);
data.WriteBit(SortBagsRightToLeft);
data.WriteBit(InsertItemsLeftToRight);
data.WriteBit(HasPerksProgramPendingReward);
data.WriteBits(QuestSession.HasValue(), 1);
data.WriteBits(PetStable.HasValue(), 1);
data.WriteBits(CharacterBankTabSettings.Size(), 3);
data.WriteBits(AccountBankTabSettings.Size(), 3);
data.WriteBits(WalkInData.HasValue(), 1);
data.WriteBits(ChallengeModeData.HasValue(), 1);
data.FlushBits();
ResearchHistory.GetValue().WriteCreate(data, owner, receiver);
if (QuestSession.HasValue())
{
QuestSession.GetValue().WriteCreate(data, owner, receiver);
}
FrozenPerksVendorItem.GetValue().Write(data);
LevelLinkInfo.GetValue().WriteCreate(data, owner, receiver);
DungeonScore.GetValue().Write(data);
WriteMapFieldCreate(TraitConfigs, data, owner, receiver);
WriteMapFieldCreate(DelveData, data, owner, receiver);
WriteMapFieldCreate(TransmogOutfits, data, owner, receiver);
ViewedOutfit.GetValue().WriteCreate(data, owner, receiver);
TransmogMetadata.GetValue().WriteCreate(data, owner, receiver);
for (int i = 0; i < PvpInfo.Size(); ++i)
{
PvpInfo[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < CharacterRestrictions.Size(); ++i)
{
CharacterRestrictions[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < CraftingOrders.Size(); ++i)
{
CraftingOrders[i].WriteCreate(data, owner, receiver);
}
if (PetStable.HasValue())
{
PetStable.GetValue().WriteCreate(data, owner, receiver);
}
for (int i = 0; i < CharacterBankTabSettings.Size(); ++i)
{
CharacterBankTabSettings[i].WriteCreate(data, owner, receiver);
}
for (int i = 0; i < AccountBankTabSettings.Size(); ++i)
{
AccountBankTabSettings[i].WriteCreate(data, owner, receiver);
}
if (WalkInData.HasValue())
{
WalkInData.GetValue().WriteCreate(data, owner, receiver);
}
if (ChallengeModeData.HasValue())
{
ChallengeModeData.GetValue().WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Player owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 13);
for (uint i = 0; i < 13; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(BackpackAutoSortDisabled);
}
if (changesMask[2])
{
data.WriteBit(BackpackSellJunkDisabled);
}
if (changesMask[3])
{
data.WriteBit(BankAutoSortDisabled);
}
if (changesMask[4])
{
data.WriteBit(SortBagsRightToLeft);
}
if (changesMask[5])
{
data.WriteBit(InsertItemsLeftToRight);
}
if (changesMask[6])
{
data.WriteBit(HasPerksProgramPendingReward);
}
if (changesMask[7])
{
if (!ignoreNestedChangesMask)
KnownTitles.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(KnownTitles.Size(), data);
}
if (changesMask[8])
{
if (!ignoreNestedChangesMask)
CharacterDataElements.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CharacterDataElements.Size(), data);
}
if (changesMask[9])
{
if (!ignoreNestedChangesMask)
AccountDataElements.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(AccountDataElements.Size(), data);
}
if (changesMask[10])
{
if (!ignoreNestedChangesMask)
PvpInfo.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(PvpInfo.Size(), data);
}
}
if (changesMask[50])
{
for (int i = 0; i < 1; ++i)
{
if (changesMask[51])
{
if (!ignoreNestedChangesMask)
ResearchSites[i].WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ResearchSites[i].Size(), data);
}
}
}
if (changesMask[52])
{
for (int i = 0; i < 1; ++i)
{
if (changesMask[53])
{
if (!ignoreNestedChangesMask)
ResearchSiteProgress[i].WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ResearchSiteProgress[i].Size(), data);
}
}
}
if (changesMask[54])
{
for (int i = 0; i < 1; ++i)
{
if (changesMask[55])
{
if (!ignoreNestedChangesMask)
Research[i].WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Research[i].Size(), data);
}
}
}
if (changesMask[50])
{
for (int i = 0; i < 1; ++i)
{
if (changesMask[51])
{
for (int j = 0; j < ResearchSites[i].Size(); ++j)
{
if (ResearchSites[i].HasChanged(j) || ignoreNestedChangesMask)
{
data.WriteUInt16(ResearchSites[i][j]);
}
}
}
}
}
if (changesMask[52])
{
for (int i = 0; i < 1; ++i)
{
if (changesMask[53])
{
for (int j = 0; j < ResearchSiteProgress[i].Size(); ++j)
{
if (ResearchSiteProgress[i].HasChanged(j) || ignoreNestedChangesMask)
{
data.WriteUInt32(ResearchSiteProgress[i][j]);
}
}
}
}
}
if (changesMask[54])
{
for (int i = 0; i < 1; ++i)
{
if (changesMask[55])
{
for (int j = 0; j < Research[i].Size(); ++j)
{
if (Research[i].HasChanged(j) || ignoreNestedChangesMask)
{
Research[i][j].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[11])
{
if (!ignoreNestedChangesMask)
DailyQuestsCompleted.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(DailyQuestsCompleted.Size(), data);
}
if (changesMask[12])
{
if (!ignoreNestedChangesMask)
Field_1328.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Field_1328.Size(), data);
}
if (changesMask[13])
{
if (!ignoreNestedChangesMask)
AvailableQuestLineXQuestIDs.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(AvailableQuestLineXQuestIDs.Size(), data);
}
if (changesMask[14])
{
if (!ignoreNestedChangesMask)
Heirlooms.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Heirlooms.Size(), data);
}
if (changesMask[15])
{
if (!ignoreNestedChangesMask)
HeirloomFlags.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(HeirloomFlags.Size(), data);
}
if (changesMask[16])
{
if (!ignoreNestedChangesMask)
Toys.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Toys.Size(), data);
}
if (changesMask[17])
{
if (!ignoreNestedChangesMask)
ToyFlags.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ToyFlags.Size(), data);
}
if (changesMask[18])
{
if (!ignoreNestedChangesMask)
Transmog.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Transmog.Size(), data);
}
if (changesMask[19])
{
if (!ignoreNestedChangesMask)
ConditionalTransmog.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ConditionalTransmog.Size(), data);
}
if (changesMask[20])
{
if (!ignoreNestedChangesMask)
SelfResSpells.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SelfResSpells.Size(), data);
}
if (changesMask[21])
{
if (!ignoreNestedChangesMask)
RuneforgePowers.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(RuneforgePowers.Size(), data);
}
if (changesMask[22])
{
if (!ignoreNestedChangesMask)
TransmogIllusions.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(TransmogIllusions.Size(), data);
}
if (changesMask[23])
{
if (!ignoreNestedChangesMask)
WarbandScenes.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(WarbandScenes.Size(), data);
}
if (changesMask[24])
{
if (!ignoreNestedChangesMask)
HouseRooms.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(HouseRooms.Size(), data);
}
if (changesMask[25])
{
if (!ignoreNestedChangesMask)
HouseExteriorComponents.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(HouseExteriorComponents.Size(), data);
}
if (changesMask[26])
{
if (!ignoreNestedChangesMask)
HouseThemes.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(HouseThemes.Size(), data);
}
if (changesMask[27])
{
if (!ignoreNestedChangesMask)
HouseRoomComponentTextures.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(HouseRoomComponentTextures.Size(), data);
}
if (changesMask[28])
{
if (!ignoreNestedChangesMask)
HouseTypes.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(HouseTypes.Size(), data);
}
if (changesMask[29])
{
if (!ignoreNestedChangesMask)
UnlockedTransmogOutfits.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(UnlockedTransmogOutfits.Size(), data);
}
if (changesMask[30])
{
if (!ignoreNestedChangesMask)
CharacterRestrictions.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CharacterRestrictions.Size(), data);
}
if (changesMask[31])
{
if (!ignoreNestedChangesMask)
SpellPctModByLabel.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SpellPctModByLabel.Size(), data);
}
}
if (changesMask[32])
{
if (changesMask[33])
{
if (!ignoreNestedChangesMask)
SpellFlatModByLabel.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SpellFlatModByLabel.Size(), data);
}
if (changesMask[34])
{
if (!ignoreNestedChangesMask)
SpellPctModPVPByLabel.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SpellPctModPVPByLabel.Size(), data);
}
if (changesMask[35])
{
if (!ignoreNestedChangesMask)
SpellFlatModPVPByLabel.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(SpellFlatModPVPByLabel.Size(), data);
}
if (changesMask[36])
{
if (!ignoreNestedChangesMask)
MawPowers.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(MawPowers.Size(), data);
}
if (changesMask[37])
{
if (!ignoreNestedChangesMask)
MultiFloorExploration.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(MultiFloorExploration.Size(), data);
}
if (changesMask[38])
{
if (!ignoreNestedChangesMask)
RecipeProgression.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(RecipeProgression.Size(), data);
}
if (changesMask[39])
{
if (!ignoreNestedChangesMask)
ReplayedQuests.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(ReplayedQuests.Size(), data);
}
if (changesMask[40])
{
if (!ignoreNestedChangesMask)
TaskQuests.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(TaskQuests.Size(), data);
}
if (changesMask[41])
{
if (!ignoreNestedChangesMask)
DisabledSpells.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(DisabledSpells.Size(), data);
}
if (changesMask[42])
{
if (!ignoreNestedChangesMask)
CraftingOrders.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CraftingOrders.Size(), data);
}
if (changesMask[43])
{
if (!ignoreNestedChangesMask)
PersonalCraftingOrderCounts.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(PersonalCraftingOrderCounts.Size(), data);
}
if (changesMask[44])
{
if (!ignoreNestedChangesMask)
NpcCraftingOrders.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(NpcCraftingOrders.Size(), data);
}
if (changesMask[45])
{
if (!ignoreNestedChangesMask)
CategoryCooldownMods.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CategoryCooldownMods.Size(), data);
}
if (changesMask[46])
{
if (!ignoreNestedChangesMask)
WeeklySpellUses.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(WeeklySpellUses.Size(), data);
}
if (changesMask[47])
{
if (!ignoreNestedChangesMask)
TrackedCollectableSources.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(TrackedCollectableSources.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[7])
{
for (int i = 0; i < KnownTitles.Size(); ++i)
{
if (KnownTitles.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt64(KnownTitles[i]);
}
}
}
if (changesMask[8])
{
for (int i = 0; i < CharacterDataElements.Size(); ++i)
{
if (CharacterDataElements.HasChanged(i) || ignoreNestedChangesMask)
{
CharacterDataElements[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[9])
{
for (int i = 0; i < AccountDataElements.Size(); ++i)
{
if (AccountDataElements.HasChanged(i) || ignoreNestedChangesMask)
{
AccountDataElements[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[11])
{
for (int i = 0; i < DailyQuestsCompleted.Size(); ++i)
{
if (DailyQuestsCompleted.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(DailyQuestsCompleted[i]);
}
}
}
if (changesMask[12])
{
for (int i = 0; i < Field_1328.Size(); ++i)
{
if (Field_1328.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(Field_1328[i]);
}
}
}
if (changesMask[13])
{
for (int i = 0; i < AvailableQuestLineXQuestIDs.Size(); ++i)
{
if (AvailableQuestLineXQuestIDs.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(AvailableQuestLineXQuestIDs[i]);
}
}
}
if (changesMask[14])
{
for (int i = 0; i < Heirlooms.Size(); ++i)
{
if (Heirlooms.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(Heirlooms[i]);
}
}
}
if (changesMask[15])
{
for (int i = 0; i < HeirloomFlags.Size(); ++i)
{
if (HeirloomFlags.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(HeirloomFlags[i]);
}
}
}
if (changesMask[16])
{
for (int i = 0; i < Toys.Size(); ++i)
{
if (Toys.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(Toys[i]);
}
}
}
if (changesMask[17])
{
for (int i = 0; i < ToyFlags.Size(); ++i)
{
if (ToyFlags.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(ToyFlags[i]);
}
}
}
if (changesMask[18])
{
for (int i = 0; i < Transmog.Size(); ++i)
{
if (Transmog.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(Transmog[i]);
}
}
}
if (changesMask[19])
{
for (int i = 0; i < ConditionalTransmog.Size(); ++i)
{
if (ConditionalTransmog.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(ConditionalTransmog[i]);
}
}
}
if (changesMask[20])
{
for (int i = 0; i < SelfResSpells.Size(); ++i)
{
if (SelfResSpells.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(SelfResSpells[i]);
}
}
}
if (changesMask[21])
{
for (int i = 0; i < RuneforgePowers.Size(); ++i)
{
if (RuneforgePowers.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(RuneforgePowers[i]);
}
}
}
if (changesMask[22])
{
for (int i = 0; i < TransmogIllusions.Size(); ++i)
{
if (TransmogIllusions.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(TransmogIllusions[i]);
}
}
}
if (changesMask[23])
{
for (int i = 0; i < WarbandScenes.Size(); ++i)
{
if (WarbandScenes.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(WarbandScenes[i]);
}
}
}
if (changesMask[24])
{
for (int i = 0; i < HouseRooms.Size(); ++i)
{
if (HouseRooms.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(HouseRooms[i]);
}
}
}
if (changesMask[25])
{
for (int i = 0; i < HouseExteriorComponents.Size(); ++i)
{
if (HouseExteriorComponents.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(HouseExteriorComponents[i]);
}
}
}
if (changesMask[26])
{
for (int i = 0; i < HouseThemes.Size(); ++i)
{
if (HouseThemes.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(HouseThemes[i]);
}
}
}
if (changesMask[27])
{
for (int i = 0; i < HouseRoomComponentTextures.Size(); ++i)
{
if (HouseRoomComponentTextures.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(HouseRoomComponentTextures[i]);
}
}
}
if (changesMask[28])
{
for (int i = 0; i < HouseTypes.Size(); ++i)
{
if (HouseTypes.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteUInt32(HouseTypes[i]);
}
}
}
if (changesMask[29])
{
for (int i = 0; i < UnlockedTransmogOutfits.Size(); ++i)
{
if (UnlockedTransmogOutfits.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(UnlockedTransmogOutfits[i]);
}
}
}
if (changesMask[31])
{
for (int i = 0; i < SpellPctModByLabel.Size(); ++i)
{
if (SpellPctModByLabel.HasChanged(i) || ignoreNestedChangesMask)
{
SpellPctModByLabel[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
if (changesMask[32])
{
if (changesMask[33])
{
for (int i = 0; i < SpellFlatModByLabel.Size(); ++i)
{
if (SpellFlatModByLabel.HasChanged(i) || ignoreNestedChangesMask)
{
SpellFlatModByLabel[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[34])
{
for (int i = 0; i < SpellPctModPVPByLabel.Size(); ++i)
{
if (SpellPctModPVPByLabel.HasChanged(i) || ignoreNestedChangesMask)
{
SpellPctModPVPByLabel[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[35])
{
for (int i = 0; i < SpellFlatModPVPByLabel.Size(); ++i)
{
if (SpellFlatModPVPByLabel.HasChanged(i) || ignoreNestedChangesMask)
{
SpellFlatModPVPByLabel[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[36])
{
for (int i = 0; i < MawPowers.Size(); ++i)
{
if (MawPowers.HasChanged(i) || ignoreNestedChangesMask)
{
MawPowers[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[37])
{
for (int i = 0; i < MultiFloorExploration.Size(); ++i)
{
if (MultiFloorExploration.HasChanged(i) || ignoreNestedChangesMask)
{
MultiFloorExploration[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[38])
{
for (int i = 0; i < RecipeProgression.Size(); ++i)
{
if (RecipeProgression.HasChanged(i) || ignoreNestedChangesMask)
{
RecipeProgression[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[39])
{
for (int i = 0; i < ReplayedQuests.Size(); ++i)
{
if (ReplayedQuests.HasChanged(i) || ignoreNestedChangesMask)
{
ReplayedQuests[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[40])
{
for (int i = 0; i < TaskQuests.Size(); ++i)
{
if (TaskQuests.HasChanged(i) || ignoreNestedChangesMask)
{
TaskQuests[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[41])
{
for (int i = 0; i < DisabledSpells.Size(); ++i)
{
if (DisabledSpells.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(DisabledSpells[i]);
}
}
}
if (changesMask[43])
{
for (int i = 0; i < PersonalCraftingOrderCounts.Size(); ++i)
{
if (PersonalCraftingOrderCounts.HasChanged(i) || ignoreNestedChangesMask)
{
PersonalCraftingOrderCounts[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[44])
{
for (int i = 0; i < NpcCraftingOrders.Size(); ++i)
{
if (NpcCraftingOrders.HasChanged(i) || ignoreNestedChangesMask)
{
NpcCraftingOrders[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[45])
{
for (int i = 0; i < CategoryCooldownMods.Size(); ++i)
{
if (CategoryCooldownMods.HasChanged(i) || ignoreNestedChangesMask)
{
CategoryCooldownMods[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[46])
{
for (int i = 0; i < WeeklySpellUses.Size(); ++i)
{
if (WeeklySpellUses.HasChanged(i) || ignoreNestedChangesMask)
{
WeeklySpellUses[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[47])
{
for (int i = 0; i < TrackedCollectableSources.Size(); ++i)
{
if (TrackedCollectableSources.HasChanged(i) || ignoreNestedChangesMask)
{
TrackedCollectableSources[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
data.FlushBits();
if (changesMask[32])
{
if (changesMask[48])
{
if (!ignoreNestedChangesMask)
CharacterBankTabSettings.WriteUpdateMask(data, 3);
else
WriteCompleteDynamicFieldUpdateMask(CharacterBankTabSettings.Size(), data, 3);
}
if (changesMask[49])
{
if (!ignoreNestedChangesMask)
AccountBankTabSettings.WriteUpdateMask(data, 3);
else
WriteCompleteDynamicFieldUpdateMask(AccountBankTabSettings.Size(), data, 3);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[10])
{
for (int i = 0; i < PvpInfo.Size(); ++i)
{
if (PvpInfo.HasChanged(i) || ignoreNestedChangesMask)
{
PvpInfo[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[30])
{
for (int i = 0; i < CharacterRestrictions.Size(); ++i)
{
if (CharacterRestrictions.HasChanged(i) || ignoreNestedChangesMask)
{
CharacterRestrictions[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
if (changesMask[32])
{
if (changesMask[42])
{
for (int i = 0; i < CraftingOrders.Size(); ++i)
{
if (CraftingOrders.HasChanged(i) || ignoreNestedChangesMask)
{
CraftingOrders[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[48])
{
for (int i = 0; i < CharacterBankTabSettings.Size(); ++i)
{
if (CharacterBankTabSettings.HasChanged(i) || ignoreNestedChangesMask)
{
CharacterBankTabSettings[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[49])
{
for (int i = 0; i < AccountBankTabSettings.Size(); ++i)
{
if (AccountBankTabSettings.HasChanged(i) || ignoreNestedChangesMask)
{
AccountBankTabSettings[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[56])
{
data.WritePackedGuid(FarsightObject);
}
if (changesMask[57])
{
data.WritePackedGuid(SummonedBattlePetGUID);
}
if (changesMask[58])
{
data.WriteUInt64(Coinage);
}
if (changesMask[59])
{
data.WriteUInt64(AccountBankCoinage);
}
if (changesMask[60])
{
data.WriteUInt32(XP);
}
if (changesMask[61])
{
data.WriteUInt32(NextLevelXP);
}
if (changesMask[62])
{
data.WriteInt32(TrialXP);
}
if (changesMask[63])
{
Skill.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[64])
{
data.WriteUInt32(CharacterPoints);
}
if (changesMask[65])
{
data.WriteUInt32(MaxTalentTiers);
}
if (changesMask[66])
{
data.WriteUInt32(TrackCreatureMask);
}
if (changesMask[67])
{
data.WriteFloat(MainhandExpertise);
}
if (changesMask[68])
{
data.WriteFloat(OffhandExpertise);
}
if (changesMask[69])
{
data.WriteFloat(RangedExpertise);
}
}
if (changesMask[70])
{
if (changesMask[71])
{
data.WriteFloat(CombatRatingExpertise);
}
if (changesMask[72])
{
data.WriteFloat(BlockPercentage);
}
if (changesMask[73])
{
data.WriteFloat(DodgePercentage);
}
if (changesMask[74])
{
data.WriteFloat(DodgePercentageFromAttribute);
}
if (changesMask[75])
{
data.WriteFloat(ParryPercentage);
}
if (changesMask[76])
{
data.WriteFloat(ParryPercentageFromAttribute);
}
if (changesMask[77])
{
data.WriteFloat(CritPercentage);
}
if (changesMask[78])
{
data.WriteFloat(RangedCritPercentage);
}
if (changesMask[79])
{
data.WriteFloat(OffhandCritPercentage);
}
if (changesMask[80])
{
data.WriteFloat(SpellCritPercentage);
}
if (changesMask[81])
{
data.WriteUInt32(ShieldBlock);
}
if (changesMask[82])
{
data.WriteFloat(ShieldBlockCritPercentage);
}
if (changesMask[83])
{
data.WriteFloat(Mastery);
}
if (changesMask[84])
{
data.WriteFloat(Speed);
}
if (changesMask[85])
{
data.WriteFloat(Avoidance);
}
if (changesMask[86])
{
data.WriteFloat(Sturdiness);
}
if (changesMask[87])
{
data.WriteInt32(Versatility);
}
if (changesMask[88])
{
data.WriteFloat(VersatilityBonus);
}
if (changesMask[89])
{
data.WriteFloat(PvpPowerDamage);
}
if (changesMask[90])
{
data.WriteFloat(PvpPowerHealing);
}
if (changesMask[91])
{
BitVectors.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[92])
{
data.WriteInt32(ModHealingDonePos);
}
if (changesMask[93])
{
data.WriteFloat(ModHealingPercent);
}
if (changesMask[94])
{
data.WriteFloat(ModPeriodicHealingDonePercent);
}
if (changesMask[95])
{
data.WriteFloat(ModSpellPowerPercent);
}
if (changesMask[96])
{
data.WriteFloat(ModResiliencePercent);
}
if (changesMask[97])
{
data.WriteFloat(OverrideSpellPowerByAPPercent);
}
if (changesMask[98])
{
data.WriteFloat(OverrideAPBySpellPowerPercent);
}
if (changesMask[99])
{
data.WriteInt32(ModTargetResistance);
}
if (changesMask[100])
{
data.WriteInt32(ModTargetPhysicalResistance);
}
if (changesMask[101])
{
data.WriteUInt32(LocalFlags);
}
}
if (changesMask[102])
{
if (changesMask[103])
{
data.WriteUInt8(GrantableLevels);
}
if (changesMask[104])
{
data.WriteUInt8(MultiActionBars);
}
if (changesMask[105])
{
data.WriteUInt8(LifetimeMaxRank);
}
if (changesMask[106])
{
data.WriteUInt8(NumRespecs);
}
if (changesMask[107])
{
data.WriteUInt32(PvpMedals);
}
if (changesMask[108])
{
data.WriteUInt16(TodayHonorableKills);
}
if (changesMask[109])
{
data.WriteUInt16(YesterdayHonorableKills);
}
if (changesMask[110])
{
data.WriteUInt32(LifetimeHonorableKills);
}
if (changesMask[111])
{
data.WriteUInt32(WatchedFactionIndex);
}
if (changesMask[112])
{
data.WriteUInt32(MaxLevel);
}
if (changesMask[113])
{
data.WriteInt32(ScalingPlayerLevelDelta);
}
if (changesMask[114])
{
data.WriteInt32(MaxCreatureScalingLevel);
}
if (changesMask[115])
{
data.WriteUInt8(TransmogCostMinScalingLevel);
}
if (changesMask[116])
{
data.WriteUInt32(PetSpellPower);
}
if (changesMask[117])
{
data.WriteFloat(UiHitModifier);
}
if (changesMask[118])
{
data.WriteFloat(UiSpellHitModifier);
}
if (changesMask[119])
{
data.WriteInt32(HomeRealmTimeOffset);
}
if (changesMask[120])
{
data.WriteFloat(ModPetHaste);
}
if (changesMask[121])
{
data.WriteInt8(JailersTowerLevelMax);
}
if (changesMask[122])
{
data.WriteInt8(JailersTowerLevel);
}
if (changesMask[123])
{
data.WriteUInt8(LocalRegenFlags);
}
if (changesMask[124])
{
data.WriteUInt8(AuraVision);
}
if (changesMask[125])
{
data.WriteUInt8(NumBackpackSlots);
}
if (changesMask[126])
{
data.WriteUInt32(OverrideSpellsID);
}
if (changesMask[127])
{
data.WriteUInt16(LootSpecID);
}
if (changesMask[128])
{
data.WriteUInt32(OverrideZonePVPType);
}
if (changesMask[129])
{
data.WriteUInt32(Honor);
}
if (changesMask[130])
{
data.WriteUInt32(HonorNextLevel);
}
if (changesMask[131])
{
data.WriteInt32(PerksProgramCurrency);
}
if (changesMask[132])
{
data.WriteUInt8(NumBankSlots);
}
if (changesMask[133])
{
data.WriteUInt8(NumCharacterBankTabs);
}
}
if (changesMask[134])
{
if (changesMask[135])
{
data.WriteUInt8(NumAccountBankTabs);
}
if (changesMask[140])
{
data.WriteInt32(UiChromieTimeExpansionID);
}
if (changesMask[141])
{
data.WriteInt32(TimerunningSeasonID);
}
if (changesMask[142])
{
data.WriteInt32(TransportServerTime);
}
if (changesMask[143])
{
data.WriteUInt32(WeeklyRewardsPeriodSinceOrigin);
}
if (changesMask[144])
{
data.WriteInt16(DEBUGSoulbindConduitRank);
}
if (changesMask[147])
{
data.WriteUInt32(ActiveCombatTraitConfigID);
}
if (changesMask[148])
{
data.WriteInt32(ItemUpgradeHighOnehandWeaponItemID);
}
if (changesMask[149])
{
data.WriteInt32(ItemUpgradeHighFingerItemID);
}
if (changesMask[150])
{
data.WriteFloat(ItemUpgradeHighFingerWatermark);
}
if (changesMask[151])
{
data.WriteInt32(ItemUpgradeHighTrinketItemID);
}
if (changesMask[152])
{
data.WriteFloat(ItemUpgradeHighTrinketWatermark);
}
if (changesMask[153])
{
data.WriteUInt64(LootHistoryInstanceID);
}
if (changesMask[155])
{
data.WriteUInt8(RequiredMountCapabilityFlags);
}
data.WriteBits(QuestSession.HasValue(), 1);
data.WriteBits(PetStable.HasValue(), 1);
data.WriteBits(WalkInData.HasValue(), 1);
data.WriteBits(ChallengeModeData.HasValue(), 1);
}
data.FlushBits();
if (changesMask[134])
{
if (changesMask[136])
{
ResearchHistory.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[138])
{
if (QuestSession.HasValue())
{
QuestSession.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
if (changesMask[137])
{
FrozenPerksVendorItem.GetValue().Write(data);
}
if (changesMask[139])
{
LevelLinkInfo.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[145])
{
DungeonScore.GetValue().Write(data);
}
if (changesMask[146])
{
WriteMapFieldUpdate(TraitConfigs, data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[157])
{
WriteMapFieldUpdate(DelveData, data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[158])
{
WriteMapFieldUpdate(TransmogOutfits, data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[160])
{
ViewedOutfit.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[161])
{
TransmogMetadata.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[154])
{
if (PetStable.HasValue())
{
PetStable.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
if (changesMask[156])
{
if (WalkInData.HasValue())
{
WalkInData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
if (changesMask[159])
{
if (ChallengeModeData.HasValue())
{
ChallengeModeData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[162])
{
for (int i = 0; i < 105; ++i)
{
if (changesMask[163 + i])
{
data.WritePackedGuid(InvSlots[i]);
}
}
}
if (changesMask[268])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[269 + i])
{
RestInfo[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[271])
{
for (int i = 0; i < 7; ++i)
{
if (changesMask[272 + i])
{
data.WriteInt32(ModDamageDonePos[i]);
}
if (changesMask[279 + i])
{
data.WriteInt32(ModDamageDoneNeg[i]);
}
if (changesMask[286 + i])
{
data.WriteFloat(ModDamageDonePercent[i]);
}
if (changesMask[293 + i])
{
data.WriteFloat(ModHealingDonePercent[i]);
}
}
}
if (changesMask[300])
{
for (int i = 0; i < 3; ++i)
{
if (changesMask[301 + i])
{
data.WriteFloat(WeaponDmgMultipliers[i]);
}
if (changesMask[304 + i])
{
data.WriteFloat(WeaponAtkSpeedMultipliers[i]);
}
}
}
if (changesMask[307])
{
for (int i = 0; i < 12; ++i)
{
if (changesMask[308 + i])
{
data.WriteUInt32(BuybackPrice[i]);
}
if (changesMask[320 + i])
{
data.WriteInt64(BuybackTimestamp[i]);
}
}
}
if (changesMask[332])
{
for (int i = 0; i < 32; ++i)
{
if (changesMask[333 + i])
{
data.WriteUInt32(CombatRatings[i]);
}
}
}
if (changesMask[365])
{
for (int i = 0; i < 4; ++i)
{
if (changesMask[366 + i])
{
data.WriteUInt32(NoReagentCostMask[i]);
}
}
}
if (changesMask[370])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[371 + i])
{
data.WriteUInt32(ProfessionSkillLine[i]);
}
}
}
if (changesMask[373])
{
for (int i = 0; i < 5; ++i)
{
if (changesMask[374 + i])
{
data.WriteUInt32(BagSlotFlags[i]);
}
}
}
if (changesMask[379])
{
for (int i = 0; i < 17; ++i)
{
if (changesMask[380 + i])
{
data.WriteFloat(ItemUpgradeHighWatermark[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(BackpackAutoSortDisabled);
ClearChangesMask(BackpackSellJunkDisabled);
ClearChangesMask(BankAutoSortDisabled);
ClearChangesMask(SortBagsRightToLeft);
ClearChangesMask(InsertItemsLeftToRight);
ClearChangesMask(HasPerksProgramPendingReward);
ClearChangesMask(ResearchSites);
ClearChangesMask(ResearchSiteProgress);
ClearChangesMask(Research);
ClearChangesMask(KnownTitles);
ClearChangesMask(CharacterDataElements);
ClearChangesMask(AccountDataElements);
ClearChangesMask(DailyQuestsCompleted);
ClearChangesMask(Field_1328);
ClearChangesMask(AvailableQuestLineXQuestIDs);
ClearChangesMask(Heirlooms);
ClearChangesMask(HeirloomFlags);
ClearChangesMask(Toys);
ClearChangesMask(ToyFlags);
ClearChangesMask(Transmog);
ClearChangesMask(ConditionalTransmog);
ClearChangesMask(SelfResSpells);
ClearChangesMask(RuneforgePowers);
ClearChangesMask(TransmogIllusions);
ClearChangesMask(WarbandScenes);
ClearChangesMask(HouseRooms);
ClearChangesMask(HouseExteriorComponents);
ClearChangesMask(HouseThemes);
ClearChangesMask(HouseRoomComponentTextures);
ClearChangesMask(HouseTypes);
ClearChangesMask(UnlockedTransmogOutfits);
ClearChangesMask(SpellPctModByLabel);
ClearChangesMask(SpellFlatModByLabel);
ClearChangesMask(SpellPctModPVPByLabel);
ClearChangesMask(SpellFlatModPVPByLabel);
ClearChangesMask(MawPowers);
ClearChangesMask(MultiFloorExploration);
ClearChangesMask(RecipeProgression);
ClearChangesMask(ReplayedQuests);
ClearChangesMask(TaskQuests);
ClearChangesMask(DisabledSpells);
ClearChangesMask(PersonalCraftingOrderCounts);
ClearChangesMask(NpcCraftingOrders);
ClearChangesMask(CategoryCooldownMods);
ClearChangesMask(WeeklySpellUses);
ClearChangesMask(TrackedCollectableSources);
ClearChangesMask(PvpInfo);
ClearChangesMask(CharacterRestrictions);
ClearChangesMask(CraftingOrders);
ClearChangesMask(CharacterBankTabSettings);
ClearChangesMask(AccountBankTabSettings);
ClearChangesMask(FarsightObject);
ClearChangesMask(SummonedBattlePetGUID);
ClearChangesMask(Coinage);
ClearChangesMask(AccountBankCoinage);
ClearChangesMask(XP);
ClearChangesMask(NextLevelXP);
ClearChangesMask(TrialXP);
ClearChangesMask(Skill);
ClearChangesMask(CharacterPoints);
ClearChangesMask(MaxTalentTiers);
ClearChangesMask(TrackCreatureMask);
ClearChangesMask(MainhandExpertise);
ClearChangesMask(OffhandExpertise);
ClearChangesMask(RangedExpertise);
ClearChangesMask(CombatRatingExpertise);
ClearChangesMask(BlockPercentage);
ClearChangesMask(DodgePercentage);
ClearChangesMask(DodgePercentageFromAttribute);
ClearChangesMask(ParryPercentage);
ClearChangesMask(ParryPercentageFromAttribute);
ClearChangesMask(CritPercentage);
ClearChangesMask(RangedCritPercentage);
ClearChangesMask(OffhandCritPercentage);
ClearChangesMask(SpellCritPercentage);
ClearChangesMask(ShieldBlock);
ClearChangesMask(ShieldBlockCritPercentage);
ClearChangesMask(Mastery);
ClearChangesMask(Speed);
ClearChangesMask(Avoidance);
ClearChangesMask(Sturdiness);
ClearChangesMask(Versatility);
ClearChangesMask(VersatilityBonus);
ClearChangesMask(PvpPowerDamage);
ClearChangesMask(PvpPowerHealing);
ClearChangesMask(BitVectors);
ClearChangesMask(ModHealingDonePos);
ClearChangesMask(ModHealingPercent);
ClearChangesMask(ModPeriodicHealingDonePercent);
ClearChangesMask(ModSpellPowerPercent);
ClearChangesMask(ModResiliencePercent);
ClearChangesMask(OverrideSpellPowerByAPPercent);
ClearChangesMask(OverrideAPBySpellPowerPercent);
ClearChangesMask(ModTargetResistance);
ClearChangesMask(ModTargetPhysicalResistance);
ClearChangesMask(LocalFlags);
ClearChangesMask(GrantableLevels);
ClearChangesMask(MultiActionBars);
ClearChangesMask(LifetimeMaxRank);
ClearChangesMask(NumRespecs);
ClearChangesMask(PvpMedals);
ClearChangesMask(TodayHonorableKills);
ClearChangesMask(YesterdayHonorableKills);
ClearChangesMask(LifetimeHonorableKills);
ClearChangesMask(WatchedFactionIndex);
ClearChangesMask(MaxLevel);
ClearChangesMask(ScalingPlayerLevelDelta);
ClearChangesMask(MaxCreatureScalingLevel);
ClearChangesMask(TransmogCostMinScalingLevel);
ClearChangesMask(PetSpellPower);
ClearChangesMask(UiHitModifier);
ClearChangesMask(UiSpellHitModifier);
ClearChangesMask(HomeRealmTimeOffset);
ClearChangesMask(ModPetHaste);
ClearChangesMask(JailersTowerLevelMax);
ClearChangesMask(JailersTowerLevel);
ClearChangesMask(LocalRegenFlags);
ClearChangesMask(AuraVision);
ClearChangesMask(NumBackpackSlots);
ClearChangesMask(OverrideSpellsID);
ClearChangesMask(LootSpecID);
ClearChangesMask(OverrideZonePVPType);
ClearChangesMask(Honor);
ClearChangesMask(HonorNextLevel);
ClearChangesMask(PerksProgramCurrency);
ClearChangesMask(NumBankSlots);
ClearChangesMask(NumCharacterBankTabs);
ClearChangesMask(NumAccountBankTabs);
ClearChangesMask(ResearchHistory);
ClearChangesMask(FrozenPerksVendorItem);
ClearChangesMask(LevelLinkInfo);
ClearChangesMask(QuestSession);
ClearChangesMask(UiChromieTimeExpansionID);
ClearChangesMask(TimerunningSeasonID);
ClearChangesMask(TransportServerTime);
ClearChangesMask(WeeklyRewardsPeriodSinceOrigin);
ClearChangesMask(DEBUGSoulbindConduitRank);
ClearChangesMask(DungeonScore);
ClearChangesMask(TraitConfigs);
ClearChangesMask(ActiveCombatTraitConfigID);
ClearChangesMask(ItemUpgradeHighOnehandWeaponItemID);
ClearChangesMask(ItemUpgradeHighFingerItemID);
ClearChangesMask(ItemUpgradeHighFingerWatermark);
ClearChangesMask(ItemUpgradeHighTrinketItemID);
ClearChangesMask(ItemUpgradeHighTrinketWatermark);
ClearChangesMask(LootHistoryInstanceID);
ClearChangesMask(PetStable);
ClearChangesMask(RequiredMountCapabilityFlags);
ClearChangesMask(WalkInData);
ClearChangesMask(DelveData);
ClearChangesMask(TransmogOutfits);
ClearChangesMask(ChallengeModeData);
ClearChangesMask(ViewedOutfit);
ClearChangesMask(TransmogMetadata);
ClearChangesMask(InvSlots);
ClearChangesMask(RestInfo);
ClearChangesMask(ModDamageDonePos);
ClearChangesMask(ModDamageDoneNeg);
ClearChangesMask(ModDamageDonePercent);
ClearChangesMask(ModHealingDonePercent);
ClearChangesMask(WeaponDmgMultipliers);
ClearChangesMask(WeaponAtkSpeedMultipliers);
ClearChangesMask(BuybackPrice);
ClearChangesMask(BuybackTimestamp);
ClearChangesMask(CombatRatings);
ClearChangesMask(NoReagentCostMask);
ClearChangesMask(ProfessionSkillLine);
ClearChangesMask(BagSlotFlags);
ClearChangesMask(ItemUpgradeHighWatermark);
_changesMask.ResetAll();
}
}
public struct GameObjectAssistActionData : IEquatable<GameObjectAssistActionData>
{
public string PlayerName;
public string MonsterName;
public uint VirtualRealmAddress;
public byte Sex;
public long Time;
public int DelveTier;
public void WriteCreate(WorldPacket data, GameObject owner, Player receiver)
{
data.WriteBits(PlayerName.GetByteCount(), 6);
data.WriteBits(MonsterName.GetByteCount() + 1, 11);
data.WriteUInt32(VirtualRealmAddress);
data.WriteUInt8(Sex);
data.WriteInt64(Time);
data.WriteInt32(DelveTier);
data.WriteString(PlayerName);
data.WriteCString(MonsterName);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, GameObject owner, Player receiver)
{
data.WriteBits(PlayerName.GetByteCount(), 6);
data.WriteBits(MonsterName.GetByteCount() + 1, 11);
data.WriteUInt32(VirtualRealmAddress);
data.WriteUInt8(Sex);
data.WriteInt64(Time);
data.WriteInt32(DelveTier);
data.WriteString(PlayerName);
data.WriteCString(MonsterName);
}
public bool Equals(GameObjectAssistActionData right)
{
return PlayerName == right.PlayerName
&& MonsterName == right.MonsterName
&& VirtualRealmAddress == right.VirtualRealmAddress
&& Sex == right.Sex
&& Time == right.Time
&& DelveTier == right.DelveTier;
}
}
public class GameObjectFieldData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.GameObject, 27)
{
public UpdateField<List<uint>> StateWorldEffectIDs = new(0, 1);
public DynamicUpdateField<int> EnableDoodadSets = new(0, 2);
public DynamicUpdateField<int> WorldEffects = new(0, 3);
public UpdateField<uint> DisplayID = new(0, 4);
public UpdateField<uint> SpellVisualID = new(0, 5);
public UpdateField<uint> StateSpellVisualID = new(0, 6);
public UpdateField<uint> SpawnTrackingStateAnimID = new(0, 7);
public UpdateField<uint> SpawnTrackingStateAnimKitID = new(0, 8);
public UpdateField<uint> StateWorldEffectsQuestObjectiveID = new(0, 9);
public UpdateField<ObjectGuid> CreatedBy = new(0, 10);
public UpdateField<ObjectGuid> GuildGUID = new(0, 11);
public UpdateField<uint> Flags = new(0, 12);
public UpdateField<uint> FlagsB = new(0, 13); // 12.0.7: new field
public UpdateField<Quaternion> ParentRotation = new(0, 14);
public UpdateField<uint> FactionTemplate = new(0, 15);
public UpdateField<sbyte> State = new(0, 16);
public UpdateField<sbyte> TypeID = new(0, 17);
public UpdateField<byte> PercentHealth = new(0, 18);
public UpdateField<uint> ArtKit = new(0, 19);
public UpdateField<uint> CustomParam = new(0, 20);
public UpdateField<uint> Level = new(0, 21);
public UpdateField<uint> AnimGroupInstance = new(0, 22);
public UpdateField<uint> UiWidgetItemID = new(0, 23);
public UpdateField<uint> UiWidgetItemQuality = new(0, 24);
public UpdateField<uint> UiWidgetItemUnknown1000 = new(0, 25);
public OptionalUpdateField<GameObjectAssistActionData> AssistActionData = new(0, 26);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
data.WriteUInt32(DisplayID);
data.WriteUInt32(SpellVisualID);
data.WriteUInt32(GetViewerDependentStateSpellVisualID(this, owner, receiver));
data.WriteUInt32(GetViewerDependentSpawnTrackingStateAnimID(this, owner, receiver));
data.WriteUInt32(GetViewerDependentSpawnTrackingStateAnimKitID(this, owner, receiver));
var stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
data.WriteInt32(stateWorldEffectIDs.Count);
data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
{
data.WriteUInt32(stateWorldEffectIDs[i]);
}
data.WritePackedGuid(CreatedBy);
data.WritePackedGuid(GuildGUID);
data.WriteUInt32(GetViewerDependentGameObjectFlags(this, owner, receiver));
data.WriteUInt32(FlagsB);
Quaternion rotation = ParentRotation;
data.WriteFloat(rotation.X);
data.WriteFloat(rotation.Y);
data.WriteFloat(rotation.Z);
data.WriteFloat(rotation.W);
data.WriteUInt32(FactionTemplate);
data.WriteInt8(GetViewerDependentGameObjectState(this, owner, receiver));
data.WriteInt8(TypeID);
data.WriteUInt8(PercentHealth);
data.WriteUInt32(ArtKit);
data.WriteInt32(EnableDoodadSets.Size());
data.WriteUInt32(CustomParam);
data.WriteUInt32(Level);
data.WriteUInt32(AnimGroupInstance);
data.WriteUInt32(UiWidgetItemID);
data.WriteUInt32(UiWidgetItemQuality);
data.WriteUInt32(UiWidgetItemUnknown1000);
data.WriteInt32(WorldEffects.Size());
for (int i = 0; i < EnableDoodadSets.Size(); ++i)
{
data.WriteInt32(EnableDoodadSets[i]);
}
for (int i = 0; i < WorldEffects.Size(); ++i)
{
data.WriteInt32(WorldEffects[i]);
}
data.WriteBits(AssistActionData.HasValue(), 1);
data.FlushBits();
if (AssistActionData.HasValue())
{
AssistActionData.GetValue().WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, GameObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 27);
List<uint> stateWorldEffectIDs;
if (changesMask[0])
{
if (changesMask[1])
{
stateWorldEffectIDs = GetViewerDependentStateWorldEffectIDs(this, owner, receiver);
data.WriteBits(stateWorldEffectIDs.Count, 32);
for (int i = 0; i < stateWorldEffectIDs.Count; ++i)
{
data.WriteUInt32(stateWorldEffectIDs[i]);
}
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
EnableDoodadSets.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(EnableDoodadSets.Size(), data);
}
if (changesMask[3])
{
if (!ignoreNestedChangesMask)
WorldEffects.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(WorldEffects.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
for (int i = 0; i < EnableDoodadSets.Size(); ++i)
{
if (EnableDoodadSets.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(EnableDoodadSets[i]);
}
}
}
if (changesMask[3])
{
for (int i = 0; i < WorldEffects.Size(); ++i)
{
if (WorldEffects.HasChanged(i) || ignoreNestedChangesMask)
{
data.WriteInt32(WorldEffects[i]);
}
}
}
if (changesMask[4])
{
data.WriteUInt32(DisplayID);
}
if (changesMask[5])
{
data.WriteUInt32(SpellVisualID);
}
if (changesMask[6])
{
data.WriteUInt32(GetViewerDependentStateSpellVisualID(this, owner, receiver));
}
if (changesMask[7])
{
data.WriteUInt32(GetViewerDependentSpawnTrackingStateAnimID(this, owner, receiver));
}
if (changesMask[8])
{
data.WriteUInt32(GetViewerDependentSpawnTrackingStateAnimKitID(this, owner, receiver));
}
if (changesMask[9])
{
data.WriteUInt32(GetViewerDependentStateWorldEffectsQuestObjectiveID(this, owner, receiver));
}
if (changesMask[10])
{
data.WritePackedGuid(CreatedBy);
}
if (changesMask[11])
{
data.WritePackedGuid(GuildGUID);
}
if (changesMask[12])
{
data.WriteUInt32(GetViewerDependentGameObjectFlags(this, owner, receiver));
}
if (changesMask[13])
{
data.WriteUInt32(FlagsB);
}
if (changesMask[14])
{
data.WriteFloat(((Quaternion)ParentRotation).X);
data.WriteFloat(((Quaternion)ParentRotation).Y);
data.WriteFloat(((Quaternion)ParentRotation).Z);
data.WriteFloat(((Quaternion)ParentRotation).W);
}
if (changesMask[15])
{
data.WriteUInt32(FactionTemplate);
}
if (changesMask[16])
{
data.WriteInt8(GetViewerDependentGameObjectState(this, owner, receiver));
}
if (changesMask[17])
{
data.WriteInt8(TypeID);
}
if (changesMask[18])
{
data.WriteUInt8(PercentHealth);
}
if (changesMask[19])
{
data.WriteUInt32(ArtKit);
}
if (changesMask[20])
{
data.WriteUInt32(CustomParam);
}
if (changesMask[21])
{
data.WriteUInt32(Level);
}
if (changesMask[22])
{
data.WriteUInt32(AnimGroupInstance);
}
if (changesMask[23])
{
data.WriteUInt32(UiWidgetItemID);
}
if (changesMask[24])
{
data.WriteUInt32(UiWidgetItemQuality);
}
if (changesMask[25])
{
data.WriteUInt32(UiWidgetItemUnknown1000);
}
data.WriteBits(AssistActionData.HasValue(), 1);
data.FlushBits();
if (changesMask[26])
{
if (AssistActionData.HasValue())
{
AssistActionData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(StateWorldEffectIDs);
ClearChangesMask(EnableDoodadSets);
ClearChangesMask(WorldEffects);
ClearChangesMask(DisplayID);
ClearChangesMask(SpellVisualID);
ClearChangesMask(StateSpellVisualID);
ClearChangesMask(SpawnTrackingStateAnimID);
ClearChangesMask(SpawnTrackingStateAnimKitID);
ClearChangesMask(StateWorldEffectsQuestObjectiveID);
ClearChangesMask(CreatedBy);
ClearChangesMask(GuildGUID);
ClearChangesMask(Flags);
ClearChangesMask(FlagsB);
ClearChangesMask(ParentRotation);
ClearChangesMask(FactionTemplate);
ClearChangesMask(State);
ClearChangesMask(TypeID);
ClearChangesMask(PercentHealth);
ClearChangesMask(ArtKit);
ClearChangesMask(CustomParam);
ClearChangesMask(Level);
ClearChangesMask(AnimGroupInstance);
ClearChangesMask(UiWidgetItemID);
ClearChangesMask(UiWidgetItemQuality);
ClearChangesMask(UiWidgetItemUnknown1000);
ClearChangesMask(AssistActionData);
_changesMask.ResetAll();
}
uint GetViewerDependentGameObjectFlags(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
uint flags = gameObjectData.Flags;
if (gameObject.GetGoType() == GameObjectTypes.Chest)
if (gameObject.GetGoInfo().Chest.usegrouplootrules != 0 && !gameObject.IsLootAllowedFor(receiver))
flags |= (uint)(GameObjectFlags.Locked | GameObjectFlags.NotSelectable);
return flags;
}
sbyte GetViewerDependentGameObjectState(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
return (sbyte)gameObject.GetGoStateFor(receiver.GetGUID());
}
List<uint> GetViewerDependentStateWorldEffectIDs(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
List<uint> stateWorldEffects = gameObjectData.StateWorldEffectIDs;
var spawnTrackingStateData = gameObject.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateWorldEffects = spawnTrackingStateData.StateWorldEffects;
return stateWorldEffects;
}
uint GetViewerDependentStateSpellVisualID(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
uint stateSpellVisual = gameObjectData.StateSpellVisualID;
var spawnTrackingStateData = gameObject.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateSpellVisual = spawnTrackingStateData.StateSpellVisualId.GetValueOrDefault(0);
return stateSpellVisual;
}
uint GetViewerDependentSpawnTrackingStateAnimID(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
uint stateAnimId = Global.DB2Mgr.GetEmptyAnimStateID();
var spawnTrackingStateData = gameObject.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateAnimId = spawnTrackingStateData.StateAnimId.GetValueOrDefault((ushort)stateAnimId);
return stateAnimId;
}
uint GetViewerDependentSpawnTrackingStateAnimKitID(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
uint stateAnimKitId = gameObjectData.SpawnTrackingStateAnimKitID;
var spawnTrackingStateData = gameObject.GetSpawnTrackingStateDataForPlayer(receiver);
if (spawnTrackingStateData != null)
stateAnimKitId = spawnTrackingStateData.StateAnimKitId.GetValueOrDefault(0);
return stateAnimKitId;
}
uint GetViewerDependentStateWorldEffectsQuestObjectiveID(GameObjectFieldData gameObjectData, GameObject gameObject, Player receiver)
{
uint stateWorldEffectsQuestObjectiveId = gameObjectData.StateWorldEffectsQuestObjectiveID;
if (stateWorldEffectsQuestObjectiveId == 0)
{
GameObjectData data = gameObject.GetGameObjectData();
if (data != null)
{
if (data.spawnTrackingQuestObjectives.Any())
{
// If there is no valid objective for player, fill UF with first objective (if any)
stateWorldEffectsQuestObjectiveId = data.spawnTrackingQuestObjectives.First();
int i = 0;
while (++i <= data.spawnTrackingQuestObjectives.Count)
{
var id = data.spawnTrackingQuestObjectives[i];
if (receiver.GetSpawnTrackingStateByObjective(data.spawnTrackingData.SpawnTrackingId, id) != SpawnTrackingState.Active)
continue;
stateWorldEffectsQuestObjectiveId = id;
break;
}
}
}
}
return stateWorldEffectsQuestObjectiveId;
}
}
public class DynamicObjectData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.DynamicObject, 7)
{
public UpdateField<ObjectGuid> Caster = new(0, 1);
public UpdateField<byte> Type = new(0, 2);
public UpdateField<SpellCastVisualField> SpellVisual = new(0, 3);
public UpdateField<uint> SpellID = new(0, 4);
public UpdateField<float> Radius = new(0, 5);
public UpdateField<uint> CastTime = new(0, 6);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
{
data.WritePackedGuid(Caster);
data.WriteUInt8(Type);
((SpellCastVisualField)SpellVisual).WriteCreate(data, owner, receiver);
data.WriteUInt32(SpellID);
data.WriteFloat(Radius);
data.WriteUInt32(CastTime);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, DynamicObject owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 7);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WritePackedGuid(Caster);
}
if (_changesMask[2])
{
data.WriteUInt8(Type);
}
if (_changesMask[3])
{
((SpellCastVisualField)SpellVisual).WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (_changesMask[4])
{
data.WriteUInt32(SpellID);
}
if (_changesMask[5])
{
data.WriteFloat(Radius);
}
if (_changesMask[6])
{
data.WriteUInt32(CastTime);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Caster);
ClearChangesMask(Type);
ClearChangesMask(SpellVisual);
ClearChangesMask(SpellID);
ClearChangesMask(Radius);
ClearChangesMask(CastTime);
_changesMask.ResetAll();
}
}
public class CorpseData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Corpse, 33)
{
public DynamicUpdateField<ChrCustomizationChoice> Customizations = new(0, 1);
public UpdateField<uint> DynamicFlags = new(0, 2);
public UpdateField<ObjectGuid> Owner = new(0, 3);
public UpdateField<ObjectGuid> PartyGUID = new(0, 4);
public UpdateField<ObjectGuid> GuildGUID = new(0, 5);
public UpdateField<uint> DisplayID = new(0, 6);
public UpdateField<byte> RaceID = new(0, 7);
public UpdateField<byte> Sex = new(0, 8);
public UpdateField<byte> Class = new(0, 9);
public UpdateField<uint> Flags = new(0, 10);
public UpdateField<int> FactionTemplate = new(0, 11);
public UpdateField<uint> StateSpellVisualKitID = new(0, 12);
public UpdateFieldArray<uint> Items = new(19, 13, 14);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
{
data.WriteUInt32(DynamicFlags);
data.WritePackedGuid(Owner);
data.WritePackedGuid(PartyGUID);
data.WritePackedGuid(GuildGUID);
data.WriteUInt32(DisplayID);
for (int i = 0; i < 19; ++i)
{
data.WriteUInt32(Items[i]);
}
data.WriteUInt8(RaceID);
data.WriteUInt8(Sex);
data.WriteUInt8(Class);
data.WriteInt32(Customizations.Size());
data.WriteUInt32(Flags);
data.WriteInt32(FactionTemplate);
data.WriteUInt32(StateSpellVisualKitID);
for (int i = 0; i < Customizations.Size(); ++i)
{
Customizations[i].WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Corpse owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Corpse owner, Player receiver)
{
data.WriteBits(changesMask.GetBlocksMask(0), 2);
for (uint i = 0; i < 2; ++i)
if (changesMask.GetBlock(i) != 0)
data.WriteBits(changesMask.GetBlock(i), 32);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreNestedChangesMask)
Customizations.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Customizations.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Customizations.Size(); ++i)
{
if (Customizations.HasChanged(i) || ignoreNestedChangesMask)
{
Customizations[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
data.WriteUInt32(DynamicFlags);
}
if (changesMask[3])
{
data.WritePackedGuid(Owner);
}
if (changesMask[4])
{
data.WritePackedGuid(PartyGUID);
}
if (changesMask[5])
{
data.WritePackedGuid(GuildGUID);
}
if (changesMask[6])
{
data.WriteUInt32(DisplayID);
}
if (changesMask[7])
{
data.WriteUInt8(RaceID);
}
if (changesMask[8])
{
data.WriteUInt8(Sex);
}
if (changesMask[9])
{
data.WriteUInt8(Class);
}
if (changesMask[10])
{
data.WriteUInt32(Flags);
}
if (changesMask[11])
{
data.WriteInt32(FactionTemplate);
}
if (changesMask[12])
{
data.WriteUInt32(StateSpellVisualKitID);
}
}
if (changesMask[13])
{
for (int i = 0; i < 19; ++i)
{
if (changesMask[14 + i])
{
data.WriteUInt32(Items[i]);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Customizations);
ClearChangesMask(DynamicFlags);
ClearChangesMask(Owner);
ClearChangesMask(PartyGUID);
ClearChangesMask(GuildGUID);
ClearChangesMask(DisplayID);
ClearChangesMask(RaceID);
ClearChangesMask(Sex);
ClearChangesMask(Class);
ClearChangesMask(Flags);
ClearChangesMask(FactionTemplate);
ClearChangesMask(StateSpellVisualKitID);
ClearChangesMask(Items);
_changesMask.ResetAll();
}
}
public class ScaleCurve() : HasChangesMask(7)
{
public UpdateField<bool> OverrideActive = new(0, 1);
public UpdateField<uint> StartTimeOffset = new(0, 2);
public UpdateField<uint> ParameterCurve = new(0, 3);
public UpdateFieldArray<Vector2> Points = new(2, 4, 5);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteUInt32(StartTimeOffset);
for (int i = 0; i < 2; ++i)
{
data.WriteVector2(Points[i]);
}
data.WriteUInt32(ParameterCurve);
data.WriteBit((bool)OverrideActive);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 7);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(OverrideActive);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
data.WriteUInt32(StartTimeOffset);
}
if (changesMask[3])
{
data.WriteUInt32(ParameterCurve);
}
}
if (changesMask[4])
{
for (int i = 0; i < 2; ++i)
{
if (changesMask[5 + i])
{
data.WriteVector2(Points[i]);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(OverrideActive);
ClearChangesMask(StartTimeOffset);
ClearChangesMask(ParameterCurve);
ClearChangesMask(Points);
_changesMask.ResetAll();
}
}
public class VisualAnim() : HasChangesMask(0, TypeId.AreaTrigger, 5)
{
public UpdateField<bool> IsDecay = new(0, 1);
public OptionalUpdateField<ushort> AnimationDataID = new(0, 2);
public UpdateField<uint> AnimKitID = new(0, 3);
public UpdateField<uint> AnimProgress = new(0, 4);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteBits(AnimationDataID.HasValue(), 1);
data.WriteBit(IsDecay);
data.FlushBits();
data.WriteUInt32(AnimKitID);
data.WriteUInt32(AnimProgress);
if (AnimationDataID.HasValue())
{
data.WriteUInt16(AnimationDataID);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 5);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(IsDecay);
}
data.WriteBits(AnimationDataID.HasValue(), 1);
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
data.WriteUInt32(AnimKitID);
}
if (changesMask[4])
{
data.WriteUInt32(AnimProgress);
}
if (changesMask[2])
{
if (AnimationDataID.HasValue())
{
data.WriteInt32(AnimationDataID);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(IsDecay);
ClearChangesMask(AnimationDataID);
ClearChangesMask(AnimKitID);
ClearChangesMask(AnimProgress);
_changesMask.ResetAll();
}
}
public struct ForceSetAreaTriggerPositionAndRotation : IEquatable<ForceSetAreaTriggerPositionAndRotation>
{
public ObjectGuid TriggerGUID;
public Vector3 Position;
public Quaternion Rotation;
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WritePackedGuid(TriggerGUID);
data.WriteVector3(Position);
data.WriteFloat(Rotation.X);
data.WriteFloat(Rotation.Y);
data.WriteFloat(Rotation.Z);
data.WriteFloat(Rotation.W);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
data.WritePackedGuid(TriggerGUID);
data.WriteVector3(Position);
data.WriteFloat(Rotation.X);
data.WriteFloat(Rotation.Y);
data.WriteFloat(Rotation.Z);
data.WriteFloat(Rotation.W);
}
public bool Equals(ForceSetAreaTriggerPositionAndRotation right)
{
return TriggerGUID == right.TriggerGUID
&& Position == right.Position
&& Rotation == right.Rotation;
}
}
public class AreaTriggerSplineCalculator() : HasChangesMask(3)
{
public UpdateField<bool> Catmullrom = new(0, 1);
public DynamicUpdateField<Vector3> Points = new(0, 2);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteBits(Points.Size(), 16);
data.WriteBit(Catmullrom);
for (int i = 0; i < Points.Size(); ++i)
{
data.WriteVector3(Points[i]);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(Catmullrom);
}
if (changesMask[2])
{
if (!ignoreChangesMask)
Points.WriteUpdateMask(data, 16);
else
WriteCompleteDynamicFieldUpdateMask(Points.Size(), data, 16);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
for (int i = 0; i < Points.Size(); ++i)
{
if (Points.HasChanged(i) || ignoreChangesMask)
{
data.WriteVector3(Points[i]);
}
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(Catmullrom);
ClearChangesMask(Points);
_changesMask.ResetAll();
}
}
public class AreaTriggerOrbit() : HasChangesMask(7)
{
public UpdateField<bool> CounterClockwise = new(0, 1);
public UpdateField<Vector3> Center = new(0, 2);
public UpdateField<float> Radius = new(0, 3);
public UpdateField<float> InitialAngle = new(0, 4);
public UpdateField<float> BlendFromRadius = new(0, 5);
public UpdateField<int> ExtraTimeForBlending = new(0, 6);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteVector3(Center);
data.WriteFloat(Radius);
data.WriteFloat(InitialAngle);
data.WriteFloat(BlendFromRadius);
data.WriteInt32(ExtraTimeForBlending);
data.WriteBit(CounterClockwise);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 7);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(CounterClockwise);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[2])
{
data.WriteVector3(Center);
}
if (changesMask[3])
{
data.WriteFloat(Radius);
}
if (changesMask[4])
{
data.WriteFloat(InitialAngle);
}
if (changesMask[5])
{
data.WriteFloat(BlendFromRadius);
}
if (changesMask[6])
{
data.WriteInt32(ExtraTimeForBlending);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(CounterClockwise);
ClearChangesMask(Center);
ClearChangesMask(Radius);
ClearChangesMask(InitialAngle);
ClearChangesMask(BlendFromRadius);
ClearChangesMask(ExtraTimeForBlending);
_changesMask.ResetAll();
}
}
public class AreaTriggerMovementScript() : HasChangesMask(4)
{
public UpdateField<int> SpellScriptID = new(0, 1);
public UpdateField<Vector3> Center = new(0, 2);
public UpdateField<uint> CreationTime = new(0, 3);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteInt32(SpellScriptID);
data.WriteVector3(Center);
data.WriteUInt32(CreationTime);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(SpellScriptID);
}
if (changesMask[2])
{
data.WriteVector3(Center);
}
if (changesMask[3])
{
data.WriteUInt32(CreationTime);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(SpellScriptID);
ClearChangesMask(Center);
ClearChangesMask(CreationTime);
_changesMask.ResetAll();
}
}
public class AreaTriggerSphere() : HasChangesMask(3)
{
public UpdateField<float> Radius = new(0, 1);
public UpdateField<float> RadiusTarget = new(0, 2);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteFloat(Radius);
data.WriteFloat(RadiusTarget);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteFloat(Radius);
}
if (changesMask[2])
{
data.WriteFloat(RadiusTarget);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Radius);
ClearChangesMask(RadiusTarget);
_changesMask.ResetAll();
}
}
public class AreaTriggerBox() : HasChangesMask(3)
{
public UpdateField<Vector3> Extents = new(0, 1);
public UpdateField<Vector3> ExtentsTarget = new(0, 2);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteVector3(Extents);
data.WriteVector3(ExtentsTarget);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteVector3(Extents);
}
if (changesMask[2])
{
data.WriteVector3(ExtentsTarget);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Extents);
ClearChangesMask(ExtentsTarget);
_changesMask.ResetAll();
}
}
public class AreaTriggerPolygon() : HasChangesMask(5)
{
public DynamicUpdateField<Vector2> Vertices = new(0, 1);
public DynamicUpdateField<Vector2> VerticesTarget = new(0, 2);
public UpdateField<float> Height = new(0, 3);
public UpdateField<float> HeightTarget = new(0, 4);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteInt32(Vertices.Size());
data.WriteInt32(VerticesTarget.Size());
data.WriteFloat(Height);
data.WriteFloat(HeightTarget);
for (int i = 0; i < Vertices.Size(); ++i)
{
data.WriteVector2(Vertices[i]);
}
for (int i = 0; i < VerticesTarget.Size(); ++i)
{
data.WriteVector2(VerticesTarget[i]);
}
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 5);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreChangesMask)
Vertices.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Vertices.Size(), data);
}
if (changesMask[2])
{
if (!ignoreChangesMask)
VerticesTarget.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(VerticesTarget.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Vertices.Size(); ++i)
{
if (Vertices.HasChanged(i) || ignoreChangesMask)
{
data.WriteVector2(Vertices[i]);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < VerticesTarget.Size(); ++i)
{
if (VerticesTarget.HasChanged(i) || ignoreChangesMask)
{
data.WriteVector2(VerticesTarget[i]);
}
}
}
if (changesMask[3])
{
data.WriteFloat(Height);
}
if (changesMask[4])
{
data.WriteFloat(HeightTarget);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Vertices);
ClearChangesMask(VerticesTarget);
ClearChangesMask(Height);
ClearChangesMask(HeightTarget);
_changesMask.ResetAll();
}
}
public class AreaTriggerCylinder() : HasChangesMask(7)
{
public UpdateField<float> Radius = new(0, 1);
public UpdateField<float> RadiusTarget = new(0, 2);
public UpdateField<float> Height = new(0, 3);
public UpdateField<float> HeightTarget = new(0, 4);
public UpdateField<float> LocationZOffset = new(0, 5);
public UpdateField<float> LocationZOffsetTarget = new(0, 6);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteFloat(Radius);
data.WriteFloat(RadiusTarget);
data.WriteFloat(Height);
data.WriteFloat(HeightTarget);
data.WriteFloat(LocationZOffset);
data.WriteFloat(LocationZOffsetTarget);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 7);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteFloat(Radius);
}
if (changesMask[2])
{
data.WriteFloat(RadiusTarget);
}
if (changesMask[3])
{
data.WriteFloat(Height);
}
if (changesMask[4])
{
data.WriteFloat(HeightTarget);
}
if (changesMask[5])
{
data.WriteFloat(LocationZOffset);
}
if (changesMask[6])
{
data.WriteFloat(LocationZOffsetTarget);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Radius);
ClearChangesMask(RadiusTarget);
ClearChangesMask(Height);
ClearChangesMask(HeightTarget);
ClearChangesMask(LocationZOffset);
ClearChangesMask(LocationZOffsetTarget);
_changesMask.ResetAll();
}
}
public class AreaTriggerDisk() : HasChangesMask(9)
{
public UpdateField<float> InnerRadius = new(0, 1);
public UpdateField<float> InnerRadiusTarget = new(0, 2);
public UpdateField<float> OuterRadius = new(0, 3);
public UpdateField<float> OuterRadiusTarget = new(0, 4);
public UpdateField<float> Height = new(0, 5);
public UpdateField<float> HeightTarget = new(0, 6);
public UpdateField<float> LocationZOffset = new(0, 7);
public UpdateField<float> LocationZOffsetTarget = new(0, 8);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteFloat(InnerRadius);
data.WriteFloat(InnerRadiusTarget);
data.WriteFloat(OuterRadius);
data.WriteFloat(OuterRadiusTarget);
data.WriteFloat(Height);
data.WriteFloat(HeightTarget);
data.WriteFloat(LocationZOffset);
data.WriteFloat(LocationZOffsetTarget);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 9);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteFloat(InnerRadius);
}
if (changesMask[2])
{
data.WriteFloat(InnerRadiusTarget);
}
if (changesMask[3])
{
data.WriteFloat(OuterRadius);
}
if (changesMask[4])
{
data.WriteFloat(OuterRadiusTarget);
}
if (changesMask[5])
{
data.WriteFloat(Height);
}
if (changesMask[6])
{
data.WriteFloat(HeightTarget);
}
if (changesMask[7])
{
data.WriteFloat(LocationZOffset);
}
if (changesMask[8])
{
data.WriteFloat(LocationZOffsetTarget);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(InnerRadius);
ClearChangesMask(InnerRadiusTarget);
ClearChangesMask(OuterRadius);
ClearChangesMask(OuterRadiusTarget);
ClearChangesMask(Height);
ClearChangesMask(HeightTarget);
ClearChangesMask(LocationZOffset);
ClearChangesMask(LocationZOffsetTarget);
_changesMask.ResetAll();
}
}
public class AreaTriggerBoundedPlane() : HasChangesMask(3)
{
public UpdateField<Vector2> Extents = new(0, 1);
public UpdateField<Vector2> ExtentsTarget = new(0, 2);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteVector2(Extents);
data.WriteVector2(ExtentsTarget);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteVector2(Extents);
}
if (changesMask[2])
{
data.WriteVector2(ExtentsTarget);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Extents);
ClearChangesMask(ExtentsTarget);
_changesMask.ResetAll();
}
}
public class AreaTriggerActionSetPeriodModifier() : HasChangesMask(3)
{
public UpdateField<int> Field_0 = new(0, 1);
public UpdateField<float> Field_4 = new(0, 2);
public void WriteCreate(WorldPacket data, AreaTrigger owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteFloat(Field_4);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, AreaTrigger owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(Field_0);
}
if (changesMask[2])
{
data.WriteFloat(Field_4);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Field_0);
ClearChangesMask(Field_4);
_changesMask.ResetAll();
}
}
public class AreaTriggerFieldData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.AreaTrigger, 39)
{
public UpdateField<ScaleCurve> OverrideScaleCurve = new(0, 1);
public UpdateField<ScaleCurve> ExtraScaleCurve = new(0, 2);
public UpdateField<ScaleCurve> OverrideMoveCurveX = new(0, 3);
public UpdateField<ScaleCurve> OverrideMoveCurveY = new(0, 4);
public UpdateField<ScaleCurve> OverrideMoveCurveZ = new(0, 5);
public UpdateField<ScaleCurve> Unk1205Curve = new(0, 6); // 12.0.7: new field
public UpdateField<ObjectGuid> Caster = new(0, 7);
public UpdateField<uint> Duration = new(0, 8);
public UpdateField<uint> TimeToTarget = new(0, 9);
public UpdateField<uint> TimeToTargetScale = new(0, 10);
public UpdateField<uint> TimeToTargetExtraScale = new(0, 11);
public UpdateField<uint> TimeToTargetPos = new(0, 12); // Linked to m_overrideMoveCurve
public UpdateField<uint> TimeToTargetUnk1205Curve = new(0, 13); // 12.0.7: new field, linked to m_unk1205Curve
public UpdateField<uint> SpellID = new(0, 14);
public UpdateField<uint> SpellForVisuals = new(0, 15);
public UpdateField<SpellCastVisualField> SpellVisual = new(0, 16);
public UpdateField<float> BoundsRadius2D = new(0, 17);
public UpdateField<uint> DecalPropertiesID = new(0, 18);
public UpdateField<ObjectGuid> CreatingEffectGUID = new(0, 19);
public UpdateField<ObjectGuid> OrbitPathTarget = new(0, 20);
public UpdateField<Vector3> RollPitchYaw = new(0, 21);
public UpdateField<int> PositionalSoundKitID = new(0, 22);
public UpdateField<uint> MovementStartTime = new(0, 23);
public UpdateField<uint> CreationTime = new(0, 24);
public UpdateField<float> ZOffset = new(0, 25);
public OptionalUpdateField<Vector3> TargetRollPitchYaw = new(0, 26);
public UpdateField<uint> Flags = new(0, 27);
public UpdateField<VisualAnim> VisualAnim = new(0, 28);
public UpdateField<uint> ScaleCurveId = new(0, 29);
public UpdateField<uint> FacingCurveId = new(0, 30);
public UpdateField<uint> MorphCurveId = new(0, 31);
public UpdateField<uint> MoveCurveId = new(32, 33);
public UpdateField<float> Facing = new(32, 34);
public OptionalUpdateField<ForceSetAreaTriggerPositionAndRotation> ForcedPositionAndRotation = new(32, 35);
public UpdateField<int> PathType = new(32, 36);
public UpdateField<byte> ShapeType = new(32, 37);
public UpdateField<AreaTriggerActionSetPeriodModifier> PeriodModifier = new(32, 38); // 12.0.7: new field
public VariantUpdateField PathData = new(32, 36);//, AreaTriggerSplineCalculator, AreaTriggerOrbit, AreaTriggerMovementScript);
public VariantUpdateField ShapeData = new(32, 37);//, AreaTriggerSphere, AreaTriggerBox, AreaTriggerPolygon, AreaTriggerCylinder, AreaTriggerDisk, AreaTriggerBoundedPlane);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
{
OverrideScaleCurve.GetValue().WriteCreate(data, owner, receiver);
data.WritePackedGuid(Caster);
data.WriteUInt32(Duration);
data.WriteUInt32(TimeToTarget);
data.WriteUInt32(TimeToTargetScale);
data.WriteUInt32(TimeToTargetExtraScale);
data.WriteUInt32(TimeToTargetPos);
data.WriteUInt32(TimeToTargetUnk1205Curve);
data.WriteUInt32(SpellID);
data.WriteUInt32(SpellForVisuals);
SpellVisual.GetValue().WriteCreate(data, owner, receiver);
data.WriteFloat(BoundsRadius2D);
data.WriteUInt32(DecalPropertiesID);
data.WritePackedGuid(CreatingEffectGUID);
data.WritePackedGuid(OrbitPathTarget);
data.WriteVector3(RollPitchYaw);
data.WriteInt32(PositionalSoundKitID);
data.WriteUInt32(MovementStartTime);
data.WriteUInt32(CreationTime);
data.WriteFloat(ZOffset);
data.WriteUInt32(Flags);
data.WriteUInt32(ScaleCurveId);
data.WriteUInt32(FacingCurveId);
data.WriteUInt32(MorphCurveId);
data.WriteUInt32(MoveCurveId);
data.WriteFloat(Facing);
data.WriteInt32(PathType);
data.WriteUInt8(ShapeType);
PeriodModifier.GetValue().WriteCreate(data, owner, receiver);
if (PathType == 3)
{
PathData.Get<AreaTriggerMovementScript>().WriteCreate(data, owner, receiver);
}
if (ShapeType == 0)
{
ShapeData.Get<AreaTriggerSphere>().WriteCreate(data, owner, receiver);
}
if (ShapeType == 1)
{
ShapeData.Get<AreaTriggerBox>().WriteCreate(data, owner, receiver);
}
if (ShapeType == 2 || ShapeType == 3 || ShapeType == 5 || ShapeType == 6)
{
ShapeData.Get<AreaTriggerPolygon>().WriteCreate(data, owner, receiver);
}
if (ShapeType == 4)
{
ShapeData.Get<AreaTriggerCylinder>().WriteCreate(data, owner, receiver);
}
if (ShapeType == 7)
{
ShapeData.Get<AreaTriggerDisk>().WriteCreate(data, owner, receiver);
}
if (ShapeType == 8)
{
ShapeData.Get<AreaTriggerBoundedPlane>().WriteCreate(data, owner, receiver);
}
ExtraScaleCurve.GetValue().WriteCreate(data, owner, receiver);
data.FlushBits();
data.WriteBits(TargetRollPitchYaw.HasValue(), 1);
data.WriteBits(ForcedPositionAndRotation.HasValue(), 1);
OverrideMoveCurveX.GetValue().WriteCreate(data, owner, receiver);
if (TargetRollPitchYaw.HasValue())
{
data.WriteVector3(TargetRollPitchYaw);
}
if (ForcedPositionAndRotation.HasValue())
{
ForcedPositionAndRotation.GetValue().WriteCreate(data, owner, receiver);
}
OverrideMoveCurveY.GetValue().WriteCreate(data, owner, receiver);
OverrideMoveCurveZ.GetValue().WriteCreate(data, owner, receiver);
Unk1205Curve.GetValue().WriteCreate(data, owner, receiver);
VisualAnim.GetValue().WriteCreate(data, owner, receiver);
if (PathType == 0)
{
PathData.Get<AreaTriggerSplineCalculator>().WriteCreate(data, owner, receiver);
}
if (PathType == 1)
{
PathData.Get<AreaTriggerOrbit>().WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, AreaTrigger owner, Player receiver)
{
data.WriteUInt32(changesMask.GetBlock(0));
data.WriteBits(changesMask.GetBlock(1), 7);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
OverrideScaleCurve.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[7])
{
data.WritePackedGuid(Caster);
}
if (changesMask[8])
{
data.WriteUInt32(Duration);
}
if (changesMask[9])
{
data.WriteUInt32(TimeToTarget);
}
if (changesMask[10])
{
data.WriteUInt32(TimeToTargetScale);
}
if (changesMask[11])
{
data.WriteUInt32(TimeToTargetExtraScale);
}
if (changesMask[12])
{
data.WriteUInt32(TimeToTargetPos);
}
if (changesMask[13])
{
data.WriteUInt32(TimeToTargetUnk1205Curve);
}
if (changesMask[14])
{
data.WriteUInt32(SpellID);
}
if (changesMask[15])
{
data.WriteUInt32(SpellForVisuals);
}
if (changesMask[16])
{
SpellVisual.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[17])
{
data.WriteFloat(BoundsRadius2D);
}
if (changesMask[18])
{
data.WriteUInt32(DecalPropertiesID);
}
if (changesMask[19])
{
data.WritePackedGuid(CreatingEffectGUID);
}
if (changesMask[20])
{
data.WritePackedGuid(OrbitPathTarget);
}
if (changesMask[21])
{
data.WriteVector3(RollPitchYaw);
}
if (changesMask[22])
{
data.WriteInt32(PositionalSoundKitID);
}
if (changesMask[23])
{
data.WriteUInt32(MovementStartTime);
}
if (changesMask[24])
{
data.WriteUInt32(CreationTime);
}
if (changesMask[25])
{
data.WriteFloat(ZOffset);
}
if (changesMask[27])
{
data.WriteUInt32(Flags);
}
if (changesMask[29])
{
data.WriteUInt32(ScaleCurveId);
}
if (changesMask[30])
{
data.WriteUInt32(FacingCurveId);
}
if (changesMask[31])
{
data.WriteUInt32(MorphCurveId);
}
}
if (changesMask[32])
{
if (changesMask[33])
{
data.WriteUInt32(MoveCurveId);
}
if (changesMask[34])
{
data.WriteFloat(Facing);
}
if (changesMask[36])
{
data.WriteInt32(PathType);
}
if (changesMask[37])
{
data.WriteUInt8(ShapeType);
}
if (changesMask[38])
{
PeriodModifier.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[36])
{
if (PathType == 3)
{
PathData.Get<AreaTriggerMovementScript>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
if (changesMask[37])
{
if (ShapeType == 0)
{
ShapeData.Get<AreaTriggerSphere>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (ShapeType == 1)
{
ShapeData.Get<AreaTriggerBox>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (ShapeType == 2 || ShapeType == 3 || ShapeType == 5 || ShapeType == 6)
{
ShapeData.Get<AreaTriggerPolygon>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (ShapeType == 4)
{
ShapeData.Get<AreaTriggerCylinder>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (ShapeType == 7)
{
ShapeData.Get<AreaTriggerDisk>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (ShapeType == 8)
{
ShapeData.Get<AreaTriggerBoundedPlane>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[0])
{
if (changesMask[2])
{
ExtraScaleCurve.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
data.FlushBits();
if (changesMask[0])
{
data.WriteBits(TargetRollPitchYaw.HasValue(), 1);
}
if (changesMask[32])
{
data.WriteBits(ForcedPositionAndRotation.HasValue(), 1);
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
OverrideMoveCurveX.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[26])
{
if (TargetRollPitchYaw.HasValue())
{
data.WriteVector3(TargetRollPitchYaw);
}
}
}
if (changesMask[32])
{
if (changesMask[35])
{
if (ForcedPositionAndRotation.HasValue())
{
ForcedPositionAndRotation.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[0])
{
if (changesMask[4])
{
OverrideMoveCurveY.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[5])
{
OverrideMoveCurveZ.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[6])
{
Unk1205Curve.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[28])
{
VisualAnim.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
if (changesMask[32])
{
if (changesMask[36])
{
if (PathType == 0)
{
PathData.Get<AreaTriggerSplineCalculator>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (PathType == 1)
{
PathData.Get<AreaTriggerOrbit>().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(OverrideScaleCurve);
ClearChangesMask(ExtraScaleCurve);
ClearChangesMask(OverrideMoveCurveX);
ClearChangesMask(OverrideMoveCurveY);
ClearChangesMask(OverrideMoveCurveZ);
ClearChangesMask(Unk1205Curve);
ClearChangesMask(Caster);
ClearChangesMask(Duration);
ClearChangesMask(TimeToTarget);
ClearChangesMask(TimeToTargetScale);
ClearChangesMask(TimeToTargetExtraScale);
ClearChangesMask(TimeToTargetPos);
ClearChangesMask(TimeToTargetUnk1205Curve);
ClearChangesMask(SpellID);
ClearChangesMask(SpellForVisuals);
ClearChangesMask(SpellVisual);
ClearChangesMask(BoundsRadius2D);
ClearChangesMask(DecalPropertiesID);
ClearChangesMask(CreatingEffectGUID);
ClearChangesMask(OrbitPathTarget);
ClearChangesMask(RollPitchYaw);
ClearChangesMask(PositionalSoundKitID);
ClearChangesMask(MovementStartTime);
ClearChangesMask(CreationTime);
ClearChangesMask(ZOffset);
ClearChangesMask(TargetRollPitchYaw);
ClearChangesMask(Flags);
ClearChangesMask(VisualAnim);
ClearChangesMask(ScaleCurveId);
ClearChangesMask(FacingCurveId);
ClearChangesMask(MorphCurveId);
ClearChangesMask(MoveCurveId);
ClearChangesMask(Facing);
ClearChangesMask(ForcedPositionAndRotation);
ClearChangesMask(PathType);
ClearChangesMask(ShapeType);
ClearChangesMask(PeriodModifier);
ClearChangesMask(PathData);
ClearChangesMask(ShapeData);
_changesMask.ResetAll();
}
}
public class SceneObjectData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.SceneObject, 5)
{
public UpdateField<int> ScriptPackageID = new(0, 1);
public UpdateField<uint> RndSeedVal = new(0, 2);
public UpdateField<ObjectGuid> CreatedBy = new(0, 3);
public UpdateField<uint> SceneType = new(0, 4);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteInt32(ScriptPackageID);
data.WriteUInt32(RndSeedVal);
data.WritePackedGuid(CreatedBy);
data.WriteUInt32(SceneType);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 5);
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteInt32(ScriptPackageID);
}
if (_changesMask[2])
{
data.WriteUInt32(RndSeedVal);
}
if (_changesMask[3])
{
data.WritePackedGuid(CreatedBy);
}
if (_changesMask[4])
{
data.WriteUInt32(SceneType);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ScriptPackageID);
ClearChangesMask(RndSeedVal);
ClearChangesMask(CreatedBy);
ClearChangesMask(SceneType);
_changesMask.ResetAll();
}
}
public class ConversationLine : IEquatable<ConversationLine>
{
public uint ConversationLineID;
public uint BroadcastTextID;
public uint StartTime;
public uint UiCameraID;
public byte ActorIndex;
public byte Flags;
public byte ChatType;
public void WriteCreate(WorldPacket data, Conversation owner, Player receiver)
{
data.WriteUInt32(ConversationLineID);
data.WriteUInt32(BroadcastTextID);
data.WriteUInt32(GetViewerStartTime(this, owner, receiver));
data.WriteUInt32(UiCameraID);
data.WriteUInt8(ActorIndex);
data.WriteUInt8(Flags);
data.WriteUInt8(ChatType);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Conversation owner, Player receiver)
{
data.WriteUInt32(ConversationLineID);
data.WriteUInt32(BroadcastTextID);
data.WriteUInt32(GetViewerStartTime(this, owner, receiver));
data.WriteUInt32(UiCameraID);
data.WriteUInt8(ActorIndex);
data.WriteUInt8(Flags);
data.WriteUInt8(ChatType);
}
public uint GetViewerStartTime(ConversationLine conversationLine, Conversation conversation, Player receiver)
{
uint startTime = conversationLine.StartTime;
Locale locale = receiver.GetSession().GetSessionDbLocaleIndex();
TimeSpan localizedStartTime = conversation.GetLineStartTime(locale, (int)conversationLine.ConversationLineID);
if (localizedStartTime != TimeSpan.Zero)
startTime = (uint)localizedStartTime.TotalMilliseconds;
return startTime;
}
public bool Equals(ConversationLine right)
{
return ConversationLineID == right.ConversationLineID
&& BroadcastTextID == right.BroadcastTextID
&& StartTime == right.StartTime
&& UiCameraID == right.UiCameraID
&& ActorIndex == right.ActorIndex
&& Flags == right.Flags
&& ChatType == right.ChatType;
}
}
public class ConversationActorField : IEquatable<ConversationActorField>
{
public uint CreatureID;
public uint CreatureDisplayInfoID;
public ObjectGuid ActorGUID;
public int Id;
public ConversationActorType Type;
public uint NoActorObject;
public void WriteCreate(WorldPacket data, Conversation owner, Player receiver)
{
data.WriteUInt32(CreatureID);
data.WriteUInt32(CreatureDisplayInfoID);
data.WritePackedGuid(ActorGUID);
data.WriteInt32(Id);
data.WriteBits(Type, 1);
data.WriteBits(NoActorObject, 1);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Conversation owner, Player receiver)
{
data.WriteUInt32(CreatureID);
data.WriteUInt32(CreatureDisplayInfoID);
data.WritePackedGuid(ActorGUID);
data.WriteInt32(Id);
data.WriteBits(Type, 1);
data.WriteBits(NoActorObject, 1);
data.FlushBits();
}
public bool Equals(ConversationActorField right)
{
return CreatureID == right.CreatureID
&& CreatureDisplayInfoID == right.CreatureDisplayInfoID
&& ActorGUID == right.ActorGUID
&& Id == right.Id
&& Type == right.Type
&& NoActorObject == right.NoActorObject;
}
}
public class ConversationData() : HasChangesMask((int)EntityFragment.CGObject, TypeId.Conversation, 8)
{
public UpdateField<bool> DontPlayBroadcastTextSounds = new(0, 1);
public UpdateField<bool> Field_33 = new(0, 2); // 12.0.7: new field
public UpdateField<List<ConversationLine>> Lines = new(0, 3);
public DynamicUpdateField<ConversationActorField> Actors = new(0, 4);
public UpdateField<uint> LastLineEndTime = new(0, 5);
public UpdateField<uint> Progress = new(0, 6);
public UpdateField<uint> Flags = new(0, 7);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
{
data.WriteInt32(Lines.GetValue().Count);
data.WriteUInt32(GetViewerLastLineEndTime(this, owner, receiver));
data.WriteUInt32(Progress);
for (int i = 0; i < Lines.GetValue().Count; ++i)
{
Lines.GetValue()[i].WriteCreate(data, owner, receiver);
}
data.WriteBit(DontPlayBroadcastTextSounds);
data.WriteBit(Field_33);
data.WriteInt32(Actors.Size());
data.WriteUInt32(Flags);
for (int i = 0; i < Actors.Size(); ++i)
{
Actors[i].WriteCreate(data, owner, receiver);
}
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Conversation owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Conversation owner, Player receiver)
{
data.WriteBits(_changesMask.GetBlock(0), 8);
if (_changesMask[0])
{
if (_changesMask[1])
{
data.WriteBit(DontPlayBroadcastTextSounds);
}
if (_changesMask[2])
{
data.WriteBit(Field_33);
}
if (changesMask[3])
{
List<ConversationLine> list = Lines;
data.WriteBits(list.Count, 32);
for (int i = 0; i < list.Count; ++i)
{
list[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[4])
{
if (!ignoreNestedChangesMask)
Actors.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Actors.Size(), data);
}
}
data.FlushBits();
if (_changesMask[0])
{
if (_changesMask[4])
{
for (int i = 0; i < Actors.Size(); ++i)
{
if (Actors.HasChanged(i) || ignoreNestedChangesMask)
{
Actors[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (_changesMask[5])
{
data.WriteUInt32(GetViewerLastLineEndTime(this, owner, receiver));
}
if (_changesMask[6])
{
data.WriteUInt32(Progress);
}
if (changesMask[7])
{
data.WriteUInt32(Flags);
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(DontPlayBroadcastTextSounds);
ClearChangesMask(Field_33);
ClearChangesMask(Lines);
ClearChangesMask(Actors);
ClearChangesMask(LastLineEndTime);
ClearChangesMask(Progress);
_changesMask.ResetAll();
}
public uint GetViewerLastLineEndTime(ConversationData conversationLineData, Conversation conversation, Player receiver)
{
Locale locale = receiver.GetSession().GetSessionDbLocaleIndex();
return (uint)conversation.GetLastLineEndTime(locale).TotalMilliseconds;
}
}
// ===== 12.0.7: nuevos structs de UpdateFields (Housing / Player Initiative / Mesh-Mirror / Neighborhood) =====
// Código nuevo, aún no cableado a ninguna entidad. Owner BaseEntity/Object -> WorldObject (no afecta bytes).
public class AaBox // 12.0.7: helper
{
public Vector3 Low;
public Vector3 High;
public void Write(WorldPacket data)
{
data.WriteVector3(Low);
data.WriteVector3(High);
}
}
public class NeighborhoodCharterSignature // 12.0.7: plain struct
{
public ObjectGuid Guid;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(Guid);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WritePackedGuid(Guid);
}
}
public class NICompletedMilestoneEntry // 12.0.7: plain struct
{
public long AwardDate;
public uint MilestoneID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt64(AwardDate);
data.WriteUInt32(MilestoneID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt64(AwardDate);
data.WriteUInt32(MilestoneID);
}
}
public class PlayerMirrorHouse // 12.0.7: plain struct
{
public ObjectGuid HouseGUID;
public ObjectGuid NeighborhoodGUID;
public uint Level;
public uint Favor;
public uint InitiativeFavor;
public int MapID;
public int PlotID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(HouseGUID);
data.WritePackedGuid(NeighborhoodGUID);
data.WriteUInt32(Level);
data.WriteUInt32(Favor);
data.WriteUInt32(InitiativeFavor);
data.WriteInt32(MapID);
data.WriteInt32(PlotID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WritePackedGuid(HouseGUID);
data.WritePackedGuid(NeighborhoodGUID);
data.WriteUInt32(Level);
data.WriteUInt32(Favor);
data.WriteUInt32(InitiativeFavor);
data.WriteInt32(MapID);
data.WriteInt32(PlotID);
}
}
public class PlayerHouseInfo // 12.0.7: plain struct
{
public ObjectGuid HouseGUID;
public ObjectGuid OwnerGUID;
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WritePackedGuid(HouseGUID);
data.WritePackedGuid(OwnerGUID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
data.WritePackedGuid(HouseGUID);
data.WritePackedGuid(OwnerGUID);
}
}
public class HousingOwner // 12.0.7: plain struct
{
public ObjectGuid BnetAccountGUID;
public ObjectGuid PlayerGUID;
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WritePackedGuid(BnetAccountGUID);
data.WritePackedGuid(PlayerGUID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
data.WritePackedGuid(BnetAccountGUID);
data.WritePackedGuid(PlayerGUID);
}
}
public class DecorDyeSlots // 12.0.7: plain struct
{
public int[] DyeColorID = new int[3];
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
for (int i = 0; i < 3; ++i)
data.WriteInt32(DyeColorID[i]);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
for (int i = 0; i < 3; ++i)
data.WriteInt32(DyeColorID[i]);
}
}
public class NeighborhoodOwnershipTransfer // 12.0.7: plain struct
{
public ObjectGuid NeighborhoodGUID;
public ObjectGuid CurrentOwnerGUID;
public string NeighborhoodName = "";
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WritePackedGuid(NeighborhoodGUID);
data.WritePackedGuid(CurrentOwnerGUID);
data.WriteBits((uint)(NeighborhoodName.Length + 1), 8);
data.FlushBits();
data.WriteCString(NeighborhoodName);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WritePackedGuid(NeighborhoodGUID);
data.WritePackedGuid(CurrentOwnerGUID);
data.WriteBits((uint)(NeighborhoodName.Length + 1), 8);
data.FlushBits();
data.WriteCString(NeighborhoodName);
}
}
public class NeighborhoodCharter // 12.0.7: plain struct
{
public List<NeighborhoodCharterSignature> Signatures = new();
public int Field_0;
public int Field_4;
public string Name = "";
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(Field_4);
data.WriteUInt32((uint)Signatures.Count);
for (int i = 0; i < Signatures.Count; ++i)
Signatures[i].WriteCreate(data, owner, receiver);
data.WriteBits((uint)(Name.Length + 1), 8);
data.WriteCString(Name);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteInt32(Field_0);
data.WriteInt32(Field_4);
data.WriteUInt32((uint)Signatures.Count);
for (int i = 0; i < Signatures.Count; ++i)
Signatures[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
data.FlushBits();
data.WriteBits((uint)(Name.Length + 1), 8);
data.WriteCString(Name);
}
}
public class NICompletedInitiativesEntry // 12.0.7: plain struct
{
public bool Completed;
public List<NICompletedMilestoneEntry> CompletedMilestones = new();
public uint InitiativeID;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(InitiativeID);
data.WriteUInt32((uint)CompletedMilestones.Count);
for (int i = 0; i < CompletedMilestones.Count; ++i)
CompletedMilestones[i].WriteCreate(data, owner, receiver);
data.WriteBit(Completed);
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteUInt32(InitiativeID);
data.WriteUInt32((uint)CompletedMilestones.Count);
for (int i = 0; i < CompletedMilestones.Count; ++i)
CompletedMilestones[i].WriteUpdate(data, ignoreChangesMask, owner, receiver);
data.FlushBits();
data.FlushBits();
data.WriteBit(Completed);
data.FlushBits();
}
}
public class PlayerInitiativeTaskInfo() : HasChangesMask(2) // 12.0.7
{
public UpdateField<int> TaskID = new(-1, 0);
public UpdateField<int> TimesCompleted = new(-1, 1);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt32(TaskID);
data.WriteInt32(TimesCompleted);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
data.WriteInt32(TaskID);
}
if (changesMask[1])
{
data.WriteInt32(TimesCompleted);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(TaskID);
ClearChangesMask(TimesCompleted);
_changesMask.ResetAll();
}
}
public class PlayerInitiativeInfo() : HasChangesMask(7) // 12.0.7
{
public UpdateField<long> RemainingDuration = new(-1, 0);
public UpdateField<int> CurrentInitiativeID = new(-1, 1);
public UpdateField<int> CurrentMilestoneID = new(-1, 2);
public UpdateField<int> CurrentCycleID = new(-1, 3);
public UpdateField<float> ProgressRequired = new(-1, 4);
public UpdateField<float> CurrentProgress = new(-1, 5);
public UpdateField<float> PlayerTotalContribution = new(-1, 6);
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteInt64(RemainingDuration);
data.WriteInt32(CurrentInitiativeID);
data.WriteInt32(CurrentMilestoneID);
data.WriteInt32(CurrentCycleID);
data.WriteFloat(ProgressRequired);
data.WriteFloat(CurrentProgress);
data.WriteFloat(PlayerTotalContribution);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 7);
data.FlushBits();
if (changesMask[0])
{
data.WriteInt64(RemainingDuration);
}
if (changesMask[1])
{
data.WriteInt32(CurrentInitiativeID);
}
if (changesMask[2])
{
data.WriteInt32(CurrentMilestoneID);
}
if (changesMask[3])
{
data.WriteInt32(CurrentCycleID);
}
if (changesMask[4])
{
data.WriteFloat(ProgressRequired);
}
if (changesMask[5])
{
data.WriteFloat(CurrentProgress);
}
if (changesMask[6])
{
data.WriteFloat(PlayerTotalContribution);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(RemainingDuration);
ClearChangesMask(CurrentInitiativeID);
ClearChangesMask(CurrentMilestoneID);
ClearChangesMask(CurrentCycleID);
ClearChangesMask(ProgressRequired);
ClearChangesMask(CurrentProgress);
ClearChangesMask(PlayerTotalContribution);
_changesMask.ResetAll();
}
}
public class DecorStoragePersistedData() : HasChangesMask(4), IsUpdateFieldStructureTag<WorldObject> // 12.0.7
{
public UpdateField<ObjectGuid> HouseGUID = new(-1, 0);
public OptionalUpdateField<DecorDyeSlots> DyeSlots = new(-1, 1);
public UpdateField<byte> SourceType = new(-1, 2);
public UpdateFieldString SourceValue = new(-1, 3);
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WritePackedGuid(HouseGUID);
data.WriteUInt8(SourceType);
data.WriteBits(DyeSlots.HasValue(), 1);
data.WriteBits((uint)(SourceValue.Size() + 1), 24);
data.FlushBits();
if (DyeSlots.HasValue())
{
DyeSlots.GetValue().WriteCreate(data, owner, receiver);
}
data.WriteCString(SourceValue);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 4);
data.FlushBits();
if (changesMask[0])
{
data.WritePackedGuid(HouseGUID);
}
if (changesMask[2])
{
data.WriteUInt8(SourceType);
}
data.WriteBits(DyeSlots.HasValue(), 1);
if (changesMask[3])
{
data.WriteBits((uint)(SourceValue.Size() + 1), 24);
}
data.FlushBits();
if (changesMask[1])
{
if (DyeSlots.HasValue())
{
DyeSlots.GetValue().WriteUpdate(data, ignoreChangesMask, owner, receiver);
}
}
if (changesMask[3])
{
data.WriteCString(SourceValue);
}
}
public override void ClearChangesMask()
{
ClearChangesMask(HouseGUID);
ClearChangesMask(DyeSlots);
ClearChangesMask(SourceType);
ClearChangesMask(SourceValue);
_changesMask.ResetAll();
}
}
public class HousingCornerstoneData() : HasChangesMask(3) // 12.0.7
{
public UpdateField<ulong> Cost = new(0, 1);
public UpdateField<int> PlotIndex = new(0, 2);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
data.WriteUInt64(Cost);
data.WriteInt32(PlotIndex);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, GameObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, GameObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteUInt64(Cost);
}
if (changesMask[2])
{
data.WriteInt32(PlotIndex);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Cost);
ClearChangesMask(PlotIndex);
_changesMask.ResetAll();
}
}
public class HousingDoorData() : HasChangesMask(5) // 12.0.7
{
public UpdateField<int> RoomComponentID = new(0, 1);
public UpdateField<Vector3> RoomComponentOffset = new(0, 2);
public UpdateField<byte> RoomComponentType = new(0, 3);
public UpdateField<ObjectGuid> AttachedRoomGUID = new(0, 4);
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WriteInt32(RoomComponentID);
data.WriteVector3(RoomComponentOffset);
data.WriteUInt8(RoomComponentType);
data.WritePackedGuid(AttachedRoomGUID);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 5);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(RoomComponentID);
}
if (changesMask[2])
{
data.WriteVector3(RoomComponentOffset);
}
if (changesMask[3])
{
data.WriteUInt8(RoomComponentType);
}
if (changesMask[4])
{
data.WritePackedGuid(AttachedRoomGUID);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(RoomComponentID);
ClearChangesMask(RoomComponentOffset);
ClearChangesMask(RoomComponentType);
ClearChangesMask(AttachedRoomGUID);
_changesMask.ResetAll();
}
}
public class HousingFixtureData() : HasChangesMask(11) // 12.0.7
{
public UpdateField<int> ExteriorComponentID = new(0, 1);
public UpdateField<int> HouseExteriorWmoDataID = new(0, 2);
public UpdateField<int> ExteriorComponentHookID = new(0, 3);
public UpdateField<ObjectGuid> HouseGUID = new(0, 4);
public UpdateField<ObjectGuid> AttachParentGUID = new(0, 5);
public UpdateField<ObjectGuid> Guid = new(0, 6);
public UpdateField<ObjectGuid> GameObjectGUID = new(0, 7);
public UpdateField<byte> ExteriorComponentType = new(0, 8);
public UpdateField<byte> Field_59 = new(0, 9);
public UpdateField<byte> Size = new(0, 10);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteInt32(ExteriorComponentID);
data.WriteInt32(HouseExteriorWmoDataID);
data.WriteInt32(ExteriorComponentHookID);
data.WritePackedGuid(HouseGUID);
data.WritePackedGuid(AttachParentGUID);
data.WritePackedGuid(Guid);
data.WritePackedGuid(GameObjectGUID);
data.WriteUInt8(ExteriorComponentType);
data.WriteUInt8(Field_59);
data.WriteUInt8(Size);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 11);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(ExteriorComponentID);
}
if (changesMask[2])
{
data.WriteInt32(HouseExteriorWmoDataID);
}
if (changesMask[3])
{
data.WriteInt32(ExteriorComponentHookID);
}
if (changesMask[4])
{
data.WritePackedGuid(HouseGUID);
}
if (changesMask[5])
{
data.WritePackedGuid(AttachParentGUID);
}
if (changesMask[6])
{
data.WritePackedGuid(Guid);
}
if (changesMask[7])
{
data.WritePackedGuid(GameObjectGUID);
}
if (changesMask[8])
{
data.WriteUInt8(ExteriorComponentType);
}
if (changesMask[9])
{
data.WriteUInt8(Field_59);
}
if (changesMask[10])
{
data.WriteUInt8(Size);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(ExteriorComponentID);
ClearChangesMask(HouseExteriorWmoDataID);
ClearChangesMask(ExteriorComponentHookID);
ClearChangesMask(HouseGUID);
ClearChangesMask(AttachParentGUID);
ClearChangesMask(Guid);
ClearChangesMask(GameObjectGUID);
ClearChangesMask(ExteriorComponentType);
ClearChangesMask(Field_59);
ClearChangesMask(Size);
_changesMask.ResetAll();
}
}
public class HousingRoomComponentMeshData() : HasChangesMask(10) // 12.0.7
{
public UpdateField<ObjectGuid> RoomGUID = new(0, 1);
public UpdateField<int> RoomComponentOptionID = new(0, 2);
public UpdateField<int> RoomComponentID = new(0, 3);
public UpdateField<byte> Field_20 = new(0, 4);
public UpdateField<byte> RoomComponentType = new(0, 5);
public UpdateField<int> Field_24 = new(0, 6);
public UpdateField<int> HouseThemeID = new(0, 7);
public UpdateField<int> RoomComponentTextureID = new(0, 8);
public UpdateField<int> RoomComponentTypeParam = new(0, 9);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WritePackedGuid(RoomGUID);
data.WriteInt32(RoomComponentOptionID);
data.WriteInt32(RoomComponentID);
data.WriteUInt8(Field_20);
data.WriteUInt8(RoomComponentType);
data.WriteInt32(Field_24);
data.WriteInt32(HouseThemeID);
data.WriteInt32(RoomComponentTextureID);
data.WriteInt32(RoomComponentTypeParam);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 10);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(RoomGUID);
}
if (changesMask[2])
{
data.WriteInt32(RoomComponentOptionID);
}
if (changesMask[3])
{
data.WriteInt32(RoomComponentID);
}
if (changesMask[4])
{
data.WriteUInt8(Field_20);
}
if (changesMask[5])
{
data.WriteUInt8(RoomComponentType);
}
if (changesMask[6])
{
data.WriteInt32(Field_24);
}
if (changesMask[7])
{
data.WriteInt32(HouseThemeID);
}
if (changesMask[8])
{
data.WriteInt32(RoomComponentTextureID);
}
if (changesMask[9])
{
data.WriteInt32(RoomComponentTypeParam);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(RoomGUID);
ClearChangesMask(RoomComponentOptionID);
ClearChangesMask(RoomComponentID);
ClearChangesMask(Field_20);
ClearChangesMask(RoomComponentType);
ClearChangesMask(Field_24);
ClearChangesMask(HouseThemeID);
ClearChangesMask(RoomComponentTextureID);
ClearChangesMask(RoomComponentTypeParam);
_changesMask.ResetAll();
}
}
public class HousingPlayerHouseData() : HasChangesMask(11) // 12.0.7
{
public UpdateField<ObjectGuid> BnetAccount = new(0, 1);
public UpdateField<ObjectGuid> CosmeticOwner = new(0, 2);
public UpdateField<int> PlotIndex = new(0, 3);
public UpdateField<uint> Level = new(0, 4);
public UpdateField<ulong> Favor = new(0, 5);
public UpdateField<uint> InteriorDecorPlacementBudget = new(0, 6);
public UpdateField<uint> ExteriorDecorPlacementBudget = new(0, 7);
public UpdateField<uint> ExteriorFixtureBudget = new(0, 8);
public UpdateField<uint> RoomPlacementBudget = new(0, 9);
public UpdateField<ObjectGuid> EntityGUID = new(0, 10);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WritePackedGuid(BnetAccount);
data.WritePackedGuid(CosmeticOwner);
data.WriteInt32(PlotIndex);
data.WriteUInt32(Level);
data.WriteUInt64(Favor);
data.WriteUInt32(InteriorDecorPlacementBudget);
data.WriteUInt32(ExteriorDecorPlacementBudget);
data.WriteUInt32(ExteriorFixtureBudget);
data.WriteUInt32(RoomPlacementBudget);
data.WritePackedGuid(EntityGUID);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 11);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(BnetAccount);
}
if (changesMask[2])
{
data.WritePackedGuid(CosmeticOwner);
}
if (changesMask[3])
{
data.WriteInt32(PlotIndex);
}
if (changesMask[4])
{
data.WriteUInt32(Level);
}
if (changesMask[5])
{
data.WriteUInt64(Favor);
}
if (changesMask[6])
{
data.WriteUInt32(InteriorDecorPlacementBudget);
}
if (changesMask[7])
{
data.WriteUInt32(ExteriorDecorPlacementBudget);
}
if (changesMask[8])
{
data.WriteUInt32(ExteriorFixtureBudget);
}
if (changesMask[9])
{
data.WriteUInt32(RoomPlacementBudget);
}
if (changesMask[10])
{
data.WritePackedGuid(EntityGUID);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(BnetAccount);
ClearChangesMask(CosmeticOwner);
ClearChangesMask(PlotIndex);
ClearChangesMask(Level);
ClearChangesMask(Favor);
ClearChangesMask(InteriorDecorPlacementBudget);
ClearChangesMask(ExteriorDecorPlacementBudget);
ClearChangesMask(ExteriorFixtureBudget);
ClearChangesMask(RoomPlacementBudget);
ClearChangesMask(EntityGUID);
_changesMask.ResetAll();
}
}
public class HousingDecorData() : HasChangesMask(6) // 12.0.7
{
public UpdateField<ObjectGuid> DecorGUID = new(0, 1);
public UpdateField<ObjectGuid> AttachParentGUID = new(0, 2);
public UpdateField<byte> Flags = new(0, 3);
public OptionalUpdateField<DecorStoragePersistedData> PersistedData = new(0, 4);
public UpdateField<ObjectGuid> TargetGameObjectGUID = new(0, 5);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WritePackedGuid(DecorGUID);
data.WritePackedGuid(AttachParentGUID);
data.WriteUInt8(Flags);
data.WritePackedGuid(TargetGameObjectGUID);
data.WriteBits(PersistedData.HasValue(), 1);
data.FlushBits();
if (PersistedData.HasValue())
{
PersistedData.GetValue().WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 6);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(DecorGUID);
}
if (changesMask[2])
{
data.WritePackedGuid(AttachParentGUID);
}
if (changesMask[3])
{
data.WriteUInt8(Flags);
}
if (changesMask[5])
{
data.WritePackedGuid(TargetGameObjectGUID);
}
data.WriteBits(PersistedData.HasValue(), 1);
data.FlushBits();
if (changesMask[4])
{
if (PersistedData.HasValue())
{
PersistedData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(DecorGUID);
ClearChangesMask(AttachParentGUID);
ClearChangesMask(Flags);
ClearChangesMask(PersistedData);
ClearChangesMask(TargetGameObjectGUID);
_changesMask.ResetAll();
}
}
public class HousingStorageData() : HasChangesMask(3) // 12.0.7
{
public MapUpdateField<ObjectGuid, DecorStoragePersistedData> Decor = new(0, 1);
public UpdateField<uint> DecorMaxOwnedCount = new(0, 2);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteMapFieldCreate(Decor, data, owner, receiver);
data.WriteUInt32(DecorMaxOwnedCount);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 3);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
WriteMapFieldUpdate(Decor, data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[2])
{
data.WriteUInt32(DecorMaxOwnedCount);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Decor);
ClearChangesMask(DecorMaxOwnedCount);
_changesMask.ResetAll();
}
}
public class HousingRoomData() : HasChangesMask(7) // 12.0.7
{
public DynamicUpdateField<ObjectGuid> MeshObjects = new(0, 1);
public DynamicUpdateField<HousingDoorData> Doors = new(0, 2);
public UpdateField<ObjectGuid> HouseGUID = new(0, 3);
public UpdateField<int> HouseRoomID = new(0, 4);
public UpdateField<int> Flags = new(0, 5);
public UpdateField<int> FloorIndex = new(0, 6);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WritePackedGuid(HouseGUID);
data.WriteInt32(HouseRoomID);
data.WriteInt32(Flags);
data.WriteInt32(MeshObjects.Size());
data.WriteInt32(Doors.Size());
data.WriteInt32(FloorIndex);
for (int i = 0; i < MeshObjects.Size(); ++i)
data.WritePackedGuid(MeshObjects[i]);
for (int i = 0; i < Doors.Size(); ++i)
Doors[i].WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 7);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreNestedChangesMask)
MeshObjects.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(MeshObjects.Size(), data);
}
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
Doors.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Doors.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < MeshObjects.Size(); ++i)
{
if (MeshObjects.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(MeshObjects[i]);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < Doors.Size(); ++i)
{
if (Doors.HasChanged(i) || ignoreNestedChangesMask)
{
Doors[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[3])
{
data.WritePackedGuid(HouseGUID);
}
if (changesMask[4])
{
data.WriteInt32(HouseRoomID);
}
if (changesMask[5])
{
data.WriteInt32(Flags);
}
if (changesMask[6])
{
data.WriteInt32(FloorIndex);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(MeshObjects);
ClearChangesMask(Doors);
ClearChangesMask(HouseGUID);
ClearChangesMask(HouseRoomID);
ClearChangesMask(Flags);
ClearChangesMask(FloorIndex);
_changesMask.ResetAll();
}
}
public class MeshObjectData() : HasChangesMask(5) // 12.0.7
{
public UpdateField<bool> IsWMO = new(0, 1);
public UpdateField<bool> IsRoom = new(0, 2);
public UpdateField<int> FileDataID = new(0, 3);
public OptionalUpdateField<AaBox> Geobox = new(0, 4);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteBit(IsWMO);
data.WriteBit(IsRoom);
data.WriteBits(Geobox.HasValue(), 1);
data.WriteInt32(FileDataID);
if (Geobox.HasValue())
{
Geobox.GetValue().Write(data);
}
data.FlushBits();
data.FlushBits();
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 5);
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteBit(IsWMO);
}
if (changesMask[2])
{
data.WriteBit(IsRoom);
}
data.WriteBits(Geobox.HasValue(), 1);
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
data.WriteInt32(FileDataID);
}
if (changesMask[4])
{
if (Geobox.HasValue())
{
Geobox.GetValue().Write(data);
}
}
}
data.FlushBits();
}
public override void ClearChangesMask()
{
ClearChangesMask(IsWMO);
ClearChangesMask(IsRoom);
ClearChangesMask(FileDataID);
ClearChangesMask(Geobox);
_changesMask.ResetAll();
}
}
public class MirroredMeshObjectData() : HasChangesMask(6) // 12.0.7
{
public UpdateField<ObjectGuid> AttachParentGUID = new(0, 1);
public UpdateField<Vector3> PositionLocalSpace = new(0, 2);
public UpdateField<Quaternion> RotationLocalSpace = new(0, 3);
public UpdateField<float> ScaleLocalSpace = new(0, 4);
public UpdateField<byte> AttachmentFlags = new(0, 5);
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WritePackedGuid(AttachParentGUID);
data.WriteVector3(PositionLocalSpace);
data.WriteFloat(((Quaternion)RotationLocalSpace).X);
data.WriteFloat(((Quaternion)RotationLocalSpace).Y);
data.WriteFloat(((Quaternion)RotationLocalSpace).Z);
data.WriteFloat(((Quaternion)RotationLocalSpace).W);
data.WriteFloat(ScaleLocalSpace);
data.WriteUInt8(AttachmentFlags);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, WorldObject owner, Player receiver)
{
UpdateMask changesMask = _changesMask;
if (ignoreChangesMask)
changesMask.SetAll();
data.WriteBits(changesMask.GetBlock(0), 6);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WritePackedGuid(AttachParentGUID);
}
if (changesMask[2])
{
data.WriteVector3(PositionLocalSpace);
}
if (changesMask[3])
{
data.WriteFloat(((Quaternion)RotationLocalSpace).X);
data.WriteFloat(((Quaternion)RotationLocalSpace).Y);
data.WriteFloat(((Quaternion)RotationLocalSpace).Z);
data.WriteFloat(((Quaternion)RotationLocalSpace).W);
}
if (changesMask[4])
{
data.WriteFloat(ScaleLocalSpace);
}
if (changesMask[5])
{
data.WriteUInt8(AttachmentFlags);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(AttachParentGUID);
ClearChangesMask(PositionLocalSpace);
ClearChangesMask(RotationLocalSpace);
ClearChangesMask(ScaleLocalSpace);
ClearChangesMask(AttachmentFlags);
_changesMask.ResetAll();
}
}
public class MirroredPositionData() : HasChangesMask(2) // 12.0.7
{
public UpdateField<MirroredMeshObjectData> PositionData = new(0, 1);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
PositionData.GetValue().WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
PositionData.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(PositionData);
_changesMask.ResetAll();
}
}
public class NeighborhoodMirrorData() : HasChangesMask(5) // 12.0.7
{
public DynamicUpdateField<PlayerHouseInfo> Houses = new(0, 1);
public DynamicUpdateField<HousingOwner> Managers = new(0, 2);
public UpdateField<ObjectGuid> OwnerGUID = new(0, 4);
public UpdateFieldString Name = new(0, 3);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
data.WriteBits((uint)(Name.Size() + 1), 8);
data.WritePackedGuid(OwnerGUID);
data.WriteInt32(Houses.Size());
data.WriteInt32(Managers.Size());
data.WriteCString(Name);
for (int i = 0; i < Houses.Size(); ++i)
Houses[i].WriteCreate(data, owner, receiver);
for (int i = 0; i < Managers.Size(); ++i)
Managers[i].WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, WorldObject owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 5);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreNestedChangesMask)
Houses.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Houses.Size(), data);
}
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
Managers.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Managers.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Houses.Size(); ++i)
{
if (Houses.HasChanged(i) || ignoreNestedChangesMask)
{
Houses[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < Managers.Size(); ++i)
{
if (Managers.HasChanged(i) || ignoreNestedChangesMask)
{
Managers[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[3])
{
data.WriteBits((uint)(Name.Size() + 1), 8);
}
if (changesMask[4])
{
data.WritePackedGuid(OwnerGUID);
}
if (changesMask[3])
{
data.WriteCString(Name);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Houses);
ClearChangesMask(Managers);
ClearChangesMask(OwnerGUID);
ClearChangesMask(Name);
_changesMask.ResetAll();
}
}
public class PlayerHouseInfoComponentData() : HasChangesMask(10) // 12.0.7
{
public DynamicUpdateField<ObjectGuid> Field_8 = new(0, 1);
public DynamicUpdateField<PlayerMirrorHouse> Houses = new(0, 2);
public DynamicUpdateField<ObjectGuid> Field_88 = new(0, 3);
public DynamicUpdateField<ObjectGuid> Field_C0 = new(0, 4);
public DynamicUpdateField<ObjectGuid> Field_F8 = new(0, 5);
public UpdateField<NeighborhoodCharter> Charter = new(0, 6);
public UpdateField<byte> EditorMode = new(0, 7);
public UpdateField<NeighborhoodOwnershipTransfer> NeighborhoodOwnershipTransfer = new(0, 8);
public UpdateField<ObjectGuid> CurrentHouse = new(0, 9);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteInt32(Field_8.Size());
}
data.WriteInt32(Houses.Size());
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteInt32(Field_88.Size());
data.WriteInt32(Field_C0.Size());
data.WriteInt32(Field_F8.Size());
data.WriteUInt8(EditorMode);
data.WritePackedGuid(CurrentHouse);
for (int i = 0; i < Field_8.Size(); ++i)
data.WritePackedGuid(Field_8[i]);
}
for (int i = 0; i < Houses.Size(); ++i)
Houses[i].WriteCreate(data, owner, receiver);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
for (int i = 0; i < Field_88.Size(); ++i)
data.WritePackedGuid(Field_88[i]);
for (int i = 0; i < Field_C0.Size(); ++i)
data.WritePackedGuid(Field_C0[i]);
for (int i = 0; i < Field_F8.Size(); ++i)
data.WritePackedGuid(Field_F8[i]);
Charter.GetValue().WriteCreate(data, owner, receiver);
NeighborhoodOwnershipTransfer.GetValue().WriteCreate(data, owner, receiver);
}
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver); // 12.0.7: filtrado por flag omitido (código muerto sin cablear)
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Player owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 10);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreNestedChangesMask)
Field_8.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Field_8.Size(), data);
}
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
Houses.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Houses.Size(), data);
}
if (changesMask[3])
{
if (!ignoreNestedChangesMask)
Field_88.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Field_88.Size(), data);
}
if (changesMask[4])
{
if (!ignoreNestedChangesMask)
Field_C0.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Field_C0.Size(), data);
}
if (changesMask[5])
{
if (!ignoreNestedChangesMask)
Field_F8.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Field_F8.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < Field_8.Size(); ++i)
{
if (Field_8.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(Field_8[i]);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < Houses.Size(); ++i)
{
if (Houses.HasChanged(i) || ignoreNestedChangesMask)
{
Houses[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[3])
{
for (int i = 0; i < Field_88.Size(); ++i)
{
if (Field_88.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(Field_88[i]);
}
}
}
if (changesMask[4])
{
for (int i = 0; i < Field_C0.Size(); ++i)
{
if (Field_C0.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(Field_C0[i]);
}
}
}
if (changesMask[5])
{
for (int i = 0; i < Field_F8.Size(); ++i)
{
if (Field_F8.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(Field_F8[i]);
}
}
}
if (changesMask[7])
{
data.WriteUInt8(EditorMode);
}
if (changesMask[9])
{
data.WritePackedGuid(CurrentHouse);
}
if (changesMask[6])
{
Charter.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[8])
{
NeighborhoodOwnershipTransfer.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Field_8);
ClearChangesMask(Houses);
ClearChangesMask(Field_88);
ClearChangesMask(Field_C0);
ClearChangesMask(Field_F8);
ClearChangesMask(Charter);
ClearChangesMask(EditorMode);
ClearChangesMask(NeighborhoodOwnershipTransfer);
ClearChangesMask(CurrentHouse);
_changesMask.ResetAll();
}
}
public class PlayerInitiativeComponentData() : HasChangesMask(6) // 12.0.7
{
public DynamicUpdateField<PlayerInitiativeTaskInfo> CompletedTasks = new(0, 1);
public DynamicUpdateField<NICompletedInitiativesEntry> CompletedInitiatives = new(0, 2);
public UpdateField<ObjectGuid> NeighborhoodGUID = new(0, 3);
public UpdateField<PlayerInitiativeInfo> InitiativeInfo = new(0, 4);
public DynamicUpdateField<ObjectGuid> Houses = new(0, 5); // 12.0.7: SetUpdateField modelado como DynamicUpdateField
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
data.WritePackedGuid(NeighborhoodGUID);
InitiativeInfo.GetValue().WriteCreate(data, owner, receiver);
data.WriteInt32(CompletedTasks.Size());
data.WriteInt32(CompletedInitiatives.Size());
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
{
data.WriteInt32(Houses.Size());
for (int i = 0; i < Houses.Size(); ++i)
data.WritePackedGuid(Houses[i]);
}
for (int i = 0; i < CompletedTasks.Size(); ++i)
CompletedTasks[i].WriteCreate(data, owner, receiver);
for (int i = 0; i < CompletedInitiatives.Size(); ++i)
CompletedInitiatives[i].WriteCreate(data, owner, receiver);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver); // 12.0.7: filtrado por flag omitido (código muerto sin cablear)
}
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Player owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 6);
if (changesMask[0])
{
if (changesMask[1])
{
if (!ignoreNestedChangesMask)
CompletedTasks.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CompletedTasks.Size(), data);
}
if (changesMask[2])
{
if (!ignoreNestedChangesMask)
CompletedInitiatives.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(CompletedInitiatives.Size(), data);
}
}
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
for (int i = 0; i < CompletedTasks.Size(); ++i)
{
if (CompletedTasks.HasChanged(i) || ignoreNestedChangesMask)
{
CompletedTasks[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[2])
{
for (int i = 0; i < CompletedInitiatives.Size(); ++i)
{
if (CompletedInitiatives.HasChanged(i) || ignoreNestedChangesMask)
{
CompletedInitiatives[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
}
}
if (changesMask[3])
{
data.WritePackedGuid(NeighborhoodGUID);
}
if (changesMask[4])
{
InitiativeInfo.GetValue().WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
if (changesMask[5])
{
if (!ignoreNestedChangesMask)
Houses.WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Houses.Size(), data);
for (int i = 0; i < Houses.Size(); ++i)
{
if (Houses.HasChanged(i) || ignoreNestedChangesMask)
{
data.WritePackedGuid(Houses[i]);
}
}
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(CompletedTasks);
ClearChangesMask(CompletedInitiatives);
ClearChangesMask(NeighborhoodGUID);
ClearChangesMask(InitiativeInfo);
ClearChangesMask(Houses);
_changesMask.ResetAll();
}
}
public class VendorData() : HasChangesMask(2)
{
public UpdateField<int> Flags = new(0, 1);
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
{
data.WriteInt32(Flags);
}
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Creature owner, Player receiver)
{
WriteUpdate(data, _changesMask, false, owner, receiver);
}
void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, Creature owner, Player receiver)
{
data.WriteBits(changesMask.GetBlock(0), 2);
data.FlushBits();
if (changesMask[0])
{
if (changesMask[1])
{
data.WriteInt32(Flags);
}
}
}
public override void ClearChangesMask()
{
ClearChangesMask(Flags);
_changesMask.ResetAll();
}
}
}